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- Occult Slayer
- autogrants(on the bottom horizontal)
- Weapon Bond
- Requires: Level 1
- Requires: Barbarian Level 1
- Cooldown: 2 minutes
- You build a psychic bond with your mainhand weapon.
- You strengthen your Weapon Bond by damaging enemies with attacks, up to once
- each second. Your Weapon Bond is broken when you change your mainhand weapon or die.
- Activate: You reduce your bond strength by 1 to gain a +5 Insight bonus to Attack for 12 seconds.
- Spell Resistance(1/1)
- Requires: Weapon Bond(Rank 1)
- Requires: Level 2
- Requires: Barbarian Level 3
- Requires: 5 Points Spent In Tree
- You gain +3 Spell Resistance & improve your barbarian damage reduction by +1.
- (This stacks with most spell resistance except for Drow spell resistance.)
- (author's note: They *really* don't like drow barbarians eh? :P :P)
- Elemental Defense(1/1)
- Requires: Spell Resistance(Rank 1)
- Requires: Level 2
- Requires: Barbarian Level 6
- Requires: 10 Points Spent In Tree
- When enemy spells deal elemental damage to you, there's a 10% chance you'll gain 25 temporary hitpoints for 30 seconds.
- This can trigger up to once every 40 seconds.
- (Elemental Damage includes Acid, Cold, Eletric, Fire, Sonic.)
- Blank Thoughts(1/)
- Requires: Elemental Defense(Rank 1)
- Requires: Level 2
- Requires: Barbarian Level 12
- Requires: 20 Points Spent In Tree
- You gain the Slippery Mind feat & improve your barbarian damage reduction by +1. (When you fail a saving throw vs. enchantments. you roll a second time.)
- Force Ward(1/1)
- Requires: Blank Thoughts(Rank 1)
- Requires: Barbarian Level 18
- Requires: 30 Points Spent In Tree
- You gain immunity to magic missiles & +5% Competence bonus ot entirely avoid incoming Force damage.
- Mind Over Magic(1/1)
- Requires: Force Ward(Rank 1)
- Requires: Level 2
- Requires: Barbarian Level 20
- Requires: 40 Points Spent In Tree
- When you take spell damage, you gain +1 saving throw vs. magic for 12 seconds. This can stack up to 4 times & fades 1 stack at a time.
- Vertical Enhancements in the Occult Slayer tree:
- Extend Rage(1/3)
- Requires: Level 1
- Requires: Barbarian Level 1
- Your barbarian rage lasts 25% longer.
- Your barbarian rage lasts 50% longer.
- Your barbarian rage lasts 75% longer.
- Ear Smash(1/3)
- Requires: Level 1
- Requires: Barbarian Level 1
- Action Point Cost: 2
- Cooldown 12 seconds
- Melee Attack: Deals +0.5[W] damage. Damaged enemies can't cast spells for 2 seconds.
- Melee Attack: Deals +1[W] damage. Damaged enemies can't cast spells for 4 seconds.
- Melee Attack: Deals +1.5[W] damage. Damaged enemies can't cast spells for 6 seconds.
- Parrying Bond(1/3)
- Requires: Level 1
- Requires: Barbarian Level 1
- While Weapon Bond 10+:
- +2 Competence bonus to AC
- +4 Competence bonus to AC
- +6 Competence bonus to AC
- Uncanny Dodger(1/3)
- Requires: Level 1
- Requires: Barbarian Level 1
- You gain +1% Dodge
- You gain +2% Dodge
- You gain +3% Dodge
- Awareness(1/3)
- Requires: Level 1
- Requires: Barbarian Level 1
- +1 Listen
- +1 Search
- +1 Spot
- +2 Listen
- +2 Search
- +2 Spot
- +1 Reflex Saving Throw
- +3 Listen
- +3 Search
- +3 Spot
- Willpower Rage(1/3)
- Requires: Level 1
- Requires: Barbarian Level 2
- You gain +1 to Will saving throws while raged.
- Knockout(1/3)
- Requires: Ear Smash(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 2
- Ear Smash puts enemies to sleep for 6 seconds. On Vorpal, enemies are stunned instead.
- Guarding Bond(1/3)
- Requires Parrying Bond(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 2
- You gain +4 PRR at Weapon Bond 30+
- Lessons of Travel(1/3)
- Requires: Level 1
- Requires: Barbarian Level 2
- Action Point Cost: 2
- +2 Energy resistance against Acid, Cold, Electric, Fire, & Sonic damage
- Antimagic Boost(1/3)
- Requires: Level 1
- Requires: Barbarian Level 2
- Cooldown: 30 seconds
- Action Boost: +1 Action Boost bonus to saving throws vs. magic
- Bond of Retribution(1/1)
- Requires: Level 1
- Requires: Barbarian Level 3
- Action Point Cost: 2
- While at Weapon Bond 120+ & below 50% health, you gain +1 crit damage multiplier on attack rolls of 19-20.
- Lessons of Nature(1/3)
- Requires: Level 1
- Requires: Barbarian Level 3
- Action Point Cost: 2
- You gain +1 to save vs. both disease & poison.
- Arcane Encumbrance(1/3)
- Requires: Level 1
- Requires: Barbarian Level 3
- When enemies damage you with spells, there's a 10% chance they'll be knocked down.
- (Does not affect bosses.)
- Kinetic Bond(1/3)
- Requires: Lessons of Travel(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 3
- At weapon bond strength 45+, you deal 1d20 extra force damage with your attacks. This damage can trigger up to once every 3 seconds.
- Con(1/1)
- Requires: Level 1
- Requires: Barbarian Level 3
- Action Point Cost: 2
- +1 CON
- Viscious Strike(1/3)
- Requires: Arcane Encumbrance(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 4
- Requires: 20 Points Spent In Tree
- Action Point Cost: 2
- Cooldown: 12 seconds
- Melee Attack: Deals +1[W] damage & inflicts Feedback on enemy for 6 seconds.
- Feedback: When I cast a spell I take 10d10 Force damage.
- Con(1/1)
- Req: Level 1
- Req: Barb Level 4
- Requires: 20 Points Spent In Tree
- AP Cost: 2
- +1 Con
- Bond of Destruction(1/1)
- Requires: Bond of Retribution(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 5
- Requires: 40 Points Spent In Tree
- AP Cost: 2
- While at Weapon Bond 180+, your Bond of Retribution doesn't have a health requirement.
- Vampiric Bond(1/3)
- Requires: Lessons of Nature(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 5
- Requires: 40 Points Spent In Tree
- At Weapon Bond 150+, your weapon provides you 20 temporary hitpoints when you damage an enemy.
- This can trigger at most once every 12 seconds. Author's note: Does this stack with lifestealing/vampirism etc?
- Adamantine Bond
- Requires: Kinetic Bond(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 5
- Requires: 40 Points Spent In Tree
- Action Point Cost: 3
- At Weapon Bond 120+, your bonded weapon becomes Adamantine, bypassing the Damage Reduction of certain enemies.
- Byeshk Bond
- Requires: Kinetic Bond(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 5
- Requires: 40 Points Spent In Tree
- Action Point Cost: 3
- At Weapon Bond 120+, your bonded weapon becomes Byeshk, bypassing the Damage Reduction of certain enemies.
- Cold Iron Bond
- Requires: Kinetic Bond(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 5
- Requires: 40 Points Spent In Tree
- Action Point Cost: 3
- At Weapon Bond 120+, your bonded weapon becomes Cold Iron, bypassing the Damage Reduction of certain enemies.
- Silver Bond
- Requires: Kinetic Bond(Rank 1)
- Requires: Level 1
- Requires: Barbarian Level 5
- Requires: 40 Points Spent In Tree
- Action Point Cost: 3
- At Weapon Bond 120+, your bonded weapon becomes Silver, bypassing the Damage Reduction of certain enemies.
- Toughness(1/3)
- Requires: Level 1
- Requires: Barbarian Level 5
- Requires: 40 Points Spent In Tree
- +10 HP
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