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  1. BLIGHTER
  2. When a druid turns away from the land, the land turns
  3. away from her. Some ex-druids make peace with this
  4. change; others seek to restore the bond. A few, however,
  5. actually embrace their disconnection from nature and
  6. become forces of destruction. These few, called blighters,
  7. leave their mark wherever they tread.
  8. A blighter gains her spellcasting ability by stripping
  9. the earth of life. A swath of deforested land always marks
  10. her path through the wilderness.
  11. The vast majority of blighters are nomadic
  12. loners constantly in search
  13. of green lands to destroy. Some
  14. are grim; others laugh at the destruction
  15. they wreak. Almost all,
  16. however, are friendless and
  17. mad. What puts them over the
  18. edge is the knowledge that nature
  19. gets the last laugh: To gain their
  20. spells, they must seek out the
  21. richest forests of the land, even
  22. if it’s only to destroy them.
  23. Thus, even though they’ve
  24. turned away from nature, they
  25. must constantly return to it.
  26. Only human ex-druids
  27. seem attracted in any number
  28. to the blighter’s path.
  29. Legends say that a few elven
  30. druids have also turned to
  31. destruction over the millennia—
  32. a terrifying prospect
  33. given how much land they
  34. could destroy in their long
  35. lifetimes.
  36. Hit Die: d8.
  37. Requirements
  38. To qualify as a blighter, a
  39. character must fulfill the
  40. following criteria.
  41. Alignment: Any nongood.
  42. Special: The character must be an ex-druid previously
  43. capable of casting 3rd-level druid spells.
  44. Class Skills
  45. The blighter’s class skills (and the key ability for each
  46. skill) are Animal Empathy (Cha), Concentration (Con),
  47. Craft (any) (Int), Diplomacy (Cha), Handle Animal (Cha),
  48. Heal (Wis), Intuit Direction (Wis), Knowledge (nature)
  49. (Int), Profession (herbalist) (Wis), Scry (Int), Spellcraft
  50. (Int), Swim (Str), and Wilderness Lore (Wis). See Chapter
  51. 4 of the Player’s Handbook for skill descriptions.
  52. Skill Points at Each Level: 4 + Int modifier.
  53. Class Features
  54. The following are class features of the blighter prestige class.
  55. Weapon and Armor Proficiency: Blighters gain no
  56. weapon or armor proficiencies.
  57. Spells per Day: At each
  58. blighter level, the character
  59. gains spells per day according
  60. to Table 5–3. She does not,
  61. however, gain any other benefit
  62. that a druid of that level
  63. would have gained. She must
  64. choose her spells from the blighter
  65. spell list, below. The blighter’s caster
  66. level is equal to her blighter level plus
  67. her druid level.
  68. The blighter gains access
  69. to her daily spells
  70. through deforestation
  71. (see below). If she
  72. goes more than 24
  73. hours without
  74. deforesting a
  75. wooded area,
  76. she cannot cast
  77. spells until she
  78. does so.
  79. The default divine
  80. focus for any spell cast
  81. by a blighter is a desiccated
  82. sprig of holly or
  83. CHAPTER 5: PRESTIGE CLASSES
  84. 48
  85. Table 5–3: The Blighter
  86. Class Base Fort Ref Will Spells per Day
  87. Level Attack Bonus Save Save Save Special 0 1st 2nd 3rd 4th 5th 6th
  88. 1st +0 +2 +0 +2 Deforestation 2 1 0 – – – –
  89. 2nd +1 +3 +0 +3 Burning hands, sustenance 2 2 1 0 – – –
  90. 3rd +2 +3 +1 +3 Undead wild shape 1/day 3 2 2 0 – – –
  91. 4th +3 +4 +1 +4 Speak with dead animal, 3 3 2 1 0 – –
  92. undead wild shape 2/day
  93. 5th +3 +4 +1 +4 Contagious touch 1/day, 4 3 3 2 0 – –
  94. undead wild shape (Large)
  95. 6th +4 +5 +2 +5 Animate dead animal, 4 4 3 3 1 0 –
  96. undead wild shape 3/day
  97. 7th +5 +5 +2 +5 Contagious touch 2/day, 5 4 4 3 2 0 –
  98. undead wild shape (incorporeal)
  99. 8th +6 +6 +2 +6 Unbond, undead wild shape 4/day 5 5 4 4 2 1 0
  100. 9th +6 +6 +3 +6 Contagious touch 3/day, 6 5 5 4 3 2 1
  101. undead wild shape (Huge)
  102. 10th +7 +7 +3 +7 Plague, undead wild shape 5/day 6 6 5 5 3 2 2
  103. mistletoe. Any material component for a blighter’s spell
  104. must have been dead for at least a day before use.
  105. Deforestation (Sp): Beginning at 1st level, the blighter
  106. can kill all nonsentient plant life within a radius of 50 feet
  107. per blighter level as a full-round action once per day. If a
  108. potentially affected plant is under the control of another
  109. (such as a druid’s liveoak or a dryad’s home tree), the controller
  110. can make a Fortitude save (DC 10 + blighter level +
  111. blighter’s Wisdom bonus) to keep it alive. Affected plants
  112. immediately cease photosynthesis, root tapping, and all
  113. other methods of sustenance. Like picked flowers, they
  114. appear vibrant for several hours, but within a day, they
  115. turn brown and wither. Except for plants saved by a controller,
  116. nothing can grow in a deforested area until it has
  117. a hallow spell cast upon it and it is reseeded.
  118. Deforestation enables the blighter to cast her daily allotment
  119. of spells. This ability works in any terrain, but deforesting
  120. a sandy desert, ice floe, or other environment
  121. with only sparse vegetation does not empower the character
  122. to cast spells.
  123. Burning Hands (Su): This ability, gained at 2nd level,
  124. functions like the burning hands spell, except that the
  125. blighter can use it as often as desired, turning it on or off
  126. as a move-equivalent action, and it does 1d4 points of fire
  127. damage per round.
  128. Sustenance (Ex): At 2nd level, the blighter no longer
  129. needs food or water to survive.
  130. Undead Wild Shape (Sp): At 3rd level, the blighter regains
  131. a version of the wild shape ability. Undead wild shape
  132. functions like wild shape, except that the forms available
  133. are those of undead creatures (specifically skeletons) formerly
  134. of the animal type. A skeletal animal has the statistics
  135. of a skeleton of the appropriate animal’s size
  136. category (see the skeleton entry in the Monster Manual).
  137. The blighter gains one extra use per day of this ability
  138. for every two additional blighter levels she acquires. In
  139. addition, she gains the ability to take the shape of a Large
  140. skeletal animal at 5th level, an incorporeal skeletal
  141. animal (see Incorporeality in Chapter 3 of the DUNGEON
  142. MASTER’s Guide) at 7th level, and a Huge skeletal animal at
  143. 9th level.
  144. Speak with Dead Animal (Sp): At 4th level, the blighter
  145. can converse with dead animals. This ability functions
  146. like a speak with dead spell cast by a cleric of a level equal
  147. to the total of the character’s druid and blighter levels,
  148. except that it affects only corpses of animal creatures. It
  149. is usable once per day.
  150. Contagious Touch (Su): At 5th level, the blighter can
  151. produce an effect like that of a contagious touch spell once
  152. per day. She gains 1 extra use per day of this ability for
  153. every two additional blighter levels she acquires.
  154. Animate Dead Animal (Sp): This ability, gained at 6th
  155. level, functions like an animate dead spell, except that it
  156. affects only corpses of animal creatures and requires no
  157. material component. It is usable once per day.
  158. Unbond (Sp): At 8th level, the blighter can temporarily
  159. separate a bonded animal or magical beast (such as an
  160. animal companion, familiar, or mount) from its master
  161. once per day. The target creature must be within 40 feet
  162. of both its master and the blighter. If the master fails a
  163. Will save (DC 10 + blighter level + blighter’s Wisdom
  164. modifier), the bond terminates as if the servitor had died,
  165. though this does not cause experience loss in the case of
  166. a familiar. Normally hostile creatures attack their masters
  167. but are otherwise unaffected. The bond returns after
  168. 5 rounds per blighter level, restoring all benefits. Alternatively,
  169. the master can regain the servitor through the
  170. normal methods of acquisition.
  171. Plague (Su): At 10th level, the blighter can spread disease
  172. over a large area. This ability functions like the contagious
  173. touch ability, except that no attack roll is required
  174. and it affects all targets the blighter designates within a
  175. 20-foot radius. Plague is usable once per day and costs
  176. one daily use of the contagious touch ability.
  177. Blighter Spell List
  178. Blighters choose their spells from the following list.
  179. 0 level—darkseed*, detect magic, detect poison, flare, ghost
  180. sound, inflict minor wounds, read magic.
  181. 1st level—bane, burning hands, curse water, decomposition*,
  182. detect undead, doom, endure elements, inflict light
  183. wounds, invisibility to animals, ray of enfeeblement.
  184. 2nd level—chill metal, chill touch, darkness, death knell,
  185. fire trap, flaming sphere, heat metal, inflict moderate wounds,
  186. miasma*, produce flame, resist elements, warp wood.
  187. 3rd level—contagion, deeper darkness, desecrate, diminish
  188. plants, dispel magic, inflict serious wounds, poison, protection
  189. from elements, stinking cloud, vampiric touch.
  190. 4th level—antiplant shell, animate dead, blight*, death
  191. ward, flame strike, inflict critical wounds, kiss of death*, languor*,
  192. repel vermin, rusting grasp, transmute mud to rock,
  193. transmute rock to mud, unhallow, wall of fire.
  194. 5th level—acid fog, antilife shell, circle of death, contagious
  195. touch*, create undead, firestorm, forbiddance, greater dispelling,
  196. protection from all elements*, repel wood.
  197. 6th level—antipathy, control undead, earthquake, epidemic*,
  198. finger of death, foresight, horrid wilting, invulnerability
  199. to elements*.
  200. *New spell described in Chapter 6 of this book.