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- using UnityEngine;
- using System.Collections;
- public class PlayerController : MonoBehaviour {
- void FixedUpdate ()
- {
- float moveHorizontal = Input.GetAxis ("Horizontal");
- float moveVertical = Input.GetAxis ("Vertical");
- Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
- rigidbody.AddForce(movement*10);
- }
- }
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