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Elemental bloodrager rebalance wave 3

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Jul 7th, 2015
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  1. Elemental
  2. [Legend:
  3. [^ = name change
  4. [* = blood rage only effect
  5.  
  6. The power of the elements resides in you, and at times you can barely control its fury. This influence comes either from an elemental outsider in your family history or from a moment when you and your ancestors were exposed to a powerful elemental force or cataclysm.
  7.  
  8. BONUS FEATS: Cleave, Dodge, Great fortitude, Improved initiative, Lightning reflexes, Power attack, Iron will.
  9.  
  10. BONUS SPELLS:
  11. ( 1st level ) Burning hands, 6/daily standard action; 1d6 + CHA modifier elemental damage is dealt in a 10ft cone, corresponding with the chosen element. Every other level a die is added to the damage role up to a maximum of 5d6. At 11th level you will apply AFTER BURN guaranteed.
  12.  
  13. ( 4th level) Thunder stomp, 5/daily standard action; add CHA modifier to hit die and roll against REF. Trip one opponent of your size class or lower in 10 feet. At 10th level you may trip up to 3 opponents in 15 feet. At 14th level you may trip opponents 1 size class larger than you and the range is increased to 20 feet.
  14.  
  15. ( 7th level) Protection from energy, 4/daily standard action; you are granted a shield that makes you immune to a specified element. The shield is taken down after it absorbs 8 points/player level elemental damage or after 1 round/2 player levels. *During bloodrage it becomes a free action and will last indefinitely, though the sheild health is still active.
  16.  
  17. ( 13th level) Scorching ray, 4/daily standard action; fire up to 3 rays in 30ft lines, the rays may be fired at the same or different targets and deal 3d8 damage, if a single beam is used on a target it will apply AFTER BURN. The rays gain 1 additional damage per level, up to a maximum of 5. At 19th level, your charisma modifier is added to the ray damage.
  18.  
  19. BLOODLINE POWERS (any may be swapped for 2 rage abilities listed on page 22 of advanced classes due to primalist):
  20. ( 2nd level) Elemental strikes, passive; add +1 elemental damage to all melee basic attacks, every other level add +1 additional elemental damage for a total of 10 extra elemental damage. *This damage is not affected by "Fury of the elements".
  21.  
  22. ( 4th level) ^Keen resistance, passive; you gain resistance 10 to your elemental type. *At 14th level while bloodraging, you are fully immune to your elemental damage type.
  23.  
  24. ( 8th level) Elemental movement, passive; you gain a special movement enhancement or type based on your chosen element. indicated in page 21 of the advanced classes book.
  25.  
  26. ( 12th level) ^Fury of the elements, passive; Almost all elemental damage will bypass half of the enemy's resistances. Immune targets take half damage.
  27.  
  28. ( 16th level) Elemental form, free action; when entering bloodrage you will automatically cast elemental body 3 on yourself and grow one size class, the effect lasts indefinitely untill you end your bloodrage. At 20th level, it is upgraded to elemental body 4.
  29.  
  30. ( 20th level) ^Ascended, passive; you gain immunity to sneak attacks and critical hits. This effect is active always, even while not bloodraging.
  31.  
  32. CLASS FEATURES(passives basicly.):
  33.  
  34. ( 4th level) Spells; the blodrager gains the ability to cast a small number of spells drawn from the bloodrager spell list on page 22 of the advanced classes handbook, to cast the spell the bloodrager must have a charisma score higher than 10 + the spells level.
  35.  
  36. ( 11th level) After burn; most elemental bloodrager spells will now apply a DoT of STR modifier + CHA modifier elemental damage. every level the DoT gains +1 damage up to 4 maximum. REF save ends the DoT.
  37.  
  38. ( 17th level) Tireless bloodrage; the bloodrager is now only fatigued for half the time spent bloodraging, instead of double.
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