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Jan 27th, 2016
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Pawn 7.74 KB | None | 0 0
  1. public OnPlayerSpawn(playerid){
  2.   if(Born[playerid]==true){
  3.     StartPlayerPlaying(playerid);
  4.     Born[playerid]=false;
  5.     return 1;}
  6.   Spawned[playerid]=false;
  7.   if(ring==1){
  8.     ShowRing1(playerid);}
  9.   if(ring==2){
  10.     ShowRing2(playerid);}
  11.   if(ring==3){
  12.     ShowRing3(playerid);}
  13.   if(ring==4){
  14.     ShowRing4(playerid);}
  15.   if(ring==5){
  16.     ShowRing5(playerid);}
  17.   if(ring==6){
  18.     ShowRing6(playerid);}
  19.   if(ring==7){
  20.     ShowRing7(playerid);}
  21.   if(ring==8){
  22.     ShowRing8(playerid);}
  23.   if(ring==9){
  24.     ShowRing9(playerid);}
  25.   if(ring==10){
  26.     ShowRing10(playerid);}
  27.   if(ring==11){
  28.     ShowRing11(playerid);}
  29.   if(ring==12){
  30.     ShowRing12(playerid);}
  31.   if(ring==13){
  32.     ShowRing13(playerid);}
  33.   return 0;
  34. }
  35.  
  36.  
  37.  
  38. stock StartPlayerPlaying(playerid){
  39.   Spawned[playerid]=false;
  40.   TextDrawShowForPlayer(playerid, Textdraw0[playerid]);
  41.   TextDrawShowForPlayer(playerid, Textdraw1);
  42.   TextDrawShowForPlayer(playerid, Textdraw2[playerid]);
  43.   TextDrawShowForPlayer(playerid, Textdraw3);
  44.   //SetPlayerPos(playerid,0.0,0.0,3.0);
  45.   TogglePlayerSpectating(playerid, 0);
  46.   //TogglePlayerControllable(playerid,1);
  47.   SetPlayerSkin(playerid,Skins[random(8)]);
  48.  
  49.   if(IsPlayerConnected(playerid)){
  50.   Minutes[playerid]=0;
  51.   Seconds[playerid]=0;
  52.   SetTimerEx("SpawnedPlayer",1000,0,"d",playerid);
  53.   SetPlayerScore(playerid,0);
  54.   SetPlayerColor(playerid,COLOR_LIGHTGREEN);
  55.   SpawnedPlayers++;
  56.   FallDown[playerid]=false;
  57.   UnderZ[playerid]=false;
  58.   Suicide[playerid]=false;
  59.   SetPlayerScore(playerid,0);
  60.   if(ring==1){
  61.     SetPlayerInterior(playerid,0);
  62.     new rand = random(sizeof(SpawnsRing1));
  63.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing1[rand][0],SpawnsRing1[rand][1],SpawnsRing1[rand][2],SpawnsRing1[rand][3],Colori[random(7)],Colori[random(7)],9999);
  64.     LinkVehicleToInterior(car[playerid],0);
  65.     PutPlayerInVehicle(playerid,car[playerid],0);
  66.     SetVehicleHealth(car[playerid],999);
  67.     SetPlayerHealth(playerid,99);
  68.     SetCameraBehindPlayer(playerid);}
  69.   if(ring==2){
  70.     SetPlayerInterior(playerid,0);
  71.     new rand = random(sizeof(SpawnsRing2));
  72.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing2[rand][0],SpawnsRing2[rand][1],SpawnsRing2[rand][2],SpawnsRing2[rand][3],Colori[random(7)],Colori[random(7)],9999);
  73.     LinkVehicleToInterior(car[playerid],0);
  74.     PutPlayerInVehicle(playerid,car[playerid],0);
  75.     SetVehicleHealth(car[playerid],999);
  76.     SetPlayerHealth(playerid,99);
  77.     SetCameraBehindPlayer(playerid);}
  78.   if(ring==3){
  79.     SetPlayerInterior(playerid,0);
  80.     new rand = random(sizeof(SpawnsRing3));
  81.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing3[rand][0],SpawnsRing3[rand][1],SpawnsRing3[rand][2],SpawnsRing3[rand][3],Colori[random(7)],Colori[random(7)],9999);
  82.     LinkVehicleToInterior(car[playerid],0);
  83.     PutPlayerInVehicle(playerid,car[playerid],0);
  84.     SetVehicleHealth(car[playerid],999);
  85.     SetPlayerHealth(playerid,99);
  86.     SetCameraBehindPlayer(playerid);}
  87.   if(ring==4){
  88.     SetPlayerInterior(playerid,0);
  89.     new rand = random(sizeof(SpawnsRing4));
  90.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing4[rand][0],SpawnsRing4[rand][1],SpawnsRing4[rand][2],SpawnsRing4[rand][3],Colori[random(7)],Colori[random(7)],9999);
  91.     LinkVehicleToInterior(car[playerid],0);
  92.     PutPlayerInVehicle(playerid,car[playerid],0);
  93.     SetVehicleHealth(car[playerid],999);
  94.     SetPlayerHealth(playerid,99);
  95.     SetCameraBehindPlayer(playerid);}
  96.   if(ring==5){
  97.     SetPlayerInterior(playerid,0);
  98.     new rand = random(sizeof(SpawnsRing5));
  99.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing5[rand][0],SpawnsRing5[rand][1],SpawnsRing5[rand][2],SpawnsRing5[rand][3],Colori[random(7)],Colori[random(7)],9999);
  100.     LinkVehicleToInterior(car[playerid],0);
  101.     PutPlayerInVehicle(playerid,car[playerid],0);
  102.     SetVehicleHealth(car[playerid],999);
  103.     SetPlayerHealth(playerid,99);
  104.     SetCameraBehindPlayer(playerid);}
  105.   if(ring==6){
  106.     SetPlayerInterior(playerid,0);
  107.     new rand = random(sizeof(SpawnsRing6));
  108.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing6[rand][0],SpawnsRing6[rand][1],SpawnsRing6[rand][2],SpawnsRing6[rand][3],Colori[random(7)],Colori[random(7)],9999);
  109.     LinkVehicleToInterior(car[playerid],0);
  110.     PutPlayerInVehicle(playerid,car[playerid],0);
  111.     SetVehicleHealth(car[playerid],999);
  112.     SetPlayerHealth(playerid,99);
  113.     SetCameraBehindPlayer(playerid);}
  114.   if(ring==7){
  115.     SetPlayerInterior(playerid,0);
  116.     new rand = random(sizeof(SpawnsRing7));
  117.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing7[rand][0],SpawnsRing7[rand][1],SpawnsRing7[rand][2],SpawnsRing7[rand][3],Colori[random(7)],Colori[random(7)],9999);
  118.     LinkVehicleToInterior(car[playerid],0);
  119.     PutPlayerInVehicle(playerid,car[playerid],0);
  120.     SetVehicleHealth(car[playerid],999);
  121.     SetPlayerHealth(playerid,99);
  122.     SetCameraBehindPlayer(playerid);}
  123.   if(ring==8){
  124.     SetPlayerInterior(playerid,0);
  125.     new rand = random(sizeof(SpawnsRing8));
  126.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing8[rand][0],SpawnsRing8[rand][1],SpawnsRing8[rand][2],SpawnsRing8[rand][3],Colori[random(7)],Colori[random(7)],9999);
  127.     LinkVehicleToInterior(car[playerid],0);
  128.     PutPlayerInVehicle(playerid,car[playerid],0);
  129.     SetVehicleHealth(car[playerid],999);
  130.     SetPlayerHealth(playerid,99);
  131.     SetCameraBehindPlayer(playerid);}
  132.   if(ring==9){
  133.     new rand = random(sizeof(SpawnsRing9));
  134.     SetPlayerInterior(playerid,1);
  135.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing9[rand][0],SpawnsRing9[rand][1],SpawnsRing9[rand][2],SpawnsRing9[rand][3],Colori[random(7)],Colori[random(7)],9999);
  136.     LinkVehicleToInterior(car[playerid],1);
  137.     PutPlayerInVehicle(playerid,car[playerid],0);
  138.     SetVehicleHealth(car[playerid],999);
  139.     SetPlayerHealth(playerid,99);
  140.     SetCameraBehindPlayer(playerid);}
  141.   if(ring==10){
  142.     new rand = random(sizeof(SpawnsRing10));
  143.     SetPlayerInterior(playerid,1);
  144.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing10[rand][0],SpawnsRing10[rand][1],SpawnsRing10[rand][2],SpawnsRing10[rand][3],Colori[random(7)],Colori[random(7)],9999);
  145.     LinkVehicleToInterior(car[playerid],1);
  146.     PutPlayerInVehicle(playerid,car[playerid],0);
  147.     SetVehicleHealth(car[playerid],999);
  148.     SetPlayerHealth(playerid,99);
  149.     SetCameraBehindPlayer(playerid);}
  150.   if(ring==11){
  151.     new rand = random(sizeof(SpawnsRing11));
  152.     SetPlayerInterior(playerid,0);
  153.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing11[rand][0],SpawnsRing11[rand][1],SpawnsRing11[rand][2],SpawnsRing11[rand][3],Colori[random(7)],Colori[random(7)],9999);
  154.     LinkVehicleToInterior(car[playerid],0);
  155.     PutPlayerInVehicle(playerid,car[playerid],0);
  156.     SetVehicleHealth(car[playerid],999);
  157.     SetPlayerHealth(playerid,99);
  158.     SetCameraBehindPlayer(playerid);}
  159.   if(ring==12){
  160.     new rand = random(sizeof(SpawnsRing12));
  161.     SetPlayerInterior(playerid,0);
  162.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing12[rand][0],SpawnsRing12[rand][1],SpawnsRing12[rand][2],SpawnsRing12[rand][3],Colori[random(7)],Colori[random(7)],9999);
  163.     LinkVehicleToInterior(car[playerid],0);
  164.     PutPlayerInVehicle(playerid,car[playerid],0);
  165.     SetVehicleHealth(car[playerid],999);
  166.     SetPlayerHealth(playerid,99);
  167.     SetCameraBehindPlayer(playerid);}
  168.   if(ring==13){
  169.     new rand = random(sizeof(SpawnsRing13));
  170.     SetPlayerInterior(playerid,0);
  171.     car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing13[rand][0],SpawnsRing13[rand][1],SpawnsRing13[rand][2],SpawnsRing13[rand][3],Colori[random(7)],Colori[random(7)],9999);
  172.     LinkVehicleToInterior(car[playerid],0);
  173.     PutPlayerInVehicle(playerid,car[playerid],0);
  174.     SetVehicleHealth(car[playerid],999);
  175.     SetPlayerHealth(playerid,99);
  176.     SetCameraBehindPlayer(playerid);}}}
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