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Companion living area 0.1.1

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Aug 30th, 2014
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  1. Companion Living space supplement.
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  3. Version 0.1.1 CP costs mostly final? Unless someone thinks something is unbalanced.
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  5. Have you ever wanted a place for your various unsummoned companions to hang out? Or are you perhaps the kind of person that thinks having companions that aren't currently benefiting you be unconscious, frozen in time is a reprehensible thing due to silly things like morals and ethics? Then look no further! The companion living space supplement is for you!
  6.  
  7. You have 100 cp to spend.
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  9. First, choose one of the base worlds
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  11. The concrete expanse: Free
  12. An endless expanse of concrete, as far as the eye can see. You'll have to bring in or build anything you can't directly buy with cp. Be sure to stick near where the exit is, or have a way of finding your way back. The expanse is truly endless and you could get lost and never be seen again.
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  14. Hotel Californium: 20 cp
  15. A somewhat luxurious ten story hotel built in a 1950's aesthetic. Despite the hotel's name, there is no radiation to be found. There are, however, a disturbing amount of Fallout style posters depicting what to do in case of radiation contamination, or thermonuclear war. There's no plants in the hotel, save for a sickly looking decorative plant in the lobby. The outer walls of the hotel are indestructible, and lead to nowhere. All the windows offer a panoramic view of the lobby, even if this is physically implausible. The hotel includes running water, electricity, 100 rooms, a penthouse suite, and a lobby.
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  17. Arabian silks, like Arabian dress...: 20 cp
  18. An extremely, extremely luxurious... well, no way to sugar coat it, it's a seraglio. Expect questioning stares from your companions. It's built in a Persian aesthetic, and is opulent enough to make a sultan green with envy. The kitchens are always somehow brimming with absolutely decadent meals cooked by phantom servants who also keep everything absolutely clean. It's kinda cramped though, and when you add more companions it increases in size to be... still cramped. There's also absolutely no privacy here. Even the toilets is only separated by nigh see-through drapes (that somehow manage to still keep odors in). I hope your companions don't have any trust issues. The seraglio includes running water, endless food, one communal sleeping space, an opulent kitchen and dining room, toilets (sectioned off with drapes), A positively opulent bathing area (not sectioned off, hope your companions don't have an issue with nudity), a single separate bedroom fit for royalty, a wardrobe containing expertly tailored clothing for each of your companions (so long as they don't mind looking like a belly dancer in semi-seethrough cloth), and magical servants who will undo any changes you make.
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  20. The great outdoors: 20 cp
  21. A hunter's lodge in a valley trapped in eternal spring, eerily devoid of fauna. You have some glorious vistas, especially those mountains at dawn/dusk. You can go anywhere in the valley, but trying to go further will give you a momentary sense of vertigo and you'll find yourself near the lodge again. The lodge is extremely rustic, only having one room, a wood stove, and a funky smelling outhouse. If you want better accomodations, you'll have to build them. While the valley has wooded areas and lush prairies, you'll find no animals here. Nor will you find fish in the lake. Any introduced animals mysteriously disappear at night, though neither you nor your companions ever see what does it, nor are you threatened by it. The lodge includes: wood stove, outhouse, loads of space for expansion.
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  23. Suburban Jungle: 20 cp
  24. A small suburban community circa 1980 trapped in eternal summer, eerily devoid of fauna. It's large enough to contain a few dozen samey-looking houses. They're all abandoned, and in various states of disrepair, nothing too problematic though. Trying to leave the community will just lead to you entering it from the other side, pacman style. There's no animals here, but you can introduce some from outside if you can support them. There's no plants here aside from meticulously kept flower gardens and the great oak tree (that has a kickass tree house in it). Suburban jungle includes: running water, electricity, mysterious radio stations playing music created before August 1992, several samey looking houses, a treehouse bearing the inscription "NO GURLS ALOWED", three swimming pools, and an ever-present noon sun.
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  26. Upgrades:
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  28. Utilities: 10 cp
  29. Will add water and electricity outlets to your demiplane, if there weren't any before.
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  31. Stylish lavatory: 10 cp requires running water
  32. Adds luxurious public baths for your companions. Hot tub included.
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  34. Phone home: 10 cp requires electricity
  35. An old phone that can be used to call any phone in the current jump. Including yours.
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  37. Blueprints: 10 cp
  38. Not good at designing your own homes? Not a problem! This set of blueprints were made to your specifications by a world famous architect! Now you just have to go and actually build the home.
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  40. The Library: 10 cp
  41. Contains a copy of every book stored in your warehouse for your companion's enjoyment, as well as an auto-updating diary that chronicles your adventures.
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  43. Kitchen: 10 cp requires electricity and running water
  44. Adds a kitchen to your demiplane as either an extra room, or as it's own standing building. The kitchen is a top of the line, restaurant grade kitchen with a cold room that spawns enough food daily to feed 10 people. If you want more food, it's up to you to get it.
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  46. Gym: 10 cp
  47. Adds a gym to your demiplane as either an extra room, or as it's own standing building. Do your companions even lift? Well, they do now! Help them get swole with this state of the art gym. The gym is built for humanoid use, we take no responsibility for damages or injuries caused by non-humanoid use.
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  49. Spa: 10 cp
  50. Adds spa facilities to your demiplane as either an extra room, or as it's own standing building. What better way to say "I'm sorry this current jump is a deathworld" than with a relaxing day at the spa?
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  52. Cold room: 250 cp
  53. Adds a cold room to your demiplane, or upgrades an existing one. Spawns enough food to feed your companions regardless of how much they eat. You could, of course, forgo this and provide your companions food yourself. But that would involve effort wouldn't it?
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  55. Booze cabinet: 20 cp
  56. A never-ending supply of liqueur. You know, in case you need to numb the pain.
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  58. Cinema: 20 cp
  59. Your own movie theater, complete with a popcorn making machine, a soda fountain machine, and a stock of non-respawning assortment of sweets. The projector can play movies off of VHS, DVD, a hard drive, and the original film reel. The cinema comes with the film reels for Breakin' 2: Electric Boogaloo, and the third matrix movie. Getting more is up to you.
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  61. Imax: 30 cp
  62. It's just like the cinema. But in 3D! Also: shaped like a sphere. Who doesn't love spheres? Can also be set to display your misadventures as if they were movies. Now your companions can laugh at your struggles to survive, just like Jump-chan does.
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  64. Carnival: 40 cp Requires utilities
  65. Just like how you remembered from your childhood. It even has the same concession stands selling the same deep fried junk food. Treat your companions to a ride in the bumper cars, or have them hop on a roller coaster. Or perhaps you'd rather brave the haunted house with your waifu? The carnival is manned by animatronic workers in clown costumes. I'm certain the rumors about them acting strangely after hours are just rumors. Right?
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  67. Seven flags: 50 cp
  68. You are now the proud owner of your own amusement park. And not just any amusement park, but the best amusement park ever. The roller coasters are taller, and twistier. The drop tower is droppier. And even the splash mountain is splashier. The park is always open and designed not to need anybody manning it. Sacrifices did have to be made to make it the best amusement park ever: There was no room left for concession stands. You'll have to bring your own food. Bummer.
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  70. Entrance fee: 60
  71. Ultimately, the companion living area is for, well, your companions. You can come in and enjoy yourself as well. But it's going to cost you.
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