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- Selecting FBConfig
- GLX_FBCONFIG_ID=39
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=0
- GLX_SAMPLE_BUFFERS_ARB=0
- GLX_CONFIG_CAVEAT=NONE
- Desktop is 1920 x 1080 @ 60 Hz
- VBO_FREE_MEMORY_ATI: 1749779
- RENDERBUFFER_FREE_MEMORY_ATI: 1749779
- TEXTURE_FREE_MEMORY_ATI: 1749779
- OpenGL:
- Version: OpenGL 4.4 [4.4.13283 Compatibility Profile Context 13.251]
- Renderer: AMD Radeon HD 7800 Series
- Vendor: ATI Technologies Inc.
- VRAM: 1708 MB
- Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_[S_API FAIL] SteamAPI_Init() failed; no appID found.
- Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
- Native stacktrace:
- /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Mono/x86/libmono.so(+0x8b5ac) [0xf6c8b5ac]
- /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Mono/x86/libmono.so(+0x21424) [0xf6c21424]
- linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf77d7bd0]
- Debug info from gdb:
- ptrace: Operación no permitida.
- No threads.
- =================================================================
- Got a SIGSEGV while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- _control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
- GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age
- Setting maxVSyncInterval to 4
- GL: Detected 0 MB VRAM
- Total system RAM: 15950 MiB
- Initialize engine version: 4.6.1f1 (d1db7a1b5196)
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Pathfinding.ClipperLib.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Pathfinding.ClipperLib.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Pathfinding.JsonFx.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Pathfinding.Poly2Tri.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Pathfinding.Poly2Tri.dll into Unity Child Domain
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/UniPasteBoardPlugin.dll (this message is harmless)
- Loading /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/UniPasteBoardPlugin.dll into Unity Child Domain
- - Completed reload, in 0,046 seconds
- Default vsync count 0
- requesting resize 1024 x 768
- requesting fullscreen 1024 x 768 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- /dev/input/js0: driver version: 2.1.0 (20100)
- /dev/input/js0: fd 55, buttons 8, axes 2, name gnome15-joystick
- /dev/input/js0: axis 0: raw 0, mapped 0,000000
- /dev/input/js0: axis 1: raw 0, mapped 0,000000
- /dev/input/js1: driver version: 2.1.0 (20100)
- /dev/input/js1: fd 56, buttons 8, axes 2, name gnome15-digital-joystick
- /dev/input/js1: axis 0: raw 0, mapped 0,000000
- /dev/input/js1: axis 1: raw 0, mapped 0,000000
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/System.dll (this message is harmless)
- Changing real window size to 1024 x 768
- Ignoring window size change to 1024x768 : waiting for fullscreen at 1024x768
- Changing real window size to 1024 x 768
- Changing real window size to 1920 x 1080
- Setting up downscaled viewport at 1024 x 768
- Platform assembly: /home/myuser/.local/share/Steam/SteamApps/common/Pixel Piracy/linux_Data/Managed/Boo.Lang.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- UnloadTime: 2,832000 ms
- [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Total system RAM: 15950 MiB
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 14074.
- Total: 9,951000 ms (FindLiveObjects: 0,454000 ms CreateObjectMapping: 0,227000 ms MarkObjects: 8,764000 ms DeleteObjects: 0,421000 ms)
- lol
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- lol
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- lol
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- lol
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- lol
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- lol
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Scanning for external translation string xml files...
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Done scanning for external translation string xml files...
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Scanning for external resource xml files...
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Done scanning for external resource xml files...
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- DirectoryNotFoundException: Directory 'Config\Translation\' not found.
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path) [0x00000] in <filename unknown>:0
- at TextLibrary.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IslandGenerator.cs -> GenerateShowcase()
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- IslandGenerator.cs -> GenerateIsland()
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- [Island Generator] - Generating fresh map
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- IslandGenerator.cs -> GenerateIslandTrunk()
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Generating New Island (0)
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Before island has been generated
- (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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