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- materialPath: C:\Program Files (x86)\Steam\steamapps\Common\Source SDK Base 2013 Multiplayer\customConfig\custom\Custom\materials
- Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.vmf
- Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
- Can't find surfaceprop plaster for material PLASTER/PLASTERWALL007, using default
- Can't find surfaceprop plaster for material PLASTER/PLASTERWALL007B, using default
- Can't find surfaceprop concrete for material CONCRETE/EP2_CONCRETEWALL01B, using default
- Can't find surfaceprop Concrete for material HIGHDEF/METRO2033/CONCRETE/CONCRETE_COVERS, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\gameinfo.txt
- Patching WVT material: maps/test3/stone/blendcobbledirt001a_avalanche_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3393 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material STONE/BLENDCOBBLEDIRT001A_AVALANCHE uses unknown detail object type avalanche_grass02!
- 10
- Compacting texture/material tables...
- Reduced 25 texinfos to 9
- Reduced 8 texdatas to 7 (248 bytes to 191)
- Writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
- Wrote ZIP buffer, estimated size 87439, actual size 87091
- 0 seconds elapsed
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
- reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.prt
- 24 portalclusters
- 62 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 566
- Average clusters visible: 23
- Building PAS...
- Average clusters audible: 24
- visdatasize:340 compressed from 384
- writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
- 40 faces
- 102065 square feet [14697407.00 square inches]
- 1 Displacements
- 694 Square Feet [100070.70 Square Inches]
- 40 patches before subdivision
- 864 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2036, max 46
- transfer lists: 0.0 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(457, 192, 91)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(13, 4, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 9/8192 108/98304 ( 0.1%)
- brushsides 58/65536 464/524288 ( 0.1%)
- planes 86/65536 1720/1310720 ( 0.1%)
- vertexes 82/65536 984/786432 ( 0.1%)
- nodes 63/65536 2016/2097152 ( 0.1%)
- texinfos 9/12288 648/884736 ( 0.1%)
- texdata 7/2048 224/65536 ( 0.3%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 25/0 500/0 ( 0.0%)
- disp_tris 32/0 64/0 ( 0.0%)
- disp_lmsamples 2112/0 2112/0 ( 0.0%)
- faces 40/65536 2240/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 14/65536 784/3670016 ( 0.0%)
- leaves 65/65536 2080/2097152 ( 0.1%)
- leaffaces 62/65536 124/131072 ( 0.1%)
- leafbrushes 32/65536 64/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 220/512000 880/2048000 ( 0.0%)
- edges 139/256000 556/1024000 ( 0.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12/65536 24/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 22704/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 340/16777216 ( 0.0%)
- entdata [variable] 1239/393216 ( 0.3%)
- LDR ambient table 65/65536 260/262144 ( 0.1%)
- HDR ambient table 65/65536 260/262144 ( 0.1%)
- LDR leaf ambient 284/65536 7952/1835008 ( 0.4%)
- HDR leaf ambient 65/65536 1820/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1430 ( 0.1%)
- pakfile [variable] 113847/0 ( 0.0%)
- physics [variable] 3393/4194304 ( 0.1%)
- physics terrain [variable] 265/1048576 ( 0.0%)
- Level flags = 1
- Total triangle count: 84
- Writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\test3.bsp
- 1 second elapsed
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