Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- glBegin(GL_LINES);
- for (int i = -WORLD_SIZE; i <= WORLD_SIZE; i += GRID_SIZE) {
- glVertex3i(-WORLD_SIZE, -1, i);
- glVertex3i(WORLD_SIZE, -1, i);
- glVertex3i(i, -1, WORLD_SIZE);
- glVertex3i(i, -1, -WORLD_SIZE);
- }
- glEnd();c
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement