- BLIGHTER
- When a druid turns away from the land, the land turns
- away from her. Some ex-druids make peace with this
- change; others seek to restore the bond. A few, however,
- actually embrace their disconnection from nature and
- become forces of destruction. These few, called blighters,
- leave their mark wherever they tread.
- A blighter gains her spellcasting ability by stripping
- the earth of life. A swath of deforested land always marks
- her path through the wilderness.
- The vast majority of blighters are nomadic
- loners constantly in search
- of green lands to destroy. Some
- are grim; others laugh at the destruction
- they wreak. Almost all,
- however, are friendless and
- mad. What puts them over the
- edge is the knowledge that nature
- gets the last laugh: To gain their
- spells, they must seek out the
- richest forests of the land, even
- if it’s only to destroy them.
- Thus, even though they’ve
- turned away from nature, they
- must constantly return to it.
- Only human ex-druids
- seem attracted in any number
- to the blighter’s path.
- Legends say that a few elven
- druids have also turned to
- destruction over the millennia—
- a terrifying prospect
- given how much land they
- could destroy in their long
- lifetimes.
- Hit Die: d8.
- Requirements
- To qualify as a blighter, a
- character must fulfill the
- following criteria.
- Alignment: Any nongood.
- Special: The character must be an ex-druid previously
- capable of casting 3rd-level druid spells.
- Class Skills
- The blighter’s class skills (and the key ability for each
- skill) are Animal Empathy (Cha), Concentration (Con),
- Craft (any) (Int), Diplomacy (Cha), Handle Animal (Cha),
- Heal (Wis), Intuit Direction (Wis), Knowledge (nature)
- (Int), Profession (herbalist) (Wis), Scry (Int), Spellcraft
- (Int), Swim (Str), and Wilderness Lore (Wis). See Chapter
- 4 of the Player’s Handbook for skill descriptions.
- Skill Points at Each Level: 4 + Int modifier.
- Class Features
- The following are class features of the blighter prestige class.
- Weapon and Armor Proficiency: Blighters gain no
- weapon or armor proficiencies.
- Spells per Day: At each
- blighter level, the character
- gains spells per day according
- to Table 5–3. She does not,
- however, gain any other benefit
- that a druid of that level
- would have gained. She must
- choose her spells from the blighter
- spell list, below. The blighter’s caster
- level is equal to her blighter level plus
- her druid level.
- The blighter gains access
- to her daily spells
- through deforestation
- (see below). If she
- goes more than 24
- hours without
- deforesting a
- wooded area,
- she cannot cast
- spells until she
- does so.
- The default divine
- focus for any spell cast
- by a blighter is a desiccated
- sprig of holly or
- CHAPTER 5: PRESTIGE CLASSES
- 48
- Table 5–3: The Blighter
- Class Base Fort Ref Will Spells per Day
- Level Attack Bonus Save Save Save Special 0 1st 2nd 3rd 4th 5th 6th
- 1st +0 +2 +0 +2 Deforestation 2 1 0 – – – –
- 2nd +1 +3 +0 +3 Burning hands, sustenance 2 2 1 0 – – –
- 3rd +2 +3 +1 +3 Undead wild shape 1/day 3 2 2 0 – – –
- 4th +3 +4 +1 +4 Speak with dead animal, 3 3 2 1 0 – –
- undead wild shape 2/day
- 5th +3 +4 +1 +4 Contagious touch 1/day, 4 3 3 2 0 – –
- undead wild shape (Large)
- 6th +4 +5 +2 +5 Animate dead animal, 4 4 3 3 1 0 –
- undead wild shape 3/day
- 7th +5 +5 +2 +5 Contagious touch 2/day, 5 4 4 3 2 0 –
- undead wild shape (incorporeal)
- 8th +6 +6 +2 +6 Unbond, undead wild shape 4/day 5 5 4 4 2 1 0
- 9th +6 +6 +3 +6 Contagious touch 3/day, 6 5 5 4 3 2 1
- undead wild shape (Huge)
- 10th +7 +7 +3 +7 Plague, undead wild shape 5/day 6 6 5 5 3 2 2
- mistletoe. Any material component for a blighter’s spell
- must have been dead for at least a day before use.
- Deforestation (Sp): Beginning at 1st level, the blighter
- can kill all nonsentient plant life within a radius of 50 feet
- per blighter level as a full-round action once per day. If a
- potentially affected plant is under the control of another
- (such as a druid’s liveoak or a dryad’s home tree), the controller
- can make a Fortitude save (DC 10 + blighter level +
- blighter’s Wisdom bonus) to keep it alive. Affected plants
- immediately cease photosynthesis, root tapping, and all
- other methods of sustenance. Like picked flowers, they
- appear vibrant for several hours, but within a day, they
- turn brown and wither. Except for plants saved by a controller,
- nothing can grow in a deforested area until it has
- a hallow spell cast upon it and it is reseeded.
- Deforestation enables the blighter to cast her daily allotment
- of spells. This ability works in any terrain, but deforesting
- a sandy desert, ice floe, or other environment
- with only sparse vegetation does not empower the character
- to cast spells.
- Burning Hands (Su): This ability, gained at 2nd level,
- functions like the burning hands spell, except that the
- blighter can use it as often as desired, turning it on or off
- as a move-equivalent action, and it does 1d4 points of fire
- damage per round.
- Sustenance (Ex): At 2nd level, the blighter no longer
- needs food or water to survive.
- Undead Wild Shape (Sp): At 3rd level, the blighter regains
- a version of the wild shape ability. Undead wild shape
- functions like wild shape, except that the forms available
- are those of undead creatures (specifically skeletons) formerly
- of the animal type. A skeletal animal has the statistics
- of a skeleton of the appropriate animal’s size
- category (see the skeleton entry in the Monster Manual).
- The blighter gains one extra use per day of this ability
- for every two additional blighter levels she acquires. In
- addition, she gains the ability to take the shape of a Large
- skeletal animal at 5th level, an incorporeal skeletal
- animal (see Incorporeality in Chapter 3 of the DUNGEON
- MASTER’s Guide) at 7th level, and a Huge skeletal animal at
- 9th level.
- Speak with Dead Animal (Sp): At 4th level, the blighter
- can converse with dead animals. This ability functions
- like a speak with dead spell cast by a cleric of a level equal
- to the total of the character’s druid and blighter levels,
- except that it affects only corpses of animal creatures. It
- is usable once per day.
- Contagious Touch (Su): At 5th level, the blighter can
- produce an effect like that of a contagious touch spell once
- per day. She gains 1 extra use per day of this ability for
- every two additional blighter levels she acquires.
- Animate Dead Animal (Sp): This ability, gained at 6th
- level, functions like an animate dead spell, except that it
- affects only corpses of animal creatures and requires no
- material component. It is usable once per day.
- Unbond (Sp): At 8th level, the blighter can temporarily
- separate a bonded animal or magical beast (such as an
- animal companion, familiar, or mount) from its master
- once per day. The target creature must be within 40 feet
- of both its master and the blighter. If the master fails a
- Will save (DC 10 + blighter level + blighter’s Wisdom
- modifier), the bond terminates as if the servitor had died,
- though this does not cause experience loss in the case of
- a familiar. Normally hostile creatures attack their masters
- but are otherwise unaffected. The bond returns after
- 5 rounds per blighter level, restoring all benefits. Alternatively,
- the master can regain the servitor through the
- normal methods of acquisition.
- Plague (Su): At 10th level, the blighter can spread disease
- over a large area. This ability functions like the contagious
- touch ability, except that no attack roll is required
- and it affects all targets the blighter designates within a
- 20-foot radius. Plague is usable once per day and costs
- one daily use of the contagious touch ability.
- Blighter Spell List
- Blighters choose their spells from the following list.
- 0 level—darkseed*, detect magic, detect poison, flare, ghost
- sound, inflict minor wounds, read magic.
- 1st level—bane, burning hands, curse water, decomposition*,
- detect undead, doom, endure elements, inflict light
- wounds, invisibility to animals, ray of enfeeblement.
- 2nd level—chill metal, chill touch, darkness, death knell,
- fire trap, flaming sphere, heat metal, inflict moderate wounds,
- miasma*, produce flame, resist elements, warp wood.
- 3rd level—contagion, deeper darkness, desecrate, diminish
- plants, dispel magic, inflict serious wounds, poison, protection
- from elements, stinking cloud, vampiric touch.
- 4th level—antiplant shell, animate dead, blight*, death
- ward, flame strike, inflict critical wounds, kiss of death*, languor*,
- repel vermin, rusting grasp, transmute mud to rock,
- transmute rock to mud, unhallow, wall of fire.
- 5th level—acid fog, antilife shell, circle of death, contagious
- touch*, create undead, firestorm, forbiddance, greater dispelling,
- protection from all elements*, repel wood.
- 6th level—antipathy, control undead, earthquake, epidemic*,
- finger of death, foresight, horrid wilting, invulnerability
- to elements*.
- *New spell described in Chapter 6 of this book.