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CoreSails custom config

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Jan 13th, 2016
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  1. //Snailman Insurgency Config
  2. //9-16-2015
  3.  
  4. //CoreSails modded config
  5. //1/13/2016
  6.  
  7.  
  8. //rates
  9. cl_updaterate 128 //maximize rates for 128
  10.  
  11. tick servers
  12. cl_cmdrate 128 //maximize rates for 128
  13.  
  14. tick servers
  15. rate 128000 //maximize rates
  16.  
  17. for 128 tick servers
  18.  
  19. //player stuff
  20. mat_parallaxmap 0
  21. mat_picmip 2
  22. mat_hbao 0
  23. mat_hdr_level 0
  24. mat_filterlightmaps 1
  25. mat_mipmaptextures 0
  26. mat_reduceparticles 1
  27. mat_compressedtextures 1
  28. mat_clipz 1
  29. cl_headbob_amp 0
  30. cl_headbob_freq 0
  31. mat_bumpmap 0
  32. mat_phong 0
  33. mat_specular 0
  34. r_3dsky 0
  35. r_lod 2
  36. r_teeth 0
  37. r_eyes 0
  38. r_eyegloss 0
  39. r_eyemove 0
  40. r_eyeshift_x 0
  41. r_eyeshift_y 0
  42. r_eyeshift_z 0
  43. r_eyesize 0
  44. r_WaterDrawRefraction 0
  45. r_WaterDrawReflection 0
  46. mat_disable_fancy_blending 0
  47.  
  48. //misc
  49. cl_disablehtmlmotd 1 //disable obnoxious html ads
  50.  
  51. when joining servers
  52. cl_allowupload 0
  53. cl_allowdownload 0
  54. cl_ads_fov_scale 1
  55. cl_ads_weapon_fov_scale 1.3
  56. cl_bipod_auto 0
  57. fov_desired 110 //maintain normal fov when aiming down
  58.  
  59. sights
  60. bind "o" "snd_restart" //restart sound when o is
  61.  
  62. pressed
  63. bind "p" "inventory_resupply" //resupply when p is pressed
  64.  
  65. //hud
  66. cl_hud_cp_floating_display 0 //turns off floating objectives on the
  67.  
  68. map
  69. cl_hud_cp_blink_speed 25 //makes objectives blink faster
  70.  
  71. when being capped
  72.  
  73. //particle stuff
  74. cl_aggregate_particles 0 //not sure exactly the effect.
  75.  
  76. maybe reduces particles?
  77. mat_reducefillrate 1 //
  78. mat_reduceparticles 1 //presumable reduces particles.
  79.  
  80. not major difference
  81. cl_impacteffects 0 //turns off dust and
  82.  
  83. ricochets when bullets hit stuff (does not affect blood or amor dust when hitting
  84.  
  85. players)
  86. cl_impacteffects_limit_exit 0 //not sure trying to turn off all impact
  87.  
  88. effects
  89. cl_impacteffects_limit_general 0 //not sure trying to turn off all impact
  90.  
  91. effects
  92. cl_impacteffects_limit_water 0 //not sure trying to turn off all impact
  93.  
  94. effects... water splashes still visible though
  95. cl_show_splashes 0 //not sure trying to
  96.  
  97. turn off all impact effects... water splashes still visible though
  98.  
  99. //muzzle flash stuff
  100. cl_muzzleflash_dlight_3rd 0 //trying to limit muzzle flash
  101.  
  102. when firing
  103. muzzleflash_light 0 //trying to limit muzzle
  104.  
  105. flash when firing
  106.  
  107. //water stuff
  108. r_WaterDrawReflection 0 //turns off water reflection
  109. r_WaterDrawRefraction 0 //turns off water refraction
  110. r_cheapwaterstart //not sure exactly,
  111.  
  112. fewer resources dedicated to water?
  113. cl_disable_water_render_targets 1 //not sure exactly, fewer resources
  114.  
  115. dedicated to water?
  116.  
  117.  
  118. //other texture stuff
  119. r_3dsky 0 //turns off the
  120.  
  121. 3d skybox
  122.  
  123. //depth stuff
  124. r_lod 2 //simplifies
  125.  
  126. detail of textures... makes trees and stuff easier to see through. Maybe broken? -1 is
  127.  
  128. default, >2 is cheat protected
  129.  
  130. //flashlight
  131. r_FlashlightDetailProps 0 //trying to limit flashlight
  132.  
  133. resources
  134.  
  135.  
  136. //stuff to try
  137. r_propsmaxdist 10 //doesn't seem to do
  138.  
  139. much
  140. r_bloomtintb 9999999999999 //basically eliminates bloom
  141.  
  142. effect
  143. mat_hdr_level 0 //eliminates bloom (more
  144.  
  145. elegant than bloomintb
  146. //mat_parallaxmap 0
  147.  
  148. //shit I be fucking with
  149. mat_picmip 2
  150. mat_bumpmap 1
  151. mat_parallaxmap 0
  152. r_dynamic 0
  153.  
  154. //rope stuff
  155. rope_averagelight 0
  156. rope_collide 0
  157. rope_rendersolid 0
  158. rope_shake 0
  159. rope_smooth 0
  160. rope_subdiv 0
  161. rope_wind_dist 0
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