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  1.  
  2.  
  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\Common\Source SDK Base 2013 Multiplayer\customConfig\custom\Custom\materials
  5. Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.vmf
  6. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  7. Can't find surfaceprop plaster for material PLASTER/PLASTERWALL007, using default
  8. Can't find surfaceprop plaster for material PLASTER/PLASTERWALL007B, using default
  9. Can't find surfaceprop concrete for material CONCRETE/EP2_CONCRETEWALL01B, using default
  10. Can't find surfaceprop Concrete for material HIGHDEF/METRO2033/CONCRETE/CONCRETE_COVERS, using default
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\gameinfo.txt
  12. Patching WVT material: maps/test3/stone/blendcobbledirt001a_avalanche_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (3393 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material STONE/BLENDCOBBLEDIRT001A_AVALANCHE uses unknown detail object type avalanche_grass02!
  34. 10
  35. Compacting texture/material tables...
  36. Reduced 25 texinfos to 9
  37. Reduced 8 texdatas to 7 (248 bytes to 191)
  38. Writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
  39. Wrote ZIP buffer, estimated size 87439, actual size 87091
  40. 0 seconds elapsed
  41.  
  42.  
  43.  
  44. 8 threads
  45. reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
  46. reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.prt
  47. 24 portalclusters
  48. 62 numportals
  49. 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  50. Total clusters visible: 566
  51. Average clusters visible: 23
  52. Building PAS...
  53. Average clusters audible: 24
  54. visdatasize:340 compressed from 384
  55. writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
  56. 0 seconds elapsed
  57.  
  58.  
  59.  
  60. [Reading texlights from 'lights.rad']
  61. [2 texlights parsed from 'lights.rad']
  62.  
  63. Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
  64. 40 faces
  65. 102065 square feet [14697407.00 square inches]
  66. 1 Displacements
  67. 694 Square Feet [100070.70 Square Inches]
  68. 40 patches before subdivision
  69. 864 patches after subdivision
  70. 4 direct lights
  71. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2036, max 46
  72. transfer lists: 0.0 megs
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(457, 192, 91)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(13, 4, 1)
  75. Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  76. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  77. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  78. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  79. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  80. Ready to Finish
  81.  
  82. Object names Objects/Maxobjs Memory / Maxmem Fullness
  83. ------------ --------------- --------------- --------
  84. models 1/1024 48/49152 ( 0.1%)
  85. brushes 9/8192 108/98304 ( 0.1%)
  86. brushsides 58/65536 464/524288 ( 0.1%)
  87. planes 86/65536 1720/1310720 ( 0.1%)
  88. vertexes 82/65536 984/786432 ( 0.1%)
  89. nodes 63/65536 2016/2097152 ( 0.1%)
  90. texinfos 9/12288 648/884736 ( 0.1%)
  91. texdata 7/2048 224/65536 ( 0.3%)
  92. dispinfos 1/0 176/0 ( 0.0%)
  93. disp_verts 25/0 500/0 ( 0.0%)
  94. disp_tris 32/0 64/0 ( 0.0%)
  95. disp_lmsamples 2112/0 2112/0 ( 0.0%)
  96. faces 40/65536 2240/3670016 ( 0.1%)
  97. hdr faces 0/65536 0/3670016 ( 0.0%)
  98. origfaces 14/65536 784/3670016 ( 0.0%)
  99. leaves 65/65536 2080/2097152 ( 0.1%)
  100. leaffaces 62/65536 124/131072 ( 0.1%)
  101. leafbrushes 32/65536 64/131072 ( 0.0%)
  102. areas 2/256 16/2048 ( 0.8%)
  103. surfedges 220/512000 880/2048000 ( 0.0%)
  104. edges 139/256000 556/1024000 ( 0.1%)
  105. LDR worldlights 4/8192 352/720896 ( 0.0%)
  106. HDR worldlights 0/8192 0/720896 ( 0.0%)
  107. leafwaterdata 0/32768 0/393216 ( 0.0%)
  108. waterstrips 1/32768 10/327680 ( 0.0%)
  109. waterverts 0/65536 0/786432 ( 0.0%)
  110. waterindices 12/65536 24/131072 ( 0.0%)
  111. cubemapsamples 0/1024 0/16384 ( 0.0%)
  112. overlays 0/512 0/180224 ( 0.0%)
  113. LDR lightdata [variable] 22704/0 ( 0.0%)
  114. HDR lightdata [variable] 0/0 ( 0.0%)
  115. visdata [variable] 340/16777216 ( 0.0%)
  116. entdata [variable] 1239/393216 ( 0.3%)
  117. LDR ambient table 65/65536 260/262144 ( 0.1%)
  118. HDR ambient table 65/65536 260/262144 ( 0.1%)
  119. LDR leaf ambient 284/65536 7952/1835008 ( 0.4%)
  120. HDR leaf ambient 65/65536 1820/1835008 ( 0.1%)
  121. occluders 0/0 0/0 ( 0.0%)
  122. occluder polygons 0/0 0/0 ( 0.0%)
  123. occluder vert ind 0/0 0/0 ( 0.0%)
  124. detail props [variable] 1/12 ( 8.3%)
  125. static props [variable] 1/1430 ( 0.1%)
  126. pakfile [variable] 113847/0 ( 0.0%)
  127. physics [variable] 3393/4194304 ( 0.1%)
  128. physics terrain [variable] 265/1048576 ( 0.0%)
  129.  
  130. Level flags = 1
  131.  
  132. Total triangle count: 84
  133. Writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
  134. 1 second elapsed
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