
Untitled
By: a guest on
Aug 3rd, 2012 | syntax:
None | size: 0.99 KB | hits: 12 | expires: Never
CMD:spawncar(playerid, params[])
{
new name[MAX_PLAYER_NAME], targetname[MAX_PLAYER_NAME], id, vehicleid, string[128];
new Float:X, Float:Y, Float:Z;
if(!IsPlayerAdmin(playerid))
return 0;
if(sscanf(params, "ui", id, vehicleid))
return SendClientMessage(playerid, WHITE, "SYNTAX: /spawncar [playerid] [carid]");
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
GetPlayerName(id, targetname, MAX_PLAYER_NAME);
if(id == INVALID_PLAYER_ID)
return SendClientMessage(playerid, WHITE, "ERROR: Player is not connected!");
// The commands for the vehicle spawn here
GetPlayerPos(id, X, Y, Z);
CreateVehicle(vehicleid, X, Y, Z, Float:0, 0, 0, 0);
format(string, 128, "ACMD: %s (ID: %d) has spawned you a vehicle (%i)!", name, playerid, vehicleid);
SendClientMessage(id, NICESKY, string);
format(string, 128, "ACMD: You spawned %s (ID: %d) a vehicle (%i)!", targetname, id, vehicleid);
SendClientMessage(playerid, WHITE, string);
return 1;
}