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- === [ou] ABR Weavile Stall ===
- Sableye @ Sablenite
- Ability: Prankster
- EVs: 248 HP / 80 Def / 180 SpD
- Impish Nature
- - Knock Off
- - Will-O-Wisp
- - Toxic
- - Recover
- Chansey @ Eviolite
- Ability: Natural Cure
- EVs: 248 HP / 252 Def / 8 SpD
- Bold Nature
- IVs: 0 Atk
- - Stealth Rock
- - Seismic Toss
- - Soft-Boiled
- - Heal Bell
- Skarmory @ Shed Shell
- Ability: Sturdy
- EVs: 248 HP / 252 Def / 8 SpD
- Bold Nature
- IVs: 0 Atk
- - Counter
- - Whirlwind
- - Defog
- - Roost
- Quagsire (M) @ Leftovers
- Ability: Unaware
- EVs: 248 HP / 184 Def / 76 SpD
- Relaxed Nature
- - Curse
- - Earthquake
- - Scald
- - Recover
- Amoonguss @ Black Sludge
- Ability: Regenerator
- EVs: 248 HP / 240 Def / 20 Spe
- Bold Nature
- IVs: 0 Atk / 30 SpA / 30 Spe
- - Spore
- - Giga Drain
- - Clear Smog
- - Hidden Power [Fire]
- Weavile @ Choice Band
- Ability: Pressure
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Icicle Crash
- - Knock Off
- - Ice Shard
- - Pursuit
- Description: The infamous Weavile stall. Originally this was just a risky CT pick to what I expected Tesung to bring in week 7, and it did work, but the team ended up being so much more consistent than I imagined. I and a few others have already achieved voting reqs and have also won many games in OST with this. So the main deviation from other stalls here is obviously the Weavile, which checks a plethora of mons that stall usually struggles with. Especially with a Choice Band, Weavile has amazing breaking/trapping power and surprising longevity with Heal Bell support. Normal threats to stall like Gardevoir, Hoopa, Tornadus, and SD Lando/Chomp are much more easily handled with CB Weav. Additionally, the speed control to revenge pokemon like Serperior and Thundurus is just really awesome on an otherwise passive team. The only other unorthodox set here is Curse Quagsire, as it serves as a backup Clefable counter while also outright sweeping some offenses after the Lati or whatever gets trapped.
- === [ou] ABR Anti Wallbreaker [Balance] ===
- Gastrodon @ Leftovers
- Ability: Storm Drain
- EVs: 248 HP / 44 Def / 216 SpD
- Sassy Nature
- - Curse
- - Scald
- - Earthquake
- - Recover
- Ferrothorn @ Leftovers
- Ability: Iron Barbs
- EVs: 248 HP / 72 Def / 160 SpD / 28 Spe
- Impish Nature
- - Leech Seed
- - Thunder Wave
- - Power Whip
- - Spikes
- Aerodactyl-Mega @ Aerodactylite
- Ability: Tough Claws
- EVs: 168 Atk / 124 SpD / 216 Spe
- Jolly Nature
- - Stone Edge
- - Ice Fang
- - Pursuit
- - Roost
- Talonflame (M) @ Leftovers
- Ability: Gale Wings
- EVs: 248 HP / 116 Def / 144 SpD
- Impish Nature
- - Bulk Up
- - Brave Bird
- - Will-O-Wisp
- - Roost
- Hippowdon @ Leftovers
- Ability: Sand Stream
- EVs: 240 HP / 200 Def / 68 SpD
- Impish Nature
- - Stealth Rock
- - Earthquake
- - Whirlwind
- - Slack Off
- Starmie @ Leftovers
- Ability: Natural Cure
- EVs: 240 HP / 216 Def / 52 Spe
- Bold Nature
- IVs: 0 Atk
- - Scald
- - Reflect Type
- - Rapid Spin
- - Recover
- Description: This is my week 1 team vs PDC, and it actually ended up being one of my favorite and most consistent ones from the tour. I really wanted to use Gastro because a lot of teams were unprepared for it, such as the Keld/Lati/Lando/steel offenses and Slowbro/Gliscor/Heatran balances. Additionally, Gastrodon compresses roles in a very unique way as it counters Heatran, Kyurem, Alakazam, and more simultaneously. Its usefulness is shown in its very high win % of 71 this SPL. The team has a pretty standard balance core of Mie/Ferro/Talon/Hippo, but it also has a few cool sets in Bold Starmie and Impish Talon. I used Bold Mie as a counter mon to the common Tyranitar balances, as Bold easily lives a scarf Pursuit. Impish Talon has the niche of nearly perfectly walling Weavile/Bisharp/Gardevoir, which is very cool considering I have the Gastro and Aero to help vs Alakazam and Zard-Y. Speaking of Aero, I find it to be a very nice Pursuit trapper, non-Pursuit weak Zard check, and Torn-T counter, especially alongside Hippowdon. Overall I just really enjoy this team, as it counters a lot of the typical balance breakers in creative ways while also providing win conditions in Gastro and Talon.
- === [ou] 4 Attacks Torn-T + SD Mega Zor [Offense] ===
- Tornadus-Therian @ Life Orb
- Ability: Regenerator
- EVs: 4 Atk / 252 SpA / 252 Spe
- Hasty Nature
- - Hurricane
- - Heat Wave
- - Superpower
- - Hidden Power [Ice]
- Scizor-Mega @ Scizorite
- Ability: Technician
- EVs: 248 HP / 60 Def / 200 SpD
- Impish Nature
- - Swords Dance
- - Baton Pass
- - U-turn
- - Roost
- Heatran @ Leftovers
- Ability: Flash Fire
- EVs: 248 HP / 8 Def / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Lava Plume
- - Earth Power
- - Toxic
- - Taunt
- Landorus-Therian @ Rocky Helmet
- Ability: Intimidate
- EVs: 248 HP / 232 Def / 28 SpD
- Impish Nature
- - Stealth Rock
- - Earthquake
- - Knock Off
- - U-turn
- Latias @ Colbur Berry
- Ability: Levitate
- EVs: 72 HP / 184 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Draco Meteor
- - Psyshock
- - Defog
- - Healing Wish
- Keldeo-Resolute @ Choice Specs
- Ability: Justified
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Hydro Pump
- - Scald
- - Secret Sword
- - Icy Wind
- Description: Bst used vs bulkier fatter balances, where LO Torn puts in so much work esp those heatran, bulky ground, steel types of archtypes. Colbur on Latias is used to escape trapping once but can be replaced with LO if you want and vice versa (in a tour etc). One thing I tried is Substitute>Earth Power seeing as I could beat opposing Trans quite easily. Sub allows tran to beat Mega Sableye r at least wear it down, get toxic on Rotom-W, Keld etc. fun facterooni, volt doesn't break tran sub so theres that lol. Bulky SD Mega Zor with uturn brings in Keld and Torn in easier and can act as a late game cleaner with BP + SD. Rotom-W is annoying af to this team, nothing really wants to switch in, Latios>Latias is an option but I really like HW on this build.
- === [ou] ABR Medicham + Volt-Turn [Offense] ===
- Medicham-Mega @ Medichamite
- Ability: Pure Power
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Fake Out
- - High Jump Kick
- - Thunder Punch
- - Ice Punch
- Keldeo-Resolute @ Choice Specs
- Ability: Justified
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Hydro Pump
- - Scald
- - Secret Sword
- - Icy Wind
- Rotom-Wash @ Leftovers
- Ability: Levitate
- EVs: 248 HP / 252 Def / 8 SpD
- Bold Nature
- IVs: 0 Atk
- - Hydro Pump
- - Volt Switch
- - Will-O-Wisp
- - Thunder Wave
- Jirachi @ Leftovers
- Ability: Serene Grace
- EVs: 240 HP / 236 SpD / 32 Spe
- Careful Nature
- - Stealth Rock
- - Iron Head
- - U-turn
- - Healing Wish
- Latios @ Life Orb
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Draco Meteor
- - Psyshock
- - Recover
- - Defog
- Landorus-Therian @ Choice Scarf
- Ability: Intimidate
- EVs: 72 HP / 240 Atk / 196 Spe
- Jolly Nature
- - Earthquake
- - Stone Edge
- - Knock Off
- - U-turn
- Description: Use Volt Switch/U-Turn, go into Specs Keldeo or Mega Medicham, profit.
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