Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ===== Skill points in general =====
- Skill points in general:
- - 10 skill points per level
- - f2p max level is 125
- - first level is level 1, you don't get points for reaching this level.
- - level 22 is the first level at which you start gaining skill points for two
- separate skill tracks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- ===== Crafting =====
- Unfortunately, in crafting it is *not* possible to buy all possible skills by
- level 125. Here is some information about your choices.
- I'm assuming in these calculations that you're not interested in buying skills
- available in other skill trees, for example "Self Heal Focus", with your craft
- points.
- -----Skill points available:
- 1 skill track for reaching level 2-21: 20 level ups
- 4 for 22-51: 4*30 level ups
- 15 for 52-101: 15*50
- 39 from 102-125: 39*24
- - total: 1,826 level-ups give 18,260 skill points
- -----Craft skill costs:
- ==stat boosts: 40 skillpoints each, up to 13 boosts per stat by lvl 125
- - points for max boost for one stat: 520 pts
- ==crafting levels: 25 pts ea, up to 13 levels by lvl 125
- - points for all levels of one type: 325 pts
- ==crafting plans: basic plans 30 pts, medium plans 40 pts, ammo plans 40 pts
- - 6 LA items, 2 grades: 420 pts
- - 5 MA items, 2 grades: 350 pts
- - 6 HA items, 2 grades: 420 pts
- all armor: 1190
- - 2 Shield items, 2 grades: 140 pts
- all shields: 140
- - 6 Jewelry items, 2 grades: 420 pts
- all jewelry: 420 pts
- - 1 Amp item, 2 grades: 70 pts
- - 6 1h weapon items, 2 grades: 420 pts
- - 4 2h weapon items, 2 grades: 280 pts
- all melee: 770
- - 2 1h ranged weapon items, 2 grades: 140 pts
- - 4 2h ranged weapon items, 2 grades: 280 pts
- all ranged weapon: 420
- - 6 1h ranged ammo items, 1 grade: 240 pts
- - 12 2h ranged ammo items, 1 grade: 480 pts
- all ranged ammo: 720
- ==tool-making: 25 pts/crafting level, 30 pts/crafting plan
- You can buy tool-crafting skills from each race, but there's no technical or
- apprearance benefit to it. The only materials used in toolcrafting are outpost
- materials.
- - 2 crafting levels: 50 pts
- - 2*46=92 crafting plans: 2,760 pts
- - total: 2,810 pts
- ==Some totals:
- Cost for everything you can buy: 27,480 (9,220 more than available points)
- Cost for all crafts from one race, excluding toolmaking: 5,610
- Cost for all armor crafting from an additional 3 races: 4,545
- -----Summary:
- Buying toolcrafting, all the stat bonuses, and all crafting from one race costs
- 10,500, leaving you 7,760 points. This is enough to learn all the crafting
- offered by a second race, or to learn one type of crafting (for example, armor
- crafting) from all races. It might be enough to buy more than one type of
- crafting from all races, for example it's enough to buy all armor crafting,
- shield crafting, and jewel crafting from the remaining three races.
- If you skip toolcrafting as many recommend, and buy all stat bonuses and all
- crafting from one race for 7,690 points, that leaves you with 10,570
- points. That's enough to buy all plans of a second race and most of the plans
- of a third, or enough to buy the plans from all races for several types of
- crafting.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- =====Harvest=====
- -----Skill points available:
- 1 skill track for reaching level 2-51: 50 level-ups
- 5 for 52-101: 5*50 level-ups
- 5 from 102-125: 5*24
- - total: 420 level-ups give 4,200 skill points
- -----Harvest skill costs:
- ==Powers/Auras:
- Self heal focus: 10 pts each (13 levels by level 125)
- Total points: 130
- Self heal life: 10 pts each (7 levels by level 125)
- Speed up: 10 (3)
- Invulnerability: 20 (3)
- Total points: 160
- ==Characteristics:
- Dexterity Upgrade: 10 (26)
- Will Upgrade: 10 (26)
- Total points: 520
- Constitution Upgrade: 10 (18)
- Metabolism Upgrade: 10 (18)
- Total points: 360
- ==Prospection:
- Basic Prospecting: 10 (1)
- Prospection counterpart: 5 (11)
- Prospection range upgrade: 20 (4)
- Prospection count upgrade: 20 (4)
- Prospection acceleration upgrade: 20 (4)
- Prospection time upgrade: 20 (4)
- Prospection angle upgrade: 20 (4)
- Knowledge: 20 (2)
- Tracking upgrade: 10 (5)
- Prospection for up to: 10 (4)
- Prospection for only: 10 (4)
- Total points: 635
- ==Prospection Specializations:
- Minor Craftable item part specialization: 20 (20)
- Major Craftable item part specialization: 20 (20)
- Total points: 800
- Minor Material specialization: 10 (10)
- Major Material specialization: 10 (10)
- Specific material prospection: 10 (47)
- Terraine Specialization: 10 (4)
- Total points: 710
- ==Extraction:
- Extraction Counterpart: 5 (10)
- Basic Extraction: (born with knowledge)
- Gentle extraction: 10 (13)
- Harmful extraction: 10 (13)
- Accelerated harmful extraction: 10 (3)
- Accelerated gentle extraction: 10 (3)
- Harmful extraction with rate: 10 (3)
- Gentle extraction with rate: 10 (3)
- Total points: 430
- ==Extraction Specialization:
- Material Specialization: 10 (10)
- Terraine specialization: 10 (4)
- Total points: 140
- ==Care Plan:
- Care plan stanza: 20 (1)
- Ground stability: 10 (3)
- Resource preservation: 10 (4)
- Reduce explosion damage: 50 (2)
- Total points: 190
- Points for all skills: 4,075
- -----Summary:
- Total points - points for all skills = 4,200 - 4,075 = 125
- If you buy all skills available from the harvest trainer at level 125, you'll
- have 125 skill points left over.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement