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By: a guest on Jun 22nd, 2012  |  syntax: None  |  size: 1.15 KB  |  hits: 17  |  expires: Never
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  1. hmg,riot - exchange range, so that hmg has 270 and riot has 290.
  2.  
  3. plasma containment field - increases the burst AND range of all plasma weapons, but also decreases DPS, so that it is less effective for HMG, can be used for medium ranged weapons, but is most effective with plasma artillery (penetrate shields at higher percentages).
  4. -- everything below 1500 is ok (1500dmg bursts are available with sniper coms too)
  5.  
  6. rocket launcher - this weapon needs a buff - it has only a few more than 100dps and only a 360dmg burst - it has only 30dps more than the accurate missile launcher which does also less overkill and can hit planes.
  7. -- you are better equipped if you choose assault cannons and 2 range boost instead of rocket launchers and 4 damage boosters.
  8. -- the area of effect is a bit more, but only a small bit.
  9.  
  10. riot cannon - 144 AOE r*2= d=288 - it has so much AOE! Give it a high caliber barrel, a few range modules and damage boosters and it will pass through personal shields and instant-kill about 4 to 6 shield bots at the second shot. It's AOE also allows it to do about 400dps to targets behind shield borders at about 430 range with a dual-equipment.