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- Prerequisites:
- Before you start playing Frontline, you need to aquire Teamspeak 3 for ingame communications. (http://www.teamspeak.com/downloads)
- This will enable you to communicate with other players ingame and between missions which is vital to Frontline gameplay.
- Addons/Modifications:
- Before you can successfully connect to our servers you must have the required addons downloaded.
- If you don't already have some of the required addons, they can take a considerable amount of time to download.
- We recommend using the Launcher (http://get.frontline.frl) as its the easiest/fastest way to ensure all mods are properly installed.
- Required Addons include @RHSUSAF, @RHSAFRF, @RHSGREF, @Bozcaada and @Frontline.
- Downloading The Launcher:
- The launcher is by far the easiest way to get connected to the Frontline server. Using the launcher will ensure all mods are 100%
- sync'd with the server, as well as connect you to the server and teamspeak in about 5 clicks. To use the launcher effectively, use the steps below.
- 1. Run the Launcher
- 2. Click Update (if necessary)
- 3. Configure Directory (Options Button)
- 4. Install
- 5. Play
- Connecting To The Server:
- If using the Launcher this will be done automatically.
- If you use other methods to update/manage your mods, you'll need to connect manually.
- To do so, you'll want to ensure all mods are up to date before connecting to the server.
- Once done, you'll need the server IP and port, as well as a password, which can all be found below.
- Game Server:
- IP: TO BE ADDED
- PORT: TO BE ADDED
- Teamspeak Server:
- IP: TO BE ADDED
- PORT: TO BE ADDED
- Upon joining the server:
- After joining the server and loading into the mission, you'll be prompted with a Squad/Spawn Menu
- This is where you'll join, create and leave squads, as well as pick your role.
- Upon joining a squad, you should always ask the squad leader which kits he/she would like you to pick to ensure the squad-roles are properly manned.
- After selecting your role, you'll need to spawn at the nearest FO/SRP/Flag, which is located at the bottom right of the screen.
- The rest is pretty self explainatory, if you have any questions be sure to ask others for help!
- Advance And Secure Gamemode:
- Teams compete for control of a flag in a controlled order. The more flags your team holds, the less amount of ticketbleed your team suffers.
- Controlling a flag allows your team to spawn at the previous uncontested flag. Doing so will spawn you randomly within the zone.
- After capturing a flag, there's a timer before progress can be made on capturing the next. This ensures both teams have adequate timing to defend their zone.
- The team that reaches 0 tickets first loses the round.
- Gameplay Mechanics:
- Roles:
- Each role in the squad has its own use and will be described below.
- Squad Leaders: Ability to deploy Squad Rallypoints and Forward Outposts.
- Rifleman: Basic Infantry with a medium range scope. No other real benefits.
- Machine Gunner: Equipped with a Squad Automatic Rifle, useful for suppressing enemy.
- Grenadier: Underbarrel grenade launcher mounted on their basic rifle. Useful for suppressing infantry and creating smoke screens for infantry.
- Combat Engineer: Shotgun and explosives. Great for clearing buildings and CQB. Breaching Charges can be used to safely take down walls, while Explosive Charges can bring down buildings!
- Combat Medic: Heals friendly units faster and equipped with alot of medical supplies. Self explainatory.
- Rifleman(AT): Equipped with Anti-Tank Launchers. Useful for destroying vehicles.
- Radio/Direct Usage:
- Communication is key. Being able to communicate with your squad and those around you is necessary for teamwork, and very easy to do.
- Direct Communications(talking to those around you) is done by pressing your Teamspeak Push To Talk button. Configure this inside your teamspeak settings.
- Squad Radio allows you to talk to everyone in your squad without needing to be nearby them. Default for this is Caps Lock.
- As a Squad Leader(only), you can use a team radio to coordinate with other squad leaders. Default for this is Left CTRL+Caps Lock.
- Forward Outposts:
- Forward Outposts allow your entire team to spawn at that location.
- You can also use a Forward Outpost to rearm every 5 minutes.
- To deploy a Forward Outpost, you must be a Squad Leader and have 2 other people nearby.
- Deployment Restrictions:
- Max Distance From Friendly Controlled Zones: 400m (default)
- Min Distance To Enemy Controlled Zone: 200m (default)
- Min Distance To Other FO: 400m (default)
- You can block enemy Forward Outposts by having 2 or more people within 75 meters.
- This prevents the other team from spawning there, and will eventually destroy the Forward Outpost after blocking it for so long.
- Squad Rallypoints:
- Squad Rallypoints allow your squad mates to spawn at that location.
- You can also use a Rallypoint to rearm every 5 minutes.
- To deploy a Rallypoint, you must be a Squad Leader, but require no nearby teammates.
- Deployment Restrictions:
- Min Distance To Enemy Zone: 100m (default)
- Limited Deployed Timer: 1m 30s (default)
- SRP Placement Cooldown: 2m (default)
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