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- ;
- ; (Press Ctrl + Shift + Tab (keybinding not customizable yet) to open command console)
- ;
- ; The command console will pause any Steam Overlay aware game until you close it by pressing
- ; the command console binding a second time.
- ;
- ; You can cycle through previous (successful) commands / variables by pressing Up/Down
- ;
- ; Many of these variables have a corresponding entry in various config files, changing
- ; them through the command console will permanently change them in the config file.
- ;
- ;==========
- ; COMMANDS
- ;==========
- mem <DataType> <MemAddr> <Value>
- ---------------------------------------------------------------------------------------------------------------------------
- 'b' ( Byte - 8-bit Integer ) Relative to Game's Base Address 0-ff
- 's' ( Short - 16-bit Integer ) 0-ffff
- 'i' ( Int - 32-bit Integer ) 0-ffffffff
- 'l' ( Long - 64-bit Integer ) 0-ffffffffffffffff
- 'd' ( Double - 64-bit Float ) -oo,oo
- 'f' ( Float - 32-bit Float ) -oo,oo
- 't' ( Text - UTF-8 Text ) Text...
- Examples: mem b 0 ff ; (Sets the first byte of memory to 0xff (255))
- mem t 444 Foobar ; (Writes "Foobar" to (BaseAddr + 0x444))
- mem l 0 ; (Reports the first 64-bits of memory as an Integer)
- Memory addresses and integer values are only accepted in hexadecimal form, this should not be a major
- problem since CheatEngine and the likes will usually give you addresses in base-16; likewise, the
- majority of memory addresses reported by CheatEngine are already relative to the game's base addr.
- BE CAREFUL WITH THIS FEATURE, ADDRESSES ARE NOT VALIDATED AND YOU CAN EASILY CAUSE AN ACCESS VIOLATION!
- *** SAVE YOUR GAME FIRST :) ***
- ;===========
- ; VARIABLES
- ;===========
- ;
- ; Steam Features (Global)
- ;
- Steam.ShowPopup true, false Draw CEGUI Achievement Popup?
- Steam.PopupDuration 500 - 30000 Time (in milliseconds) to Display Achievement Popup
- Steam.PopupInset 0.0 - 1.0 Minimum Percentage (Normalized) of Screen to Offset
- the Achievement Popup from Corner
- Steam.PopupAnimate true, False Animate the CEGUI Achievement Popup
- Steam.PopupOrigin TopLeft, TopRight,
- BottomLeft, BottomRight Achivement Popup Position
- Steam.TakeScreenshot true, false Take a Screenshot on Achievement Unlock
- Steam.PlaySound true, false Play a sound on Achievement Unlock
- Steam.NotifyCorner TopLeft, TopRight,
- BottomLeft, BottomRight,
- DontCare Steam Overlay Notification Position
- ;
- ; Cursor Management (Per-Game)
- ;
- Cursor.Manage true, false Whether to hide/show Mouse Cursor
- Cursor.Timeout 0 - 60000 Time (in milliseconds) Before an Unmoved Cursor is Hidden
- Cursor.KeysActivate true, false Pressing a (letter) Key Unhides Cursor
- ;
- ; Window Management (Per-Game)
- ;
- ; Most of these now apply in real-time, but some games behave very strangely if their resolution is changed
- ; suddenly, so be mindful of changing OverrideX/Y. Also note that many of these settings only apply if the
- ; game is running in windowed mode and if Borderless is set to true.
- ;
- Window.BackgroundRender true, false Trick Game into Thinking it is in Foreground
- (Some games stop rendering / playing sound in background)
- Window.BackgroundMute true, false Automatically Mute / Unmute the Game when it is Activated
- Window.Borderless true, false Remove Window Decorations
- Window.Center true, false Center the Window
- Window.ConfineCursor true, false Trap the Mouse Cursor Inside the Window When it has Focus
- Window.Fullscreen true, false Stretch a Borderless Window to Fill Fullscreen
- (No matter what in-game resolution you select)
- << Most games will render at a different resolution and Windows
- will upscale or downscale to match your desktop res; this
- scaling behavior is unique to Direct3D games. >>
- Window.OverrideX 320 - 16384 Render Width (Override game's preference iff != 0)
- Window.OverrideY 240 - 16384 Render Height (Override game's preference iff != 0)
- Window.OverrideRes <X>x<Y> Set X and Y in a single command
- Window.OverrideMouse true, false Attempt to Correct Mouse Coordinates to Compensate for the
- Resolution the Game BELIEVES it is Running at...
- ; Using the absolute (XOffset / YOffset) variables clears their Scaled ones...
- ;
- ; (The Scaled Offsets are useful if your desktop resolution is not constant)
- ;
- Window.XOffset -oo - oo Distance from Left/Right Corner (or Center) of Screen to Offset
- (Negative Values = Distance from Right Side)
- Window.YOffset -oo - oo Distance from Top/Bottom Corner (or Center) of Screen to Offset
- (Negative Values = Distance from Bottom)
- Window.ScaledXOffset -1.0 - 1.0 Percentage of Screen from Left (Positive) or Right (Negative)
- Window.ScaledYOffset -1.0 - 1.0 Percentage of Screen from Left (Positive) or Right (Negative)
- ;
- ; D3D11 Texture Management (DOCUMENTATION PENDING)
- ;
- TexCache.Enable
- TexCache.MaxEntries
- TexCache.MinEntries
- TexCache.MaxSize
- TexCache.MinSize
- TexCache.MinEvict
- TexCache.MaxEvict
- TexCache.IgnoreNonMipped
- ;
- ; Framerate Limiter (Per-Game)
- ;
- MaxDeltaTime 0 - 16 Horribly Misnamed Variable:
- ( Minimum amount of time before busy-wait becomes Sleep,
- useful for stutter reduction IF you have a lot of
- CPU cores )
- LimiterTolerance 0.0 - 1.0 How Strictly to Follow TargetFPS (for testing only)
- TargetFPS 0.0 - oo 0.0 = Unlimited, Everything Else = Framerate Limit
- ;
- ; OSD (Global)
- ;
- OSD.Red 0-255 Red Intensity of OSD Text
- OSD.Green 0-255 Green Intensity of OSD Text
- OSD.Blue 0-255 Blue Intensity of OSD Text
- OSD.Scale 0.25 - 8.0 OSD Scaling Factor
- OSD.PosX -4096 - 4096 X Position of the Text Overlay (Negative = Relative to Right)
- OSD.PosY -4096 - 4096 Y Position of the Text Overlay (Negative = Relative to Bottom)
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