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- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii" "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.vmf"
- Valve Software - vbsp.exe (Oct 13 2015)
- 2 threads
- materialPath: D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\materials
- Loading D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.vmf
- Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_04*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_04*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (20569 bytes)
- Error! prop_static using model "models/props_debris/wood_board06a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/wood_board06a.mdl"!
- Error! prop_static using model "models/props_debris/wood_board03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/wood_board03a.mdl"!
- Error! prop_static using model "models/props_debris/wood_board05a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/wood_board05a.mdl"!
- Error! prop_static using model "models/props_wasteland/dockplank01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/dockplank01b.mdl"!
- Error! prop_static using model "models/props_debris/concrete_chunk01c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/concrete_chunk01c.mdl"!
- Error! prop_static using model "models/props_debris/concrete_chunk03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/concrete_chunk03a.mdl"!
- Error! prop_static using model "models/props_debris/concrete_chunk02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/concrete_chunk02a.mdl"!
- Error! prop_static using model "models/props_debris/concrete_chunk04a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_debris/concrete_chunk04a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 150 texinfos to 89
- Reduced 25 texdatas to 21 (745 bytes to 619)
- Writing D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
- Wrote ZIP buffer, estimated size 851175, actual size 847745
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii" "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1"
- Valve Software - vvis.exe (Sep 7 2015)
- 2 threads
- reading d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
- reading d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.prt
- 71 portalclusters
- 211 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 3 visible clusters (0.07%)
- Total clusters visible: 4598
- Average clusters visible: 64
- Building PAS...
- Average clusters audible: 71
- visdatasize:1852 compressed from 2272
- writing d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii" "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1"
- Valve Software - vrad.exe SSE (Sep 7 2015)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [0 texlights parsed from 'lights.rad']
- Loading d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
- Setting up ray-trace acceleration structure... Done (0.02 seconds)
- 353 faces
- 148081 square feet [21323714.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 353 patches before subdivision
- 13039 patches after subdivision
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 2083027, max 397
- transfer lists: 15.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(706756, 536560, 357950)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(250295, 150868, 75957)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(85091, 42056, 17480)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(29716, 11817, 3807)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(10182, 3294, 861)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3524, 922, 189)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1211, 257, 42)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(418, 72, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(144, 20, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(49, 6, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(17, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(6, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 57/8192 684/98304 ( 0.7%)
- brushsides 386/65536 3088/524288 ( 0.6%)
- planes 240/65536 4800/1310720 ( 0.4%)
- vertexes 465/65536 5580/786432 ( 0.7%)
- nodes 151/65536 4832/2097152 ( 0.2%)
- texinfos 89/12288 6408/884736 ( 0.7%)
- texdata 21/2048 672/65536 ( 1.0%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 353/65536 19768/3670016 ( 0.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 191/65536 10696/3670016 ( 0.3%)
- leaves 157/65536 5024/2097152 ( 0.2%)
- leaffaces 706/65536 1412/131072 ( 1.1%)
- leafbrushes 76/65536 152/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2332/512000 9328/2048000 ( 0.5%)
- edges 1274/256000 5096/1024000 ( 0.5%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 14/32768 140/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 207/65536 414/131072 ( 0.3%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2325336/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1852/16777216 ( 0.0%)
- entdata [variable] 8983/393216 ( 2.3%)
- LDR ambient table 157/65536 628/262144 ( 0.2%)
- HDR ambient table 157/65536 628/262144 ( 0.2%)
- LDR leaf ambient 1135/65536 31780/1835008 ( 1.7%)
- HDR leaf ambient 157/65536 4396/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 847745/0 ( 0.0%)
- physics [variable] 20569/4194304 ( 0.5%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 876
- Writing d:\program files (x86)\steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp" "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii\maps\1.bsp"
- ** Executing...
- ** Command: "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\sdkbase_pvkii\hl2.exe"
- ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\pirates, vikings and knights ii\pvkii" +map "1" -steam
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