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Jun 29th, 2016
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  1. [Hardware]
  2. VSync = False
  3. Adapter = 0
  4. [Settings]
  5. AspectRatio = 1
  6. Crop = False
  7. wideScreenHack = False
  8. UseXFB = False
  9. UseRealXFB = False
  10. SafeTextureCacheColorSamples = 128
  11. ShowFPS = False
  12. LogRenderTimeToFile = False
  13. OverlayStats = False
  14. OverlayProjStats = False
  15. DumpTextures = False
  16. HiresTextures = False
  17. ConvertHiresTextures = False
  18. CacheHiresTextures = False
  19. DumpEFBTarget = False
  20. FreeLook = False
  21. UseFFV1 = False
  22. EnablePixelLighting = False
  23. FastDepthCalc = True
  24. MSAA = 1
  25. SSAA = False
  26. EFBScale = 2
  27. TexFmtOverlayEnable = False
  28. TexFmtOverlayCenter = False
  29. Wireframe = False
  30. DisableFog = False
  31. EnableShaderDebugging = False
  32. BorderlessFullscreen = False
  33. SWZComploc = True
  34. SWZFreeze = True
  35. SWDumpObjects = False
  36. SWDumpTevStages = False
  37. SWDumpTevTexFetches = False
  38. SWDrawStart = 0
  39. SWDrawEnd = 100000
  40. [Enhancements]
  41. ForceFiltering = False
  42. MaxAnisotropy = 0
  43. PostProcessingShader =
  44. [Stereoscopy]
  45. StereoMode = 0
  46. StereoDepth = 20
  47. StereoConvergencePercentage = 100
  48. StereoSwapEyes = False
  49. [Hacks]
  50. EFBAccessEnable = False
  51. BBoxEnable = False
  52. ForceProgressive = True
  53. EFBToTextureEnable = True
  54. EFBScaledCopy = False
  55. EFBEmulateFormatChanges = False
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