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- /*
- --------------------------------------------------------------------
- _____________
- | |
- |___ ____|
- | | |_|
- | | _ _
- | | | |_| |_ ___ ___ _ _ _ ___ _ _ _
- | | | |_ _|/ _ \ / _ \ | | | | | || _ || | | | | |
- | | | | | | | |_| || | | || | | | | ||| ||| | | | | |
- | | | | | | | _ || | | || |_| |_| |||_||| |_| |_| |
- |___| |_| |_| |_| |_||_| |_||_________||___||_________|
- --------------------------------------------------------------------
- */
- #include "ScriptPCH.h"
- enum Enchants
- {
- ENCHANT_WEP_BLADE_WARD = 3869,
- ENCHANT_WEP_BLOOD_DRAINING = 3870,
- ENCHANT_WEP_BERSERKING = 3789,
- ENCHANT_WEP_ACCURACY = 3788,
- ENCHANT_WEP_AGILITY_1H = 1103,
- ENCHANT_WEP_AGILITY_2H = 2670,
- ENCHANT_WEP_SPIRIT = 3844,
- ENCHANT_WEP_BATTLEMASTER = 2675,
- ENCHANT_WEP_BLACK_MAGIC = 3790,
- ENCHANT_WEP_ICEBREAKER = 3239,
- ENCHANT_WEP_LIFEWARD = 3241,
- ENCHANT_WEP_MIGHTY_SPELL_POWER = 3834, // One-hand
- ENCHANT_WEP_GREATER_SPELL_POWER = 3854, // Two-hand (staff)
- ENCHANT_WEP_MONGOOSE = 2673,
- ENCHANT_WEP_EXECUTIONER = 3225,
- ENCHANT_WEP_POTENCY = 3833,
- ENCHANT_WEP_TITANGUARD = 3851,
- ENCHANT_WEP_MASSACRE = 3827,
- ENCHANT_WEP_CINDERGLACIER = 3369,
- ENCHANT_WEP_LICHBANE = 3366,
- ENCHANT_WEP_RAZORICE = 3370,
- ENCHANT_WEP_SPELLBREAKING = 3595,
- ENCHANT_WEP_SPELLSHATTERING = 3367,
- ENCHANT_WEP_SWORDBREAKING = 3594,
- ENCHANT_WEP_SWORDSHATTERING = 3365,
- ENCHANT_WEP_FALLEN_CRUSADER = 3368,
- ENCHANT_WEP_NERUBIAN_CARAPACE = 3883,
- ENCHANT_WEP_STONESKIN_GARGOYLE = 3847,
- ENCHANT_WEP_TITANIUM_CHAIN = 3731,
- ENCHANT_SHIELD_DEFENSE = 1952,
- ENCHANT_SHIELD_INTELLECT = 1128,
- ENCHANT_SHIELD_MAJOR_STAMINA = 1071,
- ENCHANT_SHIELD_RESILIENCE = 3229,
- ENCHANT_SHIELD_TITANIUM_PLATING = 3849,
- ENCHANT_SHIELD_TITANIUM_SPIKE = 3748,
- ENCHANT_HEAD_BLISSFUL_MENDING = 3819,
- ENCHANT_HEAD_BURNING_MYSTERIES = 3820,
- ENCHANT_HEAD_DOMINANCE = 3796,
- ENCHANT_HEAD_SAVAGE_GLADIATOR = 3842,
- ENCHANT_HEAD_STALWART_PROTECTOR = 3818,
- ENCHANT_HEAD_TORMENT = 3817,
- ENCHANT_HEAD_TRIUMPH = 3795,
- ENCHANT_SHOULDER_MASTERS_AXE = 3835,
- ENCHANT_SHOULDER_MASTERS_CRAG = 3836,
- ENCHANT_SHOULDER_MASTERS_PINNACLE = 3837,
- ENCHANT_SHOULDER_MASTERS_STORM = 3838,
- ENCHANT_SHOULDER_GREATER_AXE = 3808,
- ENCHANT_SHOULDER_GREATER_CRAG = 3809,
- ENCHANT_SHOULDER_GREATER_GLADIATOR = 3852,
- ENCHANT_SHOULDER_GREATER_PINNACLE = 3811,
- ENCHANT_SHOULDER_GREATER_STORM = 3810,
- ENCHANT_SHOULDER_DOMINANCE = 3794,
- ENCHANT_SHOULDER_TRIUMPH = 3793,
- ENCHANT_CLOAK_DARKGLOW_EMBROIDERY = 3728,
- ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY = 3730,
- ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY = 3722,
- ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY = 3605,
- ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE = 3859,
- ENCHANT_CLOAK_WISDOM = 3296,
- ENCHANT_CLOAK_TITANWEAVE = 1951,
- ENCHANT_CLOAK_SPELL_PIERCING = 3243,
- ENCHANT_CLOAK_SHADOW_ARMOR = 3256,
- ENCHANT_CLOAK_MIGHTY_ARMOR = 3294,
- ENCHANT_CLOAK_MAJOR_AGILITY = 1099,
- ENCHANT_CLOAK_GREATER_SPEED = 3831,
- ENCHANT_CHEST_EXCEPTIONAL_MANA = 3233,
- ENCHANT_CHEST_GREATER_MANA_RESTO = 3533,
- ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE= 3245,
- ENCHANT_CHEST_SUPER_HEALTH = 3297,
- ENCHANT_CHEST_ALL_STATS = 3832,
- ENCHANT_BRACER_GREATER_ASSAULT = 3845,
- ENCHANT_BRACER_EXCEPTIONAL_INTELLECT= 3458,
- ENCHANT_BRACER_MAJOR_SPIRIT = 1147,
- ENCHANT_BRACER_EXPERTISE = 3231,
- ENCHANT_BRACER_GREATER_STATS = 2661,
- ENCHANT_BRACER_SUPERIOR_SPELLPOWER = 2332,
- ENCHANT_BRACER_MAJOR_STAMINA = 3850,
- ENCHANT_BRACER_FUR_LINING_AP = 3756,
- ENCHANT_BRACER_FUR_LINING_STAMINA = 3757,
- ENCHANT_BRACER_FUR_LINING_SP = 3758,
- ENCHANT_BRACER_ARCANE_RESIST = 3763,
- ENCHANT_BRACER_NATURE_RESIST = 3762,
- ENCHANT_BRACER_SHADOW_RESIST = 3761,
- ENCHANT_BRACER_FROST_RESIST = 3760,
- ENCHANT_BRACER_FIRE_RESIST = 3759,
- ENCHANT_BRACER_SOCKET_BRACER = 3717,
- ENCHANT_GLOVES_CRUSHER = 1603,
- // EXTREMELY ugly hack for duplicate enchants
- ENCHANT_GLOVES_EXPERTISE = -3231,
- ENCHANT_GLOVES_PRECISION = 3234,
- ENCHANT_GLOVES_GREATER_ASSAULT = 1603,
- ENCHANT_GLOVES_MAJOR_AGILITY = 1097,
- ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER = 2330,
- ENCHANT_GLOVES_ARMSMAN = 3253,
- ENCHANT_GLOVES_SOCKET_GLOVES = 3723,
- ENCHANT_GLOVES_PYROROCKET = 3603,
- ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS = 3604,
- ENCHANT_BELT_ETERNAL_BELT_BUCKLE = 3729,
- ENCHANT_BELT_FRAG_BELT = 3601,
- ENCHANT_LEGS_FROSTHIDE_ARMOR = 3822,
- ENCHANT_LEGS_ICESCALE_ARMOR = 3823,
- ENCHANT_LEGS_EARTHEN_ARMOR = 3853,
- ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD = 3873,
- ENCHANT_LEGS_BRILLIANT_SPELLTHREAD = 3872,
- ENCHANT_BOOTS_TUSKARRS_VITALITY = 3232,
- ENCHANT_BOOTS_ICEWALKER = 2599,
- ENCHANT_BOOTS_GREATER_ASSAULT = 1597,
- ENCHANT_BOOTS_GREATER_SPIRIT = 528,
- ENCHANT_BOOTS_GREATER_FORTITUDE = 3259,
- ENCHANT_BOOTS_SUPERIOR_AGILITY = 983,
- ENCHANT_BOOTS_NITRO_BOOSTS = 3606,
- ENCHANT_RING_STAMINA = 3791,
- ENCHANT_RING_GREATER_SPELLPOWER = 3840,
- ENCHANT_RING_ASSAULT = 3839,
- ENCHANT_RANGED_HEARTSEEKER_SCOPE = 3608,
- ENCHANT_RANGED_SUN_SCOPE = 3607
- };
- Item* PlayerAddItem(Player* player, uint32 item_id)
- {
- uint8 count = 1;
- uint32 noSpaceForCount = 0;
- ItemPosCountVec dest;
- InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT,
- dest, item_id, count, &noSpaceForCount);
- if (msg != EQUIP_ERR_OK)
- count -= noSpaceForCount;
- Item* item = player->StoreNewItem(dest, item_id, true,
- Item::GenerateItemRandomPropertyId(item_id));
- if (noSpaceForCount > 0)
- {
- player->GetSession()->SendNotification("Please make room in your "
- "inventory first.");
- return NULL;
- }
- return item;
- }
- void EnchantWithItem(Player* player, uint32 item_id, Item* target)
- {
- Item* item = PlayerAddItem(player, item_id);
- SpellCastTargets* targets = new SpellCastTargets();
- targets->SetItemTarget(target);
- player->CastItemUseSpell(item, *targets, 1, 0);
- }
- void EnchantWithSpell(Player* player, uint32 spell_id, Item* item)
- {
- SpellCastTargets* targets = new SpellCastTargets();
- targets->SetItemTarget(item);
- player->CastSpell(*targets, sSpellMgr->GetSpellInfo(spell_id),
- NULL, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST);
- }
- void Enchant(Player* player, Creature* creature, Item* item, uint32 enchantid)
- {
- if (!item)
- {
- player->GetSession()->SendNotification("Please equip an item first.");
- return;
- }
- uint32 item_id = 0;
- switch (enchantid)
- {
- case ENCHANT_WEP_GREATER_SPELL_POWER:
- case ENCHANT_WEP_AGILITY_2H:
- case ENCHANT_WEP_MASSACRE:
- if (item->GetTemplate()->InventoryType != INVTYPE_2HWEAPON)
- {
- creature->MonsterWhisper("That isn't a two-handed weapon", player->GetGUID());
- return;
- }
- break;
- case ENCHANT_SHIELD_DEFENSE:
- case ENCHANT_SHIELD_INTELLECT:
- case ENCHANT_SHIELD_MAJOR_STAMINA:
- case ENCHANT_SHIELD_RESILIENCE:
- case ENCHANT_SHIELD_TITANIUM_PLATING:
- case ENCHANT_SHIELD_TITANIUM_SPIKE:
- if (item->GetTemplate()->InventoryType != INVTYPE_SHIELD)
- {
- creature->MonsterWhisper("That isn't a shield", player->GetGUID());
- return;
- }
- break;
- case ENCHANT_RANGED_HEARTSEEKER_SCOPE:
- case ENCHANT_RANGED_SUN_SCOPE:
- if (item->GetTemplate()->InventoryType != INVTYPE_RANGED &&
- item->GetTemplate()->InventoryType != INVTYPE_RANGEDRIGHT)
- {
- creature->MonsterWhisper("That isn't a ranged weapon", player->GetGUID());
- return;
- }
- break;
- default:
- break;
- }
- player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, false);
- item->ClearEnchantment(PERM_ENCHANTMENT_SLOT);
- item->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchantid, 0, 0);
- player->ApplyEnchantment(item, PERM_ENCHANTMENT_SLOT, true);
- switch (enchantid)
- {
- case ENCHANT_BELT_ETERNAL_BELT_BUCKLE:
- EnchantWithItem(player, 41611, item);
- break;
- case ENCHANT_BRACER_SOCKET_BRACER:
- PlayerAddItem(player, 5956); // Blacksmith hammer
- EnchantWithSpell(player, 55628, item);
- player->DestroyItemCount(5956, -1, true, false);
- break;
- case ENCHANT_GLOVES_SOCKET_GLOVES:
- PlayerAddItem(player, 5956); // Blacksmith hammer
- EnchantWithSpell(player, 55641, item);
- player->DestroyItemCount(5956, -1, true, false);
- break;
- }
- const char* item_name = item->GetTemplate()->Name1.c_str();
- char* message;
- player->GetSession()->SendNotification("|cff0000FF%s |cffFF0000succesfully enchanted!", item->GetTemplate()->Name1.c_str());
- }
- class npc_enchantment : public CreatureScript
- {
- public:
- npc_enchantment() : CreatureScript("npc_enchantment") { }
- int selected_enchant;
- bool OnGossipHello(Player* player, Creature* creature)
- {
- ShowMainMenu(player, creature);
- return true;
- }
- void ShowMainMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_ShortBlade_02:24|t|r[Enchant Weapon]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_Staff_109:24|t|r[Enchant 2H Weapon]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Weapon_ShortBlade_02:24|t|r[Enchant Ranged Weapon]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\Ability_Warrior_ShieldWall:24|t|r[Enchant Shield]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Head_Gnome_01:24|t|r[Enchant Head]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_SHOULDER_97:24|t|r[Enchant Shoulders]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\Item_icecrowncloak:24|t|r[Enchant Cloak]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_ClothChest:24|t|r[Enchant Chest]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_MailBracer:24|t|r[Enchant Bracers]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_PlateGloves:24|t|r[Enchant Gloves]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Belt_28:24|t|r[Eternal Belt Buckle]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_ClothPants:24|t|r[Enchant Legs]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|cff00ff00|TInterface\\icons\\INV_Misc_Desecrated_LeatherBoots:24|t|r[Enchant Feet]", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
- if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) >= 450)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enchant Rings", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void Show1HWeaponMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- if (player->getClass() == CLASS_DEATH_KNIGHT)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Cinderglacier", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_CINDERGLACIER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Lichbane", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_LICHBANE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Razorice", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_RAZORICE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Spellbreaking", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SPELLBREAKING);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Swordbreaking", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SWORDBREAKING);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Fallen Crusader", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_FALLEN_CRUSADER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Nerubian Carapace", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_NERUBIAN_CARAPACE);
- }
- if (player->HasSkill(SKILL_ENCHANTING) && player->GetSkillValue(SKILL_ENCHANTING) >= 450)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Blade Ward", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BLADE_WARD);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Blood Draining", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BLOOD_DRAINING);
- }
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Accuracy -- 25 Hit + 25 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_ACCURACY);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Black Magic -- 250 Spell Haste Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BLACK_MAGIC);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Battlemaster -- Chance of heal on hit", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BATTLEMASTER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Berserking -- 400 Attack Power Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BERSERKING);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Agility -- 26 Agility", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_AGILITY_1H);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Spirit -- 45 Spirit", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SPIRIT);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Executioner -- 120 Arm Pen Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_EXECUTIONER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Icebreaker -- Fire damage on hit", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_ICEBREAKER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Lifeward -- Chance of heal on hit", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_LIFEWARD);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mighty Spellpower -- 63 Spell Power", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_MIGHTY_SPELL_POWER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mongoose -- 120 Agility Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_MONGOOSE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Superior Potency -- 65 Attack Power", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_POTENCY);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanguard -- 50 Stamina", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_TITANGUARD);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanium Weapon Chain -- Less Disarm Time", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_TITANIUM_CHAIN);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void Show2HWeaponMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- if (player->getClass() == CLASS_DEATH_KNIGHT)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Cinderglacier", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_CINDERGLACIER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Lichbane", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_LICHBANE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Razorice", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_RAZORICE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Spellshattering", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SPELLSHATTERING);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of Swordshattering", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_SWORDSHATTERING);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Fallen Crusader", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_FALLEN_CRUSADER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Rune of the Stoneskin Gargoyle", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_STONESKIN_GARGOYLE);
- }
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Berserking -- 400 Attack Power Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_BERSERKING);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Executioner -- 120 Arm Pen Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_EXECUTIONER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Spellpower -- 81 Spell Power", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_GREATER_SPELL_POWER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Agility -- 35 Agility", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_AGILITY_2H);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Massacre -- 110 Attack Power", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_MASSACRE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mongoose --120 Agility Proc", GOSSIP_SENDER_MAIN,
- ENCHANT_WEP_MONGOOSE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowShieldMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Defense -- 20 Defense", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_DEFENSE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Intellect -- 25 Intellect", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_INTELLECT);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Stamina -- 18 Stamina", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_MAJOR_STAMINA);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Resilience -- 12 Resilience", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_RESILIENCE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanium Plating -- 36 Block", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_TITANIUM_PLATING);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanium Shield Spike -- 81 Block + 50% less Disarm", GOSSIP_SENDER_MAIN,
- ENCHANT_SHIELD_TITANIUM_SPIKE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowHeadMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Blissful Mending -- 30 Spell Power + 10 Mp5", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_BLISSFUL_MENDING);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Burning Mysteries -- 25 Fire Resist + 30 Stam", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_BURNING_MYSTERIES);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Dominance -- 30 Spell Power + 20 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_DOMINANCE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of The Savage Gladiator -- 30 Stamina + 25 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_SAVAGE_GLADIATOR);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of The Stalwart Protector -- 37 Stamina + Defense", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_STALWART_PROTECTOR);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Torment -- 29 Spell Power + 20 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_TORMENT);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Arcanum of Triumph -- 50 Attack Power + 20 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_HEAD_TRIUMPH);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowShouldersMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- if (player->HasSkill(SKILL_INSCRIPTION) && player->GetSkillValue(SKILL_INSCRIPTION) >= 450)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Axe", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_MASTERS_AXE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Crag", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_MASTERS_CRAG);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Pinnacle", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_MASTERS_PINNACLE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Master's Inscription of the Storm", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_MASTERS_STORM);
- }
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Axe -- 40 Attack Power + 15 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_AXE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Crag -- 24 Spell Power + 8 Mp5", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_CRAG);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Pinnacle -- 30 Stamina + 15 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_PINNACLE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Gladiator -- 20 Dodge + 15 Defense", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_GLADIATOR);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Inscription of the Storm -- 24 Spell Power + 15 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_GREATER_STORM);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Inscription of Dominance -- 23 Spell Power + 15 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_DOMINANCE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Inscription of Triumph -- 40 Attack Power + 15 Resil", GOSSIP_SENDER_MAIN,
- ENCHANT_SHOULDER_TRIUMPH);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowCloakMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Springy Arachnoweave", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Flexweave Underlay", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY);
- }
- if (player->getClass() == CLASS_ROGUE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Shadow Armor", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_SHADOW_ARMOR);
- if (player->HasSkill(SKILL_TAILORING) && player->GetSkillValue(SKILL_TAILORING) >= 450)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Darkglow Embroidery", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_DARKGLOW_EMBROIDERY);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Lightweave Embroidery", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Swordguard Embroidery", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY);
- }
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Wisdom -- 10 Spirit +2% reduce threat", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_WISDOM);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Titanweave -- 16 Defense", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_TITANWEAVE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Spell Piercing -- 35 Spell Pen", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_SPELL_PIERCING);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mighty Armor -- 225 Armor", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_MIGHTY_ARMOR);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Agility -- 22 Agility", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_MAJOR_AGILITY);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Speed -- 23 Haste", GOSSIP_SENDER_MAIN,
- ENCHANT_CLOAK_GREATER_SPEED);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowChestMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Mana -- 150 Mana", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_EXCEPTIONAL_MANA);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Mana Restoration -- 10 Mp5", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_GREATER_MANA_RESTO);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Resilience -- 20 Resilience", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Super Health -- 225 Health", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_SUPER_HEALTH);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "10 of all stats", GOSSIP_SENDER_MAIN,
- ENCHANT_CHEST_ALL_STATS);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowBracerMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Assault -- 50 Attack Power", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_GREATER_ASSAULT);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Intellect -- 16 Intellect", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_EXCEPTIONAL_INTELLECT);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Spirit -- 18 Spirit", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_MAJOR_SPIRIT);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Expertise -- 15 Expertise", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_EXPERTISE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Stats -- 6 all stats", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_GREATER_STATS);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Superior Spellpower -- 30 Spell Power", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_SUPERIOR_SPELLPOWER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Stamina -- 40 Stamina", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_MAJOR_STAMINA);
- if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetSkillValue(SKILL_LEATHERWORKING) >= 450)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Attack Power", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FUR_LINING_AP);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Stamina", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FUR_LINING_STAMINA);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Spell Power", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FUR_LINING_SP);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Arcane Resist", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_ARCANE_RESIST);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Nature Resist", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_NATURE_RESIST);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Shadow Resist", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_SHADOW_RESIST);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Frost Resist", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FROST_RESIST);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fur Lining: Fire Resist", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_FIRE_RESIST);
- }
- if (player->HasSkill(SKILL_BLACKSMITHING) && player->GetSkillValue(SKILL_BLACKSMITHING) >= 450)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Socket Bracer", GOSSIP_SENDER_MAIN,
- ENCHANT_BRACER_SOCKET_BRACER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowGlovesMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Armsman -- 2% Threat 10 Parry", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_ARMSMAN);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Exceptional Spellpower -- 23 Spell Power", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Expertise -- 15 Expertise", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_EXPERTISE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Assault -- 44 Attack Power", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_CRUSHER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Major Agility -- 20 Agility", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_MAJOR_AGILITY);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Precision -- 20 Hit Rating", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_PRECISION);
- if (player->HasSkill(SKILL_BLACKSMITHING) && player->GetSkillValue(SKILL_BLACKSMITHING) >= 450)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Socket Gloves", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_SOCKET_GLOVES);
- if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Hand-Mounted Pyro Rocket", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_PYROROCKET);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Hyperspeed Accelerators", GOSSIP_SENDER_MAIN,
- ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS);
- }
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowBeltMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Eternal Belt Buckle", GOSSIP_SENDER_MAIN,
- ENCHANT_BELT_ETERNAL_BELT_BUCKLE);
- if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Frag Belt", GOSSIP_SENDER_MAIN,
- ENCHANT_BELT_FRAG_BELT);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowLegsMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Frosthide Leg Armor -- 55 Stam 22 Agil", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_FROSTHIDE_ARMOR);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Icescale Leg Armor -- 75 AP 22 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_ICESCALE_ARMOR);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Earthen Leg Armor -- 40 Resil 28 Stam", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_EARTHEN_ARMOR);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Sapphire Spellthread -- 50 SP 30 Stam", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Brilliant Spellthread -- 50 SP 22 Spirit", GOSSIP_SENDER_MAIN,
- ENCHANT_LEGS_BRILLIANT_SPELLTHREAD);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowBootsMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Icewalker -- 12 Hit + 12 Crit", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_ICEWALKER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Assault -- 32 Assult", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_GREATER_ASSAULT);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Fortitude -- 22 Stamins", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_GREATER_FORTITUDE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Spirit -- 18 Spirit", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_GREATER_SPIRIT);
- if (player->HasSkill(SKILL_ENGINEERING) && player->GetSkillValue(SKILL_ENGINEERING) >= 450)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Nitro Boosts", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_NITRO_BOOSTS);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Superior Agility -- 16 Agility", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_SUPERIOR_AGILITY);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Tuskarr's Vitality -- 15 Stam + Speed Increase", GOSSIP_SENDER_MAIN,
- ENCHANT_BOOTS_TUSKARRS_VITALITY);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowRingsMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Assault", GOSSIP_SENDER_MAIN,
- ENCHANT_RING_ASSAULT);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Greater Spellpower", GOSSIP_SENDER_MAIN,
- ENCHANT_RING_GREATER_SPELLPOWER);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Stamina", GOSSIP_SENDER_MAIN,
- ENCHANT_RING_STAMINA);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- void ShowRangedMenu(Player* player, Creature* creature)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Heartseeker Scope", GOSSIP_SENDER_MAIN,
- ENCHANT_RANGED_HEARTSEEKER_SCOPE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Sun Scope", GOSSIP_SENDER_MAIN,
- ENCHANT_RANGED_SUN_SCOPE);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Back", GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
- {
- int slot = -1;
- bool check_adjacent_slot = true;
- switch (action)
- {
- case -1: // Back
- ShowMainMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 1:
- Show1HWeaponMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- Show2HWeaponMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- ShowShieldMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 4:
- ShowHeadMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 5:
- ShowShouldersMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 6:
- ShowCloakMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 7:
- ShowChestMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 8:
- ShowBracerMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 9:
- ShowGlovesMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 10:
- ShowBeltMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 11:
- ShowLegsMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 12:
- ShowBootsMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 13:
- ShowRangedMenu(player, creature);
- break;
- case GOSSIP_ACTION_INFO_DEF + 14:
- ShowRingsMenu(player, creature);
- break;
- // 1H weapons
- case ENCHANT_WEP_BLADE_WARD:
- case ENCHANT_WEP_BLOOD_DRAINING:
- case ENCHANT_WEP_AGILITY_1H:
- case ENCHANT_WEP_SPIRIT:
- case ENCHANT_WEP_BERSERKING:
- case ENCHANT_WEP_ACCURACY:
- case ENCHANT_WEP_BLACK_MAGIC:
- case ENCHANT_WEP_BATTLEMASTER:
- case ENCHANT_WEP_ICEBREAKER:
- case ENCHANT_WEP_LIFEWARD:
- case ENCHANT_WEP_TITANGUARD:
- case ENCHANT_WEP_POTENCY:
- case ENCHANT_WEP_MONGOOSE:
- case ENCHANT_WEP_MIGHTY_SPELL_POWER:
- case ENCHANT_WEP_EXECUTIONER:
- case ENCHANT_WEP_TITANIUM_CHAIN:
- // 2H weapons
- // case ENCHANT_WEP_BERSERKING:
- // case ENCHANT_WEP_MONGOOSE:
- // case ENCHANT_WEP_EXECUTIONER:
- // case ENCHANT_WEP_TITANIUM_CHAIN:
- case ENCHANT_WEP_GREATER_SPELL_POWER:
- case ENCHANT_WEP_AGILITY_2H:
- case ENCHANT_WEP_MASSACRE:
- // Runeforging
- case ENCHANT_WEP_CINDERGLACIER:
- case ENCHANT_WEP_LICHBANE:
- case ENCHANT_WEP_RAZORICE:
- case ENCHANT_WEP_SPELLBREAKING:
- case ENCHANT_WEP_SPELLSHATTERING:
- case ENCHANT_WEP_SWORDBREAKING:
- case ENCHANT_WEP_SWORDSHATTERING:
- case ENCHANT_WEP_FALLEN_CRUSADER:
- case ENCHANT_WEP_NERUBIAN_CARAPACE:
- case ENCHANT_WEP_STONESKIN_GARGOYLE:
- slot = EQUIPMENT_SLOT_MAINHAND;
- break;
- // Shields
- case ENCHANT_SHIELD_DEFENSE:
- case ENCHANT_SHIELD_INTELLECT:
- case ENCHANT_SHIELD_RESILIENCE:
- case ENCHANT_SHIELD_TITANIUM_PLATING:
- case ENCHANT_SHIELD_MAJOR_STAMINA:
- case ENCHANT_SHIELD_TITANIUM_SPIKE:
- slot = EQUIPMENT_SLOT_OFFHAND;
- break;
- // Head
- case ENCHANT_HEAD_BLISSFUL_MENDING:
- case ENCHANT_HEAD_BURNING_MYSTERIES:
- case ENCHANT_HEAD_DOMINANCE:
- case ENCHANT_HEAD_SAVAGE_GLADIATOR:
- case ENCHANT_HEAD_STALWART_PROTECTOR:
- case ENCHANT_HEAD_TORMENT:
- case ENCHANT_HEAD_TRIUMPH:
- slot = EQUIPMENT_SLOT_HEAD;
- break;
- // Shoulders
- case ENCHANT_SHOULDER_MASTERS_AXE:
- case ENCHANT_SHOULDER_MASTERS_CRAG:
- case ENCHANT_SHOULDER_MASTERS_PINNACLE:
- case ENCHANT_SHOULDER_MASTERS_STORM:
- case ENCHANT_SHOULDER_GREATER_AXE:
- case ENCHANT_SHOULDER_GREATER_CRAG:
- case ENCHANT_SHOULDER_GREATER_GLADIATOR:
- case ENCHANT_SHOULDER_GREATER_PINNACLE:
- case ENCHANT_SHOULDER_GREATER_STORM:
- case ENCHANT_SHOULDER_DOMINANCE:
- case ENCHANT_SHOULDER_TRIUMPH:
- slot = EQUIPMENT_SLOT_SHOULDERS;
- break;
- // Cloak
- case ENCHANT_CLOAK_DARKGLOW_EMBROIDERY:
- case ENCHANT_CLOAK_SWORDGUARD_EMBROIDERY:
- case ENCHANT_CLOAK_FLEXWEAVE_UNDERLAY:
- case ENCHANT_CLOAK_LIGHTWEAVE_EMBROIDERY:
- case ENCHANT_CLOAK_SPRINGY_ARACHNOWEAVE:
- case ENCHANT_CLOAK_WISDOM:
- case ENCHANT_CLOAK_TITANWEAVE:
- case ENCHANT_CLOAK_SPELL_PIERCING:
- case ENCHANT_CLOAK_SHADOW_ARMOR:
- case ENCHANT_CLOAK_MIGHTY_ARMOR:
- case ENCHANT_CLOAK_MAJOR_AGILITY:
- case ENCHANT_CLOAK_GREATER_SPEED:
- slot = EQUIPMENT_SLOT_BACK;
- break;
- // Chest
- case ENCHANT_CHEST_EXCEPTIONAL_MANA:
- case ENCHANT_CHEST_GREATER_MANA_RESTO:
- case ENCHANT_CHEST_EXCEPTIONAL_RESILIENCE:
- case ENCHANT_CHEST_SUPER_HEALTH:
- case ENCHANT_CHEST_ALL_STATS:
- slot = EQUIPMENT_SLOT_CHEST;
- break;
- // Bracers
- case ENCHANT_BRACER_GREATER_ASSAULT:
- case ENCHANT_BRACER_EXCEPTIONAL_INTELLECT:
- case ENCHANT_BRACER_MAJOR_SPIRIT:
- case ENCHANT_BRACER_EXPERTISE:
- case ENCHANT_BRACER_GREATER_STATS:
- case ENCHANT_BRACER_SUPERIOR_SPELLPOWER:
- case ENCHANT_BRACER_MAJOR_STAMINA:
- case ENCHANT_BRACER_FUR_LINING_AP:
- case ENCHANT_BRACER_FUR_LINING_STAMINA:
- case ENCHANT_BRACER_FUR_LINING_SP:
- case ENCHANT_BRACER_ARCANE_RESIST:
- case ENCHANT_BRACER_NATURE_RESIST:
- case ENCHANT_BRACER_SHADOW_RESIST:
- case ENCHANT_BRACER_FROST_RESIST:
- case ENCHANT_BRACER_FIRE_RESIST:
- case ENCHANT_BRACER_SOCKET_BRACER:
- slot = EQUIPMENT_SLOT_WRISTS;
- break;
- // Gloves
- case ENCHANT_GLOVES_EXPERTISE:
- case ENCHANT_GLOVES_PRECISION:
- case ENCHANT_GLOVES_GREATER_ASSAULT:
- case ENCHANT_GLOVES_MAJOR_AGILITY:
- case ENCHANT_GLOVES_EXCEPTIONAL_SPELLPOWER:
- case ENCHANT_GLOVES_ARMSMAN:
- case ENCHANT_GLOVES_SOCKET_GLOVES:
- case ENCHANT_GLOVES_PYROROCKET:
- case ENCHANT_GLOVES_HYPERSPEED_ACCELERATORS:
- slot = EQUIPMENT_SLOT_HANDS;
- break;
- // Belt
- case ENCHANT_BELT_ETERNAL_BELT_BUCKLE:
- case ENCHANT_BELT_FRAG_BELT:
- slot = EQUIPMENT_SLOT_WAIST;
- break;
- // Legs
- case ENCHANT_LEGS_FROSTHIDE_ARMOR:
- case ENCHANT_LEGS_ICESCALE_ARMOR:
- case ENCHANT_LEGS_EARTHEN_ARMOR:
- case ENCHANT_LEGS_SAPPHIRE_SPELLTHREAD :
- case ENCHANT_LEGS_BRILLIANT_SPELLTHREAD:
- slot = EQUIPMENT_SLOT_LEGS;
- break;
- // Boots
- case ENCHANT_BOOTS_TUSKARRS_VITALITY:
- case ENCHANT_BOOTS_ICEWALKER:
- case ENCHANT_BOOTS_GREATER_ASSAULT:
- case ENCHANT_BOOTS_GREATER_SPIRIT:
- case ENCHANT_BOOTS_GREATER_FORTITUDE:
- case ENCHANT_BOOTS_SUPERIOR_AGILITY:
- case ENCHANT_BOOTS_NITRO_BOOSTS:
- slot = EQUIPMENT_SLOT_FEET;
- break;
- // Rings
- case ENCHANT_RING_STAMINA:
- case ENCHANT_RING_GREATER_SPELLPOWER:
- case ENCHANT_RING_ASSAULT:
- slot = EQUIPMENT_SLOT_FINGER1;
- break;
- // Ranged weapon
- case ENCHANT_RANGED_HEARTSEEKER_SCOPE:
- case ENCHANT_RANGED_SUN_SCOPE:
- slot = EQUIPMENT_SLOT_RANGED;
- break;
- // Main hand
- case GOSSIP_ACTION_INFO_DEF + 20:
- slot = EQUIPMENT_SLOT_MAINHAND;
- action = selected_enchant;
- check_adjacent_slot = false;
- break;
- // Off hand
- case GOSSIP_ACTION_INFO_DEF + 21:
- slot = EQUIPMENT_SLOT_OFFHAND;
- action = selected_enchant;
- check_adjacent_slot = false;
- break;
- default:
- player->CLOSE_GOSSIP_MENU();
- break;
- }
- if (slot > -1)
- {
- // allows for a maximum of 2 duplicates, and the
- // convenience of using enchant ids as gossip
- // userdata
- if (action < 0)
- action = -action;
- Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
- if (!item && slot == INVTYPE_RANGEDRIGHT)
- item = player->GetItemByPos(INVENTORY_SLOT_BAG_0,
- INVTYPE_RANGEDRIGHT);
- if (item && check_adjacent_slot &&
- item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT) != 0)
- {
- switch (slot)
- {
- case EQUIPMENT_SLOT_MAINHAND:
- {
- Item* offhand = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (offhand)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
- item->GetTemplate()->Name1.c_str(),
- GOSSIP_SENDER_MAIN,
- GOSSIP_ACTION_INFO_DEF + 20);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
- offhand->GetTemplate()->Name1.c_str(),
- GOSSIP_SENDER_MAIN,
- GOSSIP_ACTION_INFO_DEF + 21);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
- "Back",
- GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- selected_enchant = action;
- return true;
- }
- break;
- }
- case EQUIPMENT_SLOT_FINGER1:
- {
- Item* ring2 = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_FINGER2);
- if (ring2)
- {
- player->PlayerTalkClass->ClearMenus();
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
- item->GetTemplate()->Name1.c_str(),
- GOSSIP_SENDER_MAIN,
- GOSSIP_ACTION_INFO_DEF + 20);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
- ring2->GetTemplate()->Name1.c_str(),
- GOSSIP_SENDER_MAIN,
- GOSSIP_ACTION_INFO_DEF + 21);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT,
- "Back",
- GOSSIP_SENDER_MAIN, -1);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- selected_enchant = action;
- return true;
- }
- break;
- }
- default:
- break;
- }
- }
- Enchant(player, creature, item, action);
- ShowMainMenu(player, creature);
- }
- return true;
- }
- };
- void AddSC_npc_enchantment()
- {
- new npc_enchantment();
- }
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