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- 6.79 Gameplay Update
- GENERAL
- * Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
- * When buying back, 25% of the remaining respawn time will be added to your next death
- * Creeps now meet a bit closer to the tower in your offlane
- * Ranged Heroes now get the same denied experience as melee heroes (instead of less)
- * XP AoE increased from 1200 to 1300
- * Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
- * Swapped the medium pullable Neutral Camp with the small camp
- * A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- * Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
- * Satyr Mindstealer XP bounty reduced from 88 to 62
- * Satyr Tormentor XP bounty reduced from 155 to 119
- * Mud Golems XP bounty reduced from 119 to 88
- * Mud Golems armor reduced from 4 to 2
- * Dark Troll Summoner bounty XP reduced from 155 to 119
- * Hellbear Smasher HP reduced from 1100 to 950
- * Hellbear armor reduced from 5 to 3
- * Satyr Trickster's Purge cast point improved from 0.5 to 0.2
- * Dragon Ancient Neutral Camp now have flying movement capability
- * Fixed Neutral Envenomed Weapons debuff dispelling regen items
- * Day/Night length decreased from 6 to 4 minutes
- * The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector
- * Roshan will respawn at a random time between 8 and 11 minutes after death
- * When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
- * Starting gold increased from 603 to 625
- * Random Gold bonus reduced by 50
- * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
- * Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
- * Tower last hit bonus gold increased from 100-200 to 150-250
- * Melee Barracks HP regen increased from 2.5 to 5
- * Ranged Barracks HP regen decreased from 2.5 to 0
- * Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
- * Evasion now stacks diminishingly
- * Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
- * The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs
- HEROES
- Abaddon
- - Base armor reduced by 1
- - Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
- - Aphotic Shield is now dispellable
- - Borrowed Time no longer activates while Doomed
- Alchemist
- - Chemical Rage no longer provides 250/500/750 bonus HP
- - Chemical Rage HP regen increased from 15/30/60 to 50/75/100
- Ancient Apparition
- - Ice Vortex cooldown reduced from 5 to 4
- - Ice Blast cooldown reduced from 45 to 40
- - The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
- - Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26
- Axe
- - Berserker's Call AoE increased from 275 to 300
- - Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
- - Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
- - Battle Hunger movement speed slow/bonus increased from 8% to 10%
- - Battle Hunger is now dispellable
- - Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- - Counter Helix now hits siege units
- - Culling Blade no longer goes on cooldown if it successfully kills a hero
- - Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- - Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
- - Culling Blade 40% speed bonus now applies to attack speed as well
- - Culling Blade Aghanim allied buff duration increased from 6 to 10
- - Culling Blade manacost reduced from 150/200/250 to 60/120/180
- Batrider
- - Base damage reduced from 48-52 to 38-42
- - Vision reduced from 1400 to 1200
- - Flaming Lasso cast range reduced from 175 to 100
- Beastmaster
- - Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
- - Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
- - Call of the Wild now has two abilities for summoning each unit independently
- - Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
- Bloodseeker
- - Base movement speed reduced from 305 to 300
- - Thirst is now global instead of 6000 range
- - Thirst bonus now stacks for each unit that is low HP
- - Thirst HP threshold increased from 20/30/40/50% to 50%
- - Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- - When Thirst is active, movement speed cap is removed on your hero
- - Thirst no longer provides armor bonus
- - Thirst provides bonus 7/14/21/28 damage
- - Thirst no longer grants full hero vision around low HP targets, it only shows their model
- - Thirst no longer lasts for an extra 3 seconds when the target is dead
- Brewmaster
- - Base agility increased from 16 to 22
- - Drunken Haze affects a 200 AoE around the target
- - Thunder Clap is now dispellable
- - Primal Split selection order is now Earth/Storm/Fire
- - Reworked Primal Split Aghanim upgrade.
- Spoiler:
- Bristleback
- - Attack point improved from 0.4 to 0.3
- - Viscous Nasal Goo is now dispellable
- - Viscous Nasal Goo cast point improved from 0.4 to 0.3
- - Warpath max stacks increased from 5 to 5/6/7
- - Warpath stack duration increased from 10 to 14
- Broodmother
- - Spin Web AoE increased from 650 to 900
- - Spin Web cast range increased from 600 to 1000
- - Spin Web cast point nerfed from 0.2 to 0.4
- - Spin Web no longer destroys trees
- - Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- - Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
- Centaur Warrunner
- - Stampede slow duration increased from 1.25 seconds to 1.5
- Chaos Knight
- - Chaos Bolt damage and stun values are now inversely related
- Chen
- - Test of Faith teleport is now dispellable
- - Hand of God cooldown increased from 140/130/120 to 160/140/120
- Clinkz
- - Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- - Searing Arrows manacost increased from 8 to 10
- - Searing Arrows is no longer blocked by magic immunity
- Clockwerk
- - Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
- Crystal Maiden
- - Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- - Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
- Dark Seer
- - Vacuum cooldown increased from 24 to 28
- Dazzle
- - Weave duration rescaled from 12/18/24 to 20
- - Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- - Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- - Poison Touch is now dodgeable
- - Poison Touch slow timings reworked
- Spoiler:
- Previous Poison Touch:
- =========================
- Lvl 1
- Slow target by 33% for 1 second
- Lvl 2
- Slow target by 33% for 1 second, then slow target by 66% for 1 second
- Lvl 3
- Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
- Lvl 4
- Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
- Ministuns for 0.01 seconds at the start.
- New Poison Touch:
- ==================
- Lvl 1
- Slow target by 33% for 3 seconds
- Lvl 2
- Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
- Lvl 3
- Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
- Lvl 4
- Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
- Ministuns for 0.01 seconds at the start.
- Death Prophet
- - Exorcism Spirit damage increased from 43-48 to 53-58
- Disruptor
- - Kinetic Field AoE increased from 300 to 325
- - Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- - Static Storm AoE increased from 375 to 450
- - Static Storm max damage increased from 170/220/270 to 200/250/300
- - Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
- Doom
- - Doom cooldown reduced from 110 to 100
- - Doom now removes positive buffs on the target before applying the debuff
- - Doom Aghanim AoE requirement increased from 550 to 900
- Spoiler:
- Drow Ranger
- - Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
- - Precision Aura no longer affects creeps
- - Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
- - Marksmanship attribute negation AoE increased from 375 to 400
- Earthshaker
- - Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- - Fissure range increased by 100
- Elder Titan
- - Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
- Enigma
- - Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- - Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
- Enchantress
- - Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
- Faceless Void
- - Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
- - Chronosphere AoE increased from 400 to 450
- Huskar
- - Agility reduced from 20 + 2.4 to 15 + 1.4
- - Berserker's Blood is now disabled by Doom
- Invoker
- - EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- - Invoke Max Spells rescaled from 1/2/2/2 to 2
- Io
- - Tether now does a -100% MS/AS slow instead of a stun
- Jakiro
- - Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
- Juggernaut
- - Healing Ward movement speed increased from 300 to 450
- - Omnislash Scepter cooldown reduced from 110/100/90 to 70
- - Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)
- - Fixed not being able to use items during Omnislash
- Keeper of the Light
- - Blinding Light now destroys trees in a 150 AoE around where the target is pushed
- Kunkka
- - X Marks The Spot cooldown reduced from 16 to 13
- - Ghost Ship damage increased from 350/450/550 to 400/500/600
- Leshrac
- - Diabolic Edict cast point improved from 0.7 to 0.5
- - Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
- Lich
- - Frost Armor has half effect against ranged heroes
- - Frost Armor slow now stacks with the slow from Frost Nova
- - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
- - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
- - Sacrifice no longer denies enemy XP
- - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)
- Lifestealer
- - Rage cooldown increased from 17 to 19
- - Open Wounds and Infest cast points increased from 0.01 to 0.2
- Lina
- - Attack range increased from 635 to 650
- Lion
- - Mana Drain duration increased from 4 to 5
- - Hex cooldown increased from 15 to 30/25/20/15
- - Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
- Lone Druid
- - Base movement speed increased from 315 to 325 (still 280 in True Form)
- - Spirit Bear XP bounty increased from 196 to 300
- Luna
- - Moon Glaive can now bounce back on the same units if it already hit all other units nearby
- - Moon Glaive bounce damage reduced from -30% to -35%
- - Eclipse Scepter beam count limit per target removed
- Lycanthrope
- - Armor increased by 1 (Shapeshift total armor is still the same as before)
- - Base damage increased by 5
- - Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- - Wolves magic resistance increased from 50% to 80%
- Magnus
- - Turn rate improved from 0.5 to 0.8
- Medusa
- - Mystic Snake now does Pure damage to units in Stone Form
- Meepo
- - Base armor reduced by 1
- - Turn rate improved from 0.5 to 0.65
- - Earthbind cast point improved from 0.5 to 0.3
- - Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- - Removed 30% stat sharing on non-aghanim Divided We Stand
- Mirana
- - Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
- - Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
- Morphling
- - Morph level 4 shift rate improved from 0.25 to 0.2
- Naga Siren
- - Rip Tide AoE reduced from 450 to 350
- - Ensnare manacost increased from 75/85/95/105 to 90/100/110/120
- Nature's Prophet
- - Treants' XP Bounty increased from 20 to 30
- - Treants' Gold Bounty increased from 12-16 to 14-20
- Necrolyte
- - Base armor increased by 1
- Night Stalker
- - Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
- Nyx Assassin
- - Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- - Impale no longer has unit targeting, it is now only a point targeted spell
- Ogre Magi
- - Ignite duration increased from 4/5/6/7 to 5/6/7/8
- - Ignite is now dodgeable
- - Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- - Unrefined Fireblast cooldown reduced from 10 to 6
- Omniknight
- - Degen Aura AoE increased from 315 to 350
- - Degen Aura stickiness increased from 0.5 seconds to 1.0
- Outworld Devourer
- - Base damage reduced by 3
- - Items no longer trigger Essence Aura
- Phantom Assassin
- - Stifling Dagger shares the same crit chance/factor as Coup de Grace
- - Stifling Dagger is now dodgeable
- - Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180
- Phantom Lancer
- - Spirit Lance is now dodgeable
- Pudge
- - Can now use Blink Dagger
- - If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- - Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- - Dismember Scepter strength multiplier increased from 0.75 to 1.0
- Pugna
- - Decrepify damage amp on allies reduced from 40% to 25%
- - Decrepify damage amp on enemies increased from 40% to 50%
- - Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- - Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes
- Queen of Pain
- - Shadow Strike manacost rescaled from 80/100/120/140 to 110
- Riki
- - Smoke Screen cast range increased from 425 to 550
- - Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
- Spoiler:
- When he starts his attack from Blink Strike, he will be revealed
- Rubick
- - Telekinesis cooldown increased from 18 to 22
- - Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- - Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
- Sand King
- - Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
- - Epicenter attack speed slow is now same as movement speed slow (10%->30%)
- Shadow Demon
- - Shadow Poison AoE increased from 180 to 190
- Shadow Shaman
- - Mass Serpent Ward count increased from 8 to 10
- - Changed Mass Serpent Ward placement structure
- Silencer
- - Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom
- Skeleton King
- - Base Intelligence increased by 5
- - Removed Mortal Strike active
- - Vampiric Aura now provides full effectiveness on ranged units
- - Reincarnation slow increased from 30% to 50%
- - Reincarnation slow AoE increased from 700 to 900
- Skywrath Mage
- - Int growth increased from 3.2 to 3.6
- - Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0
- Slardar
- - Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
- - Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- - Sprint manacost removed (was 50)
- Slark
- - Shadow Dance duration reduced from 5.5 to 4
- - Shadow Dance cooldown increased from 25 to 65
- - Shadow Dance can no longer be revealed by Truesight
- Sniper
- - Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
- Spectre
- - You can now continuously use Reality on your illusions
- - Reality cast point improved from 0.3 to 0
- Spirit Breaker
- - Base attack time nerfed from 1.7 to 1.9
- - Greater Bash no longer works while doomed
- - Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
- Sven
- - Stormbolt cooldown reduced from 15 to 13
- - Stormbolt is now dodgeable
- Tidehunter
- - Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36
- Timbersaw
- - Chakram manacost increased from 75/125/175 to 100/150/200
- Tiny
- - Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
- - Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
- Treant Protector
- - Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- - Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- - Living Armor cooldown rebalanced from 15 to 32/26/20/14
- - Living Armor manacost increased from 25 to 50
- - Nature's Guise cast point improved from 0.5 to 0.3
- Troll Warlord
- - Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- - Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225
- Tusk
- - Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
- Undying
- - Decay steal duration increased from 25/30/35/40 to 40
- Vengeful Spirit
- - Can now use Blink Dagger
- - If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Venomancer
- - Poison Nova no longer ignores invis/fogged units
- - Venomous Gale no longer ignores invis units
- - Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- - Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- - Poison Sting dps no longer dispels healing or disables dagger
- - Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- - Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35
- Viper
- - Poison Attack cooldown reduced from 4/3/0/0 to 0
- - Corrosive Skin no longer works while doomed
- Visage
- - Base armor reduced by 1
- - Base magic resistance reduced from 25% to 10%
- Warlock
- - Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- - Upheaval cast range increased from 700 to 1200
- - Upheaval duration increased from 10 to 12
- - Removed Chaotic Offering 100 impact damage
- - Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
- - Chaotic Offering manacost increased from 200/250/300 to 200/300/400
- Weaver
- - Base attack time nerfed from 1.7 to 1.8
- Windrunner
- - Focus Fire remains sticky on the target you cast it on
- Spoiler:
- This means that you can change targets and when you return to the original target, your attack speed bonus will resume.
- Witch Doctor
- - Death Ward cast range increased from 400 to 600
- - Voodoo Restoration AoE increased from 350 to 500
- - Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- - Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)
- ITEMS
- Animal Courier
- - Movement speed increased from 300 to 350
- - HP increased from 45 to 75
- Arcane Boots
- - Movement speed bonus reduced from 60 to 55
- Armlet of Mordiggian
- - Unholy Strength STR gain is provided over 0.7 seconds
- - Unholy Strength has no toggle on or off cooldown
- Black King Bar
- - Recipe cost increased from 1300 to 1375
- Blink Dagger
- - Damage disable no longer ignores self damage
- Spoiler:
- This means stuff like Rot will trigger it, but HP loss like Soul Ring will not
- Bloodstone
- - Now gives the +10 damage from its components
- Boots of Travel
- - Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)
- Bottle
- - Gold cost increased from 600 to 650
- Clarity Potion
- - Is no longer shareable (but can still be used on a target ally)
- Dust of Appearance
- - Slow increased from 10 to 15%
- Eul's Scepter of Divinity
- - Cyclone cooldown reduced from 30 to 25
- - Movement speed bonus increased from 35 to 40
- Eye of Skadi
- - Eye of Skadi MS/AS slow increased from 30/20 to 35/35
- Flying Courier
- - Cannot be purchased until 3 minutes after creeps spawn
- Gem of True Sight
- - Gold cost increased from 850 to 900
- Hand of Midas
- - Transmute no longer works against Necronomicon units
- Healing Salve
- - Gold cost increased from 100 to 115
- - Is no longer shareable (but can still be used on a target ally)
- Helm of the Dominator
- - Dominate can no longer control Necronomicon units
- Hyperstone
- - Gold cost reduced from 2100 to 2000
- Linken's Sphere
- - Linken's Sphere can now be cast on an allied hero to transfer the buff
- Spoiler:
- When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up.
- If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown.
- 700 cast range
- Maelstrom
- - Chain Lightning AoE increased from 500 to 900
- Mjollnir
- - Static Charge radius around attacker increased from 300 to 450
- - Static Charge hit count increased from 3 to 5
- - Chain Lightning AoE increased from 500 to 900
- Necronomicon
- - Summoned units duration increased from 35 to 40
- Observer Ward
- - Duration increased from 6 to 7 minutes
- - Killing Observer Wards now grants a 50 gold bounty
- Phase Boots
- - Movement speed bonus reduced from 55 to 50
- Pipe of Insight
- - Barrier AoE increased from 500 to 900
- Power Treads
- - Movement speed bonus reduced from 55 to 50
- Radiance
- - Burn Damage AoE increased from 650 to 700
- Refresher Orb
- - Now gives the +10 attack speed from its components
- Rod of Atos
- - Cripple cooldown reduced from 16 to 12
- Sange and Yasha
- - Movement speed bonus increased from 12 to 16%
- Sentry Ward
- - Duration increased from 3 to 4 minutes
- - No longer gives permanent vision around it
- - Gives ground vision in a 150 area around it for 12 seconds when placed
- Shadow Amulet
- - Fade delay reduced from 2.4 to 1.8
- Shadow Blade
- - Shadow Walk cooldown increased from 18 to 28
- Smoke Of Deceit
- - Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)
- Tango
- - Charges increased from 3 to 4
- - Gold cost increased from 90 to 125
- - Is no longer shareable
- - Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.
- Tranquil Boots
- - Reworked Tranquil Boots
- Spoiler:
- Previous Tranquil Boots
- =========================
- Active Boots:
- + 75 Movement speed
- + 3 Armor
- + 3 HP Regeneration
- Ability: Heal - Restores 250 HP over 20 seconds while out of combat. 60s cooldown. 25 mana cost.
- Broken Boots:
- + 25 Movement speed
- Restores when the last 10 seconds don't have 3 instances of damage.
- Can be disassembled
- New Tranquil Boots
- =========================
- Active Boots:
- + 85 Movement speed
- + 4 Armor
- + 10 HP Regeneration
- Broken Boots:
- + 60 Movement speed
- + 4 Armor
- Restores when you haven't attacked or been attacked in the last 13 seconds.
- Cannot be disassembled
- Urn of Shadows
- - Soul Release cooldown reduced from 10 to 7
- Vanguard
- - Damage Block chance increased from 70 to 80%
- Veil of Discord
- - Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- - Magic weakness duration increased from 20 to 25 seconds
- * Broodmother and Slark are temporarily disabled from CM, they will be added back shortly.
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