Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GL_NVX_gpu_memory_info: AVAILABLE
- GL_ATI_meminfo: UNAVAILABLE
- GL_NVX_gpu_memory_info: Total Dedicated: 1048576, Total Avail: 1048576, Current Avail: 778312
- CreateDevice: Requested DX level 110, clamped to DX level 105
- ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
- ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
- ---------------
- Path ID: File Path:
- ADDONS "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota_addons/"
- CONTENT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/content/dota/"
- CONTENT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/content/core/"
- CONTENTADDONS "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/content/dota_addons/"
- CONTENTROOT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/content/"
- DEFAULT_WRITE_PATH "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
- DEFAULT_WRITE_PATH "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/"
- EXECUTABLE_PATH "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/"
- GAME "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
- GAME "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
- GAME "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/"
- GAME "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/"
- GAMEBIN "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
- GAMEBIN "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/"
- GAMEBIN "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
- GAMEBIN "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/bin/"
- GAMEROOT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/"
- MOD "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
- MOD "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/"
- PLATFORM "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
- PLATFORM "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/"
- SHADER_SOURCE "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
- SHADER_SOURCE "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/core/"
- SHADER_SOURCE "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_addons/"
- SHADER_SOURCE "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_core/"
- SHADER_SOURCE_MOD "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
- SHADER_SOURCE_ROOT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/"
- command line arguments:
- -console -con_logfile
- Physics Console Communications is not initialized
- Game supporting (2) split screen players
- Sound Initialization: Finish, Sampling Rate: 44100
- AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
- Couldn't find custom font file 'vgui/resource/marlett.ttf'
- Load a scaleform font provider?
- WARNING: CDirWatcher not implemented
- CEntitySystem::BuildEntityNetworking (parallel build of server) took 319.139 msecs for 612 out of 630 classes
- Requesting page 1 of items
- Requesting page 1 of items
- CEntitySystem::BuildEntityNetworking (parallel build of client) took 339.783 msecs for 618 out of 638 classes
- Checking AUTO DLC
- Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues.
- File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN)
- File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
- File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
- Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
- Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
- No valid vcs file found for shader gaussian_bloom_blur.vfx
- /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
- /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
- /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
- /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
- config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
- SwitchToLoop levelload requested: id [1] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- CSource2Surface::BCreateDeviceResources()
- CSource2Surface::BCreateDeviceResources()
- CSource2Surface::BCreateDeviceResources()
- CSource2Surface::BCreateDeviceResources()
- Idle (levelload)
- Allocating new transform texture!
- Writing configuration for slot 0
- CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- SwitchToLoop game requested: id [1] addons []
- name[ 0 ] changing from 'unnamed' to 'notjones'
- SV: maxplayers set to 1
- Initializing script VM...
- ...done
- CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
- Got network config from CDN. Loaded revision 25 OK
- SV: Spawn Server: <empty>
- Network configuration revision changed 0 -> 25
- CL: CWaitForGameServerStartupPrerequisite done waiting for server
- CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite
- CL: CCreateGameClientJob creating client connection to 'loopback'
- CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
- CL: Sending connect to loopback
- SV: Sending S2C_CHALLENGE [3060915651 auth 2] to loopback
- CL: Received S2C_CHALLENGE [3060915651 auth 2] from loopback
- CL: Sending C2S_CONNECT [42 protocol 3060915651 auth 2] to loopback
- SV: Receiving C2S_CONNECT [protocol 42 3060915651 auth 2] from loopback
- SV: Sending S2C_CONNECTION to loopback [addons:'']
- SV: Sending S2C_CONNECTION to loopback [addons:'']
- CL: Received S2C_CONNECTION from loopback [addons:'']
- CL: Connected to 'loopback'
- SV: Sending server info to client 'notjones' at loopback
- SV: WriteInitialSpawnGroups sending 1 groups
- CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
- Game: "Dota 2"
- Map: "<empty>"
- Players: 1 (0 bots) / 1 humans
- Build: 6917
- Server Number: 1
- Initializing script VM...
- ...done
- Mismatch between client C_DOTAPlayer and server CDOTAPlayer
- warning: (root)::m_vecClientQuickBuyState exists only in client
- CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
- CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
- CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
- CL: OnStatusFinished for CGameClientConnectPrerequisite
- CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- SV: IGameSystem::LoopActivateAllSystems
- HO: IGameSystem::LoopActivateAllSystems
- SV: Game started
- CL: IGameSystem::LoopActivateAllSystems
- Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
- SV: Sending full update to client notjones (reason: initial update)
- ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
- CL: Receiving uncompressed update from server
- CL: Signon traffic "client": incoming 33.136 KB [6 pkts], outgoing 1.173 KB [7 pkts]
- **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
- Allocating new transform texture!
- File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN)
- /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/rendersystem/texturebase.cpp(1924):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture!
- File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN)
- /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/rendersystem/texturebase.cpp(1924):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture!
- ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar
- defaultfocus=TestContainer not found within layout file for
- Failed to communicate with routing cluster 'del'.
- Writing configuration for slot 0
- Writing configuration for slot 0
- Ping measurement complete.
- Detected lobby in state RUN, connecting to 146.66.153.182:27089
- SwitchToLoop remoteconnect requested: id [2] addons []
- CL: IGameSystem::LoopDeactivateAllSystems
- CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- SV: IGameSystem::LoopDeactivateAllSystems
- HO: IGameSystem::LoopDeactivateAllSystems
- SV: Disconnect client 'notjones' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- Network socket 'client' opened on port -1
- CL: Sending connect to 146.66.153.182:27089
- CL: Sending connect to 146.66.153.182:27089
- CL: Received S2C_CHALLENGE [2677053133 auth 3] from 146.66.153.182:27089
- CL: Sending C2S_CONNECT [42 protocol 2677053133 auth 3] to 146.66.153.182:27089
- CL: Received S2C_CONNECTION from 146.66.153.182:27089 [addons:'']
- CL: Connected to '146.66.153.182:27089'
- CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
- SwitchToLoop levelload requested: id [2] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- SwitchToLoop game requested: id [2] addons []
- CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: CNetworkGameClient already exists for connection to '146.66.153.182:27089'
- CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
- CL: connection to '146.66.153.182:27089' already started
- CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
- Discarding pending request 'Remote Connect (146.66.153.182:27089), 2'
- CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle
- SwitchToLoop levelload requested: id [3] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- Idle (levelload)
- CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- SwitchToLoop game requested: id [3] addons []
- SV: maxplayers set to 1
- Initializing script VM...
- ...done
- CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
- CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
- SV: Spawn Server: <empty>
- CL: CWaitForGameServerStartupPrerequisite done waiting for server
- CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite
- CL: CCreateGameClientJob creating client connection to 'loopback'
- CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
- CL: Sending connect to loopback
- SV: Sending S2C_CHALLENGE [426902497 auth 2] to loopback
- CL: Received S2C_CHALLENGE [426902497 auth 2] from loopback
- CL: Sending C2S_CONNECT [42 protocol 426902497 auth 2] to loopback
- SV: Receiving C2S_CONNECT [protocol 42 426902497 auth 2] from loopback
- SV: Sending S2C_CONNECTION to loopback [addons:'']
- SV: Sending S2C_CONNECTION to loopback [addons:'']
- CL: Received S2C_CONNECTION from loopback [addons:'']
- CL: Connected to 'loopback'
- SV: Sending server info to client 'notjones' at loopback
- SV: WriteInitialSpawnGroups sending 1 groups
- CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
- Game: "Dota 2"
- Map: "<empty>"
- Players: 1 (0 bots) / 1 humans
- Build: 6917
- Server Number: 2
- Initializing script VM...
- ...done
- Mismatch between client C_DOTAPlayer and server CDOTAPlayer
- warning: (root)::m_vecClientQuickBuyState exists only in client
- CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
- CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
- CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
- CL: OnStatusFinished for CGameClientConnectPrerequisite
- CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- SV: IGameSystem::LoopActivateAllSystems
- HO: IGameSystem::LoopActivateAllSystems
- SV: Game started
- CL: IGameSystem::LoopActivateAllSystems
- Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
- **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
- SV: Sending full update to client notjones (reason: initial update)
- ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
- CL: Receiving uncompressed update from server
- CL: Signon traffic "client": incoming 33.226 KB [7 pkts], outgoing 1.217 KB [8 pkts]
- **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
- **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement