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Paladins - DefaultSystemSettings / OB39

Dec 7th, 2016
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  1. [Configuration]
  2. BasedOn=..\Engine\Config\BaseSystemSettings.ini
  3.  
  4. [OpenAutomateBenchmarks]
  5. +Benchmark=NightAndDayMap
  6. +Benchmark=DM-Deck?CauseEvent=FlyThrough
  7.  
  8. [SystemSettings]
  9. ; Scalability setting defaults
  10. StaticDecals=True
  11. DynamicDecals=True
  12. MaxActiveDecals=50
  13. UnbatchedDecals=True
  14. DecalCullDistanceScale=1.0
  15. DynamicShadows=True
  16. LightEnvironmentShadows=True
  17. MotionBlur=True
  18. DepthOfField=True
  19. AmbientOcclusion=True
  20. Bloom=True
  21. bAllowLightShafts=True
  22. Distortion=True
  23. DropParticleDistortion=False
  24. LensFlares=True
  25. AllowRadialBlur=False
  26. bAllowSeparateTranslucency=False
  27. bAllowPostprocessMLAA=False
  28. bAllowHighQualityMaterials=True
  29. SkeletalMeshLODBias=0
  30. DetailMode=1
  31. MaxDrawDistanceScale=1
  32. MaxAnisotropy=4
  33. MaxShadowResolution=1024
  34. MaxWholeSceneDominantShadowResolution=1280
  35. ResX=1280
  36. ResY=720
  37. ScreenPercentage=100.000000
  38. ShadowTexelsPerPixel=2.0
  39. bAllowWholeSceneDominantShadows=True
  40. bUseConservativeShadowBounds=False
  41. bAllowFracturedDamage=True
  42. FractureCullDistanceScale=1.0
  43. MobileGlobalGammaCorrection=False
  44. MobileAllowGammaCorrectionWorldOverride=True
  45. ;hirez add
  46. bEnableForegroundShadowsOnWorld=False
  47. bEnableForegroundSelfShadowing=False
  48. bAllowRagdolling=true
  49. bAllowParticleSystemPerfBias=True
  50. bAllowPerfThrottling=false
  51. PerfScalingFramerateStart=30.0
  52. PerfScalingFramerateRange=20.0
  53. PerfScalingMaxReduction=0.6
  54. PerfScalingBias=0.0
  55. Fullscreen=True
  56. Borderless=False
  57. FullscreenWindowed=False
  58. StaticMeshLODBias=0
  59. bAllowD3D9MSAA=False
  60. bAllowDropShadows=False
  61. SpeedTreeLODBias=1
  62. bUseLowQualMaterials=False
  63. bUseSpectatorTextureSettings=false ;$$ dweiss - true = use TextureSettingsSpectator, false = use SystemSettings
  64. TexturePoolSize=0
  65. AllowD3D11=False
  66. PreferD3D11=False
  67. MaxMultisamples=1
  68. FXAAQuality=0
  69. MinShadowResolution=16
  70. FogVolumes=True
  71. FloatingPointRenderTargets=True
  72. OneFrameThreadLag=False
  73. UseVsync=False
  74. UpscaleScreenPercentage=True
  75. SceneCaptureStreamingMultiplier=1.000000
  76. AllowScreenDoorFade=False
  77. AllowScreenDoorLODFading=False
  78. bAllowFog=true
  79. ;SHOULD REMOVE AS OPTION?
  80. SpeedTreeLeaves=True
  81. SpeedTreeFronds=True
  82. ; #PMERGE
  83. MaterialQualityLevel=0
  84. SettingsVersion=5
  85. GameSettingsVersion=5
  86. SpeedTreeWind=True
  87.  
  88. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  89. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  90. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  91. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  92. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  93. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  94. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  95. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  96. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  97. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  98. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  99. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  100. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  101. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  102. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  103. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  104. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  105. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  106. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  107. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  108. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  109. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  110. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  111. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  112. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  113. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  114. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  115. ;hirez add
  116. TEXTUREGROUP_NPC=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  117. TEXTUREGROUP_NPCNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  118. TEXTUREGROUP_NPCSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  119. TEXTUREGROUP_WorldDetail=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  120.  
  121. [SystemSettingsEditor]
  122. BasedOn=SystemSettingsBucket5
  123.  
  124. [SystemSettingsBucket1]
  125. BasedOn=SystemSettings
  126. ResX=800
  127. ResY=600
  128. StaticDecals=False
  129. DynamicDecals=True
  130. MaxActiveDecals=10
  131. UnbatchedDecals=True
  132. DecalCullDistanceScale=0.4
  133. DynamicShadows=False
  134. LightEnvironmentShadows=False
  135. MotionBlur=False
  136. DepthOfField=True
  137. AmbientOcclusion=False
  138. Bloom=False
  139. bAllowLightShafts=False
  140. Distortion=False
  141. DropParticleDistortion=True
  142. LensFlares=False
  143. AllowRadialBlur=False
  144. bAllowSeparateTranslucency=False
  145. bAllowPostprocessMLAA=False
  146. bAllowHighQualityMaterials=False
  147. SkeletalMeshLODBias=1
  148. DetailMode=0
  149. MaxDrawDistanceScale=0.8
  150. MaxAnisotropy=0
  151. ;HIREZ HAS THIS AS 512
  152. MaxShadowResolution=256
  153. MaxWholeSceneDominantShadowResolution=256
  154. ScreenPercentage=100.000000
  155. ShadowTexelsPerPixel=2.0
  156. bAllowWholeSceneDominantShadows=False
  157. bUseConservativeShadowBounds=True
  158. bAllowFracturedDamage=False
  159. FractureCullDistanceScale=0.25
  160. ;HIREZ ADD ALL BELOW
  161. DynamicLights=False
  162. bAllowDropShadows=False
  163. CompositeDynamicLights=False
  164. SHSecondaryLighting=False
  165. bAllowFog=True
  166. ;HIREZ THIS WAS TRUE: HIREZ - this is true again because it cannot be changed at runtime
  167. DirectionalLightmaps=True
  168. bAllowParticleSystemPerfBias=True
  169. bAllowParticleSystemPerfThrottling=True
  170. AllowSubsurfaceScattering=False
  171. AllowImageReflections=False
  172. StaticMeshLODBias=1
  173. ParticleLODBias=10
  174. PerfScalingBias=0.2
  175. ShadowFilterQualityBias=-1
  176. MaxMultisamples=1
  177. FXAAQuality=0
  178. bAllowRagdolling=False
  179. SpeedTreeLODBias=2
  180. AllowScreenDoorFade=False
  181. AllowScreenDoorLODFading=False
  182. bUseLowQualMaterials=True
  183. TexturePoolSize=150
  184. ; #PMERGE
  185. MaterialQualityLevel=1
  186. SpeedTreeWind=False
  187.  
  188. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  189. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  190. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  191. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  192. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  193. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  194. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  195. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  196. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  197. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  198. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  199. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  200. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  201. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=linear,MipFilter=point)
  202. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  203. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  204. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  205. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  206. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  207. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  208. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  209. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  210. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  211. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  212. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  213. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  214. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  215. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  216. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  217. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  218. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  219.  
  220.  
  221. [SystemSettingsBucket2]
  222. BasedOn=SystemSettings
  223. ResX=1280
  224. ResY=720
  225. StaticDecals=False
  226. DynamicDecals=True
  227. MaxActiveDecals=25
  228. UnbatchedDecals=True
  229. DecalCullDistanceScale=0.5
  230. DynamicShadows=False
  231. LightEnvironmentShadows=False
  232. MotionBlur=False
  233. DepthOfField=True
  234. AmbientOcclusion=False
  235. Bloom=False
  236. bAllowLightShafts=False
  237. Distortion=False
  238. DropParticleDistortion=True
  239. LensFlares=False
  240. AllowRadialBlur=False
  241. bAllowSeparateTranslucency=False
  242. bAllowPostprocessMLAA=False
  243. bAllowHighQualityMaterials=False
  244. SkeletalMeshLODBias=1
  245. DetailMode=0
  246. MaxDrawDistanceScale=0.9
  247. MaxAnisotropy=0
  248. MaxShadowResolution=512
  249. MaxWholeSceneDominantShadowResolution=512
  250. ScreenPercentage=100.000000
  251. ShadowTexelsPerPixel=2.0
  252. bAllowWholeSceneDominantShadows=False
  253. bUseConservativeShadowBounds=True
  254. bAllowFracturedDamage=False
  255. FractureCullDistanceScale=0.5
  256. ;HIREZ ADD ALL BELOW
  257. DynamicLights=True
  258. bAllowDropShadows=True
  259. CompositeDynamicLights=True
  260. SHSecondaryLighting=False
  261. bAllowFog=True
  262. DirectionalLightmaps=True
  263. bAllowParticleSystemPerfBias=True
  264. bAllowParticleSystemPerfThrottling=True
  265. AllowSubsurfaceScattering=False
  266. AllowImageReflections=False
  267. StaticMeshLODBias=1
  268. ParticleLODBias=2
  269. PerfScalingBias=0.2
  270. ShadowFilterQualityBias=-1
  271. MaxMultisamples=1
  272. FXAAQuality=0
  273. bAllowRagdolling=False
  274. SpeedTreeLODBias=2
  275. AllowScreenDoorFade=False
  276. AllowScreenDoorLODFading=False
  277. bUseLowQualMaterials=True
  278. TexturePoolSize=180
  279. ; #PMERGE
  280. MaterialQualityLevel=1
  281. SpeedTreeWind=False
  282.  
  283. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  284. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  285. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  286. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  287. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  288. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  289. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  290. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  291. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  292. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  293. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  294. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  295. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  296. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=linear,MipFilter=point)
  297. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  298. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  299. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  300. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  301. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  302. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  303. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  304. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  305. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  306. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  307. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  308. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  309. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  310. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  314.  
  315.  
  316. [SystemSettingsBucket3]
  317. BasedOn=SystemSettings
  318. ResX=1280
  319. ResY=720
  320. StaticDecals=True
  321. DynamicDecals=True
  322. MaxActiveDecals=50
  323. UnbatchedDecals=True
  324. DecalCullDistanceScale=0.6
  325. DynamicShadows=False
  326. LightEnvironmentShadows=True
  327. MotionBlur=False
  328. DepthOfField=True
  329. AmbientOcclusion=False
  330. Bloom=True
  331. bAllowLightShafts=False
  332. Distortion=True
  333. DropParticleDistortion=True
  334. LensFlares=True
  335. AllowRadialBlur=True
  336. bAllowSeparateTranslucency=False
  337. bAllowPostprocessMLAA=False
  338. bAllowHighQualityMaterials=True
  339. SkeletalMeshLODBias=0
  340. DetailMode=1
  341. MaxDrawDistanceScale=1.0
  342. MaxAnisotropy=4
  343. MaxShadowResolution=512
  344. MaxWholeSceneDominantShadowResolution=1280
  345. ScreenPercentage=100.000000
  346. ShadowTexelsPerPixel=2.0
  347. bAllowWholeSceneDominantShadows=True
  348. bUseConservativeShadowBounds=False
  349. bAllowFracturedDamage=True
  350. FractureCullDistanceScale=1.0
  351. ;HIREZ ADD ALL BELOW
  352. DynamicLights=True
  353. bAllowDropShadows=True
  354. CompositeDynamicLights=True
  355. SHSecondaryLighting=True
  356. bAllowFog=True
  357. DirectionalLightmaps=True
  358. bAllowParticleSystemPerfBias=True
  359. bAllowParticleSystemPerfThrottling=True
  360. AllowSubsurfaceScattering=False
  361. AllowImageReflections=False
  362. StaticMeshLODBias=0
  363. ParticleLODBias=1
  364. PerfScalingBias=0.1
  365. ShadowFilterQualityBias=0
  366. MaxMultisamples=1
  367. FXAAQuality=0
  368. bAllowRagdolling=True
  369. SpeedTreeLODBias=2
  370. AllowScreenDoorFade=False
  371. AllowScreenDoorLODFading=False
  372. bUseLowQualMaterials=False
  373. TexturePoolSize=225
  374. ; #PMERGE
  375. MaterialQualityLevel=2
  376. SpeedTreeWind=True
  377.  
  378. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  379. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  380. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  381. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  382. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  383. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  384. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  385. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  386. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  387. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  388. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  389. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  390. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  391. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  392. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  393. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  394. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  395. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  396. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  397. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  398. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  399. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  400. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  401. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  402. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  403. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  404. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  405. TEXTUREGROUP_NPC=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  406. TEXTUREGROUP_NPCNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  407. TEXTUREGROUP_NPCSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  408. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  409.  
  410.  
  411. [SystemSettingsBucket4]
  412. BasedOn=SystemSettings
  413. ResX=1280
  414. ResY=720
  415. StaticDecals=True
  416. DynamicDecals=True
  417. MaxActiveDecals=50
  418. UnbatchedDecals=True
  419. DecalCullDistanceScale=0.8
  420. DynamicShadows=True
  421. LightEnvironmentShadows=True
  422. MotionBlur=False
  423. DepthOfField=True
  424. AmbientOcclusion=False
  425. Bloom=True
  426. bAllowLightShafts=True
  427. Distortion=True
  428. DropParticleDistortion=False
  429. LensFlares=True
  430. AllowRadialBlur=True
  431. bAllowSeparateTranslucency=False
  432. bAllowPostprocessMLAA=False
  433. bAllowHighQualityMaterials=True
  434. SkeletalMeshLODBias=0
  435. DetailMode=2
  436. MaxDrawDistanceScale=1.1
  437. MaxAnisotropy=4
  438. MaxShadowResolution=512
  439. MaxWholeSceneDominantShadowResolution=2048
  440. ScreenPercentage=100.000000
  441. ShadowTexelsPerPixel=2.0
  442. bAllowWholeSceneDominantShadows=True
  443. bUseConservativeShadowBounds=False
  444. bAllowFracturedDamage=True
  445. FractureCullDistanceScale=1.5
  446. ;HIREZ ADD ALL BELOW
  447. DynamicLights=True
  448. bAllowDropShadows=True
  449. CompositeDynamicLights=True
  450. SHSecondaryLighting=True
  451. bAllowFog=True
  452. DirectionalLightmaps=True
  453. bAllowParticleSystemPerfBias=True
  454. bAllowParticleSystemPerfThrottling=True
  455. AllowSubsurfaceScattering=True
  456. AllowImageReflections=True
  457. StaticMeshLODBias=0
  458. ParticleLODBias=0
  459. PerfScalingBias=0.0
  460. ShadowFilterQualityBias=0
  461. MaxMultisamples=1
  462. FXAAQuality=0
  463. bAllowRagdolling=True
  464. SpeedTreeLODBias=1
  465. AllowScreenDoorFade=True
  466. AllowScreenDoorLODFading=False
  467. bUseLowQualMaterials=False
  468. ; #PMERGE
  469. TexturePoolSize=450
  470. MaterialQualityLevel=0
  471. SpeedTreeWind=True
  472.  
  473. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  474. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  475. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  476. TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  477. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  478. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  479. TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  480. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  481. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  482. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  483. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  484. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  485. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  486. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  487. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  488. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  490. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  492. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  493. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  494. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  495. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  496. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  497. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  498. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  499. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  500. TEXTUREGROUP_NPC=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_NPCNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_NPCSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  504.  
  505.  
  506. [SystemSettingsBucket5]
  507. BasedOn=SystemSettings
  508. ResX=1280
  509. ResY=720
  510. StaticDecals=True
  511. DynamicDecals=True
  512. MaxActiveDecals=50
  513. UnbatchedDecals=True
  514. DecalCullDistanceScale=1.0
  515. DynamicShadows=True
  516. LightEnvironmentShadows=True
  517. MotionBlur=False
  518. DepthOfField=True
  519. AmbientOcclusion=True
  520. Bloom=True
  521. bAllowLightShafts=True
  522. Distortion=True
  523. DropParticleDistortion=False
  524. LensFlares=True
  525. AllowRadialBlur=True
  526. bAllowSeparateTranslucency=False
  527. bAllowPostprocessMLAA=False
  528. bAllowHighQualityMaterials=True
  529. SkeletalMeshLODBias=0
  530. DetailMode=2
  531. MaxDrawDistanceScale=1.2
  532. MaxAnisotropy=16
  533. MaxShadowResolution=512
  534. MaxWholeSceneDominantShadowResolution=4096
  535. ScreenPercentage=100.000000
  536. ShadowTexelsPerPixel=2.0
  537. bAllowWholeSceneDominantShadows=True
  538. bUseConservativeShadowBounds=False
  539. bAllowFracturedDamage=True
  540. FractureCullDistanceScale=2.0
  541. ;HIREZ ADD ALL BELOW
  542. DynamicLights=True
  543. bAllowDropShadows=True
  544. CompositeDynamicLights=True
  545. SHSecondaryLighting=True
  546. bAllowFog=True
  547. DirectionalLightmaps=True
  548. bAllowParticleSystemPerfBias=True
  549. bAllowParticleSystemPerfThrottling=True
  550. AllowSubsurfaceScattering=True
  551. AllowImageReflections=True
  552. StaticMeshLODBias=0
  553. ParticleLODBias=0
  554. PerfScalingBias=0.0
  555. ShadowFilterQualityBias=1
  556. MaxMultisamples=4
  557. FXAAQuality=0
  558. bAllowRagdolling=True
  559. SpeedTreeLODBias=0
  560. AllowScreenDoorFade=True
  561. AllowScreenDoorLODFading=False
  562. bUseLowQualMaterials=False
  563. ; #PMERGE
  564. TexturePoolSize=900
  565. MaterialQualityLevel=0
  566. SpeedTreeWind=True
  567.  
  568. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  569. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  570. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1024,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  582. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  587. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  594. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  595. TEXTUREGROUP_NPC=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  596. TEXTUREGROUP_NPCNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_NPCSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  599.  
  600.  
  601. [TextureSettingsSpectator]
  602. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  603. TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  604. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  605. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  606. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  607. TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  608. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  609. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  610. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  611. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  612. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  613. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  614. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  615. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  616. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  617. TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  618. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  619. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  620. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  621. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  622. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  623. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  624. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  625. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  626. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  627. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  628. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  629. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  630. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  631. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  632. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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