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The Armory v2.5 Changelog

By: a guest on Nov 22nd, 2011  |  syntax: None  |  size: 14.69 KB  |  hits: 243  |  expires: Never
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  1. ADDED: Silencer variants for Boberg XR-9, Rabid Weasel,
  2.  
  3. ADDED: Silencer, Extended Mag variants for Infinity Arms Accelerator, Bul Cherokee
  4.  
  5. ADDED: Appropriate weapons in the pack to the new Grunt perk for Honest Hearts
  6.  
  7. ADDED: Re-introduced the Cabinet of Shame for weapons that are incomplete or not up to snuff (yet)
  8.  
  9. ADDED: M2081 Laser Revolver, Compensator
  10.  
  11. ADDED: Beretta M92 Sword Cutlass, Extended
  12.  
  13. ADDED: IMI Galil subvariants holotech, extended, silenced
  14.  
  15. ADDED: IMI Galil MAR, silenced
  16.  
  17. ADDED: IMI Galatz, Scoped, Silenced, Extended
  18.  
  19. ADDED: Takao P-55
  20.  
  21. ADDED: Luger P08, Silenced
  22.  
  23. ADDED: SKS Simonov
  24.  
  25. ADDED: USAS 12
  26.  
  27. ADDED: FN OrioN, Compensator, Accelerator, NV Scope
  28.  
  29. ADDED: The Sharp Pointy of Holy Doom
  30.  
  31. ADDED: High Frequency Blade
  32.  
  33. ADDED: Diemaco C7A2, Scoped, Silenced
  34.  
  35. ADDED: AR-57, Holo, Silenced
  36.  
  37. ADDED: Steyr Elite, Silenced, Side Saddle
  38.  
  39. ADDED: AK-313, Scoped
  40.  
  41. ADDED: Reaper's Best Friend
  42.  
  43. ADDED: AK-103, Scoped, Silenced, LAM
  44.  
  45. ADDED: KAC SR-47, Scoped, Silenced, LAM
  46.  
  47. ADDED: Browning M2
  48.  
  49. ADDED: EOS Minigun
  50.  
  51. ADDED: RPG-7
  52.  
  53. ADDED: IMI Tavor CTAR-21
  54.  
  55. ADDED: Smith & Wesson Model 5906, Modified Receiver, Silenced, Extended
  56.  
  57. ADDED: HK G11
  58.  
  59. ADDED: AS Val
  60.  
  61. ADDED: SR-3 Vikhr, Silenced
  62.  
  63. ADDED: M9200-MB "Shuriken"
  64.  
  65. ADDED: Sako M95, Modified Receiver, Scoped, Silenced
  66.  
  67. ADDED: TOZ-87, Compensator, Extended Tube
  68.  
  69. ADDED: Scoped variant for G43
  70.  
  71. ADDED: HK G3A4, Extended Stock, Silenced, Scoped
  72.  
  73. ADDED: HK G41, Silenced, Scoped
  74.  
  75. ADDED: RPzB 54 Panzerschreck
  76.  
  77. ADDED: Colt Model 1878
  78.  
  79. ADDED: Winchester 1887
  80.  
  81. ADDED: AKs-74u, Modified Receiver, Holotech, Silenced
  82.  
  83. ADDED: Type 68, Extended Mag, Silenced
  84.  
  85. ADDED: HK G3A4, Extended Stock, Silenced, Scoped
  86.  
  87. ADDED: HK G41, Silenced, Scoped
  88.  
  89. ADDED: RPzB 54 Panzerschreck
  90.  
  91. ADDED: Railgun
  92.  
  93. ADDED: PP-19 Bizon
  94.  
  95. ADDED: Armbreaker .50 BMG, Compensator, Modified Receiver, LAM
  96.  
  97. ADDED: HK 1911, Compensator, Silenced, Extended Mag
  98.  
  99. ADDED: Ruger MP9
  100.  
  101. ADDED: Jatimatic GG-95
  102.  
  103. ADDED: Freezegun
  104.  
  105. ADDED: Sig Pro 2009, Silenced
  106.  
  107. ADDED: J92 Gauss
  108.  
  109. ADDED: HK Concept Uzi
  110.  
  111. ADDED: FN SCAR-H, Long Barrel, Scope, Silenced
  112.  
  113. ADDED: Barrett M98B, LAM, Silenced
  114.  
  115. ADDED: XM2010 ESR, LAM, Silenced
  116.  
  117. ADDED: J92 Gauss
  118.  
  119. ADDED: Sig Pro 2009, Silenced
  120.  
  121. ADDED: Sten Gun - READY [NOTE: due to how the gauss reload animations are, the magazine will always be placed further down from where it should go]
  122.  
  123. ADDED: HHG Arms BFP [NOTE: Rotation of the cylinder isn't perfect but you have no idea how hard it is to animate these things perfectly.]
  124.  
  125. ADDED: PX-137 Phase Pulse Cannon
  126.  
  127. ADDED: W-13 Warhammer MKII, Extended Mag, ANPEQ, Eotech
  128.  
  129. ADDED: Saiga-12, Extended Mag, Eotech, Stock
  130.  
  131. ADDED: Throwing Cards + Recipes for them
  132.  
  133. ADDED: Miscellaneous weapons in various WIP stages for the Cabinet of Shame, including some of the weapons listed above later axed.
  134.  
  135. CHANGED: All AK based guns from previous builds have been re-animated and changed to ReloadE. Please note
  136.         that as an FO3 animation, the ejection port does NOT animate in any mode except iron sights. There
  137.         is nothing I can do about this.
  138.  
  139. CHANGED: SR-25 ridiculous mesh to a proper one with ANPEQ, silencer, and tactical stock mods
  140.  
  141. CHANGED: M14 (Tubby's Pride) now has extended mag stock, with a new silencer mod taking its place
  142.  
  143. CHANGED: L85A2 mesh/texture to a better one
  144.  
  145. CHANGED: SL8-1 disabled for quality
  146.  
  147. CHANGED: Winchester 1894 disabled for quality
  148.  
  149. CHANGED: Removed a few FN SCAR variants
  150.  
  151. CHANGED: TEC-9 is now one-handed
  152.  
  153. CHANGED: Zastava M76 now defaults to an iron sight mesh, scope is now a mod
  154.  
  155. CHANGED: P226, Colt 1911, K1911, Beretta M92, HK Mk23 all had their low res silencers replaced
  156.  
  157. CHANGED: FN 2000 now has iron sights, the old default NV scope is now a mod
  158.  
  159. CHANGED: Rhino now has a red dot mod [NOTE: Adding a scope after adding a red dot, or vica versa, will result in a normal unsighted Rhino. Deal with it.]
  160.  
  161. CHANGED: Removed OC-14 scope variant for quality
  162.  
  163. CHANGED: Black Awk merged into the Smith and Wesson .357 as a modified receiver variant
  164.  
  165. CHANGED: YCS-186 Gauss Driver merged into the YCS-24X as the default variant with the old scope default now as a nightvision mod variant
  166.  
  167. CHANGED: Removed Tactical Gear mod from KAC M110
  168.  
  169. CHANGED: KAC M110 and Dragonuv SVD reanimated
  170.  
  171. CHANGED: Added vastly improved texture for the YK42B
  172.  
  173. CHANGED: Colt AR-15 Beowulf has a new scope mod, default ACOG is changed
  174.  
  175. CHANGED: KAC PDW now has a tan texture
  176.  
  177. CHANGED: Makarov upgraded to a superior mesh and texture
  178.  
  179. CHANGED: M249's C-MAG mod now the default magazine, the box magazine is the extended - a simple oversight corrected.
  180.  
  181. CHANGED: Side Saddle increased durability mod effects removed due to engine bugs. Is now a purely cosmetic mod for now.
  182.  
  183. CHANGED: Beretta M93R: New texture.
  184.  
  185. CHANGED: Peppergun Scattershot: Slightly different cylinder, added front sight guide.
  186.  
  187. CHANGED: Taurus Raging Bull: New texture.
  188.  
  189. FIXED: Bren gun clip's texture incorrectly linked
  190.  
  191. FIXED: MAC-11 Mini using wrong reload animation
  192.  
  193. FIXED: OC-14's sights, mag location, charging handle location
  194.  
  195. FIXED: HK MP5K low/medium textures should now be fixed
  196.  
  197. FIXED: Texture links on the HK 417 silencer/magazine
  198.  
  199. FIXED: G43's mesh and the incorrect animation used due to problems with the old mesh
  200.  
  201. FIXED: HK USP textures on low/medium; also reduced the gloss on the gun and fixed a couple of minor but potentially crash worthy animation calls
  202.  
  203. FIXED: M24's modded variants should now use the correct reload animation
  204.  
  205. FIXED: Double barrel shotgun reload sound entry should now work as intended...
  206.  
  207. FIXED: SG 550-S textures should all show up on low/medium graphical settings
  208.  
  209. FIXED: Mateba mesh contained outdated UV maps
  210.  
  211. FIXED: Missing De Lisle Carbine scoped mod mesh
  212.  
  213. FIXED: De Lisle Carbine's scoped variant reload animation was incorrect
  214.  
  215. FIXED: THOR's projectile missing a texture
  216.  
  217. FIXED: Magpul Massoud scope not working as it should
  218.  
  219. FIXED: Benelli M3's iron sights/tac stock on modded variants - was fixed in 2.0; wasn't put in release build
  220.  
  221. FIXED: Accuracy International AS50 and its night visioned variant reanimated to a more appropriate reload/attack animation
  222.  
  223. FIXED: FN FAL iron sights corrected - was fixed in 2.0; wasn't put in release build
  224.  
  225. FIXED: Benelli M1014: Bolt does not animate, bolt separates and floats near the trigger after firing/reloading when side saddle mod is applied.
  226.  
  227. FIXED: All Desert Eagles handgrips adjusted/re-exported for animation glitch fixes
  228.  
  229. FIXED: M72 floating lasers removed, trigger missing
  230.  
  231. FIXED: Colt 9mm NATO: Barrel has no muzzle brake/end piece leaving an unclean shear in the model.
  232.  
  233. FIXED: Colt M4A1: Barrel has no muzzle brake/end piece leaving an unclean shear in the model.
  234.  
  235. FIXED: Mateba Model 6 Unica: Long barrel mod turns the gun into a Smith & Wesson .357 with long barrel. (Probably shouldn't even have a long barrel mod.)
  236.  
  237. FIXED: Infinity Arms Accelerator: Small mistextured round piece sticking out the back of the slide after firing. Application of any mod turns the gun model into the Infinity Arms Custom, probably should disable mods on this gun.
  238.  
  239. FIXED: FAMAS F1: Uses vertigrip animation, no vertgrip
  240.  
  241. FIXED: Verdict C77-P should have 8 bullets instead of 6
  242.  
  243. FIXED: M14: Trigger vanishes after firing. Silencer not centered on barrel.
  244.  
  245. FIXED: HK 417: Trigger vanishes after firing
  246.  
  247. FIXED: Modular Rifle - Caseless Prototype: Trigger vanishes after firing.
  248.  
  249. FIXED: HK 416: Trigger vanishes after firing.
  250.  
  251. FIXED: AK-103: Bolt separates and floats above model after firing/reloading with the LAM/silencer mod configuration. (applies to vertical grip as well)
  252.  
  253. FIXED: Beretta Px4 Storm: Ejector/chamber indicator(?) behind ejector port is recessed into the model, creating a hole.
  254.  
  255. FIXED: M249 SAW-S: Trigger vanishes after firing. Tweaked ironsights.
  256.  
  257. FIXED: Mateba-Schofield Revolver: Open seam on top of trigger.
  258.  
  259. FIXED: HK MP5K: Shell ejection point is a few inches behind the actual ejection port, silencer not entirely center on barrel.
  260.  
  261. FIXED: Ingram MAC-11: Magazine embeds itself into player's wrist after reloading.
  262.  
  263. FIXED: HK MP5: Game will often crash during various actions with a silencer mod equipped.
  264.  
  265. FIXED: DSR-Precision DSR-1: Scope lens textures missing/morphing
  266.  
  267. FIXED: Minor typo on Dragunov SVD
  268.  
  269. FIXED: Barrett M82: Misaligned textures on scope.
  270.  
  271. FIXED: HK USP: Hammer misaligned
  272.  
  273. FIXED: Steyr Ganz L.P.S.W: No front sights
  274.  
  275. FIXED: M60: Charging handle not properly attached to bolt, bolt does not animate along with it. (would also like to suggest using a firing sound that isn't fallout 3's assault rifle); trigger missing
  276.  
  277. FIXED: Colt K1911 Custom: Open seams along the bottom of the slide.
  278.  
  279. FIXED: M79 incorrectly having a stock GL mod attached to it, changing the model
  280.  
  281. FIXED: Anics Skif A3000: Takes a second or so after firing to actually fire a projectile, possibly intentional as a BB gun.
  282.  
  283. FIXED: M79 had a flag of Italy or something under the lock... piece enlargened to hide it (WTF...)
  284.  
  285. FIXED: Winchester 1887: Sits too high
  286.  
  287. FIXED: FN P90c/PS90: Trigger disappears/relocates after firing.
  288.  
  289. FIXED: Knight M110: Trigger moves in front of the finger after firing.
  290.  
  291. FIXED: DeLisle Carbine: Bolt detaches from gun when firing.
  292.  
  293. FIXED: TEC-9 silenced iron sights, animations.
  294.  
  295. FIXED: Flamer pistol 3rd person sighting/firing animations
  296.  
  297. FIXED: SG 552 didn't have its correct iron sights copied over for 2.0's release
  298.  
  299. FIXED: Infinity Arms Custom: Hammer model buried inside the slide, only partly visible. Silencer not propererly centered on barrel.
  300.  
  301. FIXED: TDI Vector: Scope mod has no scope aiming.
  302.  
  303. FIXED: Tokarev TT-30: Sighting node is WAY off with silencer mod on.
  304.  
  305. FIXED: WA 2000: Silencer not center on barrel, projectile node moved up.
  306.  
  307. FIXED: Tubby's Pride: Silencer has no firing sound.
  308.  
  309. FIXED: Smith & Wesson Model 909: Has no hammer.
  310.  
  311. FIXED: The Izzy Fo' Shizzy: Silencer not center on barrel.
  312.  
  313. FIXED: Remington Model 7600: Vanishing trigger.
  314.  
  315. FIXED: Sig Sauer SG552: Nothing behind bolt.
  316.  
  317. FIXED: Remington 700: Magazine does not animate with extended magazine mod.
  318.  
  319. FIXED: Rheinmetall MG 3: Misplaced charging handle, IS slightly off
  320.  
  321. FIXED: Peppergun Scattershot: Sighting node too low.
  322.  
  323. FIXED: PKM: Misplaced charging handle.
  324.  
  325. FIXED: Sako TRG: Bolt does not animate, weight reduction stock is too shiny.
  326.  
  327. FIXED: Remington 1187: Sights on both normal and holotech sight are off, gun looks a little oversized, holosight model not centered on rail.
  328.  
  329. FIXED: Sig P226: Magazine clips through back of slide.
  330.  
  331. FIXED: M1897 Trenchgun: Animation dummy shell hangs noticeably behind player's hand above stock.
  332.  
  333. FIXED: RPK: Bolt not animated, shell node slightly off.
  334.  
  335. FIXED: M24 SWS: Bolt rests a little higher than it should, clipping into mount rings. Bolt not secured properly when animating.
  336.  
  337. FIXED: All FN SCAR variants: Moving bolt exposes hole in model while firing.
  338.  
  339. FIXED: SR1911 variant reload animation incorrect.
  340.  
  341. FIXED: Bren Gun lacked a repair list.
  342.  
  343. FIXED: F2000: Magazine inside grip on player model.
  344.  
  345. FIXED: IMI Galatz: Charging handle/bolt moves near selector switch after reloading. Texture on ironsight ring misaligned.
  346.  
  347. FIXED: IMI Galil MAR: Magazine does not detach during reload.
  348.  
  349. FIXED: Colt AR-15 Beowulf: Uses This Machine firing and Hunting Rifle reloading animations where standard Sniper Rifle ones would do.
  350.  
  351. FIXED: Rhino: World model missing cylinder, excessive shininess, IS slightly off
  352.  
  353. FIXED: Normal smoothing applied on a large amount of weapons that required it.
  354.  
  355. FIXED: HK MK.23: Misplaced hammer, LAM clipping into slide.
  356.  
  357. FIXED: HK XM8: Misplaced magazine, ejection node.
  358.  
  359. FIXED: Infinity Arms Custom: Shifting magazine.
  360.  
  361. FIXED: Intratec TEC-9 FA: Oversized.
  362.  
  363. FIXED: KAC PDW: Low bolt/magazine/ejection node, small seam between receivers.
  364.  
  365. FIXED: Mateba-Schofield: Shiny lower receiver with unfitting reflection map.
  366.  
  367. FIXED: OTs-33 Pernach: Hammer too high, slightly buring into slide when in a certain frame of the animation. Misplaced ejection node.
  368.  
  369. FIXED: Sig Sauer P220: Misplaced ejection node.
  370.  
  371. FIXED: Sig Sauer P226: Hammer clipping through grip.
  372.  
  373. FIXED: Sig Sauer SG550-S: Misplaced ejection node.
  374.  
  375. FIXED: Sig Sauer SG552: Sights too low on both versions, misplaced ejection node.
  376.  
  377. FIXED: Skorpion vz.61 MD1: Misplaced ejection node.
  378.  
  379. FIXED: Stechkin APS: Misplaced ejection node.
  380.  
  381. FIXED: Sureshot M8 "Rabid Weasel": Entire gun stretched vertically.
  382.  
  383. FIXED: Takao P20 / Zap Zap: Back piece incorrectly works as a hammer.
  384.  
  385. FIXED: Tokarev TT-33: Sights a tiny bit low, misplaced ejection node.
  386.  
  387. FIXED: Type 68: Misplaced ejection node.
  388.  
  389. FIXED: Walther P99: Misplaced ejection node.
  390.  
  391. FIXED: Woodsy AK: Misplaced ejection node.
  392.  
  393. FIXED: Wristbreaker: A little too shiny all around.
  394.  
  395. FIXED: Skorpion vz.61 MD1: Ejects rifle casings despite being a pistol.
  396.  
  397. FIXED: Lack of mipmaps on Beretta M92 textures; now viewable on low/medium settings
  398.  
  399. FIXED: Bright white glow on Buar 54
  400.  
  401. FIXED: Cheap & Crappy: Misplaced "magazine", shifting trigger, excessive glow.
  402.  
  403. FIXED: Chechen AK: Missing ejection node.
  404.  
  405. FIXED: Norinco Park-50 L.A.E.R.: Shifting trigger, excessive glow.
  406.  
  407. FIXED: Remington 1187 mesh was missing the end of its barrel, which is why a silencer was forced on it - silencer is now an optional mod.
  408.  
  409. FIXED: T.H.O.R. had a single missing texture in the lighting effects.
  410.  
  411. FIXED: Incompatibility with third party retextures on the Mare's Leg
  412.  
  413. FIXED: Armsel Striker: Oversized, misaligned ironsights, misplaced ejection node.
  414.  
  415. FIXED: Fabarm Professional: Misaligned ironsights.
  416.  
  417. FIXED: FN P90c/PS90: Slightly misaligned textures.
  418.  
  419. FIXED: Franchi SPAS-12: Oversized, misaligned ironsights, back sight using wrong texture.
  420.  
  421. FIXED: Gator Quad-Barrel: Missing texture on barrel release lever.
  422.  
  423. FIXED: HK XM8: Misaligned ironsights.
  424.  
  425. FIXED: Mauser C96: Doesn't use first person textures.
  426.  
  427. FIXED: AKM: Bolt uses incorrect texture, misaligned ironsights.
  428.  
  429. FIXED: AKS: Oversized, shiny scope.
  430.  
  431. FIXED: FN SCAR-L/The Ranger: Vanishing trigger.
  432.  
  433. FIXED: Peppergun scattershot: Didn't use first person textures.
  434.  
  435. FIXED: Salvaged AK: Oversized.
  436.  
  437. FIXED: Sig SG550-S: Oversized.
  438.  
  439. FIXED: Sig SG552: Unusable ironsight, oversized.
  440.  
  441. FIXED: Smith & Wesson Mk22: Oversized.
  442.  
  443. FIXED: M249 SAW: Tilted gun to truly align ironsight to front post, fixed alignment of scope.
  444.  
  445. FIXED: Jatimatic GG-95: Flipped the "fire" panel.
  446.  
  447. FIXED: Skorpion: Rotated ejection node to eject mostly upwards.
  448.  
  449. FIXED: Beretta Silverhawk 470/Colt 1878/Winchester 101: Missing reload sounds in first-person.
  450.  
  451. FIXED: Colt 1878: Incorrect texture on shells.
  452.  
  453. FIXED: Diemaco C7A2: Misaligned textures.
  454.  
  455. FIXED: DSR Precision DSR-1: Oversized.
  456.  
  457. FIXED: MG3 oversized and other small stuff
  458.  
  459.