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Anti-Cursed

By: a guest | Sep 6th, 2010 | Syntax: None | Size: 2.25 KB | Hits: 16 | Expires: Never
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  1. //Hides module from cursed.. lol jk code xDDD remove it it's just like spam inside of source
  2. bool _fastcall GetCursedStatus( Vector& lazy, Vector& active, int FindHappyStatus, bool HideModule  )
  3. {
  4. Vector vf, fs;
  5.  
  6. int alwaystrue = true && true;
  7.  
  8.  
  9. bool GetCursedSettingsActivity;
  10. bool GetClientCursedStatus;
  11. bool CursedStatusHide;
  12. bool MAXED_OUT_LAZY =true;
  13. bool SEMI_LAZY =true;
  14. bool CorrectCursedLazy;
  15. bool HideModuleForced;
  16.  
  17. //IF ANTI-CURSED CAN'T BYPASS HIM AND HE COUNTERS :SSS SO I MADE A COUNTER AGAINST THAT xPPP I FORCE IT BACK !!!
  18. int HideModuleDetect ( HideModuleForced =true );
  19.  
  20. HideModule =alwaystrue;
  21. lazy.x = GetCursedSettingsActivity =true;
  22. vf.z = GetClientCursedStatus =false;
  23. fs.x = CursedStatusHide =true;
  24.  
  25. if ( MAXED_OUT_LAZY == true )
  26. {
  27.         HideModule = true; /*IMPORTANT BECAUSE CURSED MAY HUNT YOU !!!!!*/
  28.  
  29.         return GetClientCursedStatus;
  30. }
  31. else if ( SEMI_LAZY == true )
  32. {
  33.         HideModule =true;
  34.         FindHappyStatus =1;
  35.  
  36.         return FindHappyStatus;
  37. }
  38. if ( CursedStatusHide ) //If he hides his status of lazy or good..
  39. {
  40.         if ( FindHappyStatus )
  41.         {
  42.                 CorrectCursedLazy = true; // will correct his lazy status...
  43.                 return CursedStatusHide; // and when we return we use the status hide :)
  44.         }
  45.         if ( !FindHappyStatus ) //IF HE'S LAZY !!! :SSS we just need to correct his status
  46.         {
  47.                 CorrectCursedLazy = true; // again will try to correct his status
  48.                 fs.x = HideModule; // hide at vector fs
  49.                 fs.y = HideModule;
  50.                 fs.z = HideModule;
  51.                 // and return as HideModule :)))
  52.                 return HideModule;
  53.         }
  54. }
  55. if ( PCheats.m_pEngine->IsInGame() )
  56. {
  57.  
  58. CorrectCursedLazy =true; // needs to be true to correct his status..
  59.  
  60. int CursedActive(GetCursedSettingsActivity && GetClientCursedStatus && CursedStatusHide && CorrectCursedLazy);
  61. //CURSED HIMSELF !!!!
  62. int Cursed;
  63. Cursed = CursedActive;
  64. active.z = Cursed ; // if nigga is alive !!! and is active.. not afk
  65.  
  66.  
  67. if ( !GetCursedSettingsActivity ) //gets some activities.. on false.. '!' COUNTERED !!!!
  68. {
  69.         if ( active.x = Cursed ) // if the nigga is active and breaks our hidemodule
  70.  
  71.         HideModuleDetect; // counter with HideModule Forcing... :)
  72.  
  73.         return HideModule;// ofc return hidemodule back to it.. so he's toast
  74. }
  75. return Cursed;
  76. }
  77.  
  78. return HideModule;// good to hide from him.. like gabe
  79. }