- //Hides module from cursed.. lol jk code xDDD remove it it's just like spam inside of source
- bool _fastcall GetCursedStatus( Vector& lazy, Vector& active, int FindHappyStatus, bool HideModule )
- {
- Vector vf, fs;
- int alwaystrue = true && true;
- bool GetCursedSettingsActivity;
- bool GetClientCursedStatus;
- bool CursedStatusHide;
- bool MAXED_OUT_LAZY =true;
- bool SEMI_LAZY =true;
- bool CorrectCursedLazy;
- bool HideModuleForced;
- //IF ANTI-CURSED CAN'T BYPASS HIM AND HE COUNTERS :SSS SO I MADE A COUNTER AGAINST THAT xPPP I FORCE IT BACK !!!
- int HideModuleDetect ( HideModuleForced =true );
- HideModule =alwaystrue;
- lazy.x = GetCursedSettingsActivity =true;
- vf.z = GetClientCursedStatus =false;
- fs.x = CursedStatusHide =true;
- if ( MAXED_OUT_LAZY == true )
- {
- HideModule = true; /*IMPORTANT BECAUSE CURSED MAY HUNT YOU !!!!!*/
- return GetClientCursedStatus;
- }
- else if ( SEMI_LAZY == true )
- {
- HideModule =true;
- FindHappyStatus =1;
- return FindHappyStatus;
- }
- if ( CursedStatusHide ) //If he hides his status of lazy or good..
- {
- if ( FindHappyStatus )
- {
- CorrectCursedLazy = true; // will correct his lazy status...
- return CursedStatusHide; // and when we return we use the status hide :)
- }
- if ( !FindHappyStatus ) //IF HE'S LAZY !!! :SSS we just need to correct his status
- {
- CorrectCursedLazy = true; // again will try to correct his status
- fs.x = HideModule; // hide at vector fs
- fs.y = HideModule;
- fs.z = HideModule;
- // and return as HideModule :)))
- return HideModule;
- }
- }
- if ( PCheats.m_pEngine->IsInGame() )
- {
- CorrectCursedLazy =true; // needs to be true to correct his status..
- int CursedActive(GetCursedSettingsActivity && GetClientCursedStatus && CursedStatusHide && CorrectCursedLazy);
- //CURSED HIMSELF !!!!
- int Cursed;
- Cursed = CursedActive;
- active.z = Cursed ; // if nigga is alive !!! and is active.. not afk
- if ( !GetCursedSettingsActivity ) //gets some activities.. on false.. '!' COUNTERED !!!!
- {
- if ( active.x = Cursed ) // if the nigga is active and breaks our hidemodule
- HideModuleDetect; // counter with HideModule Forcing... :)
- return HideModule;// ofc return hidemodule back to it.. so he's toast
- }
- return Cursed;
- }
- return HideModule;// good to hide from him.. like gabe
- }
