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Ryzom free-to-play skill-point limits math

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Nov 24th, 2015
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  1. ===== Skill points in general =====
  2.  
  3. Skill points in general:
  4. - 10 skill points per level
  5. - f2p max level is 125
  6. - first level is level 1, you don't get points for reaching this level.
  7. - level 22 is the first level at which you start gaining skill points for two
  8. separate skill tracks.
  9.  
  10. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  11.  
  12. ===== Crafting =====
  13.  
  14. Unfortunately, in crafting it is *not* possible to buy all possible skills by
  15. level 125. Here is some information about your choices.
  16.  
  17. I'm assuming in these calculations that you're not interested in buying skills
  18. available in other skill trees, for example "Self Heal Focus", with your craft
  19. points.
  20.  
  21. -----Skill points available:
  22.  
  23. 1 skill track for reaching level 2-21: 20 level ups
  24. 4 for 22-51: 4*30 level ups
  25. 15 for 52-101: 15*50
  26. 39 from 102-125: 39*24
  27. - total: 1,826 level-ups give 18,260 skill points
  28.  
  29. -----Craft skill costs:
  30.  
  31. ==stat boosts: 40 skillpoints each, up to 13 boosts per stat by lvl 125
  32. - points for max boost for one stat: 520 pts
  33.  
  34. ==crafting levels: 25 pts ea, up to 13 levels by lvl 125
  35. - points for all levels of one type: 325 pts
  36.  
  37. ==crafting plans: basic plans 30 pts, medium plans 40 pts, ammo plans 40 pts
  38. - 6 LA items, 2 grades: 420 pts
  39. - 5 MA items, 2 grades: 350 pts
  40. - 6 HA items, 2 grades: 420 pts
  41. all armor: 1190
  42. - 2 Shield items, 2 grades: 140 pts
  43. all shields: 140
  44. - 6 Jewelry items, 2 grades: 420 pts
  45. all jewelry: 420 pts
  46. - 1 Amp item, 2 grades: 70 pts
  47. - 6 1h weapon items, 2 grades: 420 pts
  48. - 4 2h weapon items, 2 grades: 280 pts
  49. all melee: 770
  50. - 2 1h ranged weapon items, 2 grades: 140 pts
  51. - 4 2h ranged weapon items, 2 grades: 280 pts
  52. all ranged weapon: 420
  53. - 6 1h ranged ammo items, 1 grade: 240 pts
  54. - 12 2h ranged ammo items, 1 grade: 480 pts
  55. all ranged ammo: 720
  56.  
  57. ==tool-making: 25 pts/crafting level, 30 pts/crafting plan
  58. You can buy tool-crafting skills from each race, but there's no technical or
  59. apprearance benefit to it. The only materials used in toolcrafting are outpost
  60. materials.
  61. - 2 crafting levels: 50 pts
  62. - 2*46=92 crafting plans: 2,760 pts
  63. - total: 2,810 pts
  64.  
  65. ==Some totals:
  66.  
  67. Cost for everything you can buy: 27,480 (9,220 more than available points)
  68.  
  69. Cost for all crafts from one race, excluding toolmaking: 5,610
  70. Cost for all armor crafting from an additional 3 races: 4,545
  71.  
  72. -----Summary:
  73.  
  74. Buying toolcrafting, all the stat bonuses, and all crafting from one race costs
  75. 10,500, leaving you 7,760 points. This is enough to learn all the crafting
  76. offered by a second race, or to learn one type of crafting (for example, armor
  77. crafting) from all races. It might be enough to buy more than one type of
  78. crafting from all races, for example it's enough to buy all armor crafting,
  79. shield crafting, and jewel crafting from the remaining three races.
  80.  
  81. If you skip toolcrafting as many recommend, and buy all stat bonuses and all
  82. crafting from one race for 7,690 points, that leaves you with 10,570
  83. points. That's enough to buy all plans of a second race and most of the plans
  84. of a third, or enough to buy the plans from all races for several types of
  85. crafting.
  86.  
  87. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  88.  
  89. =====Harvest=====
  90.  
  91. -----Skill points available:
  92.  
  93. 1 skill track for reaching level 2-51: 50 level-ups
  94. 5 for 52-101: 5*50 level-ups
  95. 5 from 102-125: 5*24
  96. - total: 420 level-ups give 4,200 skill points
  97.  
  98. -----Harvest skill costs:
  99.  
  100. ==Powers/Auras:
  101. Self heal focus: 10 pts each (13 levels by level 125)
  102.  
  103. Total points: 130
  104.  
  105. Self heal life: 10 pts each (7 levels by level 125)
  106. Speed up: 10 (3)
  107. Invulnerability: 20 (3)
  108.  
  109. Total points: 160
  110.  
  111. ==Characteristics:
  112.  
  113. Dexterity Upgrade: 10 (26)
  114. Will Upgrade: 10 (26)
  115.  
  116. Total points: 520
  117.  
  118. Constitution Upgrade: 10 (18)
  119. Metabolism Upgrade: 10 (18)
  120.  
  121. Total points: 360
  122.  
  123. ==Prospection:
  124. Basic Prospecting: 10 (1)
  125. Prospection counterpart: 5 (11)
  126. Prospection range upgrade: 20 (4)
  127. Prospection count upgrade: 20 (4)
  128. Prospection acceleration upgrade: 20 (4)
  129. Prospection time upgrade: 20 (4)
  130. Prospection angle upgrade: 20 (4)
  131. Knowledge: 20 (2)
  132. Tracking upgrade: 10 (5)
  133. Prospection for up to: 10 (4)
  134. Prospection for only: 10 (4)
  135.  
  136. Total points: 635
  137.  
  138. ==Prospection Specializations:
  139. Minor Craftable item part specialization: 20 (20)
  140. Major Craftable item part specialization: 20 (20)
  141.  
  142. Total points: 800
  143.  
  144. Minor Material specialization: 10 (10)
  145. Major Material specialization: 10 (10)
  146. Specific material prospection: 10 (47)
  147. Terraine Specialization: 10 (4)
  148.  
  149. Total points: 710
  150.  
  151. ==Extraction:
  152. Extraction Counterpart: 5 (10)
  153. Basic Extraction: (born with knowledge)
  154. Gentle extraction: 10 (13)
  155. Harmful extraction: 10 (13)
  156. Accelerated harmful extraction: 10 (3)
  157. Accelerated gentle extraction: 10 (3)
  158. Harmful extraction with rate: 10 (3)
  159. Gentle extraction with rate: 10 (3)
  160.  
  161. Total points: 430
  162.  
  163. ==Extraction Specialization:
  164. Material Specialization: 10 (10)
  165. Terraine specialization: 10 (4)
  166.  
  167. Total points: 140
  168.  
  169. ==Care Plan:
  170. Care plan stanza: 20 (1)
  171. Ground stability: 10 (3)
  172. Resource preservation: 10 (4)
  173. Reduce explosion damage: 50 (2)
  174.  
  175. Total points: 190
  176.  
  177. Points for all skills: 4,075
  178.  
  179. -----Summary:
  180.  
  181. Total points - points for all skills = 4,200 - 4,075 = 125
  182.  
  183. If you buy all skills available from the harvest trainer at level 125, you'll
  184. have 125 skill points left over.
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