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init.sqf

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Sep 19th, 2014
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  1. _gear1 = [west, "Sniper_BLUFOR"] call BIS_fnc_addRespawnInventory;
  2. _gear2 = [east, "Sniper_OPFOR"] call BIS_fnc_addRespawnInventory;
  3.  
  4. _random = random 2;
  5. _round = round _random;
  6.  
  7. switch (_round) do {
  8. case 1: {
  9. setDate [1986, 9, 19, 14, 0];
  10. hint "Es ist Tag.";
  11. _round = nil
  12. };
  13. case 2: {
  14. setDate [1986, 9, 19, 19, 0];
  15. hint "Es ist Nacht.";
  16. _round = nil
  17. };
  18. };
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