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- //Snailman Insurgency Config
- //9-16-2015
- //CoreSails modded config
- //1/13/2016
- //rates
- cl_updaterate 128 //maximize rates for 128
- tick servers
- cl_cmdrate 128 //maximize rates for 128
- tick servers
- rate 128000 //maximize rates
- for 128 tick servers
- //player stuff
- mat_parallaxmap 0
- mat_picmip 2
- mat_hbao 0
- mat_hdr_level 0
- mat_filterlightmaps 1
- mat_mipmaptextures 0
- mat_reduceparticles 1
- mat_compressedtextures 1
- mat_clipz 1
- cl_headbob_amp 0
- cl_headbob_freq 0
- mat_bumpmap 0
- mat_phong 0
- mat_specular 0
- r_3dsky 0
- r_lod 2
- r_teeth 0
- r_eyes 0
- r_eyegloss 0
- r_eyemove 0
- r_eyeshift_x 0
- r_eyeshift_y 0
- r_eyeshift_z 0
- r_eyesize 0
- r_WaterDrawRefraction 0
- r_WaterDrawReflection 0
- mat_disable_fancy_blending 0
- //misc
- cl_disablehtmlmotd 1 //disable obnoxious html ads
- when joining servers
- cl_allowupload 0
- cl_allowdownload 0
- cl_ads_fov_scale 1
- cl_ads_weapon_fov_scale 1.3
- cl_bipod_auto 0
- fov_desired 110 //maintain normal fov when aiming down
- sights
- bind "o" "snd_restart" //restart sound when o is
- pressed
- bind "p" "inventory_resupply" //resupply when p is pressed
- //hud
- cl_hud_cp_floating_display 0 //turns off floating objectives on the
- map
- cl_hud_cp_blink_speed 25 //makes objectives blink faster
- when being capped
- //particle stuff
- cl_aggregate_particles 0 //not sure exactly the effect.
- maybe reduces particles?
- mat_reducefillrate 1 //
- mat_reduceparticles 1 //presumable reduces particles.
- not major difference
- cl_impacteffects 0 //turns off dust and
- ricochets when bullets hit stuff (does not affect blood or amor dust when hitting
- players)
- cl_impacteffects_limit_exit 0 //not sure trying to turn off all impact
- effects
- cl_impacteffects_limit_general 0 //not sure trying to turn off all impact
- effects
- cl_impacteffects_limit_water 0 //not sure trying to turn off all impact
- effects... water splashes still visible though
- cl_show_splashes 0 //not sure trying to
- turn off all impact effects... water splashes still visible though
- //muzzle flash stuff
- cl_muzzleflash_dlight_3rd 0 //trying to limit muzzle flash
- when firing
- muzzleflash_light 0 //trying to limit muzzle
- flash when firing
- //water stuff
- r_WaterDrawReflection 0 //turns off water reflection
- r_WaterDrawRefraction 0 //turns off water refraction
- r_cheapwaterstart //not sure exactly,
- fewer resources dedicated to water?
- cl_disable_water_render_targets 1 //not sure exactly, fewer resources
- dedicated to water?
- //other texture stuff
- r_3dsky 0 //turns off the
- 3d skybox
- //depth stuff
- r_lod 2 //simplifies
- detail of textures... makes trees and stuff easier to see through. Maybe broken? -1 is
- default, >2 is cheat protected
- //flashlight
- r_FlashlightDetailProps 0 //trying to limit flashlight
- resources
- //stuff to try
- r_propsmaxdist 10 //doesn't seem to do
- much
- r_bloomtintb 9999999999999 //basically eliminates bloom
- effect
- mat_hdr_level 0 //eliminates bloom (more
- elegant than bloomintb
- //mat_parallaxmap 0
- //shit I be fucking with
- mat_picmip 2
- mat_bumpmap 1
- mat_parallaxmap 0
- r_dynamic 0
- //rope stuff
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
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