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  1.  
  2.  
  3.  
  4. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  5. // INSTALL TO: My computer > Documents and Settings > Your PC name > Application Data > id Software > quakelive > home > baseq3 //
  6. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  7.  
  8. // ALLOW CONSOLE
  9. ----------------
  10. com_allowconsole 1
  11.  
  12. // CUSTOM HUD
  13. -------------
  14. cg_hudfiles "ui/nvc2.cfg"
  15.  
  16.  
  17.  --///////////////                \\\\\\\\\\\\\\\--        
  18. //|||||||||||            VISUAL            ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  DO NOT TOUCH :)
  19.  --\\\\\\\\\\\\\\\                ///////////////--
  20.  
  21. r_picmip "6"
  22. r_gamma "1.25"
  23. r_intensity "1.2"
  24. r_subdivisions "4"
  25. r_ambientscale "100"            // 1-100(10) amount of ambient lighting on (not including fullbright)
  26. r_lodbias "2"
  27. r_mapoverbrightbits "1"
  28. r_overbrightbits "1"
  29. r_mapoverbrightbits "1"
  30. r_ignorehwgamma "0"
  31. r_dynamiclight "0"
  32. cg_marks "0"
  33. cg_scorePlums "0"
  34. cg_brasstime "0"
  35. r_smp "0"
  36.  
  37. // HUD
  38. cg_drawItemPickups "5"
  39. cg_weaponbar "1"
  40. cg_drawFullWeaponBar "0"
  41. cg_drawFragMessages "1"
  42. cg_screendamage "0"
  43. cg_screendamage_team "0"
  44. cg_screendamage_self "0"
  45. cg_drawTeamOverlay "1"
  46. cg_clanOnTeamOverlay "0"
  47. cg_drawTeamOverlayX "0"
  48. cg_drawTeamOverlayY "0"
  49. cg_drawTeamOverlayOpacity "0.75"
  50.  
  51. // BLOOM
  52. r_enablepostprocess "1"
  53. r_enableColorCorrect "1"
  54.  
  55. r_enableBloom "0"                       // postprocess required for bloom effects
  56. r_bloomBrightThreshold
  57. r_bloomSaturation
  58. r_bloomIntensity
  59. r_bloomSceneSaturation
  60. r_bloomSceneIntensity  
  61.  
  62. // MOVEMENT
  63. cg_bob "0"
  64. cg_kickscale "0"
  65.  
  66. // WATER
  67. cg_bubbleTrail "0"
  68. cg_waterwarp "0"
  69.  
  70.  --///////////////                \\\\\\\\\\\\\\\--        
  71. //|||||||||||         USEFUL CVARS         ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  EDIT :)
  72.  --\\\\\\\\\\\\\\\                ///////////////--
  73.  
  74. r_mode "21"
  75. r_inBrowserMode "14"
  76.  
  77. //Mode 0: 320x240
  78. //Mode 1: 400x300
  79. //Mode 2: 512x384
  80. //Mode 3: 640x360
  81. //Mode 4: 640x400
  82. //Mode 5: 640x480
  83. //Mode 6: 800x450
  84. //Mode 7: 852x480
  85. //Mode 8: 800x500
  86. //Mode 9: 800x600
  87. //Mode 10: 1024x640
  88. //Mode 11: 1024x576
  89. //Mode 12: 1024x768
  90. //Mode 13: 1152x864
  91. //Mode 14: 1280x720
  92. //Mode 15: 1280x768
  93. //Mode 16: 1280x800
  94. //Mode 17: 1280x1024
  95. //Mode 18: 1440x900
  96. //Mode 19: 1600x900
  97. //Mode 20: 1600x1000
  98. //Mode 21: 1680x1050
  99. //Mode 22: 1600x1200
  100. //Mode 23: 1920x1080
  101. //Mode 24: 1920x1200
  102. //Mode 25: 1920x1440
  103. //Mode 26: 2048x1536
  104. //Mode 27: 2560x1600
  105.  
  106. r_displayrefresh "120"
  107. cg_fov "100"
  108. cg_drawfps "0"
  109. com_maxfps "125"       
  110. cg_chatbeep "1"
  111.  
  112. // CROSSHAIR
  113. ------------
  114. cg_crosshaircolor "5"
  115. cg_drawcrosshair "2"
  116. cg_crosshairsize "22"
  117. cg_hitbeep "2"
  118. cg_crosshairhitstyle "0"
  119. cg_crosshairpulse "0"
  120.  
  121. // TIMER
  122. --------
  123. cg_leveltimerdirection "0"
  124.  
  125. // OTHER
  126. --------
  127. cg_simpleitems "1"
  128. cg_drawGun "2"
  129. cg_autoswitch "0"
  130. cg_zoomOutOnDeath "1"
  131.  
  132. // PRIVATE SERVER
  133. -----------------
  134. cg_enablerespawntimers "1"
  135. cg_comphud "1"
  136. cg_redteam ""
  137. cg_redteamshort ""
  138. cg_blueteam ""
  139. cg_blueteamshort ""
  140. bind k "cg_followpowerup 1"
  141. bind l "cg_followpowerup 0"
  142. password
  143.  
  144.  
  145.  --///////////////                \\\\\\\\\\\\\\\--        
  146. //|||||||||||       TEAM/ENEMY MODEL       ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  147.  --\\\\\\\\\\\\\\\                ///////////////--
  148.  
  149. cg_forcemodel "0"
  150. color1 "25"
  151. color2 "25"
  152. model "bitterman"
  153. cg_forceredteammodel ""
  154. cg_forceblueteammodel ""
  155.  
  156. cg_weaponColor_grenade "0x808080FF"    
  157. cg_forceEnemyWeaponColor "1"
  158. cg_forceTeamWeaponColor "1"
  159.  
  160. cg_forceteammodel "bitterman"
  161. cg_forceenemymodel "keel/bright"
  162.  
  163. //cg_enemyLowerColor "0x33ff00ff"
  164. //cg_enemyUpperColor "0x33ff00ff"
  165. //cg_enemyHeadColor "0x33ff00ff"
  166. cg_enemyheadcolor "0x00FF00FF"
  167. cg_enemyuppercolor "0x00FF00FF"
  168. cg_enemylowercolor "0x00FF00FF"
  169.  
  170. cg_teamheadColor "0x808080FF"                           // Invalid with bitterman/red
  171. cg_teamupperColor "0x808080FF"                          // Invalid with bitterman/red
  172. cg_teamlowerColor "0x808080FF"                          // Invalid with bitterman/red
  173.  
  174. cg_deadBodyDarken "1"
  175. cg_deadBodyColor "0x000000FF"
  176.  
  177.  --///////////////                \\\\\\\\\\\\\\\--        
  178. //|||||||||||         NET SETTINGS         ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  179.  --\\\\\\\\\\\\\\\                ///////////////--
  180.  
  181. cl_maxpackets "125"
  182. rate "25000"
  183. cg_smoothclients "1"
  184. pb_security "0"
  185. pb_sleep "500"
  186. snaps "40"
  187. cl_packetdup "1"
  188.  
  189.  --///////////////                \\\\\\\\\\\\\\\--        
  190. //|||||||||||             MOUSE            ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  191.  --\\\\\\\\\\\\\\\                ///////////////--
  192.  
  193. // SENSITIVITY
  194. --------------
  195. sensitivity "1.31"              // (XAI @ 1620CPI [default])
  196. cl_mouseAccelStyle "0"
  197. cl_mouseaccel "0"
  198. m_pitch "0.022"
  199. m_yaw "0.022"
  200. m_forward "0.25"
  201. m_side "0.25"
  202. m_filter "0"
  203. in_mouse "2"
  204.  
  205. // ZOOM FOV
  206. -----------
  207. cg_zoomfov "51.5"
  208. cg_zoomScaling "1"
  209. cg_zoomtoggle "0"
  210. cg_zoomsensitivity "1"
  211.  
  212.  --///////////////                \\\\\\\\\\\\\\\--        
  213. //|||||||||||        WEAPON EFFECTS        ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  214.  --\\\\\\\\\\\\\\\                ///////////////--
  215.  
  216. // ALL
  217. ------
  218. cg_muzzleFlash "0"
  219. cg_impactsparks "0"
  220. cg_impactSparksSize "8"
  221. cg_impactSparksLifetime "250"
  222. cg_impactSparksVelocity "0"
  223.  
  224.  
  225. // ROCKET LAUNCHER
  226. ------------------
  227. cg_rocketstyle "1"
  228. cg_smokeRadius_RL "0"
  229.  
  230. // PLASMA
  231. ---------
  232. cg_plasmastyle "1"
  233.  
  234. // LIGHTNING GUN
  235. ----------------
  236. cg_truelightning "1"
  237. cg_lightningstyle "4"
  238. cg_lightningimpact "0"                          // CHANGED BECAUSE MY AIM IS DIRE LATELY
  239.  
  240. // SHOTGUN
  241. ----------
  242. cg_smoke_SG "0"
  243.  
  244. // GRENADE LAUNCHER
  245. -------------------
  246. cg_smokeRadius_GL "0"
  247.  
  248. // NAILGUN
  249. ----------
  250. cg_smokeRadius_NG "0"
  251.  
  252. // RAIL
  253. -------
  254. cg_railstyle "1"
  255. r_railsegmentlength "36"
  256. r_railwidth "1"
  257. r_railcorewidth "1"
  258. cg_railtrailtime "200"  // 400
  259.  
  260.  --///////////////                \\\\\\\\\\\\\\\--        
  261. //|||||||||||             SOUND            ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  262.  --\\\\\\\\\\\\\\\                ///////////////--
  263.  
  264. s_musicvolume "0"
  265. s_doppler "0"
  266. s_ambient "0"
  267. cg_playTeamVO "0"
  268. cg_buzzerSound "0"
  269. cg_allowTaunt "0"
  270.  
  271. cg_lowAmmoWeaponBarWarning "0"
  272. cg_lowammowarningsound "1"
  273. cg_lowammowarningpercentile "0.20"
  274. cg_drawammowarning "2"
  275.  
  276.  --///////////////                \\\\\\\\\\\\\\\--        
  277. //|||||||||||        DEMO/SCREENSHOT       ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  278.  --\\\\\\\\\\\\\\\                ///////////////--
  279.  
  280. cg_autoaction "3"               // Auto SS + D
  281. cl_demoRecordMessage "0"
  282.  
  283.  --///////////////                \\\\\\\\\\\\\\\--        
  284. //|||||||||||             OTHER            ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  285.  --\\\\\\\\\\\\\\\                ///////////////--
  286.  
  287. bot_nochat "1"
  288.  
  289.  --///////////////                \\\\\\\\\\\\\\\--        
  290. //|||||||||||            SCRIPTS           ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  291.  --\\\\\\\\\\\\\\\                ///////////////--
  292.  
  293. // VOLUME UP/DOWN
  294. -----------------
  295.  
  296.     set vol00                   "play sound/misc/menu2;set s_volume 0.0;set vdn vstr vol00;set vup vstr vol.5;echo ^b* ^7volume ^1mute ^b*"
  297.     set vol.5                   "play sound/misc/menu2;set s_volume .05;set vdn vstr vol00;set vup vstr vol01;echo ^b* ^7volume ^c0.05 ^b*"
  298.     set vol01                   "play sound/misc/menu2;set s_volume 0.1;set vdn vstr vol.5;set vup vstr vol02;echo ^b* ^7volume ^30.1 ^b*"
  299.     set vol02                   "play sound/misc/menu2;set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^b* ^7volume ^30.2 ^b*"
  300.     set vol03                   "play sound/misc/menu2;set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^b* ^7volume ^30.3 ^b*"
  301.     set vol04                   "play sound/misc/menu2;set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^b* ^7volume ^30.4 ^b*"
  302.     set vol05                   "play sound/misc/menu2;set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^b* ^7volume ^30.5 ^b*"
  303.     set vol06                   "play sound/misc/menu2;set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^b* ^7volume ^30.6 ^b*"
  304.     set vol07                   "play sound/misc/menu2;set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^b* ^7volume ^30.7 ^b*"
  305.     set vol08                   "play sound/misc/menu2;set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^b* ^7volume ^30.8 ^b*"
  306.     set vol09                   "play sound/misc/menu2;set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^b* ^7volume ^30.9 ^b*"
  307.     set vol10                   "play sound/misc/menu2;set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^b* ^7volume ^31.0 ^b*"
  308.     set vdn                     "vstr vol05"
  309.     set vup                     "vstr vol07"
  310.  
  311.     bind pgup                   "vstr vup"
  312.     bind pgdn                   "vstr vdn"
  313.  
  314. // FAST SKY FOR CTF7 TELEPORT FIX (WARNING: ALSO NEEDS R_VERTEXLIGHT @ 1 - wILL VID RESTART AUTOMATICALLY)
  315. ----------------------------------------------------------------------------------------------------------
  316.  
  317. set vertextoggle vstr vertexon
  318. set vertexon "r_vertexlight 1; r_fastsky 1; vid_restart; set vertextoggle vstr vertexoff"
  319. set vertexoff "r_vertexlight 0; r_fastsky 0; vid_restart set vertextoggle vstr vertexon"
  320.  
  321. bind m vstr vertextoggle
  322.  
  323. // SPEEDOMETER
  324. --------------
  325.  
  326. set speedtoggle vstr speedon
  327. set speedon "cg_speedometer 3; set speedtoggle vstr speedoff"
  328. set speedoff "cg_speedometer 0; set speedtoggle vstr speedon"
  329.  
  330. bind . vstr speedtoggle
  331.  
  332. // ROCKET JUMP
  333. --------------
  334.  
  335. set rj "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack"
  336. bind mouse5 vstr rj
  337.  
  338.  --///////////////                \\\\\\\\\\\\\\\--        
  339. //|||||||||||            EXECUTE           ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  340.  --\\\\\\\\\\\\\\\                ///////////////--
  341.  
  342. bind F8 "exec autoexec.cfg"
  343. bind F9 "exec stream.cfg; wait 5; vid_restart"
  344.  
  345. clear
  346.  
  347. echo "nvcgamer.eu config loaded (: glhf"
  348.  
  349. play "sound/misc/menu2"
  350.  
  351. // FAST SKY FOR CTF7 TELEPORT FIX (WARNING: ALSO NEEDS R_VERTEXLIGHT @ 1 - wILL VID RESTART AUTOMATICALLY)
  352. ----------------------------------------------------------------------------------------------------------
  353.  
  354. set vertextoggle vstr vertexon
  355. set vertexon "r_vertexlight 1; r_fastsky 1; vid_restart; set vertextoggle vstr vertexoff"
  356. set vertexoff "r_vertexlight 0; r_fastsky 0; vid_restart set vertextoggle vstr vertexon"
  357.  
  358. bind m vstr vertextoggle
  359.  
  360. // SPEEDOMETER
  361. --------------
  362.  
  363. set speedtoggle vstr speedon
  364. set speedon "cg_speedometer 3; set speedtoggle vstr speedoff"
  365. set speedoff "cg_speedometer 0; set speedtoggle vstr speedon"
  366.  
  367. bind . vstr speedtoggle
  368.  
  369.  --///////////////                \\\\\\\\\\\\\\\--        
  370. //|||||||||||            EXECUTE           ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||  
  371.  --\\\\\\\\\\\\\\\                ///////////////--
  372.  
  373. bind F8 "exec autoexec.cfg"
  374. bind F9 "exec stream.cfg; wait 5; vid_restart"
  375.  
  376. clear
  377.  
  378. echo "nvcgamer.eu config loaded (: glhf"
  379.  
  380. play "sound/misc/menu2"