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- public OnPlayerSpawn(playerid){
- if(Born[playerid]==true){
- StartPlayerPlaying(playerid);
- Born[playerid]=false;
- return 1;}
- Spawned[playerid]=false;
- if(ring==1){
- ShowRing1(playerid);}
- if(ring==2){
- ShowRing2(playerid);}
- if(ring==3){
- ShowRing3(playerid);}
- if(ring==4){
- ShowRing4(playerid);}
- if(ring==5){
- ShowRing5(playerid);}
- if(ring==6){
- ShowRing6(playerid);}
- if(ring==7){
- ShowRing7(playerid);}
- if(ring==8){
- ShowRing8(playerid);}
- if(ring==9){
- ShowRing9(playerid);}
- if(ring==10){
- ShowRing10(playerid);}
- if(ring==11){
- ShowRing11(playerid);}
- if(ring==12){
- ShowRing12(playerid);}
- if(ring==13){
- ShowRing13(playerid);}
- return 0;
- }
- stock StartPlayerPlaying(playerid){
- Spawned[playerid]=false;
- TextDrawShowForPlayer(playerid, Textdraw0[playerid]);
- TextDrawShowForPlayer(playerid, Textdraw1);
- TextDrawShowForPlayer(playerid, Textdraw2[playerid]);
- TextDrawShowForPlayer(playerid, Textdraw3);
- //SetPlayerPos(playerid,0.0,0.0,3.0);
- TogglePlayerSpectating(playerid, 0);
- //TogglePlayerControllable(playerid,1);
- SetPlayerSkin(playerid,Skins[random(8)]);
- if(IsPlayerConnected(playerid)){
- Minutes[playerid]=0;
- Seconds[playerid]=0;
- SetTimerEx("SpawnedPlayer",1000,0,"d",playerid);
- SetPlayerScore(playerid,0);
- SetPlayerColor(playerid,COLOR_LIGHTGREEN);
- SpawnedPlayers++;
- FallDown[playerid]=false;
- UnderZ[playerid]=false;
- Suicide[playerid]=false;
- SetPlayerScore(playerid,0);
- if(ring==1){
- SetPlayerInterior(playerid,0);
- new rand = random(sizeof(SpawnsRing1));
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing1[rand][0],SpawnsRing1[rand][1],SpawnsRing1[rand][2],SpawnsRing1[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==2){
- SetPlayerInterior(playerid,0);
- new rand = random(sizeof(SpawnsRing2));
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing2[rand][0],SpawnsRing2[rand][1],SpawnsRing2[rand][2],SpawnsRing2[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==3){
- SetPlayerInterior(playerid,0);
- new rand = random(sizeof(SpawnsRing3));
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing3[rand][0],SpawnsRing3[rand][1],SpawnsRing3[rand][2],SpawnsRing3[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==4){
- SetPlayerInterior(playerid,0);
- new rand = random(sizeof(SpawnsRing4));
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing4[rand][0],SpawnsRing4[rand][1],SpawnsRing4[rand][2],SpawnsRing4[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==5){
- SetPlayerInterior(playerid,0);
- new rand = random(sizeof(SpawnsRing5));
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing5[rand][0],SpawnsRing5[rand][1],SpawnsRing5[rand][2],SpawnsRing5[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==6){
- SetPlayerInterior(playerid,0);
- new rand = random(sizeof(SpawnsRing6));
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing6[rand][0],SpawnsRing6[rand][1],SpawnsRing6[rand][2],SpawnsRing6[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==7){
- SetPlayerInterior(playerid,0);
- new rand = random(sizeof(SpawnsRing7));
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing7[rand][0],SpawnsRing7[rand][1],SpawnsRing7[rand][2],SpawnsRing7[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==8){
- SetPlayerInterior(playerid,0);
- new rand = random(sizeof(SpawnsRing8));
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing8[rand][0],SpawnsRing8[rand][1],SpawnsRing8[rand][2],SpawnsRing8[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==9){
- new rand = random(sizeof(SpawnsRing9));
- SetPlayerInterior(playerid,1);
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing9[rand][0],SpawnsRing9[rand][1],SpawnsRing9[rand][2],SpawnsRing9[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],1);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==10){
- new rand = random(sizeof(SpawnsRing10));
- SetPlayerInterior(playerid,1);
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing10[rand][0],SpawnsRing10[rand][1],SpawnsRing10[rand][2],SpawnsRing10[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],1);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==11){
- new rand = random(sizeof(SpawnsRing11));
- SetPlayerInterior(playerid,0);
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing11[rand][0],SpawnsRing11[rand][1],SpawnsRing11[rand][2],SpawnsRing11[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==12){
- new rand = random(sizeof(SpawnsRing12));
- SetPlayerInterior(playerid,0);
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing12[rand][0],SpawnsRing12[rand][1],SpawnsRing12[rand][2],SpawnsRing12[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}
- if(ring==13){
- new rand = random(sizeof(SpawnsRing13));
- SetPlayerInterior(playerid,0);
- car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing13[rand][0],SpawnsRing13[rand][1],SpawnsRing13[rand][2],SpawnsRing13[rand][3],Colori[random(7)],Colori[random(7)],9999);
- LinkVehicleToInterior(car[playerid],0);
- PutPlayerInVehicle(playerid,car[playerid],0);
- SetVehicleHealth(car[playerid],999);
- SetPlayerHealth(playerid,99);
- SetCameraBehindPlayer(playerid);}}}
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