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bleh

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Oct 25th, 2014
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  1. 1. Hydra, monster removed from Half Life 2. I would have to get a professional modeler to do the model AND the animations. I want the model to be all three tentacles beside each other. The smacker might do 20, or 50 damage. It would be random. Impaler would either do 100 or 200. The number of health would be 1000. There are a few existing sounds that I could get.
  2. 2. Crab Synth, monster removed from Half Life 2. There is a model from Half Life 2, with a couple usable animations, but I would need someone to animate it more, so it can run, have melee attacks, fire its Gatling gun, a death animation, a retract and deploy animation for the gun, and give it a better charge animation. Someone has already made sounds for it, which would be perfect. It would have 500 health, like the Antlion Guard. Someone would also have to make a ragdoll model for it. Its melee attacks would be a slash from the left claw, a slash from the right claw, a slash with both claws, and a charge attack. The slashes would do 20 or 25 damage, the slash with both claws would do 30, and the charge would do 50. The bullets from the Gatling gun would do a random 7, 10, 11, or 15 damage per bullet. That’s gonna hurt.
  3. 3. Charger, monster removed from Half Life 1. I have heard that there is a model with animations in HL 1. I’d probably have to have someone animate it extra. I might be able to get it from HLS, but I’m not sure. It would have 180 health. Its attacks are: Spitting acid, like the Bullsquid, charging (obviously), and a bite attack. Since the HLRR Bullsquid spits multiple acid blobs at once, the Charger would do the same thing, and the damage for each blob would be 4. Scripting, everyone. The bite would probably do 15 damage, and the charge would do 30. Its sounds would be heavily modified Alien Grunt sounds.
  4. 4. Sand Barnacle, monster removed from Half Life 2. There is a non-animated un-textured model in HL2, but there are separate textures for it. I’d have to have someone animate and texture the model. If you look at the model, it looks like the bottom base is a mouth, and the skinny part sticking out upward is a tongue. It would have the tongue hidden until an enemy comes by. The Barnacle would stick its tongue out and use it as a whip, doing 25 damage. There would also be a special attack where the tongue grabs the enemy and pulls it into the mouth. Its sounds would be modified Barnacle sounds.
  5. 5. Advisor, from Half Life 2. Not sure if I want the episodes’ model or the original model. Probably the episodic. It would use the air base to fly around, and it would incontestably be allied with The Combine. As for attacks, it would use its arms, shoot an energy vortex thing, and if possible, it could pick up players and throw them with telekinesis. It would have 1500 health, its melee would do 25 damage, and its energy thing would hit multiple times, so maybe 60 damage per hit.
  6. 6. Combine Ground Turret, from HL2. There are two separate models, so setting this guy up could be a pain. Yes, I know it is technically already in GMod, but it can’t be spawned. Not even with the console. It would behave like an average turret; Holding still and retracted, deploy when enemy is spotted, shoot at the enemy, if in range, and scanning if enemy is out of range after deploying, and finally retracts. BUT, it will only be able to be killed with a grenade. Or, atleast an explosive. The models might be hard to get set up, but the NPC itself wouldn’t be too much of a problem to make.
  7. 7. Advisor Pod, from the HL2 Episodes. The model is easy, because it is from a Half Life 2 related game. It would randomly fly around and would randomly summon an Advisor. It would only be able to be killed by explosion-type damage. It would be pretty simple.
  8. 8. Combine Autogun, from HL2 EP2. The model MIGHT be easy. It would be attached to those Combine barrier things. You know the ones that Emplacement Guns are on. It would have 80 health. It would also be able to fire a damaging laser at its enemies. It would be slightly simplistic.
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