Advertisement
Guest User

Untitled

a guest
Oct 7th, 2015
183
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.55 KB | None | 0 0
  1. GL_NVX_gpu_memory_info: AVAILABLE
  2. GL_ATI_meminfo: UNAVAILABLE
  3. GL_NVX_gpu_memory_info: Total Dedicated: 1048576, Total Avail: 1048576, Current Avail: 778312
  4. CreateDevice: Requested DX level 110, clamped to DX level 105
  5. ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
  6. ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
  7. ---------------
  8. Path ID: File Path:
  9. ADDONS "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota_addons/"
  10. CONTENT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/content/dota/"
  11. CONTENT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/content/core/"
  12. CONTENTADDONS "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/content/dota_addons/"
  13. CONTENTROOT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/content/"
  14. DEFAULT_WRITE_PATH "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
  15. DEFAULT_WRITE_PATH "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/"
  16. EXECUTABLE_PATH "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/bin/linuxsteamrt64/"
  17. GAME "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
  18. GAME "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
  19. GAME "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/"
  20. GAME "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/"
  21. GAMEBIN "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
  22. GAMEBIN "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/bin/"
  23. GAMEBIN "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
  24. GAMEBIN "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/bin/"
  25. GAMEROOT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/"
  26. MOD "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/pak01.vpk
  27. MOD "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/dota/"
  28. PLATFORM "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/pak01.vpk
  29. PLATFORM "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/game/core/"
  30. SHADER_SOURCE "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
  31. SHADER_SOURCE "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/core/"
  32. SHADER_SOURCE "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_addons/"
  33. SHADER_SOURCE "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/dota_core/"
  34. SHADER_SOURCE_MOD "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/dota/"
  35. SHADER_SOURCE_ROOT "/home/jones/.local/share/Steam/SteamApps/common/dota 2 beta/src/shaders/"
  36. command line arguments:
  37. -console -con_logfile
  38. Physics Console Communications is not initialized
  39. Game supporting (2) split screen players
  40. Sound Initialization: Finish, Sampling Rate: 44100
  41. AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  42. AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
  43. Couldn't find custom font file 'vgui/resource/marlett.ttf'
  44. Load a scaleform font provider?
  45. WARNING: CDirWatcher not implemented
  46. CEntitySystem::BuildEntityNetworking (parallel build of server) took 319.139 msecs for 612 out of 630 classes
  47. Requesting page 1 of items
  48. Requesting page 1 of items
  49. CEntitySystem::BuildEntityNetworking (parallel build of client) took 339.783 msecs for 618 out of 638 classes
  50. Checking AUTO DLC
  51. Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues.
  52. File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN)
  53. File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
  54. File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
  55. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
  56. Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
  57. No valid vcs file found for shader gaussian_bloom_blur.vfx
  58.  
  59. /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
  60.  
  61. /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
  62.  
  63. /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
  64.  
  65. /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
  66. config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
  67. SwitchToLoop levelload requested: id [1] addons []
  68. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  69. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  70. CSource2Surface::BCreateDeviceResources()
  71. CSource2Surface::BCreateDeviceResources()
  72. CSource2Surface::BCreateDeviceResources()
  73. CSource2Surface::BCreateDeviceResources()
  74. Idle (levelload)
  75. Allocating new transform texture!
  76. Writing configuration for slot 0
  77. CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  78. SwitchToLoop game requested: id [1] addons []
  79. name[ 0 ] changing from 'unnamed' to 'notjones'
  80. SV: maxplayers set to 1
  81. Initializing script VM...
  82. ...done
  83. CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
  84. CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
  85. CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
  86. CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
  87. CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
  88. CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
  89. Got network config from CDN. Loaded revision 25 OK
  90. SV: Spawn Server: <empty>
  91. Network configuration revision changed 0 -> 25
  92. CL: CWaitForGameServerStartupPrerequisite done waiting for server
  93. CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite
  94. CL: CCreateGameClientJob creating client connection to 'loopback'
  95. CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
  96. CL: Sending connect to loopback
  97. SV: Sending S2C_CHALLENGE [3060915651 auth 2] to loopback
  98. CL: Received S2C_CHALLENGE [3060915651 auth 2] from loopback
  99. CL: Sending C2S_CONNECT [42 protocol 3060915651 auth 2] to loopback
  100. SV: Receiving C2S_CONNECT [protocol 42 3060915651 auth 2] from loopback
  101. SV: Sending S2C_CONNECTION to loopback [addons:'']
  102. SV: Sending S2C_CONNECTION to loopback [addons:'']
  103. CL: Received S2C_CONNECTION from loopback [addons:'']
  104. CL: Connected to 'loopback'
  105. SV: Sending server info to client 'notjones' at loopback
  106. SV: WriteInitialSpawnGroups sending 1 groups
  107. CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
  108. Game: "Dota 2"
  109. Map: "<empty>"
  110. Players: 1 (0 bots) / 1 humans
  111. Build: 6917
  112. Server Number: 1
  113. Initializing script VM...
  114. ...done
  115. Mismatch between client C_DOTAPlayer and server CDOTAPlayer
  116. warning: (root)::m_vecClientQuickBuyState exists only in client
  117. CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
  118. CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
  119. CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
  120. CL: OnStatusFinished for CGameClientConnectPrerequisite
  121. CL: CGameClientConnectPrerequisite connection succeeded
  122. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  123. SV: IGameSystem::LoopActivateAllSystems
  124. HO: IGameSystem::LoopActivateAllSystems
  125. SV: Game started
  126. CL: IGameSystem::LoopActivateAllSystems
  127. Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
  128. SV: Sending full update to client notjones (reason: initial update)
  129. ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  130. CL: Receiving uncompressed update from server
  131. CL: Signon traffic "client": incoming 33.136 KB [6 pkts], outgoing 1.173 KB [7 pkts]
  132. **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
  133. **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
  134. Allocating new transform texture!
  135. File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN)
  136. /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/rendersystem/texturebase.cpp(1924):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture!
  137. File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN)
  138. /home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/rendersystem/texturebase.cpp(1924):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture!
  139. ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar
  140. defaultfocus=TestContainer not found within layout file for
  141. Failed to communicate with routing cluster 'del'.
  142. Writing configuration for slot 0
  143. Writing configuration for slot 0
  144. Ping measurement complete.
  145. Detected lobby in state RUN, connecting to 146.66.153.182:27089
  146. SwitchToLoop remoteconnect requested: id [2] addons []
  147. CL: IGameSystem::LoopDeactivateAllSystems
  148. CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  149. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
  150. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  151. CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  152. SV: IGameSystem::LoopDeactivateAllSystems
  153. HO: IGameSystem::LoopDeactivateAllSystems
  154. SV: Disconnect client 'notjones' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  155. Network socket 'client' opened on port -1
  156. CL: Sending connect to 146.66.153.182:27089
  157. CL: Sending connect to 146.66.153.182:27089
  158. CL: Received S2C_CHALLENGE [2677053133 auth 3] from 146.66.153.182:27089
  159. CL: Sending C2S_CONNECT [42 protocol 2677053133 auth 3] to 146.66.153.182:27089
  160. CL: Received S2C_CONNECTION from 146.66.153.182:27089 [addons:'']
  161. CL: Connected to '146.66.153.182:27089'
  162. CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
  163. SwitchToLoop levelload requested: id [2] addons []
  164. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  165. CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  166. SwitchToLoop game requested: id [2] addons []
  167. CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
  168. CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
  169. CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
  170. CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
  171. CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
  172. CL: CNetworkGameClient already exists for connection to '146.66.153.182:27089'
  173. CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
  174. CL: connection to '146.66.153.182:27089' already started
  175. CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
  176. Discarding pending request 'Remote Connect (146.66.153.182:27089), 2'
  177. CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle
  178. SwitchToLoop levelload requested: id [3] addons []
  179. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  180. ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  181. Idle (levelload)
  182. CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  183. SwitchToLoop game requested: id [3] addons []
  184. SV: maxplayers set to 1
  185. Initializing script VM...
  186. ...done
  187. CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
  188. CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
  189. CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
  190. CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
  191. CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
  192. CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
  193. SV: Spawn Server: <empty>
  194. CL: CWaitForGameServerStartupPrerequisite done waiting for server
  195. CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite
  196. CL: CCreateGameClientJob creating client connection to 'loopback'
  197. CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
  198. CL: Sending connect to loopback
  199. SV: Sending S2C_CHALLENGE [426902497 auth 2] to loopback
  200. CL: Received S2C_CHALLENGE [426902497 auth 2] from loopback
  201. CL: Sending C2S_CONNECT [42 protocol 426902497 auth 2] to loopback
  202. SV: Receiving C2S_CONNECT [protocol 42 426902497 auth 2] from loopback
  203. SV: Sending S2C_CONNECTION to loopback [addons:'']
  204. SV: Sending S2C_CONNECTION to loopback [addons:'']
  205. CL: Received S2C_CONNECTION from loopback [addons:'']
  206. CL: Connected to 'loopback'
  207. SV: Sending server info to client 'notjones' at loopback
  208. SV: WriteInitialSpawnGroups sending 1 groups
  209. CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
  210. Game: "Dota 2"
  211. Map: "<empty>"
  212. Players: 1 (0 bots) / 1 humans
  213. Build: 6917
  214. Server Number: 2
  215. Initializing script VM...
  216. ...done
  217. Mismatch between client C_DOTAPlayer and server CDOTAPlayer
  218. warning: (root)::m_vecClientQuickBuyState exists only in client
  219. CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
  220. CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
  221. CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
  222. CL: OnStatusFinished for CGameClientConnectPrerequisite
  223. CL: CGameClientConnectPrerequisite connection succeeded
  224. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  225. SV: IGameSystem::LoopActivateAllSystems
  226. HO: IGameSystem::LoopActivateAllSystems
  227. SV: Game started
  228. CL: IGameSystem::LoopActivateAllSystems
  229. Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
  230. **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
  231. SV: Sending full update to client notjones (reason: initial update)
  232. ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  233. CL: Receiving uncompressed update from server
  234. CL: Signon traffic "client": incoming 33.226 KB [7 pkts], outgoing 1.217 KB [8 pkts]
  235. **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
  236. **** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement