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  1. Occult Slayer
  2.  
  3. autogrants(on the bottom horizontal)
  4.  
  5. Weapon Bond
  6. Requires: Level 1
  7. Requires: Barbarian Level 1
  8. Cooldown: 2 minutes
  9.  
  10. You build a psychic bond with your mainhand weapon.
  11. You strengthen your Weapon Bond by damaging enemies with attacks, up to once
  12. each second. Your Weapon Bond is broken when you change your mainhand weapon or die.
  13.  
  14. Activate: You reduce your bond strength by 1 to gain a +5 Insight bonus to Attack for 12 seconds.
  15.  
  16. Spell Resistance(1/1)
  17. Requires: Weapon Bond(Rank 1)
  18. Requires: Level 2
  19. Requires: Barbarian Level 3
  20. Requires: 5 Points Spent In Tree
  21.  
  22. You gain +3 Spell Resistance & improve your barbarian damage reduction by +1.
  23.  
  24. (This stacks with most spell resistance except for Drow spell resistance.)
  25. (author's note: They *really* don't like drow barbarians eh? :P :P)
  26.  
  27. Elemental Defense(1/1)
  28. Requires: Spell Resistance(Rank 1)
  29. Requires: Level 2
  30. Requires: Barbarian Level 6
  31. Requires: 10 Points Spent In Tree
  32.  
  33. When enemy spells deal elemental damage to you, there's a 10% chance you'll gain 25 temporary hitpoints for 30 seconds.
  34. This can trigger up to once every 40 seconds.
  35.  
  36. (Elemental Damage includes Acid, Cold, Eletric, Fire, Sonic.)
  37.  
  38. Blank Thoughts(1/)
  39. Requires: Elemental Defense(Rank 1)
  40. Requires: Level 2
  41. Requires: Barbarian Level 12
  42. Requires: 20 Points Spent In Tree
  43.  
  44. You gain the Slippery Mind feat & improve your barbarian damage reduction by +1. (When you fail a saving throw vs. enchantments. you roll a second time.)
  45.  
  46. Force Ward(1/1)
  47. Requires: Blank Thoughts(Rank 1)
  48. Requires: Barbarian Level 18
  49. Requires: 30 Points Spent In Tree
  50.  
  51. You gain immunity to magic missiles & +5% Competence bonus ot entirely avoid incoming Force damage.
  52.  
  53. Mind Over Magic(1/1)
  54. Requires: Force Ward(Rank 1)
  55. Requires: Level 2
  56. Requires: Barbarian Level 20
  57. Requires: 40 Points Spent In Tree
  58.  
  59. When you take spell damage, you gain +1 saving throw vs. magic for 12 seconds. This can stack up to 4 times & fades 1 stack at a time.
  60.  
  61.  
  62. Vertical Enhancements in the Occult Slayer tree:
  63.  
  64. Extend Rage(1/3)
  65. Requires: Level 1
  66. Requires: Barbarian Level 1
  67.  
  68. Your barbarian rage lasts 25% longer.
  69. Your barbarian rage lasts 50% longer.
  70. Your barbarian rage lasts 75% longer.
  71.  
  72. Ear Smash(1/3)
  73. Requires: Level 1
  74. Requires: Barbarian Level 1
  75. Action Point Cost: 2
  76. Cooldown 12 seconds
  77.  
  78. Melee Attack: Deals +0.5[W] damage. Damaged enemies can't cast spells for 2 seconds.
  79. Melee Attack: Deals +1[W] damage. Damaged enemies can't cast spells for 4 seconds.
  80. Melee Attack: Deals +1.5[W] damage. Damaged enemies can't cast spells for 6 seconds.
  81.  
  82. Parrying Bond(1/3)
  83. Requires: Level 1
  84. Requires: Barbarian Level 1
  85. While Weapon Bond 10+:
  86.  
  87. +2 Competence bonus to AC
  88. +4 Competence bonus to AC
  89. +6 Competence bonus to AC
  90.  
  91. Uncanny Dodger(1/3)
  92. Requires: Level 1
  93. Requires: Barbarian Level 1
  94.  
  95. You gain +1% Dodge
  96. You gain +2% Dodge
  97. You gain +3% Dodge
  98.  
  99. Awareness(1/3)
  100. Requires: Level 1
  101. Requires: Barbarian Level 1
  102.  
  103. +1 Listen
  104. +1 Search
  105. +1 Spot
  106.  
  107. +2 Listen
  108. +2 Search
  109. +2 Spot
  110.  
  111. +1 Reflex Saving Throw
  112. +3 Listen
  113. +3 Search
  114. +3 Spot
  115.  
  116. Willpower Rage(1/3)
  117. Requires: Level 1
  118. Requires: Barbarian Level 2
  119.  
  120. You gain +1 to Will saving throws while raged.
  121.  
  122. Knockout(1/3)
  123. Requires: Ear Smash(Rank 1)
  124. Requires: Level 1
  125. Requires: Barbarian Level 2
  126.  
  127. Ear Smash puts enemies to sleep for 6 seconds. On Vorpal, enemies are stunned instead.
  128.  
  129. Guarding Bond(1/3)
  130. Requires Parrying Bond(Rank 1)
  131. Requires: Level 1
  132. Requires: Barbarian Level 2
  133.  
  134. You gain +4 PRR at Weapon Bond 30+
  135.  
  136. Lessons of Travel(1/3)
  137. Requires: Level 1
  138. Requires: Barbarian Level 2
  139. Action Point Cost: 2
  140.  
  141. +2 Energy resistance against Acid, Cold, Electric, Fire, & Sonic damage
  142.  
  143. Antimagic Boost(1/3)
  144.  
  145. Requires: Level 1
  146. Requires: Barbarian Level 2
  147. Cooldown: 30 seconds
  148.  
  149. Action Boost: +1 Action Boost bonus to saving throws vs. magic
  150.  
  151. Bond of Retribution(1/1)
  152. Requires: Level 1
  153. Requires: Barbarian Level 3
  154. Action Point Cost: 2
  155.  
  156. While at Weapon Bond 120+ & below 50% health, you gain +1 crit damage multiplier on attack rolls of 19-20.
  157.  
  158. Lessons of Nature(1/3)
  159. Requires: Level 1
  160. Requires: Barbarian Level 3
  161. Action Point Cost: 2
  162.  
  163. You gain +1 to save vs. both disease & poison.
  164.  
  165. Arcane Encumbrance(1/3)
  166. Requires: Level 1
  167. Requires: Barbarian Level 3
  168.  
  169. When enemies damage you with spells, there's a 10% chance they'll be knocked down.
  170.  
  171. (Does not affect bosses.)
  172.  
  173. Kinetic Bond(1/3)
  174. Requires: Lessons of Travel(Rank 1)
  175. Requires: Level 1
  176. Requires: Barbarian Level 3
  177.  
  178. At weapon bond strength 45+, you deal 1d20 extra force damage with your attacks. This damage can trigger up to once every 3 seconds.
  179.  
  180. Con(1/1)
  181. Requires: Level 1
  182. Requires: Barbarian Level 3
  183. Action Point Cost: 2
  184. +1 CON
  185.  
  186.  
  187. Viscious Strike(1/3)
  188. Requires: Arcane Encumbrance(Rank 1)
  189. Requires: Level 1
  190. Requires: Barbarian Level 4
  191. Requires: 20 Points Spent In Tree
  192. Action Point Cost: 2
  193. Cooldown: 12 seconds
  194.  
  195. Melee Attack: Deals +1[W] damage & inflicts Feedback on enemy for 6 seconds.
  196.  
  197. Feedback: When I cast a spell I take 10d10 Force damage.
  198.  
  199. Con(1/1)
  200. Req: Level 1
  201. Req: Barb Level 4
  202. Requires: 20 Points Spent In Tree
  203. AP Cost: 2
  204. +1 Con
  205.  
  206. Bond of Destruction(1/1)
  207. Requires: Bond of Retribution(Rank 1)
  208. Requires: Level 1
  209. Requires: Barbarian Level 5
  210. Requires: 40 Points Spent In Tree
  211. AP Cost: 2
  212.  
  213. While at Weapon Bond 180+, your Bond of Retribution doesn't have a health requirement.
  214.  
  215. Vampiric Bond(1/3)
  216. Requires: Lessons of Nature(Rank 1)
  217. Requires: Level 1
  218. Requires: Barbarian Level 5
  219. Requires: 40 Points Spent In Tree
  220.  
  221. At Weapon Bond 150+, your weapon provides you 20 temporary hitpoints when you damage an enemy.
  222. This can trigger at most once every 12 seconds. Author's note: Does this stack with lifestealing/vampirism etc?
  223.  
  224. Adamantine Bond
  225. Requires: Kinetic Bond(Rank 1)
  226. Requires: Level 1
  227. Requires: Barbarian Level 5
  228. Requires: 40 Points Spent In Tree
  229. Action Point Cost: 3
  230. At Weapon Bond 120+, your bonded weapon becomes Adamantine, bypassing the Damage Reduction of certain enemies.
  231.  
  232. Byeshk Bond
  233. Requires: Kinetic Bond(Rank 1)
  234. Requires: Level 1
  235. Requires: Barbarian Level 5
  236. Requires: 40 Points Spent In Tree
  237. Action Point Cost: 3
  238. At Weapon Bond 120+, your bonded weapon becomes Byeshk, bypassing the Damage Reduction of certain enemies.
  239.  
  240. Cold Iron Bond
  241. Requires: Kinetic Bond(Rank 1)
  242. Requires: Level 1
  243. Requires: Barbarian Level 5
  244. Requires: 40 Points Spent In Tree
  245. Action Point Cost: 3
  246. At Weapon Bond 120+, your bonded weapon becomes Cold Iron, bypassing the Damage Reduction of certain enemies.
  247.  
  248. Silver Bond
  249. Requires: Kinetic Bond(Rank 1)
  250. Requires: Level 1
  251. Requires: Barbarian Level 5
  252. Requires: 40 Points Spent In Tree
  253. Action Point Cost: 3
  254. At Weapon Bond 120+, your bonded weapon becomes Silver, bypassing the Damage Reduction of certain enemies.
  255.  
  256. Toughness(1/3)
  257. Requires: Level 1
  258. Requires: Barbarian Level 5
  259. Requires: 40 Points Spent In Tree
  260.  
  261. +10 HP
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