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my console log

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Mar 19th, 2017
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  1. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  2. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  3. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 178.930 msecs for 727 out of 748 classes
  4. [Server] SV: parsing 'scripts/items/items_game.txt' took 917.329 msec
  5. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
  6. Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
  7. ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000413 seconds
  8. ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000322 seconds
  9. ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000202 seconds
  10. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 159.766 msecs for 733 out of 756 classes
  11. [SteamDatagramClient] Failed to communicate with routing cluster 'atl'.
  12. [SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
  13. [SteamDatagramClient] Failed to communicate with routing cluster 'dxb'.
  14. [SteamDatagramClient] Failed to communicate with routing cluster 'gru'.
  15. [SteamDatagramClient] Failed to communicate with routing cluster 'vie'.
  16. [SteamDatagramClient] Failed to communicate with routing cluster 'cpt'.
  17. [Client] CL: parsing 'scripts/items/items_game.txt' took 916.400 msec
  18. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000420 seconds
  19. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000177 seconds
  20. [Console] Loaded lobby data from disk.
  21. Telling Steam not to update the app for the next 900 seconds
  22. [SteamDatagramClient] Failed to communicate with routing cluster 'syd'.
  23. [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
  24. [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
  25. [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
  26. name[ 0 ] changing from 'unnamed' to 'GonFr cs.money'
  27. name[ 0 ] changing from 'GonFr cs.money' to 'GonFr cs.money'
  28. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
  29. [Console] 4 CPUs, Frequency: 3.2 Ghz, Features: F/M/S 6/60/3 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  30. ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  31. [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
  32. ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000299 seconds
  33. ReadSteamRemoteStorageFile( bufOut, "cfg/saved_sets.kv" ) -> 0.000367 seconds
  34. ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000333 seconds
  35. [HostStateManager] Idle (levelload)
  36. ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000281 seconds
  37. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12396 (14022 input number was)
  38. Slow image load - (dimensions 32x32, took 28 msec)
  39. [SplitScreen] Writing configuration for slot 0
  40. [InputService] execing autoexec.cfg
  41. [InputService] net_force_steamdatagram = 1
  42. [SteamDatagramClient] Got network config from CDN. Data contains revision 98, not newer than current revision 98; ignoring.
  43. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  44. [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
  45. [Server] SV: maxplayers set to 1
  46. Initializing script VM...
  47. ...done
  48. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 10936 (18422 input number was)
  49. [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1540 (11527 input number was)
  50. [Server] SV: Spawn Server: <empty>
  51. [GCClient] In logon queue; waiting for GC to confirm connection.
  52. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  53. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  54. [Client] CL: Connected to 'loopback'
  55. [Server] SV: Sending server info to client 'GonFr cs.money' at loopback
  56. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  57. [Client] Game: "Dota 2"
  58. [Client] Map: "<empty>"
  59. [Client] Players: 1 (0 bots) / 1 humans
  60. [Client] Build: 7447 (revision 3886477)
  61. [Client] Server Number: 1
  62. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  63. Initializing script VM...
  64. ...done
  65. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000326 seconds
  66. [GCClient] Received client welcome from GC.
  67. GC reported matchgroups version 104
  68. [WeekendTourney] Received weekend tourney schedule.
  69. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  70. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  71. [Server] SV: IGameSystem::LoopActivateAllSystems
  72. [Host] HO: IGameSystem::LoopActivateAllSystems
  73. [Server] SV: Game started
  74. [Client] CL: IGameSystem::LoopActivateAllSystems
  75. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000344 seconds
  76. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  77. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  78. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  79. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  80. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  81. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  82. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  83. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  84. [SteamDatagramClient] Ping measurement completed
  85. [Server] SV: Sending full update to client GonFr cs.money (reason: initial update)
  86. [Client] CL: Receiving uncompressed update from server
  87. [Client] CL: Signon traffic "client": incoming 35.093 KB [6 pkts], outgoing 1.277 KB [7 pkts]
  88. ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
  89. Encountered entity that cannot be used in portrait maps - info_player_start_dota
  90. ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000335 seconds
  91. Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 281 msec)
  92. [Console] Deleting lobby data from disk.
  93. Telling Steam it is safe to update the app
  94. [WeekendTourney] Auto selecting weekend tourney division 'se_asia' based on ping to best region of 41ms
  95. [WeekendTourney] Selected division changed to 'se_asia'
  96. [SplitScreen] Writing configuration for slot 0
  97. ] net_force_steamdatagram true
  98. [InputService] net_force_steamdatagram = true
  99. **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
  100. StartWatchingGame request SteamID: [A:1:1611997187:8280], watching SteamID: [I:0:0]
  101. Received CMsgWatchGameResponse result 0.
  102. Received CMsgWatchGameResponse result 1.
  103. StartWatchingGame: Sending console command: connect_hltv 45.121.185.186:28112
  104. [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (45.121.185.186:28112), 2 )
  105. [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
  106. [Client] CL: IGameSystem::LoopDeactivateAllSystems
  107. WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 350.910
  108. [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  109. [Server] SV: IGameSystem::LoopDeactivateAllSystems
  110. [Host] HO: IGameSystem::LoopDeactivateAllSystems
  111. [Server] SV: Disconnect client 'GonFr cs.money' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  112. WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 350.922
  113. [Networking] Network socket 'client' opened on port 62534
  114. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
  115. CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 350.939
  116. CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 350.939
  117. [Client] Sending connect to 45.121.185.186:28112
  118. [Client] Sending connect to 45.121.185.186:28112
  119. [Client] Sending connect to 45.121.185.186:28112
  120. [Client] Sending connect to 45.121.185.186:28112
  121. [Client] Sending connect to 45.121.185.186:28112
  122. [Client] Sending connect to 45.121.185.186:28112
  123. [Client] Sending connect to 45.121.185.186:28112
  124. [Client] Sending connect to 45.121.185.186:28112
  125. [Client] Sending connect to 45.121.185.186:28112
  126. [Client] Sending connect to 45.121.185.186:28112
  127. [Client] Sending connect to 45.121.185.186:28112
  128. [Client] Sending connect to 45.121.185.186:28112
  129. [Client] Sending connect to 45.121.185.186:28112
  130. [Client] Sending connect to 45.121.185.186:28112
  131. [Client] Sending connect to 45.121.185.186:28112
  132. [Client] Sending connect to 45.121.185.186:28112
  133. [Client] Sending connect to 45.121.185.186:28112
  134. [Client] Sending connect to 45.121.185.186:28112
  135. [Client] Sending connect to 45.121.185.186:28112
  136. [Client] Sending connect to 45.121.185.186:28112
  137. [Client] Sending connect to 45.121.185.186:28112
  138. [Client] Sending connect to 45.121.185.186:28112
  139. [Client] Sending connect to 45.121.185.186:28112
  140. [Client] Sending connect to 45.121.185.186:28112
  141. [Client] Sending connect to 45.121.185.186:28112
  142. [Client] Sending connect to 45.121.185.186:28112
  143. [Client] Sending connect to 45.121.185.186:28112
  144. [Client] Sending connect to 45.121.185.186:28112
  145. [Client] Sending connect to 45.121.185.186:28112
  146. [Client] Sending connect to 45.121.185.186:28112
  147. [Client] CL: Connection failed after 30 retries.
  148. [Client] CL: Server disconnected: 72: #GameUI_Disconnect_ConnectionTimedout
  149. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
  150. [HostStateManager] Discarding pending request 'Remote Connect (45.121.185.186:28112), 2'
  151. [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
  152. ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  153. [Client] LoadingDisplay changed from NONE to LOADING (map="")
  154. [HostStateManager] Idle (levelload)
  155. [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
  156. [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
  157. [Server] SV: maxplayers set to 1
  158. Initializing script VM...
  159. ...done
  160. [Server] SV: Spawn Server: <empty>
  161. [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
  162. [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
  163. [Client] CL: Connected to 'loopback'
  164. [Server] SV: Sending server info to client 'GonFr cs.money' at loopback
  165. [Server] SV: WriteInitialSpawnGroups sending 1 groups
  166. [Client] Game: "Dota 2"
  167. [Client] Map: "<empty>"
  168. [Client] Players: 1 (0 bots) / 1 humans
  169. [Client] Build: 7447 (revision 3886477)
  170. [Client] Server Number: 2
  171. [SignonState] CL: CNetworkGameClient::ProcessServerInfo
  172. Initializing script VM...
  173. ...done
  174. ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000353 seconds
  175. [Client] CL: CGameClientConnectPrerequisite connection succeeded
  176. ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  177. [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
  178. [Server] SV: IGameSystem::LoopActivateAllSystems
  179. [Host] HO: IGameSystem::LoopActivateAllSystems
  180. [Server] SV: Game started
  181. [Client] CL: IGameSystem::LoopActivateAllSystems
  182. ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000250 seconds
  183. [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  184. [Server] SV: Sending full update to client GonFr cs.money (reason: initial update)
  185. [Client] CL: Receiving uncompressed update from server
  186. [Client] CL: Signon traffic "client": incoming 35.103 KB [6 pkts], outgoing 1.187 KB [5 pkts]
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