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  1.  
  2. //######################################
  3. //
  4. // Tom
  5. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  6. //
  7. // INSTALL:
  8. // ¯¯¯¯¯¯¯
  9. // Put the File "autoexec.cfg" into the following folder:
  10. //
  11. // ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
  12. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  13. // Last edit Mai.23.2014
  14.  
  15. // _______
  16. // (Extra's)
  17. // -------
  18.  
  19. // View model
  20.  
  21. cl_viewmodel_shift_left_amt "0"
  22. cl_viewmodel_shift_right_amt "0"
  23. cl_bob_lower_amt "0"
  24. cl_bobamt_lat "0"
  25. cl_bobamt_vert "0"
  26. cl_bobcycle "2"
  27.  
  28. // Net graps scoreboard
  29. net_graph "1"
  30. net_graphheight "9999"
  31. alias "+scorenet" "+showscores; net_graphheight 0"
  32. alias "-scorenet" "-showscores; net_graphheight 9999"
  33. bind "TAB" "+scorenet"
  34.  
  35. //Display damage
  36. alias displaydamage "displaydamage_on"
  37. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  38. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  39. bind "f5" "displaydamage"
  40.  
  41.  
  42. // ____________________________
  43. // ( Binds, Scripts and toggles )
  44. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  45.  
  46.  
  47. bind MOUSE3 .sk //Use the Knife or a Smokegrenade when pressing Mousewheel.
  48. alias .sk .sk1
  49. alias .sk1 "use weapon_knife; use weapon_smokegrenade; alias .sk .sk2"
  50. alias .sk2 "use weapon_knife; alias .sk .sk1"
  51.  
  52. bind MOUSE1 "+attack"
  53. bind MOUSE2 "+attack2"
  54. bind MOUSE4 "use weapon_hegrenade" // Mouse thumb button "Back" equips Hegrenade
  55. bind MOUSE5 "use weapon_flashbang" // Mouse thumb button "Forward" equips Flashbang
  56.  
  57. bind w "+forward" // Move forward
  58. bind a "+moveleft" // Strafe left
  59. bind s "+back" // Move back
  60. bind d "+moveright" // Strafe right
  61. bind SHIFT "+speed" // Walk (slow)
  62. bind CTRL "+duck" // Duck/Crouch
  63. bind SPACE "+jump" // Jump
  64.  
  65. bind x +voicerecord // Activate Voice (hold to speak)
  66. bind y messagemode // Chat ALL
  67. bind u messagemode2 // Chat TEAM
  68. bind i ignorerad // Toggle ignoring of radio Messages ("Fire In The Hole" and similar)
  69. //bind § toggleconsole // MEH! - Toggle Console on the Key above Tabulator
  70. bind / toggleconsole // Toggle Console on the Key above Tabulator
  71. bind v "toggle voice_scale 0 0.5 1" // Toggle incoming Voice volume
  72. //bind n "toggle volume 0.5 0.25 0" // Toggle Game Volume
  73. bind o "toggle mat_monitorgamma 1.6 1.8 2.0" // Toggle Gamma (bright to dark)
  74. bind n "toggle net_graph 0 1" // Toggle Netgraph
  75.  
  76. bind F5 radio1 // StandardRadio
  77. bind F6 radio2 // GroupRadio
  78. bind F7 radio3 // ReportRadio
  79.  
  80.  
  81. // __________
  82. // ( Buybinds )
  83. // ¯¯¯¯¯¯¯¯¯¯
  84.  
  85. bind KP_HOME "buy ak47; buy m4a1; buy defuser"
  86. bind KP_UPARROW "buy galilar; buy famas; buy defuser"
  87. bind KP_PGUP "buy aug; buy sg556; buy defuser"
  88.  
  89. bind KP_LEFTARROW "buy deagle"
  90. bind KP_5 "buy vesthelm; buy vest; buy defuser"
  91. bind KP_RIGHTARROW "buy p250"
  92.  
  93. bind KP_END "buy p90"
  94. bind KP_DOWNARROW "buy mp7"
  95. bind KP_PGDN "buy bizon"
  96.  
  97. bind KP_SLASH "buy hegrenade"
  98. bind KP_MULTIPLY "buy flashbang"
  99. bind KP_MINUS "buy smokegrenade"
  100. bind KP_PLUS "buy molotov; buy incgrenade"
  101.  
  102. bind KP_INS "buy ak47; buy m4a1; buy vesthelm; buy defuser; buy hegrenade; buy flashbang; buy flashbang; buy smokegrenade"
  103. bind KP_DEL "buy ak47; buy m4a1; buy vesthelm; buy defuser; buy hegrenade; buy flashbang"
  104. bind KP_ENTER "buy awp"
  105.  
  106.  
  107. // ____________________________________
  108. // ( Network and Interpolation Settings )
  109. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  110.  
  111. rate 80000 // def. 80000 - Maximum Download Bandwidth in byte per second. - RECOMMENDED: 50000 or higher.
  112. cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. - DO NOT SET THIS HIGHER THAN YOUR MINIMAL FPS!
  113. cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
  114. cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
  115. cl_interp_ratio 1 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
  116.  
  117.  
  118. // __________________
  119. // ( fps and netgraph )
  120. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  121. // **HINT** - Netgraph shows You one frame less meaning: fps_max 100 = 99fps showing in netgraph but actually are 100fps rendered by the engine.
  122.  
  123. fps_max 300 // def. 300 min. 0 - 0=unlimited - Frames Per Second will be capped at this value.
  124. fps_max_menu 120 // def. 120 - fps in main menu when not connected to a server.
  125.  
  126. cl_showfps 0 // def. 0 - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,
  127.  
  128.  
  129.  
  130. // _______________________
  131. // _______________________
  132. // ( Mouse and Sensitivity )
  133. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  134.  
  135. sensitivity 2.4 // def. 6 min. 0.0001 max. 10000000 - Mouse Sensitivity
  136. m_rawinput 1 // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings.
  137. m_customaccel 0 // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
  138. zoom_sensitivity_ratio_mouse 1 // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens.
  139.  
  140.  
  141. // ____________________
  142. // ( Gamma \ Brightness )
  143. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  144.  
  145. mat_monitorgamma 1.8 // 1.6=Brightest 2.6=Darkest
  146. mat_monitorgamma_tv_enabled 0 // Gamma Setting for TV (console) ON/OFF
  147.  
  148.  
  149. // _________________________
  150. // ( Crosshair Customization )
  151. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  152. //############################################
  153. //Options for the new CSGO ScaleForm Crosshair.
  154.  
  155. cl_crosshair_drawoutline "1"
  156. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  157. cl_crosshair_dynamic_splitalpha_innermod "1"
  158. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  159. cl_crosshair_dynamic_splitdist "7"
  160. cl_crosshair_outlinethickness "1"
  161. cl_crosshairalpha "999999"
  162. cl_crosshaircolor "5"
  163. cl_crosshaircolor_b "0"
  164. cl_crosshaircolor_g "0"
  165. cl_crosshaircolor_r "250"
  166. cl_crosshairdot "0"
  167. cl_crosshairgap "0"
  168. cl_crosshairgap_useweaponvalue "0"
  169. cl_crosshairscale "0"
  170. cl_crosshairsize "3"
  171. cl_crosshairstyle "4"
  172. cl_crosshairthickness ".5"
  173. cl_crosshairusealpha "1"
  174. cl_fixedcrosshairgap "0"
  175.  
  176.  
  177.  
  178. // ________________
  179. // ( Sound Settings )
  180. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  181.  
  182. volume 0.3 // min. 0 max. 1 - Overall Game volume.
  183. snd_musicvolume 0 // min. 0 max. 1 - Music Volume.
  184. voice_scale 0.5 // min. 0 max. 1 - Volume of incoming Voice.
  185.  
  186. snd_mute_losefocus 1 // def. 1 - Mute Ingamesound when tabbing out of the Game
  187.  
  188. windows_speaker_config 1 // def. -1 - -1=Automatic 1=Headset 4=StereoSpeakers 3=4Speakers 6=5.1 Surround
  189. dsp_enhance_stereo 0 // def. 0 - Enhanced (Software 3D) Stereo Sound (use with windows_speaker_config 1 or 4)
  190.  
  191. snd_mixahead 0.05 // def. 0.1 - Soundbuffer size/length.
  192. snd_legacy_surround 0 // def. 0 - Workaround for people experiencing soundproblems under Windows Vista/7.
  193.  
  194.  
  195. // ________________
  196. // ( Misc. Settings )
  197. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  198.  
  199. r_drawtracers_firstperson 0 // def. 1 - Toggle visibility of first person weapon tracers.
  200. cl_autowepswitch 0 // def. 1 - Automatically switch to picked up weapons if better.
  201. cl_showloadout 1 // def. 1 - Toggles display of current loadout.
  202. closeonbuy 0 // def. 0 - Close Buymenu after every bought weapon/item.
  203.  
  204. option_duck_method 0 // def. 0 - DuckMode 0=hold 1=toggle
  205. option_speed_method 0 // def. 0 - WalkMode 0=hold 1=toggle
  206.  
  207. gameinstructor_enable 0 // def. 1 - Ingame Instructions (Speech Bubbles).
  208. cl_showhelp 0 // def. 1 - Set to 0 to not show on-screen help.
  209. cl_autohelp 1 // def. 1 - Disables "Switched to Burst Firemode" (and similar) Hints.
  210.  
  211. cl_downloadfilter nosounds // "all" - def. Allows all Downloads.
  212. // "nosounds" - Allow Mapdownload but Block all Sound (.mp3 .wav) downloads.
  213. // "none" - Blocks all downloads (Maps, Models, Skins, Sounds).
  214.  
  215. cl_showpluginmessages 0 // def. 1 - Allow plugins to display messages to you.
  216. cl_disablehtmlmotd 1 // def. 0 - Disable HTML motd (MessageOfTheDay) welcome Screen on serverjoin.
  217. cl_disablefreezecam 1 // def. 0 - Disable Freezecam after You get killed.
  218. cl_spec_mode 4 // def. 0 - Spectator View Preset: 4=First Person 5=Third Person
  219.  
  220. hud_showtargetid 1 // def. 1 - 0 Disables enemy player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).
  221. // On cl_crosshairstyle 0/1 this disables the Crosshair turning red when aiming at Enemies, and the Green Circle with the X when pointing on Teammates.
  222.  
  223. hud_scaling 0.85 // def. 0.85 min. 0.5 max. 0.95 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
  224. safezonex 1 // def. 1 - Hud horizontal adjustment.
  225. safezoney 1 // def. 1 - Hud vertical adjustment
  226.  
  227. mat_queue_mode 2 // WARNING: This setting may Crash the game! Revert it to the default value if CSGO.exe stops working.
  228. // Also revert it to the default value if Your game and/or the Mousemovement feels choppy.
  229. // -1=default (auto select)
  230. // 0=synchronous single thread
  231. // 1=queued single thread
  232. // 2=queued multithreaded
  233.  
  234. cl_forcepreload 1 // def. 0 - Force Data to preload into cache.
  235.  
  236. cl_resend 2 // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server.
  237. cl_resend_timeout 6 // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt
  238.  
  239. mm_dedicated_search_maxping 70 // def. 150 min. 50 max. 350 - Longest preferred ping to dedicated servers for games
  240.  
  241. cl_teamid_overhead_name_alpha 255 // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as.
  242. cl_teamid_overhead_name_fadetime 0 // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
  243.  
  244. player_nevershow_communityservermessage 1 // Disable the "Warning" when going to play on Community Servers.
  245.  
  246. ui_steam_overlay_notification_position "bottomright" // Steam overlay notification position - topleft / topright / bottomleft / bottomright
  247.  
  248.  
  249. // _________________________________
  250. // ( Viewmodel \ Weaponhand position )
  251. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  252.  
  253. cl_righthand 1 // def. 1 - Weaponhand 1=Righthand 0=Lefthand
  254.  
  255. viewmodel_presetpos 0 // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
  256. // Available Presets:
  257. // (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
  258. // (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
  259. // (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68
  260. // (0) CUSTOM = Manual viewmodel position adjustment (see below).
  261.  
  262. // Viewmodel Position settings for manually adjustment.
  263. // IMPORTANT: set viewmodel_presetpos 0 in order to use the following CVARs!
  264. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  265. viewmodel_offset_x 2.5 // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
  266. viewmodel_offset_y 2 // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
  267. viewmodel_offset_z -2 // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
  268. viewmodel_fov 68 // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView
  269.  
  270.  
  271. //Viewmodel bobing when moving
  272. cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
  273. cl_bobamt_lat 0.1 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
  274. cl_bobamt_vert 0.1 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up and down when running.
  275. cl_bobcycle 0.98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.
  276.  
  277. //Viewmodel Shifting when firing the Weapon
  278. cl_viewmodel_shift_left_amt 0.5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
  279. cl_viewmodel_shift_right_amt 0.25 // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).
  280.  
  281.  
  282. echo "#";echo "# FREEK IS EEN SLET"
  283. host_writeconfig //Saves Config changes into the config.cfg
  284. echo "# Config changes saved.";echo "#"
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