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- _gear1 = [west, "Sniper_BLUFOR"] call BIS_fnc_addRespawnInventory;
- _gear2 = [east, "Sniper_OPFOR"] call BIS_fnc_addRespawnInventory;
- _random = random 2;
- _round = round _random;
- switch (_round) do {
- case 1: {
- setDate [1986, 9, 19, 14, 0];
- hint "Es ist Tag.";
- _round = nil
- };
- case 2: {
- setDate [1986, 9, 19, 19, 0];
- hint "Es ist Nacht.";
- _round = nil
- };
- };
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