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Aug 24th, 2016
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  1. var NTConfig_CastStatic;
  2. var NTConfig_SwitchCastSorc;
  3.  
  4. function NT_LoadConfig()
  5. {
  6.     //-----------------------------------------------------------------------------------------------------
  7.     // If you have trouble configuring your bot, follow the links below:
  8.     //      Wiki:   http://www.ProjectEtal.com/wiki
  9.     //      Forums: http://www.ProjectEtal.com
  10.     //          This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
  11.     //
  12.     // -----------------------------------------------------------------------------------------------------
  13.  
  14.     //NTConfig_Script.push("ConfigCheck.ntj");          // This must be commented out & serves to prevent unconfigured characters from running.
  15.  
  16.     //------------------------------------------------------------------------------>>
  17.     // Etal Clone Hunter Options.
  18.     //------------------------------------------------------------------------------>>
  19.  
  20.     //NTConfig_Script.push("NTCloneHunter.ntj");
  21.         NTConfig_HotIP  = [32];                         // Add IP's last octet seperated by commas.
  22.         NTConfig_SaySomethingNoob = "Hot IP Found";     // Anti DC message during game.
  23.         NTConfig_JustAHunter = true;                    // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
  24.         NTConfig_AvoidRD = 180;                         // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
  25.  
  26.     //------------------------------------------------------------------------------
  27.     // Aura Stacking
  28.     //      Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
  29.     //      (Gear WILL be dropped.)
  30.     //------------------------------------------------------------------------------
  31.     //NTConfig_Script.push("NTAuraStacking.ntj");       // THIS IS NOT SAFE, WE ARE NOT RESPONSIBLE FOR LOST GEAR!!!!
  32.         NTConfig_ArmorStack     = 0;                    // Stacks armor aura the # of times, 0 to disable
  33.         NTConfig_HelmStack      = 0;                    // Stacks helm aura the # of times, 0 to disable
  34.         NTConfig_WeaponStack    = 0;                    // Stacks weapon aura the # of times, 0 to disable
  35.  
  36.     //-------------------------------------------------------------------------------
  37.     //      Level announcer
  38.     //-------------------------------------------------------------------------------
  39.     NTConfig_Announcer = false;                             // Run the level announcer
  40.     NTConfig_LevelMin = 50;                                 // Lowest level to announce a level up
  41.     NTConfig_Output = "Congrats on level";      // What to say on level up
  42.     NTConfig_LogIt = true;                                  // log every level up
  43.  
  44.     //------------------------------------------------------------------------------
  45.     // Leech, Leech Fighter & Team Botting Settings
  46.     //------------------------------------------------------------------------------
  47.  
  48.     NTConfig_Leader = "config me";                      // Leaders name. (Don't set to yourself.)
  49.     NTConfig_PartyOnlyLeader = false;                   // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
  50.     NTConfig_PartyMaxTime = 20;                         // Time in seconds the leecher has to party with leader before exiting game
  51.     NTConfig_LeechBo = false;                           // Set false to disable BO & BC cast by leecher.
  52.     NTConfig_LeechExitDelay = 500;                      // Delay before leecher exits game after leader in milliseconds.  Use this to stagger leechers exit times to avoid crashes.
  53.  
  54.     //NTConfig_Script.push("NTLeechCows.ntj");          // Leech fighter cow script.  Must run leader with NTCow.ntj
  55.         NTConfig_WaitForCowPortal = 240;                    // time in seconds to wait for the leader to make cow portal before aborting the script
  56.  
  57.     //NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
  58.     //NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it
  59.  
  60.     //NTConfig_Script.push("NTDiabloLeechFight.ntj");   // (NTConfig_Leader must be configured above).
  61.         NTConfig_LeechFrom = "S";                       // (E)ntrance | (S)tar  (Must match leader's setting).
  62.         NTConfig_TakeTpDiablo = "config me";            // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
  63.         NTConfig_UseChatCommandPortal = true;           // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
  64.  
  65.     //NTConfig_Script.push("NTTravLeader.ntj");         // Trav Leader
  66.         LeechTrav_TakeTp =  "config me";                // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
  67.     //NTConfig_Script.push("NTTravLeech.ntj");          // Trav Leecher (NTConfig_Leader must be configured above).
  68.         NTConfig_TakeTpTravincal = "config me";         // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
  69.  
  70.     //NTConfig_Script.push("NTUniversalBaalLeech.ntj");
  71.         NTConfig_LeechBaal = 1;                         // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
  72.         NTConfig_TakeTpBaal = "config me";              // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
  73.         NTConfig_LeechPrecast = false;                  // Do you want your leecher to precast?
  74.         NTConfig_TeleEachWaveHelper = false;            // Teleport bot before each wave to keep merc close (not position based yet)?
  75.         leechpos = [15118, 5003];                       // X,Y coord for leechers to stand (passive leecher only).
  76.         NTConfig_LeechHydra = 0;                        // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
  77.         NTConfig_FollowtoWorldStone = true;             // Go down to Baal in WS Chamber after waves?
  78.         NTConfig_WaitAtPassiveSPotForBaal = false;      // leech fighters will wait at passive leech spot for baal to enter WS Chamber.  Helpful if you having problems with baal bugging and not entering portal
  79.         NTConfig_GrabShrine = "config me";              // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
  80.         _FindXPArea = [];                               // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
  81.         NTConfig_ClearAroundShrine = false;             // Clear around shrine before going back to town?
  82.  
  83.     //------------------------------------------------------------------------------
  84.     // Boss Configuration
  85.     //------------------------------------------------------------------------------
  86.    
  87.    
  88.     //==================================================================================================================================== 
  89.     //==================================================================================================================================== 
  90.     //==================================================================================================================================== 
  91.     //====================================================================================================================================  //====================================================================================================================================  //==================================================================================================================================== 
  92.     //Custom sequence:
  93.  
  94.     //NTConfig_Script.push("NTNihlathaksTemple.ntj");
  95.         NTConfig_UseTemplePortal = true;                // Use red portal in act 5? (Set false for waypoint.)
  96.         NTConfig_KillPindleskin = true;                 // Set true to kill Pindleskin, false if not
  97.         NTConfig_KillNihlathak = false;                 // Set true to kill Nihlathak, false if not
  98.         NTConfig_OpenEvilUrnOrChests = -1;              // 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open
  99.         NTConfig_ClearHalls = 0;                        // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  100.         NTConfig_CheckVipers = false;                   // End script if Tomb Vipers are found around Nihlathak?
  101.         NTConfig_DanceForPindle = true;                 // Set to false to disable dancing sorc on Pindle      
  102.  
  103.     //NTConfig_Script.push("NTKurastBazaar.ntj");
  104.         NTConfig_ClearBazaar = 0;                       // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  105.         NTConfig_BazaarChests = true;                   // Set to true to grab chests, false if not
  106.         NTConfig_ClearRuinedTemple = -1;                // 0 : Sarina Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  107.         NTConfig_ClearDisusedFane = 0;                  // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  108.         NTConfig_ClearSewersAct3 = -1;                  // 0 : Icehawk Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable    
  109.        
  110.     //NTConfig_Script.push("NTDuranceOfHate.ntj");
  111.         NTConfig_ClearDury = 0;                         // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  112.         NTConfig_KillDuryCouncil = false;               // Set to true to kill Council, false if not
  113.         NTConfig_KillMeph = true;                       // Set to true to kill Mephisto, false if not
  114.         NTConfig_MoatTrick = [true, true];              // [enable/disbale moat trick, enable/disable untimed skill]
  115.         NTConfig_RedPortal = false;                     // Set to true to use Red Portal, false if not     
  116.        
  117.     //NTConfig_Script.push("NTLostCity.ntj");
  118.         NTConfig_ClearLostCity = -1;                    // 0 : Dark Elder only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  119.         NTConfig_ClearAncientTunnels = 2;               // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters       
  120.    
  121.     //NTConfig_Script.push("NTAndyGlitch.ntj");           //Andy door
  122.         //====================================================================================================================================  //====================================================================================================================================  //====================================================================================================================================  //====================================================================================================================================  //====================================================================================================================================         
  123.        
  124.        
  125.     //------------------------------------------------------------------------------
  126.     // Act 1 Scripts
  127.     //------------------------------------------------------------------------------
  128.  
  129.     //NTConfig_Script.push("NTBloodMoor.ntj");
  130.         NTConfig_ClearBloodMoor = true;                 // Clears Blood Moor
  131.         NTConfig_DenOfEvil = true;                      // Clears Den of Evil
  132.         NTConfig_ClearDenTwice = false;                 // Clears Den twice, good for getting quest
  133.     //NTConfig_Script.push("NTColdPlains.ntj");
  134.         NTConfig_ClearColdPlains = -1;                  // 0 : Bishibosh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  135.         NTConfig_ClearCPCaves = -1;                     // 0 : Cold Crow Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  136.         NTConfig_CPSpecialChest = true;                 // Set to true to grab Cave level 2 chest, false if not
  137.     //NTConfig_Script.push("NTBurialGrounds.ntj");
  138.         NTConfig_ClearBurialGrounds = -1;               // 0 : Blood Raven only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  139.         NTConfig_ClearMausoleum = 0;                    // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  140.         NTConfig_ClearCrypt = -1;                       // 0 : Bonebreaker only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  141.     //NTConfig_Script.push("NTStonyField.ntj");
  142.         NTConfig_ClearStony = -1;                       // 0 : Rakanishy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  143.         NTConfig_ClearTristram = 0;                     // 0 : Don't Clear, 1 : Clear All, 2 : Griswold only
  144.     //NTConfig_Script.push("NTUndergroundPassage.ntj");
  145.         NTConfig_ClearPassageLevel1 = 0;                // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  146.         NTConfig_ClearPassageLevel2 = false;            // Set true to clear Underground Passage Level 2, false if not.
  147.     //NTConfig_Script.push("NTDarkWood.ntj");
  148.         NTConfig_ClearDarkWood = -1;                    // 0 : Treehead Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  149.     //NTConfig_Script.push("NTBlackMarsh.ntj");
  150.         NTConfig_ClearBlackMarsh = 0;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  151.         NTConfig_ClearForgotten = 0;                    // 0 : Countess Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  152.         NTConfig_ClearTheHole = -1;                     // 0 : Snag chests only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  153.     //NTConfig_Script.push("NTTamoeHighland.ntj");
  154.         NTConfig_ClearTamoe = 0;                        // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  155.         NTConfig_ClearTamoePit = 2;                     // 0 : Snag chests, 1 : Path only, 2 : Clear Pit level 1, -1 : Disable
  156.     //NTConfig_Script.push("NTOuterCloister.ntj");
  157.         NTConfig_ClearOCloister = 0;                    // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  158.     //NTConfig_Script.push("NTBarracks.ntj");
  159.         NTConfig_ClearBarracks = 0;                     // 0 : Smith Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  160.     //NTConfig_Script.push("NTJail.ntj");               // Will only clear Jail Level 1 due to pathing issues
  161.         NTConfig_ClearJail = 0;                         // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  162.     //NTConfig_Script.push("NTInnerCloister.ntj");
  163.         NTConfig_ClearInnerCloister = 0;                // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  164.         NTConfig_ClearCathedral = -1;                   // 0 : Boneash Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  165.     //NTConfig_Script.push("NTCatacombs.ntj");
  166.         NTConfig_ClearAllCatacombs = 0;                 // 0 : Andy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  167.         NTConfig_PositionAndy = 0;                      // 0 : right wall, 1 : left wall, 2 : very close, 3 : andy dodge, 4 : out of andy range
  168.         NTConfig_ClearAndarielThrone = false;           // Set to true to clear the throne room after Andy, false if not
  169.     //NTConfig_Script.push("NTAndyGlitch.ntj");           //Andy door
  170.    
  171.     //NTConfig_Script.push("NTMooMooFarm.ntj");         // There are currently NO options for this script, still working on it
  172.         NTConfig_CowKingChicken = 95;                   // percentage of king's hp if below this the bot will close d2.  Set to 0 to dissable.  Note that this has a limited range will NOT help in pubs
  173.  
  174.     //------------------------------------------------------------------------------
  175.     // Act 2 Scripts
  176.     //------------------------------------------------------------------------------
  177.  
  178.     //NTConfig_Script.push("NTSewersRad.ntj");
  179.         NTConfig_RadSewerStairs = false;                // Set to true to start from town stairs, false to start from the WayPoint
  180.         NTConfig_ClearRadSewers = -1;                   // 0 : Radament only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  181.     //NTConfig_Script.push("NTRockyWaste.ntj");
  182.         NTConfig_WalkFromGohlein = true;                // Set to true to walk from town, false uses WP
  183.         NTConfig_ClearRockyWaste = 1;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  184.         NTConfig_ClearStonyTomb = 0;                    // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  185.     //NTConfig_Script.push("NTDryHills.ntj");
  186.         NTConfig_ClearDryHills = 0;                     // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  187.         NTConfig_ClearHallsofDead = 0;                  // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  188.     //NTConfig_Script.push("NTFarOasis.ntj");
  189.         NTConfig_ClearFarOasis = -1;                    // 0 : BeetleBurst only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  190.         NTConfig_ClearMaggotLair = 0;                   // 0 : Coldworm the Burrower Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  191.     //NTConfig_Script.push("NTLostCity.ntj");
  192.         NTConfig_ClearLostCity = -1;                    // 0 : Dark Elder only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  193.         NTConfig_ClearAncientTunnels = 2;               // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  194.     //NTConfig_Script.push("NTClawViperTemple.ntj");
  195.         NTConfig_ClearViperTemple = 0;                  // 0 : Fangskin, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  196.     //NTConfig_Script.push("NTHaremToCellar.ntj");
  197.         NTConfig_ClearHarem2 = 0;                       // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  198.         NTConfig_ClearPalaceCellar = -1;                // 0 : Fire Eye only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  199.     //NTConfig_Script.push("NTArcaneSanctuary.ntj");
  200.         NTConfig_ClearArcaneSanc = -1;                  // 0 : Summoner Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  201.         NTConfig_OpenSummonerChests = true;             // Set true to open the chests on the 3 Non-Summoner corners
  202.     //NTConfig_Script.push("NTCanyonOfMagi.ntj");
  203.         NTConfig_ClearMagiCanyon = 0;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  204.         NTConfig_RaidTombs = 1;                         // 0 : Duriel Only, 1 : Chests Only, 2 : Clear Only, 3 : Everything, -1 : Disable
  205.         NTConfig_AvoidDuriel = false;                   // Set true to use Duriel avoidance trick, false if not
  206.  
  207.     //------------------------------------------------------------------------------
  208.     // Act 3 Scripts
  209.     //------------------------------------------------------------------------------
  210.  
  211.     //NTConfig_Script.push("NTSpiderForest.ntj");
  212.         NTConfig_ClearArachnidLair = 0;                 // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  213.         NTConfig_ClearSpiderForest = 0;                 // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  214.         NTConfig_ClearSpiderCavern = -1;                // 0 : Sszark Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  215.     //NTConfig_Script.push("NTGreatMarsh.ntj");
  216.         NTConfig_ClearGreatMarsh = 0;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  217.     //NTConfig_Script.push("NTFlayerJungle.ntj");
  218.         NTConfig_ClearFlayerJungle = -1;                // 0 : StormTree Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  219.         NTConfig_ClearFlayerDungeons = -1;              // 0 : Endugu Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  220.         NTConfig_ClearSwampyPit = 0;                    // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  221.     NTConfig_Script.push("NTLowerKurast.ntj");
  222.         NTConfig_ClearLower = 0;                        // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  223.         NTConfig_LowerChests = true;                    // Set to true to grab chests, false if not
  224.     //NTConfig_Script.push("NTKurastBazaar.ntj");
  225.         NTConfig_ClearBazaar = 0;                       // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  226.         NTConfig_BazaarChests = false;                  // Set to true to grab chests, false if not
  227.         NTConfig_ClearRuinedTemple = -1;                // 0 : Sarina Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  228.         NTConfig_ClearDisusedFane = 0;                  // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  229.         NTConfig_ClearSewersAct3 = -1;                  // 0 : Icehawk Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  230.     NTConfig_Script.push("NTUpperKurast.ntj");
  231.         NTConfig_ClearForgottenTemple = 0;              // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  232.         NTConfig_ClearForgottenReliquary = 0;           // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  233.         NTConfig_ClearUpper = 0;                        // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  234.         NTConfig_UpperChests = true;                    // Set to true to grab chests, false if not
  235.     //NTConfig_Script.push("NTTravincal.ntj");
  236.         NTConfig_ClearRuinedFane = 0;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  237.         NTConfig_ClearDisusedReliquary = 0;             // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  238.         NTConfig_ClearTravincal = 0;                    // 0 : Council Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  239.     //NTConfig_Script.push("NTDuranceOfHate.ntj");
  240.         NTConfig_ClearDury = 0;                         // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  241.         NTConfig_KillDuryCouncil = false;               // Set to true to kill Council, false if not
  242.         NTConfig_KillMeph = true;                       // Set to true to kill Mephisto, false if not
  243.         NTConfig_MoatTrick = [false, false];                // [enable/disbale moat trick, enable/disable untimed skill]
  244.         NTConfig_RedPortal = false;                     // Set to true to use Red Portal, false if not
  245.  
  246.     //------------------------------------------------------------------------------
  247.     // Act 4 Scripts
  248.     //------------------------------------------------------------------------------
  249.  
  250.     //NTConfig_Script.push("NTOutterSteppes.ntj");
  251.         NTConfig_ClearOutterSteppes = 0;                // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  252.     //NTConfig_Script.push("NTPlainsOfDespair.ntj");
  253.         NTConfig_ClearPlains = -1;                      // 0 : Izual only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  254.     //NTConfig_Script.push("NTCityOfDamned.ntj");
  255.         NTConfig_ClearCityOfTheDamned = 0;              // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  256.     //NTConfig_Script.push("NTRiverOfFlame.ntj");
  257.         NTConfig_ClearRiverOfFlame = -1;                // 0 : Hephasto only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  258.     NTConfig_Script.push("NTChaosSanctuary.ntj");
  259.         NTConfig_Dodge = false;                         //
  260.         NTConfig_FastChaos = false;                     // Set true to clear seals/bosses, false for full
  261.         NTConfig_Entrance = true;                       // Set true to start from Entrance, false for Star
  262.         NTConfig_LeechSupport = false;                  // Set true to support leechers, false if not
  263.  
  264.     //--------------------------//
  265.     // "Public Diablo Settings" //
  266.     //--------------------------//
  267.  
  268.     NTConfig_CS_EntranceTP      = "Entrance TP up.";        // Message for the Entrance TP
  269.     NTConfig_CS_StarTP          = "Star TP up.";            // Message for the Star TP
  270.     NTConfig_CS_NextGame        = "New Game Is ";           // Message after Diablo is dead
  271.     NTConfig_CS_LeechSupTP      = "Leech TP up.";           // Message for LeechSupport
  272.     NTConfig_CS_SealBasher      = "Don't hit the seals.";   // Message if people hit seals (Seal bashers, lol)
  273.  
  274.     //-----------------------------------------------------------------------------------
  275.     // Act 5 Scripts
  276.     //------------------------------------------------------------------------------------
  277.  
  278.     NTConfig_Script.push("NTBloodyFoothills.ntj");
  279.         NTConfig_ClearBloodyFoothills = 0;              // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  280.         NTConfig_BloodyFoothillsBoss = 0;               // 0 : Shenk, 1: Dac Farren, 2 : Both, -1 : Disable
  281.     NTConfig_Script.push("NTFrigidHighlands.ntj");
  282.         NTConfig_ClearFrigidHighlands = 0;              // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  283.         NTConfig_KillEldritch = true;                   // Set true to kill Eldritch, false if not
  284.         NTConfig_KillSharptooth = false;                // Set true to kill Sharptooth Slayer, false if not
  285.         NTConfig_KillEyeBack = false;                   // Set true to kill Eyeback The Unleashed, false if not
  286.         NTConfig_ClearAbaddon = 0;                      // 0 : Chest Only, 1 : Clear Path 2 : Clear All
  287.     //NTConfig_Script.push("NTArreatPlateau.ntj");
  288.         NTConfig_ClearArreatPlateau = 0;                // 0 : Thresh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  289.         NTConfig_ArreatEvilUrn = false;                 // Set true to open Evil Urn, false if not
  290.         NTConfig_ClearPitOfAcheron = 0;                 // 0 : Chest Only, 1 : Clear Path 2 : Clear All
  291.     //NTConfig_Script.push("NTCrystallinePassage.ntj");
  292.         NTConfig_ClearCrystalline = 0;                  // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  293.         NTConfig_ClearFrozenRiver = 0;                  // 0 : Frozenstein Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  294.     NTConfig_Script.push("NTNihlathaksTemple.ntj");
  295.         NTConfig_UseTemplePortal = true;                // Use red portal in act 5? (Set false for waypoint.)
  296.         NTConfig_KillPindleskin = true;                 // Set true to kill Pindleskin, false if not
  297.         NTConfig_KillNihlathak = false;                 // Set true to kill Nihlathak, false if not
  298.         NTConfig_OpenEvilUrnOrChests = -1;              // 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open
  299.         NTConfig_ClearHalls = 0;                        // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  300.         NTConfig_CheckVipers = false;                   // End script if Tomb Vipers are found around Nihlathak?
  301.         NTConfig_DanceForPindle = true;                 // Set to false to disable dancing sorc on Pindle
  302.     //NTConfig_Script.push("NTGlacialTrail.ntj");
  303.         NTConfig_ClearGlacialTrail = 0;                 // 0 : Bonesaw Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  304.         NTConfig_ClearDrifterCavern = 0;                // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  305.     //NTConfig_Script.push("NTFrozenTundra.ntj");
  306.         NTConfig_ClearFrozenTundra = 0;                 // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  307.         NTConfig_ClearInfernalPit = 0;                  // 0 : Chest Only, 1 : Clear Path 2 : Clear All
  308.     //NTConfig_Script.push("NTAncientsWay.ntj");
  309.         NTConfig_ClearAncientWay = 0;                   // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  310.         NTConfig_ClearIcyCellar = 0;                    // 0 : SnapChip Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  311.     NTConfig_Script.push("NTWorldstoneKeep.ntj");
  312.         NTConfig_ClearWorldStoneKeep = 0;               // 0 : Baal Run Only, 1 : Clear Path 2 : Clear All (From Waypoint)
  313.         NTConfig_MakeWSK3TP = false;                    // Make WS3 TP for help clearing the Throne
  314.         NTConfig_CheckSoulKillers = false;              // End script if Stygian Dolls are found in Throne
  315.         NTConfig_MakeHotTP = true;                      // Make a hot TP before clearing Throne
  316.         NTConfig_PreWaveTele = false;                   // Teleport before wave to keep merc close
  317.         NTConfig_Wave2PSNCheck = false;                 // Heal after wave 2 if poisoned
  318.         NTConfig_Wave3Move = 0;                         // 0 : Don't Move, 1 : Right Side, 2 : Left Side
  319.         NTConfig_TownBeforeBaal = false;                // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
  320.         NTConfig_KillBaal = true;                       // Set true to kill Baal, false if not
  321.        
  322.     //------------------------\\
  323.     // "Public Baal Settings" \\
  324.     //------------------------\\
  325.  
  326.     NTThrone_Announce = true;                                           // Announce mobs in the Throne room pre-tp?
  327.     Baal_WSK3_TP_MSG = "TP for WS lvl 3 up, help me clear throne";      // Message for portal in WS lvl 3. (Clears throne faster with help.)
  328.     Baal_HotTp = "TP up.";                                              // Hot TP message. (NTConfig_MakeHotTP must be set true.)
  329.     Baal_SafeTp = "TP safe.";                                           // What to say when bot opens the safe TP.
  330.     Baal_KillBaalMessage = "Let's kill Baal!";                          // What to say after last wave, before entering chamber.
  331.     Baal_NextGameMessage = "Etal Bot - ProjectEtal.com";                        // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
  332.     Baal_FreeSpaceMessage = "Towning to clear space";                   // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
  333.     Baal_BSayNextGame = "Next game will be ";                           // Message before announcing next game.  "Next game will be chaos" for example. (Leave empty to disable.)
  334.  
  335.     //------------------------------------------------------------------------------
  336.     // NTWPGrabber Instructions
  337.     //------------------------------------------------------------------------------
  338.     // NTWPGrabber iterates through areas grabbing relevant waypoints.
  339.     //      * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
  340.     //
  341.     // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
  342.     //      * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
  343.     //
  344.     // It's HIGHLY recommended to disable all normal pickits while running the quest module.
  345.     //      * Quest nip is required while running the quest module.
  346.     //      * Make sure you have space in your stash (& a clear cube) for the quest items
  347.     //
  348.     // Your character WILL die if you cannot handle the quest.
  349.     //------------------------------------------------------------------------------
  350.  
  351.     //NTConfig_Script.push("NTWPGrabber.ntj");
  352.  
  353.         NTConfig_DoQuests =
  354.         [
  355.         //"Den Of Evil",
  356.         //"The Search For Cain",
  357.         //"Radament's Lair",
  358.         //"Horadric cube",
  359.         //"Lam Esen's Tome",
  360.         //"Golden Bird",                                // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
  361.         //"Golden Bird Travincal",                      // Will attempt to drop the Bird from Council. (Doesn't always drop.)
  362.         //"Fallen Angel",
  363.         //"Siege on Harrogath",
  364.         //"Prison Of Ice",
  365.         //"Rite Of Passage",
  366.         ];
  367.  
  368.     //NTConfig_NIPFilePath.push("Quest.nip");           // Uncomment this to pick quest items.
  369.  
  370.     //------------------------------------------------------------------------------
  371.     // Misc. Scripts
  372.     //------------------------------------------------------------------------------
  373.  
  374.     //NTConfig_Script.push("WpGiver.ntj");          // Gives waypoints to another character via in-game chat commands.
  375.     //NTConfig_Script.push("mulelogger.ntj");           // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
  376.     //NTConfig_Script.push("TLNipCheck.ntj");           // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
  377.     //NTConfig_Script.push("TLInventory.ntj");          // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
  378.         NTConfig_TLInventory_SkipEquipped   = true;     // Skip logging what you have equipped (useful for logging mules).
  379.  
  380.     NTConfig_HostileHandler = true;                 // true to use the new hostile handler
  381.         RunFromHostiles = true;                     // true to leave game when hostiled
  382.         KillHostiler = true;                        // true to kill the hostile player
  383.         TauntHostile = true;                        // true to taunt the hostiler, false if not
  384.  
  385.     //------------------------------------------------------------------------------
  386.     // Speed Settings
  387.     //------------------------------------------------------------------------------
  388.     me.maxgametime = 1200;                              // Maximum game length in seconds (0 is infinite).
  389.     NTConfig_StartDelay = 0;                            // Delay time in milliseconds to wait at start.
  390.     NTConfig_AreaDelay = 500;                           // Delay time in milliseconds to wait on each area change.
  391.     NTConfig_SnagDelay = 500;                           // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
  392.  
  393.     //------------------------------------------------------------------------------
  394.     // Chicken settings
  395.     //------------------------------------------------------------------------------
  396.     NTConfig_SkipHealLife = 90;                         // If you are over this percentage of life, you won't go to a healer.
  397.     NTConfig_SkipHealMana = 70;                         // If you are over this percentage of mana, you won't go to a healer.
  398.  
  399.     NTConfig_LifeThresh = 85;                           // Drink a health potion if under this percent of life.
  400.     NTConfig_LifeRejuvThresh = 45;                      // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  401.     NTConfig_ManaThresh = 30;                           // Drink a mana potion if under this percent of mana.
  402.     NTConfig_ManaRejuvThresh = 0;                       // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
  403.  
  404.     NTConfig_LifeChicken = 0;                           // This is your D2NT chicken life percent. If you go below this life total, exit game.
  405.     NTConfig_ManaChicken = 0;                           // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
  406.  
  407.     // These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
  408.     // The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
  409.     // To disable, use 0
  410.     NTConfig_EtalLifeChicken = 30;                      // This is your Etal chicken life percent. If you go below this life total, exit D2.
  411.     NTConfig_EtalManaChicken = 0;                       // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
  412.  
  413.     NTConfig_TPChicken = 0;                             // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
  414.     NTConfig_MercTPChicken = 0;                         // Under this % of Merc health will attempt to tp to town and heal. (Set to 0 to disable.)
  415.  
  416.     NTConfig_MercLifeThresh = 50;                       // Give merc a health potion if under this percent of life.
  417.     NTConfig_MercRejuvThresh = 30;                      // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  418.     NTConfig_MercChicken = 0;                           // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
  419.  
  420.     //------------------------------------------------------------------------------
  421.     // Inventory settings
  422.     //------------------------------------------------------------------------------
  423.     NTConfig_FreeSpaceBeforeBoss = 2;                   // If # of free columns is less than this, will town before killing bosses.
  424.     NTConfig_FreeSpace = 1;                             // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
  425.  
  426.     // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
  427.     NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
  428.     NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
  429.     NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
  430.     NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];
  431.  
  432.     NTConfig_MinGoldToStash = 100000;                   // Maximum gold amount carried before going to stash
  433.  
  434.     //----------------------------------------------------------------------------------------------
  435.     // Belt Settings
  436.     //      Type of potion used in each belt column
  437.     //      Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  438.     //      Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  439.     //      Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  440.     //      Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  441.     //      To use rejuvenations only, put "rv" in all columns.
  442.     //----------------------------------------------------------------------------------------------
  443.     NTConfig_BeltColType[0] = "hp";
  444.     NTConfig_BeltColType[1] = "mp";
  445.     NTConfig_BeltColType[2] = "rv";
  446.     NTConfig_BeltColType[3] = "rv";
  447.  
  448.     //-----------------------------------------------------------------------------------
  449.     // Pickit (SnagIt) Configuration
  450.     //      * Select one group only (normal / advance / extreme / Master)
  451.     //-----------------------------------------------------------------------------------
  452.     //NTConfig_NIPFilePath.push("normal/normal.nip");
  453.     //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  454.     //NTConfig_NIPFilePath.push("normal/set.nip");
  455.     //NTConfig_NIPFilePath.push("normal/unique.nip");
  456.     //NTConfig_NIPFilePath.push("normal/craft.nip");
  457.     //NTConfig_NIPFilePath.push("normal/key.nip");
  458.     //NTConfig_NIPFilePath.push("normal/Early.nip");   
  459.     //NTConfig_NIPFilePath.push("normal/LadderReset.nip");     
  460.  
  461.     //NTConfig_NIPFilePath.push("advance/normal.nip");
  462.     //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  463.     //NTConfig_NIPFilePath.push("advance/set.nip");
  464.     //NTConfig_NIPFilePath.push("advance/unique.nip");
  465.     //NTConfig_NIPFilePath.push("advance/craft.nip");
  466.     //NTConfig_NIPFilePath.push("advance/key.nip");
  467.  
  468.     //NTConfig_NIPFilePath.push("extreme/normal.nip");
  469.     //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  470.     //NTConfig_NIPFilePath.push("extreme/set.nip");
  471.     //NTConfig_NIPFilePath.push("extreme/unique.nip");
  472.     //NTConfig_NIPFilePath.push("extreme/craft.nip");
  473.     //NTConfig_NIPFilePath.push("extreme/key.nip");
  474.  
  475.     NTConfig_NIPFilePath.push("Master/Unid.nip");
  476.     NTConfig_NIPFilePath.push("Master/Charms.nip");
  477.     NTConfig_NIPFilePath.push("Master/Crafted.nip");
  478.     NTConfig_NIPFilePath.push("Master/Cubed.nip");
  479.     NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
  480.     //NTConfig_NIPFilePath.push("Master/FAST.nip");
  481.     NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
  482.     NTConfig_NIPFilePath.push("Master/Magic.nip");
  483.     NTConfig_NIPFilePath.push("Master/Rare.nip");
  484.     NTConfig_NIPFilePath.push("Master/Set.nip");
  485.     NTConfig_NIPFilePath.push("Master/Unique.nip");
  486.     NTConfig_NIPFilePath.push("Master/White.nip");
  487.     NTConfig_NIPFilePath.push("Master/Runeword.nip");
  488.  
  489.     NTConfig_SnagRange = 40;                            // Radius to check for dropped items. 40 is a good number here
  490.  
  491.     //------------------------------------------------------------------------------
  492.     // Runeword configuration
  493.     //
  494.     //      * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
  495.     //      * Use NTItemAlias.ntl to find classids
  496.     //      * YOU MUST USE THE EXACT ORDER OF RUNES
  497.     //      * Base item needs to be in the pickit, rest is picked auto.
  498.     //      * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
  499.     //------------------------------------------------------------------------------
  500.  
  501.     NTConfig_MakeRunewords = false;
  502.  
  503.     //NTConfig_Runeword.push([498, 616, 619, 618, 620]);                    // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
  504.         NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
  505.  
  506.     //NTConfig_Runeword.push([447, 616, 619, 618, 620]);                    // Monarch, Tal, Thul, Ort, Amn SPIRIT
  507.         NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
  508.  
  509.     //NTConfig_Runeword.push([29, 616, 619, 618, 620]);                     // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
  510.         NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
  511.  
  512.     //NTConfig_Runeword.push([254, 617, 612, 616, 621]);                    // Colossus Voulge, Ral, Tir, Tal, Sol
  513.         NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
  514.  
  515.     //NTConfig_Runeword.push([255, 617, 612, 616, 621]);                    // Thresher, Ral, Tir, Tal, Sol
  516.         NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
  517.  
  518.     //NTConfig_Runeword.push([256, 617, 612, 616, 621]);                    // Cryptic Axe, Ral, Tir, Tal, Sol
  519.         NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
  520.  
  521.     //NTConfig_Runeword.push([21, 627, 635, 630, 619]);                     // Flail, Ko, Vex, Pul, Thul
  522.         NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
  523.  
  524.     //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]);                // Flail, Amn, Ral, Mal, Ist, Ohm
  525.         NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
  526.  
  527.     //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]);                // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
  528.         NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
  529.  
  530.     //------------------------------------------------------------------------------
  531.     // Cubing configuration
  532.     //------------------------------------------------------------------------------
  533.     NTConfig_Cubing = true;                                     // Enable Cubing?
  534.  
  535.     //NTConfig_CubingItem.push([NTCU_GEM, 560]);                    // Flawless Amethyst
  536.     //NTConfig_CubingItem.push([NTCU_GEM, 565]);                    // Flawless Topaz
  537.     //NTConfig_CubingItem.push([NTCU_GEM, 570]);                    // Flawless Saphire
  538.     //NTConfig_CubingItem.push([NTCU_GEM, 575]);                    // Flawless Emerald
  539.     //NTConfig_CubingItem.push([NTCU_GEM, 580]);                    // Flawless Ruby
  540.     //NTConfig_CubingItem.push([NTCU_GEM, 585]);                    // Flawless Diamond
  541.     //NTConfig_CubingItem.push([NTCU_GEM, 600]);                    // Flawless Skull
  542.  
  543.     //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);                  // Magic Tiara
  544.     //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);                  // Magic Diadem
  545.     //NTConfig_CubingItem.push([NTCU_MAGIC, 285]);                  // Maiden Javelin - ilvl 71
  546.     //NTConfig_CubingItem.push([NTCU_MAGIC, 295]);                  // Ceremonial Javelin - ilvl 77
  547.     //NTConfig_CubingItem.push([NTCU_MAGIC, 305]);                  // Matriarchal Javelin - ilvl 80
  548.  
  549.     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);            // Magic Small Charm
  550.     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);            // Magic Grand Charm
  551.  
  552.     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);  // Craft Heavy Bracers
  553.     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);  // Craft Vambraces
  554.  
  555.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);       // Craft Blood Casque
  556.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);       // Craft Blood Armet
  557.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);      // Craft Blood Battle Boots
  558.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);      // Craft Blood Mirrored Boots
  559.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);     // Craft Blood Sharkskin Gloves
  560.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);     // Craft Blood Vampirebone Gloves
  561.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);       // Craft Blood Mesh Belt
  562.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);       // Craft Blood Mithril Coil
  563.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);     // Craft Blood Amulet
  564.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);       // Craft Blood Ring
  565.  
  566.     NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);  // Craft Caster Amulet
  567.     NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]);       // Craft Caster Demonhide Boots
  568.     NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]);       // Craft Caster Wyrmhide Boots
  569.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]);      // Craft Caster Vampirefang Belt
  570.     //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]);      // Craft Caster Sharkskin Belt
  571.  
  572.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
  573.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet
  574.  
  575.     //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  576.  
  577.     //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  578.     //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  579.     //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  580.     //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  581.     //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  582.     //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  583.     //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  584.     //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  585.     //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  586.     //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  587.     //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  588.     //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  589.     //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  590.     //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  591.     //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  592.     //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  593.     //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  594.     //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  595.     //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  596.     //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  597.     //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  598.     //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  599.     //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  600.  
  601.     //***** Include the following, Primary item must be setted in item_configs folder *****
  602.    
  603.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]); // All elite arms
  604.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 430]);
  605.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 431]);
  606.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 432]);
  607.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 433]);
  608.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 434]);
  609.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);
  610.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);
  611.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 437]);
  612.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);
  613.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);
  614.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]);
  615.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 441]);
  616.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);
  617.     NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);    
  618.  
  619.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);               // Socket Great Hauberk
  620.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);               // Socket Boneweave
  621.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);               // Socket Archon Plate
  622.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);               // Socket Hellforge Plate
  623.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);               // Socket Kraken Shell
  624.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);               // Socket Sacred Armor
  625.  
  626.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]);                  // Socket Colossus Voulge
  627.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);                  // Socket Thresher
  628.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);                  // Socket Cryptic Axe
  629.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);                  // Socket Great Poleaxe
  630.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);                  // Socket Giant Thresher
  631.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]);                   // Socket Crystal Sword
  632.  
  633.     //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]);                  // Socket Monarch
  634.  
  635.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]);        // HONE SUNDAN : Exceptional -> Elite
  636.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]);        // RIBCRACKER : Exceptional -> Elite
  637.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]);        // SUICIDE BRANCH : Exceptional -> Elite
  638.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);        // TITANS'S REVENGE : Exceptional -> Elite
  639.  
  640.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]);         // BLOODFIST : Normal -> Exceptional
  641.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]);         // BLOODFIST or GRAVEPALM: Exceptional -> Elite
  642.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);         // MAGEFIST : Normal -> Exceptional
  643.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);         // MAGEFIST or LAVA GOUT : Exceptional -> Elite
  644.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]);         // HOTSPUR: Normal -> Exceptional
  645.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);         // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  646.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]);         // WATERWALK : Exeptional -> Elite
  647.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);         // GORE RIDER : Exceptional -> Elite
  648.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);         // SKIN OF THE VIPERMAGI : Exceptional -> Elite
  649.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]);         // SHAFTSTOP : Exeptional -> Elite
  650.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]);         // KIRA'S GUARDIAN : Exeptional -> Elite
  651.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);         // ARREAT'S FACE : Exceptional -> Elite
  652.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]);         // HOMUNCULUS : Exceptional -> Elite
  653.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);         // HERALD OF ZAKARUM : Exceptional -> Elite
  654.  
  655.     //------------------------------------------------------------------------------
  656.     // Gamble Configuration
  657.     //      * To specify what items to gamble, adjust the array with the desired item codes.
  658.     //------------------------------------------------------------------------------
  659.     NTConfig_Gamble = false;                            // Enable gambling?
  660.     NTConfig_GambleStartGold = 2000000;                 // Gold amount to start the gambling.
  661.     NTConfig_GambleStopGold = 300000;                   // Gold amount to stop the gambling.
  662.  
  663.     NTConfig_GC = true;                             // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
  664.     NTConfig_GCAmuGold = 300000;                        // Gold amount to stop gambling for amulet to craft.
  665.  
  666.     NTConfig_GambleItem.push(520);                      // Amulets
  667.     NTConfig_GambleItem.push(522);                      // Rings
  668.     NTConfig_GambleItem.push(418);                      // Circlets
  669.     NTConfig_GambleItem.push(419);                      // Coronets
  670.     //NTConfig_GambleItem.push(334);                    // Leather Gloves
  671.     //NTConfig_GambleItem.push(335);                    // Heavy Gloves
  672.     //NTConfig_GambleItem.push(336);                    // Chain Gloves
  673.     //NTConfig_GambleItem.push(337);                    // Light Gauntlets
  674.     //NTConfig_GambleItem.push(338);                    // Gauntlets
  675.     NTConfig_GambleItem.push(331);                      // Kite Shield
  676.  
  677.     //------------------------------------------------------------------------------
  678.     // General configuration
  679.     //------------------------------------------------------------------------------
  680.     NTConfig_PublicMode = false;                            // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
  681.     NTConfig_CheckCloneDiablo = false;                  // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
  682.     NTConfig_SoJWaitTime = 5;                           // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
  683.     NTConfig_FastPickit = true;                         // This is a new option that causes far less crashes(maybe none).  Is independent of snag delay
  684.     NTConfig_UseMerc = true;                            // Set true if you will use a mercenary, will revive merc at a reviver npc.
  685.     NTConfig_ResetEnigma = false;                       // Set true to reset enigma when tele bug exists. (Safe.)
  686.     NTConfig_QuitOnPing = 900;                          // Ping threshold. (0 to disable.)
  687.     NTConfig_PingInterval = 10;                         // If ping is greater than threshold for x seconds, exit game. (0 = Disabled,  x = Time Interval In Seconds.)
  688.     NTConfig_ClearPosition = false;                     // Set true if you want to clear area after killing boss.
  689.     NTConfig_PrioritizeWeakerFoes = false;              // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
  690.     NTConfig_PrioritizeWeakerFoesAreaDisable = [];      // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
  691.     NTConfig_SwitchTele = false;                        // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
  692.     NTConfig_PreBuffFade = false;                       // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
  693.     NTConfig_StopIfStashInventoryFull = false;          // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
  694.     NTConfig_FreeRowsQuit = 2;                          // If after stashing less than this number of inventory columns are free, bot will pause.
  695.     NTConfig_SkipRegularMonsters = false;               // If true will only kill Champions, Uniques and Bosses.
  696.     NTConfig_DropExtraRejuvs = false;                   // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
  697.     NTConfig_TeleGrab = 0;                              // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
  698.     NTConfig_CheckPassword = false;                         // Check for game password, quit if none.
  699.     NTConfig_GoWestFromLut = false;                     // Use Warriv to go to A1 for town functions if starting in A2
  700.     NTConfig_MinPots = 1;                               // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
  701.     NTConfig_CheckPotsTown = 0;                         // If less then this many (Health or Mana) potions, will shop them in normal town functions.  Set 0 to always shop them
  702.     NTConfig_AutoMule = true;                           // Set to true to enable muling. Requires NTMule entry point.
  703.     NTConfig_FinishRun = false;                             // true will finish current game. Good for if running the leecher entry or if running main as leader.
  704.     NTConfig_MuleStash = 8;                                 // Set this to the free block limit in your Stash. If less than this mule.
  705.     NTConfig_MuleInv = 2;                               // Set this to the free column limit in your Inventory. If less than this mule. Must be set to higher than NTConfig_FreeSpace
  706.     NTConfig_UseKeysForPlaceHolder = true;              // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
  707.  
  708.     NTConfig_Telekinesis = true;                            // Try to use Telekinesis skill on waypoint, stash, portals (in town) & while picking up potions/gold.
  709.     NTConfig_SwitchCastSorc = false;                        // Using a memory staff?
  710.     NTConfig_PropsForEtal = 1;                          // Advertising etal at the end of public games.  set to 0 to disable.  Set to 1 or greater for the number of phrases spoken before exiting public games.  See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
  711.     NTConfig_MercStats = false;                         // Prints Merc stats to Common Log with Char stats if true
  712.     NTConfig_VoyageToMissingWps = true;                     // when missing a wp setting this to true will have the bot path to and grab the missing wp
  713.  
  714.     NTConfig_ChatRecording = false;     // Logs all in game chat to a .txt file in D2NT/scripts/logs/ChatR folder
  715.     NTConfig_WhisperToManager = false;      // Logs whispers from in-game to your manager
  716.     NTConfig_WhisperToTab = "common";       // Choose which tab whispers go to, either "common" or "item"
  717.    
  718.     //-------------------------------------------------------------------------------
  719.     // Advanced XML Item Logging
  720.     //-------------------------------------------------------------------------------
  721.     NTConfig_UseXMLItemlog = false;                     // Log kept, sold and ignored items in an XML log file?
  722.     NTConfig_IndependantLog = true;                     // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
  723.     NTConfig_LogSoldItems = false;                      // Logs items sold to item logfile?
  724.     NTConfig_LogIgnoredItems = false;                   // Log ignored items to item logfile?
  725.     NTConfig_LogCraftedItems = false;                   // Log crafted items to item logfile?
  726.     NTConfig_LogItemQuality = 5;                        // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
  727.  
  728.     //-------------------------------------------------------------------------------
  729.     // General Log File Options
  730.     //-------------------------------------------------------------------------------
  731.     NTConfig_LogShrines = false;                        // Log shrines found by NTConfig_Shrines array?
  732.     NTConfig_LogCraftingString = false;                 // Log the string of ingredients that goes into cube?
  733.  
  734.     //------------------------------------------------------------------------------
  735.     // Manager Log Options
  736.     //------------------------------------------------------------------------------
  737.     NTConfig_LogSoldItemQuality = 7;                    // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
  738.     NTConfig_CubeProcessToManager = 2;                  // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
  739.  
  740.     //-------------------------------------------------------------------------------
  741.     // Immunity Skipping
  742.     //-------------------------------------------------------------------------------
  743.     NTConfig_AreasToNotSkipImmunes = [131, 108];        // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
  744.  
  745.     NTConfig_SkipSingle[0] = false;                     //Skips all physical immunes.
  746.     NTConfig_SkipSingle[1] = false;                     //Skips all magic immunes.
  747.     NTConfig_SkipSingle[2] = false;                     //Skips all fire immunes.
  748.     NTConfig_SkipSingle[3] = false;                     //Skips all lightning immunes.
  749.     NTConfig_SkipSingle[4] = false;                     //Skips all cold immunes.
  750.     NTConfig_SkipSingle[5] = false;                     //Skips all poison immunes.
  751.  
  752.     NTConfig_SkipDual[0] = false;                       //Skips all dual physical + magic immunes.
  753.     NTConfig_SkipDual[1] = false;                       //Skips all dual physical + fire immunes.
  754.     NTConfig_SkipDual[2] = false;                       //Skips all dual physical + lightning immunes.
  755.     NTConfig_SkipDual[3] = false;                       //Skips all dual physical + cold immunes.
  756.     NTConfig_SkipDual[4] = false;                       //Skips all dual physical + poison immunes.
  757.     NTConfig_SkipDual[5] = false;                       //Skips all dual magic + fire immunes.
  758.     NTConfig_SkipDual[6] = false;                       //Skips all dual magic + lightning immunes.
  759.     NTConfig_SkipDual[7] = false;                       //Skips all dual magic + cold immunes.
  760.     NTConfig_SkipDual[8] = false;                       //Skips all dual magic + poison immunes.
  761.     NTConfig_SkipDual[9] = false;                       //Skips all dual fire + lightning immunes.
  762.     NTConfig_SkipDual[10] = false;                      //Skips all dual fire + cold immunes.
  763.     NTConfig_SkipDual[11] = false;                      //Skips all dual fire + poison immunes.
  764.     NTConfig_SkipDual[12] = false;                      //Skips all dual lightning + cold immunes.
  765.     NTConfig_SkipDual[13] = false;                      //Skips all dual lightning + poison immunes.
  766.     NTConfig_SkipDual[14] = false;                      //Skips all dual cold + poison immunes.
  767.  
  768.     //------------------------------------------------------------------------------
  769.     // ID Options & Other Town Configs
  770.     //------------------------------------------------------------------------------
  771.     NTConfig_IdInField = false;                     // set to true to have bot id items in field.  MUST have a tome of id in inventory
  772.     NTConfig_FreeSpaceXY = [2, 4];                  // free block if less bot will id.  Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
  773.     NTConfig_AnnounceDroppedItems = false;          // anounce items that are being dropped.  NOTE does not work with items sold to vendor
  774.     NTConfig_dropMessages = [                       // randomly selected phrase used for NTConfig_AnnounceDroppedItems.  Add as many as you want following the provided format
  775.                                 "up for grabs ",
  776.                                 "dropping ",
  777.                                 "tossing ",
  778.                                 "free item on ground ",
  779.                             ];
  780.  
  781.     NTConfig_IdentAtCain = false;                       // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
  782.     NTConfig_PocketChange = 500000;                     // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
  783.     NTConfig_DontCainAct = [];                          // List any act you don't want to use cain on seperated by ",".  Set to "0" to id in all acts.
  784.     NTConfig_Repair = "60";                             // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
  785.     NTConfig_AlwaysUseCain = false;                     // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
  786.     NTConfig_DropCainItems = false;                     // set to true to drop items/false sells them to vendor
  787.  
  788.     //------------------------------------------------------------------------------
  789.     // DPS Meter Config
  790.     //------------------------------------------------------------------------------
  791.     DPSMeter = false;                                   // This toggles the DPS Meter on / off.
  792.         miniDPSDisplay = false;                         // Set true if you run a resolution below 800*600. (Formatting removed.)
  793.         DPSScanSpeed = 50;                              // Delay between each scan (in ms).
  794.         DPSDisplayRate = 1000;                          // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
  795.         DPSScanHist = 2;                                // Scan history (in seconds) to average. (Default 2.)
  796.  
  797.     //----------------------------------------------------------------------------------
  798.     //Open chest configs configs.
  799.     //      * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
  800.     //----------------------------------------------------------------------------------
  801.     NTConfig_OpenChest = true;                          // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
  802.     NTConfig_CheckChestid = false;                      // Print chest ID's to screen as they're opened?
  803.     NTConfig_OpenChestsInAreaClearing = false;          // Open chests while using clear functions? (Uses NTConfig_Chestids.)
  804.  
  805.     // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
  806.     //      * Current area ID can be displayed ingame by pressing Num Pad "*".
  807.     //      * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
  808.     //      * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt.  NOTE some of these are wrong.
  809.     //Default:
  810.     //NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
  811.     //                  240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
  812.     //                  391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
  813.     //                  580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
  814.    
  815.     NTConfig_AreasToOpenChestClearing  = [108, 107, 99, 98, 65, 19, 16, 12, 47, 48, 49, 128, 129, 130, 93, 92, 95, 94];        
  816.    
  817.     NTConfig_Chestids = [1, 3, 5, 6, 8, 50, 51, 53, 54, 55, 56, 57, 58, 79, 80, 81, 87, 88, 89, 92, 104, 105, 106, 107, 126,
  818.                         127, 139, 140, 141, 143, 144, 146, 147, 148, 154, 155, 158, 159, 169, 171, 174, 175, 176, 177, 178,
  819.                         179, 180, 181, 182, 183, 198, 223, 224, 240, 241, 242, 243, 247, 248, 266, 268, 274, 284, 329, 330,
  820.                         331, 332, 333, 334, 335, 336, 339, 354, 355, 356, 360, 362, 365, 371, 372, 380, 381, 383, 384, 387,
  821.                         388, 389, 390, 391, 397, 405, 406, 407, 413, 416, 418, 419, 420, 424, 425, 430, 431, 432, 433, 446,
  822.                         447, 448, 450, 454, 455, 456, 464, 501, 502, 504, 505, 540, 545, 548, 549, 550, 551, 553, 556];
  823.     //------------------------------------------------------------------------------
  824.     // Shrine Grabber Settings
  825.     //------------------------------------------------------------------------------
  826.  
  827.     NTConfig_ShareExpShrine = false;                    // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
  828.     NTConfig_Shrines = [0, 0, 0, 0, 0];                 // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
  829.  
  830.     //------------------------------------------------------------------------------
  831.     // Attack Configuration
  832.     //      * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
  833.     //      * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
  834.     //------------------------------------------------------------------------------
  835.     NTConfig_AttackSkill[0]  = 53;  // First skill. Maybe slow missiles
  836.     NTConfig_AttackSkill[1]  = 49;  // Primary skill to super unique/champion.
  837.     NTConfig_AttackSkill[2]  = 49;  // Primary untimed skill to super unique/champion.
  838.     NTConfig_AttackSkill[3]  = 53;  // Primary skill to others.
  839.     NTConfig_AttackSkill[4]  = 49;  // Primary untimed skill to others.
  840.     NTConfig_AttackSkill[5]  = 53;  // Secondary skill in case monster is immune to primary skill.
  841.     NTConfig_AttackSkill[6]  = 49;  // Secondary untimed skill.
  842.     NTConfig_AttackSkill[7]  = 0;   // Tertiary skill to everything else in case monster is immune to both primary and secondary.
  843.     NTConfig_AttackSkill[8]  = 0;   // Tertiary untimed skill.
  844.     NTConfig_AttackSkill[9]  = 49;  // Primary skill to boss (diablo/meph/Duriel/andy)
  845.     NTConfig_AttackSkill[10] = 49;  // Primary skill to baal this MUST be set if you do baal
  846.                                     //charged bolt works well here
  847.    
  848.     //NTConfig_AttackSkill[0] = 59;   // First skill. Set to 0 if you won't
  849.     //NTConfig_AttackSkill[1] = 59;   // Primary skill to boss.
  850.     //NTConfig_AttackSkill[2] = 45;   // Primary untimed skill to boss. Set to 0 if you won't
  851.     //NTConfig_AttackSkill[3] = 59;   // Primary skill to others.
  852.     //NTConfig_AttackSkill[4] = 55;   // Primary untimed skill to others. Set to 0 if you won't
  853.     //NTConfig_AttackSkill[5] = 0;   // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  854.     //NTConfig_AttackSkill[6] = 0;   // Secondary untimed skill. Set to 0 if you won't
  855.     // -\/ is set below  
  856.     //TConfig_ClearPosition = false;   // Set to true if you want to clear area after killing boss.
  857.    
  858.     //NTConfig_AttackSkill[7]  = 0; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
  859.     //NTConfig_AttackSkill[8]  = 0; // Tertiary untimed skill.
  860.     //NTConfig_AttackSkill[9]  = 59; // Primary skill to boss (diablo/meph/Duriel/andy)
  861.     //NTConfig_AttackSkill[10] = 0; // Primary skill to baal this MUST be set if you do baal charged bolt works well here
  862.    
  863.    
  864.  
  865.     NTConfig_ChainLightOnLightImmunes = true;           // Set true to use Chain Lighning automatically on light immune mobs.
  866.     NTConfig_DancingSorc = false;                       // Periodically teleport between attacks, settings below.
  867.     NTConfig_AttackJump = 3;                            // # of attacks before teleporting.
  868.     NTConfig_BounceRange = 9;                           // Range away from mob to keep when teleporting.
  869.     NTConfig_DanceStartHp = 78;                         // Auto dance if below this % health? (Set -1 to disable, 101 to always.)
  870.     NTConfig_DanceStartMp = -1;                         // Auto dance if below this % mana? (Set -1 to disable, 101 to always.)
  871.  
  872.     prewavespot = [15092, 5040];                            // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
  873.     NTConfig_PreWaveSpam = 0;                               // Attack skill to spam between waves.  Set "0" to disable.
  874.     KBLSpamPos = [15090, 5028, 15099, 5028, 15093, 5028];   // (X,Y) coordinates to attack with NTConfig_PreWaveSpam.
  875.  
  876.  
  877.     NTconfig_HighMaxAttack = false;                     // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
  878.     NTConfig_HighMaxAttackAreas = [131];                // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
  879.  
  880.     NTConfig_HighMaxAttacks = 300;                      // Maximum number of attacks (HIGH) before skipping.
  881.     NTConfig_LowMaxAttacks = 20;                        // Maximum number of attacks (LOW) before skipping.
  882.  
  883.     MonstersToAttackFirst =                             // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
  884.     [58,59,60,61,62,101,102,103,104,190,191,
  885.     192,193,194,206,207,208,209,228,239,240,
  886.     241,278,279,280,281,282,283,303,312,480,
  887.     481,482,483,484,485,486,529];
  888.  
  889.     NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
  890.  
  891.     //------------------------------------------------------------------------------
  892.     // Check Safe Settings
  893.     //------------------------------------------------------------------------------
  894.     // Check Self Safe. Set to []; for none.
  895.     // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
  896.     // Use this format: ['01','02'] etc. Add as many or as few as you want.
  897.  
  898.     NTConfig_CheckSelfSafe = ['01'];
  899.  
  900.     // Check Merc's Safe. Set to []; for none.
  901.     // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
  902.     // Use this format: ['01','02'] etc. Add as many or as few as you want.
  903.  
  904.     NTConfig_CheckMercSafe = ['01'];
  905.  
  906.     //------------------------------------------------------------------------------
  907.     // Class Specific Settings
  908.     //------------------------------------------------------------------------------
  909.  
  910.     NTConfig_CastStatic = 60;                           // Cast Static Field until monster's HP is less than (or equal to) this percent. (Set to 100 to disable.) (This will only static act bosses.)
  911.  
  912.     NTConfig_StaticBossesOnly = true;                                   // Only static bosses? (Add bosses below.) (Any missing GetLocaleString values can be found in D2NT\sdk\getlocalestring.txt)
  913.         NTConfig_StaticBossesSelect.push(GetLocaleString(3021));        // Andariel
  914.         NTConfig_StaticBossesSelect.push(GetLocaleString(3062));        // Mephisto
  915.         NTConfig_StaticBossesSelect.push(GetLocaleString(3060));        // Diablo
  916.         NTConfig_StaticBossesSelect.push(GetLocaleString(3061));        // Baal
  917.         NTConfig_StaticBossesSelect.push(GetLocaleString(3054));        // Duriel
  918.         //NTConfig_StaticBossesSelect.push(GetLocaleString(22497));     // Pindleskin
  919.         //NTConfig_StaticBossesSelect.push(GetLocaleString(22498));     // Thresh Socket
  920. }
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