- ################# Definition ########
- /Note/
- Number,Japanese title,English title, 1=randomly generated
- %DEFINE
- 0,日記,My Diary, 1
- 1,迷子の兵士に送るマニュアル,Beginner's Guide, 0
- 2,バグです,It's a bug, 0
- 3,見るな,Don't read this, 1
- 4,博物館運営マニュアル,Museum Guide, 1
- 5,クラムベリー中毒,Crimberry Addict, 1
- 6,目が回る,Cat's Cradle, 1
- 7,ハーブの効用,Herb Effect, 1
- 8,店の運用マニュアル,Shopkeeper Guide, 1
- 9,初めての自家栽培,Easy Gardening, 1
- 10,願い,Wishlist, 1
- 11,牧畜のすすめ,Breeder's Guide, 1
- 12,なぞの手記,Strange Diary, 1
- 13,ピラミッドへの挑戦状,Pyramid Invitation, 0
- 14,カードゲームのルール,Card Game Manual, 1
- 15,ダンジョン運営マニュアル,Dungeon Guide, 1
- 16,隠されしムジャフの定理,Cryptic, 0
- 17,なぞのマニュアル,Towns of North Tyris, 1
- 18,水を大切に!,Water!, 1
- 19,日記19,Blank Map, 0
- 20,日記20,Trade Goods, 1
- 21,日記21,South Tyris Pocket Atlas, 1
- 22,日記22,Story of Elona-Prologue, 1
- 23,日記23,Story of Elona-Act 1, 1
- 24,日記24,Story of Elona-Interlude, 1
- 25,日記25,Class Feats, 1
- 26,日記26,Breeding Power, 1
- 27,日記27,Lexus' notebook, 1
- 28,日記28,ranged weapons, 1
- 29,日記29,Yerles, 1
- 30,日記30,Eulderna, 1
- 31,日記31,Zanan, 1
- 32,日記32,Juere, 1
- 33,日記33,Karune, 1
- 34,日記34,Elea, 1
- 35,日記35,Norland, 1
- 36,日記36,Fairy, 1
- 37,日記37,Dwarf, 1
- 38,日記38,Bethel and Elishe, 1
- %END
- /Translation Note
- Text written after %**,EN will be displayed in the English version of Elona.
- #####################################
- %0,JP
- 今日から毎日 日記をつけることにしよう。
- %END
- %0,EN
- I'll start writing in my diary from
- today on!
- %END
- #####################################
- %1,JP
- 迷子の兵士に送るマニュアル
- %END
- %1,EN
- Beginner's Guide
- Author: An Old Adventurer
- <This book is weathered and yellow
- with age>
- I leave this book here in the off
- chance that should I not survive my
- final adventure, others may learn
- from my trials and tribulations.
- I have lived many years and have
- done many deeds. I have seen much
- what this world has to offer.
- This cave has been my hideaway in the
- last few seasons, though if you are
- reading this, it is most likely now
- yours to reside in. I don't mind as
- I'm either dead or faboulously rich.
- Still, if you are planning on going
- into the same trade as I and are not
- the local scamps just playing at it,
- some advice should be parted to you.
- Now where to begin?
- I won't know from which way you came
- from so it's best to give you the
- local landmarks;
- If you follow the trail from here to
- the South-East you find Vernis. It's
- a mining town, but it should still
- have some shops, a tavern and an inn.
- You should be able to find some work
- there, as well as food, gear, and
- even a friend or two. The innslady I
- recall was having some trouble with
- local ruffians the last time I was
- there.
- East of Vernis is what the locals
- call the "Puppy Cave". It's well...
- always changing. A local mage called
- it a "Hausdorff-Besicovitch fractal
- plane", whatever that means.
- If you leave the cave and come back,
- or go up or down floors, it will
- change all the creatures, items,
- walls, and exits. You can find quite
- a bit of stuff if you don't mind
- hopping in and out.
- The "Puppy" of this cave is fairly
- deep in, and a child in town would
- love to get it back, but it kept
- getting itself killed when I tried.
- It always reappeared on that floor
- when I left and came back, but I
- gave up after a few tries. Maybe
- you can do it. Just don't get lost.
- Once you are a bit tougher and better
- geared, the Gray cave of Lesimas
- might be be another good spot. It's
- one of the more ancient ruins of
- Nefia, and there's bound to be
- something interesting in there. If
- you ignore the roads, it's almost due
- south of this cave.
- No doubt all around the land there
- will be caves and forests spawning
- with loathsome critters. Just don't
- go blindly into them, check them out
- BEFORE going in. Preparation is a key
- difference from a live Adventurer and
- a dead one.
- -== Geography ==-
- If you follow the roads from Vernis:
- -Port Kapul is to the west. 3-5 days
- Good Business there as it's a port
- Fighters Guild and an Arena
- -Palmia is to the East. 2-3 days
- Big City, lots to see and do
- King lives here
- Has Arena
- -Yowyn is to the South-East. 2-3 days
- Farm Town, not a lot to do unless
- you like turnips and Harvesting.
- Note to self: Clean out Yeek's Nest
- AGAIN... worse than rabbits they be
- -Lumiest is South-East of Palmia
- On an Island
- Lots of mages live there
- -Derphy is South-west of Vernis
- No roads lead there
- Wretched hive of scum and villanry
- Steer clear of Dragon's Nest!
- -Noyel is Far FAR to the east
- Bring a sandwich, it's a long walk
- Snow is slow going
- Don't poke the Fire Giant. Bad juju
- -== Work and Jobs ==-
- While you may want to go about
- slaying dragons and saving damsels,
- it's best to start small. Being an
- adventurer means you'll do jobs that
- no one else wants to do.
- Deliveries are a good way to start
- out in this business. Example:
- Accept job
- -->GET THE ITEM AT YOUR FEET!<--
- Deliver item to recipient
- Collect reward
- Note that forgetting the item to
- deliver is very BAD, but not the end
- of the world. If you are very lucky,
- the local shops or fields may have
- what you are looking for. They won't
- know the difference, trust me.
- Also note how many days you have to
- deliver things. Running from Lumiest
- to Port Kapul is NOT fun, and you may
- simply not be fast enough yet to do
- the really high paying ones.
- Hunting can range from easy to very
- VERY hard. The money offered is a
- good way to tell how bad it will be.
- Be careful doing these, as it takes
- just one nasty critter to get you.
- Gift getting also ranges from easy
- to absurd. Just remember that if you
- accept the job, running from town to
- home and back takes time, and you may
- not have that long to do it.
- Cooking requests are only good if you
- can cook, have the items, and can
- deliver before the food rots. But if
- you check out the local bakery before
- accepting, you may just be able to
- buy what you need before doing the
- job.
- Harvesting LOOKS easy, but it can be
- very hard. Waste no time, and go as
- unburdened as possible. Speed is the
- key for these jobs.
- Finally, try not to fail a job, it's
- a black stain on your record, and too
- many of those can get the guards on
- you. Use you noggin BEFORE accepting
- any job. Can I do it? Will I have the
- time? Who gets their kid garbage on
- their birthday?
- -== Advice and Tips ==-
- And now a few nuggets of wisdom:
- -Cargos of food are cheap, and you'll
- eat them as you travel overland. But
- you cannot eat them inside towns or
- dungeons. If you are hungry just exit
- the town or dungeon, eat, and enter.
- -Be cheap. 'b'ash fruit bearing trees
- in towns and fields for fruit, and
- scavenge whatever plantlife you can
- outside. That armor is not going to
- come to you if you keep eating cakes
- and pies.
- -The meat of many monsters is edible.
- Women love Purits flesh for what it
- does for their skin. Some isn't so
- good for you, but if you're hungry...
- -While succulent and tasting of young
- pork, the flesh of man should not be
- eaten. Only crazy people eat people,
- and you aren't crazy are you?
- -Innkeepers for coin can feed you
- quite nicely. They have beds too.
- -Until you can buy/find/steal a bed
- for your home, stay at inns when you
- are tired. A sleeping bag is a good
- idea for deep dungeon trekking.
- -Should a pet or ally fall in battle,
- most towns have a bartender who can
- bring them back for a price.
- -Check your 'j'ournal! It has all the
- information about quests you are on,
- jobs you are doing, events, your own
- reputation and bills. Check it often.
- -On the subject of bills. When you
- become famous enough, you'll get a
- salary of money and items twice a
- month. The salary will be dropped off
- in the chest in your home. However,
- with salary also comes taxes. Take
- the bill in hand and cash in pocket
- to the local embassy just north of
- Palmia and pay it there. Don't let
- your bills add up as the taxmen are
- worse than any dragon or demon.
- -Should your skills start to plateau,
- seek a trainer. There is one in every
- town, and will sharpen your existing
- skills. They also have skills you do
- not yet possess and for a price will
- teach you them. Beware though, they
- only accept platinum coins, and those
- are in short supply these days.
- -And finally, beware the weather. Oh,
- a little rain may have never killed
- anybody, but with heavy rain comes
- lightning that can blind you and the
- great thunder which can confuse you.
- Try not to get lost while in one.
- Sometimes, the best thing to do is
- stay in place till your head clears.
- Rarely, but with increasing fervor is
- the dreaded Etherwind. Beware this.
- A friend of mine was stuck outside in
- it and could barely be called human
- when he finally staggered inside.
- When it comes, FIND SHELTER! I cannot
- stress this enough. Hide in a cave if
- the monsters inside won't tear you to
- bits. If you are in a town you are by
- no means safe. Run to the innkeeper
- and demand Shelter. Wait out the evil
- storms, and only after it passes can
- you return to your duties.
- In closing, I hope this is of some
- use to you, and I hope my final
- adenture is a good one. Now if you
- will excuse me, I have a fort to
- conquer. How bad could it be?
- Good luck to you and your travels.
- %END
- #####################################
- %2,JP
- この本はアイテム生成に失敗した時に出
- %END
- %2,EN
- Author: <Madness!>
- This book is an item that should fial
- to generate out of <Something>.
- A special action, or bug, leads to
- this.
- If you have anything to report on how
- you caused this to be, it is welcome.
- It should not affect gameplay, but if
- it does, the cause is unknown.
- Sorry about this,
- --The Management.
- %END
- #####################################
- %3,JP
- 見たな?
- %END
- %3,EN
- I warned you.
- %END
- #####################################
- %4,JP
- 博物館運営マニュアル
- %END
- %4,EN
- Museum Administration Manual Mk.II
- ReWritten by Curator Schmidt
- So you want to run a Museum do you?
- Young Sir/Lady, it takes some hefty
- capital to purchase such a deed, but
- if you have the time, patience, and
- money this old curator will help you
- out with this handy, unbiased manual.
- In your wanton and overly hedonistic
- destruction of the local flora and
- fauna (henceforth known in this guide
- as "adventuring") you might have come
- across some of the following:
- Item a.) Figure of <Fauna>
- Item b.) Card of <Fauna>
- If so, then you may have barely given
- them a glance before shoving them in
- your sack if ill-gotten gains and
- simply gone back to "adventuring".
- No doubt you have sold them for more
- tankerds of ale and legs of mutton,
- but the more intelligent among you
- might collect them into a pile and
- ponder "Why do monsters have these?"
- The answer: Vanity! And Magic!
- And it is these things that we shall
- profit from. And it's so simple even
- an adventurer can do it!
- Still, just in case, I have written
- down the exact steps to minimize any
- unfortunate mishaps that might arise.
- Step 1.) Purchase a deed of a Museum.
- This step is what chokes out the
- small fry from the serious doers.
- Step 2.) 'r'ecite the deed upon the
- spot on the world you wish your
- museum to be. Let the gnomes do
- the building, it won't take long.
- Step 3.) Aesthetically place all the
- Cards and Figures you have found
- inside the musuem. Neatness is a
- virtue, though not necessary.
- Step 4.) Profit!
- That should do it as far as the basic
- setup requires. If you want even more
- information about specific queries,
- merely ead on to learn more!
- -== Notes and Caveats ==-
- Whilst having more than one musuem is
- certainly possible, only your first
- one will make any money.
- Figures are worth more than cards
- most times anyway.
- Don't pile multiple items upon one
- space. It is entirely unprofessional,
- and utterly ineffectual.
- The mightier the monster, the better
- value the card and Figure. Rare are
- the Cards with a Name or Title on
- them. These indeed are best.
- While having a dragon's card is nice.
- having ten is just tacky. Variety is
- key. The more duplicates you have,
- the less they are worth.
- Oh and one more thing... the gnomes
- that build your musuem have somewhat,
- oh, narrow tastes. you may have to
- purchase a <designer board> to sculpt
- it into your own grandoise vision.
- -== Errata ==-
- Base cost: 140,000 gp
- Maintenance cost: 1500 gp/month
- Income per rank: 100 gp/month
- **Figures above are approximates only
- Happy Curating!
- %END
- #####################################
- %5,JP
- クラムベリー中毒
- %END
- %5,EN
- Crimberry Addiction and You
- A Schmidt Education Pamphlet
- Every year more and more people are
- becoming addicted to the seemingly
- harmless Crimberry.
- Known by an ancient Nefian dialect as
- Kur-amu-beri, which should just go to
- show its long and sordid history with
- our land and peoples, the Crimberry
- is a strong hallucinogen with many
- different applications.
- Simply eating a berry can cause the
- following symptoms in 15 to 60mins:
- - Hallucinations
- - Impairment like Drunkenness
- - Raving like a loon
- - Fever-like motor-control failure.
- Crimberry's are highly addictive, and
- should the addict fail to get his
- next "Crim", he will either turn to
- other narcotics, or become a threat
- to our community.
- And of course, no one thinks of the
- poor children who get involved in our
- seemingly "adult" activities. They've
- even created a new way to "enjoy" the
- devilish berries;
- They copy the wild yeeks and dry them
- then shove the dried berry up their
- nose. This "snorting" of Crimberries
- will lead to the proliferation of
- excess agression, and will lead more
- desparate individuals to become known
- as "adventurers" commiting insane
- deeds to get their next fix.
- While some of the older, long haired
- Wizards demand that Crimberries remin
- legalized, if only for their sacred
- "rituals", this must stop!
- FOR OUR CHILDREN!
- FOR OUR FUTURE!
- CONTACT YOUR LOCAL MAGISTRATE TODAY!
- Petition the King!
- %END
- #####################################
- %6,JP
- 目がまわる、目がまわる、目がまわる
- %END
- %6,EN
- Round Eyes! Round Eyes! Round Eyes!
- %END
- #####################################
- %7,JP
- ハーブの効用
- %END
- %7,EN
- Blessed Herbs
- Chronicled by Dr. Schmidt, PhDM
- * Curaria [KYURARIA AQUIFOLIUM]
- Effect is well known and medicinal.
- However, the ability of said effects
- is based entirely on it's so called
- "consecrated" state, which has been
- clinically proven to be a real effect
- and not merely a placebo.
- Effect Status: Life Restorant
- * Morgia [MOJIA DIPSACUS PILOSUS]
- Massive hormone Stimulant. Increases
- muscle mass, strength and endurance.
- Blind-Test subjects recieved various
- "consecrated" state herbs and thusly
- recieved differing returns. This only
- goes to prove that Gods do in fact
- exist, and that all our science is
- meaningless in their might.
- Effect Status: Strength and Endurance
- enhancers
- * Mareilon [MAREIRON DIPSACUS FEROX]
- Neuro-Chemical stimulant. Increases
- cognitive abilities. Level of effect
- entirely on "consecrated" state.
- Effect Status: Mental Enhancement
- * Spenseweed [SUPENSUUIDO LONGIFOLIA]
- All effects as of yet are unknown,
- though it has been noted that those
- who ingest it seem to be more "aware"
- and levels of perception may be up.
- More testing is needed to determine
- all side effects.
- Effect Status: Enchanced Perception
- * Alraunia [ARURONIA MARTYNIA LUTEA]
- Hormone-activated. Aphrodiasiac.
- Thus extremely popular with the
- locals. Oddly enough, it also appears
- to have some ability at improving
- memory. Research still pending grant.
- Effect Status: Memory improvement,
- Libido enhancement
- * Stomafilla [SUTOMAFIRIA HYPOGAEA]
- Upon contact with the stomach, the
- herb expands and fills the cavity,
- leading the consumer to feel very
- "bloated". Long term use and the
- nutritional level of the plant has
- yet to be verified.
- Effect Status: Very Filling
- As more specimens are brought in and
- tested, so shall we update this brief
- guide.
- Until then,
- Dr. Schmidt
- Philosophiae Doctor Magus
- %END
- #####################################
- %8,JP
- 店の運用マニュアル
- %END
- %8,EN
- Shop Owning and Operational manual
- ReWritten by Schmidt the Fence
- So, you think you can own a shop? I
- know, sitting on your arse all day
- hawking wares seems easy enough.
- But then riddle me this genius:
- If it's so easy, why is there only
- one shop per type in every town?
- The answer is simple:
- Only the strong Survive!
- (Well, that and the high taxes...)
- Store operation is so difficult,
- only the meanest and cut-throat can
- survive in town. You however, have
- an advantage over us town-shops:
- You will be outside!
- And while that sounds less than ideal
- right now, your monthly payments to
- the crown are cut down to a mere
- Five Thousand Gold Pieces a Month
- (5000gp/Month)
- Which is peanuts to what us city
- shops have to pay, believe you me.
- -== Setting up a Shop ==-
- Step 1.) Buy a deed of a shop.
- (A Mere 200,000gp at a base price.)
- Step 2.) 'r'ead the deed aloud on the
- spot of the world you would like it
- to be built on.
- Step 3.) Set up the shop (see below)
- Step 4.) Caveat Emptor!
- -== Running your Shop ==-
- Your shop is up and now it must be
- run, which is a separate process.
- First you need a shopkeeper. Now this
- cannot be you, as you have to out and
- get the things to sell. So you have
- to go and get one of your companions
- to do it. You should choose a worker
- based on how good they look, and how
- good a negotiator they are, as they
- are the vital two things in any good
- sale. Now that you have such a goon,
- go to the register in the shop.
- Assign that person to the job.
- The other part is also simple, to
- SELL Stuff you need to HAVE stuff.
- So go get stuff and and leave it in
- your shop. The better stuff should
- be out on display, the less good bits
- should be in a pile in the back in
- your shop strongbox.
- -== Little Golden Nuggets of Info ==-
- Your Salesperson stays at the shop
- and cannot come with you.
- Selling stuff makes money(natch) but
- it also improves your rank, which can
- make you even more money.
- Due to a vicious spat with the local
- Furniture Union, we cannot sell any
- spare furniture out of town. We in
- town can still buy and sell it.
- Anything else, garbage, junk, even
- rotten stuff can be sold if you can
- find a sucker for it.
- Investigate your allies to find the
- prettiest and bestest negotiator. It
- may be 10,000gp to do so, but having
- the best salesperson available will
- make up for it in the long run.
- The Embassy north of Palmia sells a
- fair bit of equipment for shops if
- you need anything.
- Due to your shop permit, you can ONLY
- sell a maximum of 10 items at a time.
- You can expand on this for a mere
- 2000gp for an additional ten slots,
- and every subsequent 1000gp for each
- 10 slots after.
- -== Fiscal Information ==-
- Base cost: 200,000 gp
- Maintenance cost: 5,000 gp/month
- Income per rank: ??? gp/month**
- **Why ??? for income? 'Cause that's
- where you come in bub!
- With luck, you too will be living
- large like me!
- Remember: The GP stops here!
- Good Business to you!
- %END
- #####################################
- %9,JP
- 初めての自家栽培
- %END
- %9,EN
- Crop Growin' Fer City-Slickers
- by Jebediah Schmidt
- So you reckon on joining us good folk
- in doin' an honest days work do ya?
- Well, you adventurers-types with yer
- big-ol' swords and fancy armor, might
- not got enough grit ta get the job
- done right, but we'll give you a shot
- at join us humble folk.
- Ta start, you need ta have a green-
- Thumb, or "Gardening Skills" in your
- fancy city speak. If ya don't have
- that skill afore a-startin' out ya
- gots a Yeek's chance on a skillet to
- get any plantin' done. So go get ta
- learnin' that first.
- Next, since we got all the good land
- near the towns, ya'll have to set up
- elsewhere. Now, I could go on all day
- about what my Pappy and his Pappy say
- about soil, but I know you won't get
- but a yeek bite's worth of it, so
- allow me to "summ-ar-ize" it fer ya:
- Time and Place. Them's crucial.
- Ya'll might've noticed it rains more
- at certain times of the year. Thems
- the seasons, and the rainier it is,
- the better fer yer crops.
- Place is easy. You might notice we
- like to plant on flat plains. There's
- a good reason fer it, and ya'll soon
- prolly figger out what it is. Avoid
- Snow, Mountains, and the only good
- thing that came from a forest is more
- trees, not crops.
- Now buy a deed and claim yer land.
- Come Hell or High Ether it's yers!
- But Jebidah, ya sez, I ain't gots no
- seeds tah plant! Kin I have some o'
- yers? I'd say heck no! Seeds is the
- lifeblood of any crop! Go finds yer
- own! Ya get seeds rarely, unless you
- heads North near the Alter and finds
- ya some.
- Once ya got some seeds, ya needs ta
- plant 'em. Now I like doin' it in the
- rain, as I reckon it's better for em.
- Jes stand in yer fields and 't'ool em
- into the soil all gentle like. Easy.
- Now, after that, ya gotta wait, as
- they take time ta grow.
- Thanks to that there Etherwind, crops
- only take about a week or so nowadays
- which gets my Pappy all in a tiff it
- does, as he reckons it oughta take a
- whole season like it did in his time
- and his Pappy's time. Anyhoo, after
- they grow and get ripe, ya gots ta
- pick em. At first ya'll bumble a bit,
- but once you get good enough, ya jus'
- might find more seeds once ya pick em
- rightly good enough.
- Then ya'll go and do it again!
- -== Bits from my Pappy ==-
- Now some crops'll wither, and that's
- life, so no grumblin' about fate and
- the winds and all that hackey-dackey.
- It'll happen less if ya bless ya seed
- AFORE ya go and plant it! Practice
- also helps keep the wither away too.
- 'g'et yer crops when theys ripe, also
- 'g'et yer withered ones away too as
- ya never know if it's a catchy sick.
- Seed Types:
- Fruit seed: grows them there fruits
- Vegetable seed: grows them vegetables
- Herb seed: Ah reckon it grows herbs
- Gem seed: grow ores and gems, honest!
- Unknown seed: ? Never Grew one o dese
- Artifact seed: Grows Fancy artifacts
- If ya needs seeds, and I know no real
- farmer that dain't, ya should worship
- Kumiromi. She likes her offerings all
- mushy-like, and there's always scraps
- ya don't need much.
- My Pappy's Unca once said that if ya
- 'g'et yer crops in the rain it's gets
- ya right better crop. Now I never was
- one to go pickin' in the rain, so's I
- don'ts knows fer sure iffin it's true
- or not.
- -== Them Numbery Bits ==-
- Deed: Bout' Forty Thousand or so
- Pends on your yackin' n' dackin
- Now my Grammy, she could get a deal.
- Ya shoulda seen her get TWO sacks a
- Potatah's for one jug o' CrimShine.
- Course', our Still was made by my
- Pappy's Cousin's Unca. Still, with
- Crimberries bein' frowned on as crops
- ya have ta plant them all sneaky like
- in the back behind squash...
- %END
- ######################################|
- %10,JP
- 水を大切に!
- %END
- %10,EN
- Wishlist
- Age and Youth will decrease your age
- by 20 years. The youngest you can get
- seems to be 12
- altar will create a godless altar
- Attribute : scroll of gain attribute
- Beauty displays "A typical wish."
- Coin, Medal or Small medal will give
- you 3-5 Small Medals
- (Small does not work, nor does medals)
- Death will deal you 99999 damage
- Descent: potion of descent
- Various deeds:
- * Dungeon
- * Farm
- * Museum
- * Ranch can be cursed.
- * Shop can be cursed.
- Speed ring will give you a Speed ring.
- God inside Ehekatl displays
- "There's no god inside."
- man inside displays
- "There's no man inside."
- figure or card<type> will give you a
- figure/card of the selected monster,
- or a figure/card of '@' if you select
- an invalid type. eg: figurelul (figure
- of lulwy), or figurespiral (figure of
- spiral king) or figurejazzhands
- (figure of '@', since there is no
- jazzhands monster). Note that figures
- and cards of Spiral Kings do exist,
- and may be out of reach only due to a
- parser error.
- Food : either a food processor or a
- cargo of food. If you really need food
- use ration.
- Friend or Ally lets you choose a new
- companion. You can only chose from
- those that you can pick at the
- beginning of the game (dog, cat, bear,
- little girl); scaled up to your
- current level.
- holy well will give the message "It's
- sold out", and instead you'll get
- multiple blessed bottles of water
- (the same message is given if you wish
- for holy water).
- item creates one of the two unnamed
- blank items in the game (#618). It is
- edible and looks like a fish.
- Material kit summons a random material
- kit, typically of poor quality.
- Marriage gives you a spellbook/scroll
- of Nightmare. (The parser matches the
- first three letters of "marriage" with
- the middle letters of "nightmare." )
- Money or Wealth will give you x0,000
- gold pieces, where x is some function
- based off of your current level. At
- level 4, this was 20,000 gold.
- New Year's Gift may contain something
- rare and beneficial, including
- Hermes' Blood and a Summoning Crystal.
- However, something bad may happen
- when you open it instead. It may also
- be locked.
- Platinum will give you 5 Platinum Coins.
- Sister will give you a sister's lunch
- Sex will change your gender.
- sure map: Treasure Map.
- suremac: Treasure Machine.
- Treasure: Treasure Ball.
- Vindale: Vindale cloak
- miromi : secret experience of Kumiromi
- In Elona+ there is an odd wish that
- only works using the japanese
- language. "====隠しキャラ====" will give
- an odd message, and after completing
- the Struggle against insanity Level
- 30 quest in Melkawn, reading the
- Insane book mentioned will result in
- one of four hidden characters
- being added to your party: M girl
- (wizard with magic storm and slow),
- H sister (has Swarm special action),
- White young lady (Pianist with Eye of
- Dimness and Healing Rain), and Lazy
- older sister (gunner with Cheer).
- %END
- #####################################
- %11,JP
- 牧畜のすすめ
- %END
- %11,EN
- A Ranching guide for the Greenhorns
- By Cattle Baron Schmidt
- Howdy all! I write this guide for the
- same reason I rustle cattle about:
- Money. Plenty of good royalties to be
- had if one takes the time to put pen
- to paper. Still, while I can't give
- ALL my secrets to you as it'd put me
- out of business, but I can't get you
- to by my next book if I don't give at
- least the basics.
- To begin with, you'll at least eighty
- thousand or so to purchase a deed to
- a ranch. Less, if you are a good
- talker or rather attractive.
- Then, with deed in hand, find the
- best place for it you can find. While
- it cannot be within town limits, as
- you do NOT want people asking nosy
- questions on what exactly it is you
- are breeding, or other such moral or
- ethical-type dilemmas.
- Once you are at the spot of choice,
- merely 'r'ead the deed and claim your
- land.
- -== The Joys & Perils of Breeding ==-
- Good Breeding is a fine art, and is
- what separates us from the savages.
- No where more true is this rule than
- at a ranch.
- Any animal assigned to be a "breeder"
- will stay on the ranch, and, in time,
- produce milk, eggs, shit, and other
- bits. And no, I am not going to try
- to explain how mammals will lay eggs
- or how exactly you milk a twenty-ton
- firebreathing lizard. I don't rightly
- try to answer those sort of questions
- and frankly, neither should you.
- Just accept the fact and move on.
- Now, those items can be sold for fair
- coin, but the real profit is in the
- breeding and rightly so. This isn't a
- farm after all. Now, with the coming
- of the Etherwind, breeding has become
- a very simple process. Not like the
- old days, when you had to keep track
- of bloodlines, and breeding seasons,
- and listen to the mating howls, and
- the awful thumping of not one but two
- Twenty-ton Carnivores going at it.
- All. Night. Long.
- But I digress. Now all you do is just
- assign it breeding duties, and let it
- be. Soon, there will be more of them.
- Mitosis? Magic? Again these are the
- questions you should not rightly ask.
- Now, these... offspring, can be used
- in several ways, which I shall list
- below:
- 'i'nteract with it and get it to join
- you on your travels.
- Gene Engineering with zero risk to
- the originals.
- Profit by taking it to a slave trader
- if, I might add, you know where to go
- where no one asks any questions.
- Or you can kill it and the odds of a
- carcass being salvageable is much
- better than duking it out in the wild
- -== The Drydock. Waste Nothing ==-
- A benefit of having a ranch is having
- a drydock at your disposal. Now I put
- mine in the southeast corner so the
- wind will blow the stench away from
- my estate. I assume it will be the
- same for you (you'd best hope so).
- In any other trade a rotten carcass
- would be nothing but a loss. Not so
- with a ranch, where nothing goes to
- waste. Simply dump your rotten meat
- into the drydock to cure, and in no
- time at all you'll have delicious,
- lightweight, adventurer-sought-after
- Jerky!
- -== In Conclusion ==-
- At this point a wise man would stop
- writing here, and just let you dream.
- Simply imagine the possabilities, and
- then grasp them.
- In my next book, which will be soon
- available, I will highlight the more
- subtle tricks to the trade, like how
- exactly you prevent a twenty-ton,
- fire-breathing, living force of
- Destruction and Death from simply
- leaving the ranch after setting all
- to the flame and devouring you on the
- spot for asking it to sit there and
- breed.
- Until then Partners!
- %END
- #####################################
- %12,JP
- レイチェル…おまえの…忘れない。
- %END
- %12,EN
- [You cannot make out who owns this]
- Written by Rachel's brother <damaged>
- <Within this rotted book is a Letter>
- <The Letter is faded Everywhere>
- Rachel<damaged> I'll forget.
- In order to retain memory of<damaged>
- Your disease <damaged>
- by modern medicine.
- <damaged> himself out of hand.
- No, I'm<damaged>
- So
- Your memories forever<damaged>
- Secret Garden in the snowy field...
- The location is the north 2<damaged>
- And from the 4<damaged>
- My sister is<damaged>
- Requiescat in pace...
- %END
- #####################################
- %13,JP
- ピラミッドへの招待状
- %END
- %13,EN
- You have been cordially invited hero,
- RSVP not required, but come prepared.
- <This has been written on papyrus>
- You have gotten a bit of a name for
- yourself young one, and you are even
- now growing stronger. Soon I, in my
- age beyond ages, might not be a match
- for you. And sensibly, I won't take
- that risk later. But I do so love a
- fresh challenge every now and then.
- So hear this.
- Seek my Pyramid! Challenge my maze!
- Of course you should have a reason
- more than simply my word of challenge.
- How about treasure? Ah, I knew that
- would do it. Within my Labyrinth lies
- much treasure if you can find it. It
- lies within much risk, but any reward
- without risk is hollow and cold as is.
- And there is what I carry as well,
- though I feel it fair to warn you
- that I have played this game for a
- long, long time and have yet to lose.
- Oh and one more thing, should you not
- be properly entered within the great
- Book of the Dead before entering,
- those within shall ensure that you
- become so, promptly indeed.
- Face me if you dare!
- %END
- #####################################
- %14,JP
- カードゲームルール(暫定)
- %END
- %14,EN
- Action! Adventure! It's Card Battles!
- <By DeckMaster Schmidt>
- Have you been looking for a game that
- your kids can play that doesn't
- involve lawn darts, a dead yeek, and
- a bit of twine?
- WELL SEEK NO MORE!
- Coming Soon to the Country of North
- Tyris, a brand new game involving
- gathering cards, duels, and bizarre
- hairstyles that require exstensive
- Gene-engineering to even be possible!
- Sequal to the once popular game
- Monster Duels, which is in turn
- the sequal to Wizards & Magic!
- Become the King of Games!
- - Coming as soon as the Etherwind
- permits long-haul cargo. -
- %END
- #####################################
- %15,JP
- ダンジョン運用マニュアル
- %END
- %15,EN
- Seek Ye the Secretes of yon Dungeons?
- <Schmidt the XVII, Duke of Intrigue>
- Then send ten gold to:
- Spelunkers Monthly Scrolls
- Care Of:
- Samisel
- South Tyris, Elona
- %END
- #####################################
- %16,JP
- 隠されしムジャフの定理
- %END
- %16,EN
- But difficult!
- %END
- #####################################
- %17,JP
- しかたがない、全てを話そう。この街がガレ
- キの山に変わった日だ…私はあきらめてチ
- %END
- %17,EN
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- - Towns of North Tyris -
- <By Lhoto>
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Have you been looking for an in-game
- guide? Look no further! This will
- assist you in some of the more
- annoying things to remember!
- North Tyris contains 8 towns.
- Various missions will require you to
- get from one town to another within
- a time limit. For this reason, it is
- impotant to know the town's names.
- ====================================
- VERNIS (Close to home)
- ====================================
- Vernis is the small mining town next
- to your starting home. This town has
- an abundance of food on the ground
- and fruit trees, making it a good
- place to swipe some free food. In
- addition to this, it has the nearby
- 'Puppy Cave' which randomly
- regenerates each time you leave a
- floor of it (which makes for good
- looting). The loot which you get
- from Puppy Cave can be identified at
- the trainer's building between the
- Inn and the Pub.
- ====================================
- Port Kapul (North West of home)
- ====================================
- Port Kapul is the seaport on the
- western side of the continent. It is
- the home of the Fighter's Guild,
- as well as the only pet arena. In
- addition to this, it is one of the
- four locations where you may fight
- in an arena.
- ====================================
- Derphy (South West of home)
- ====================================
- Derphy is a town to the south west
- of the starting home. Known as the
- town of theives, it contains the
- thieve's guild, and has no guards.
- This makes it the ideal location for
- individuals with low karma. Aside
- from this, the only notable feature
- in Derphy is its arena.
- ====================================
- Yowyn (South East of home)
- ====================================
- Yowyn is a small farming town
- located to the south east of the
- starting home. It is the best place
- to find gardening missions, which
- are essential to level up your
- gardening, and make owning a farm
- a realistic possibility. Yowyn has
- many different fruits/vegetables on
- the ground, and is a good location
- to fill up before a dungeon.
- ====================================
- Palmia (East of home)
- ====================================
- Palmia, the capital city of North
- Tyris, is located to the East of the
- original home. It is home to the
- king and queen, and also the
- best location to pick up certain
- quests due to location. It is home
- to one of the four fighting arenas.
- Three tiles to the north of Palmia
- is the Embassy. The Embassy is both
- a good place to buy deeds for
- buildings, as well as furniture.
- This is also the location where
- you will be paying your taxes unless
- you obtain a tax box.
- ====================================
- Lumiest (Follow path east of Palmia)
- ====================================
- Lumiest is the second port city, to
- the east of Palmia. It contains one
- of the four fighting arenas, as well
- as the mage's guild. Lumiest may be
- slightly difficult to get to due to
- the close proximity of the path to
- the snow.
- ====================================
- Noyel (To the far north east)
- ====================================
- Noyel is a town located within the
- tundra. As inconvenient as it may be
- this town contains a winter festival
- which allows you to convert to a
- different god without any penalty.
- In addition to this, several unique
- merchants can often be spotted here,
- as well as several very high paying
- missions. Be wary though, these
- missions are often impossible due to
- the slowing effect of the snow.
- On the other side of the lake to the
- south of Noyel is Miral and Garok's
- Workshop. This workshop is the
- location where mini medals are
- spent, as well as a location where
- you can buy a tax box.
- ====================================
- Larna (To the far south east)
- ====================================
- Larna is the only town that is not
- directly accessible, and as such
- will never have any missions. To get
- to Larna, one must go through the
- nearby mountain path, a level 25
- tower-dungeon nearby.
- %END
- #####################################
- %18,JP
- 水を大切に!
- %END
- %18,EN
- You Water Wasting Jackals! Curse you!
- By Schmidt the Water Bandit
- Where I come from water is life!
- Waterholes are protected to the death
- down to the last woman and child!
- I come to this country, and what do I
- see? Water, nay, LIFE, being wasted!
- You people, who live in such lushes,
- waste so much it's sinful!
- Water should be blessed, given to all
- your gods as tribute! Do you people
- even know all the things you can do
- with dirty water?
- I suspect not.
- Nor will you if you simply toss it
- all away like dung from a diseased
- camel.
- May all who waste water wither like
- grass in a drought, and may what you
- issue from your loins be as sand!
- Damn you all!
- %END
- #####################################
- %19,JP
- 水を大切に!
- %END
- %19,EN
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- - Blank Map -
- <By Anonymous>
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- top of page 2
- map on reverse
- bottom of page 2
- ##############################################################################
- # #
- # #
- # #
- # #
- # #
- # #
- # #
- # #
- # #
- # #
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- # #
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- # #
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- ##############################################################################
- %END
- #####################################
- %20,JP
- 水を大切に!
- %END
- %20,EN
- Trade Goods
- Item (Weight) - Cheapest -> Most Expensive
- Plush Toy (6.5)- Vernis > Derphy > Yowyn > Port Kapul > Palmia > Lumiest > Noyel
- Barrel (10.0) - Port Kapul > Palmia > Vernis > Lumiest > Derphy > Noyel > Yowyn
- Piano (50.0) - Palmia > Noyel > Yowyn > Lumiest > Vernis > Derphy > Port Kapul
- Rope (4.8) - Port Kapul > Vernis > Yowyn > Palmia > Derphy > Noyel > Lumiest
- Manboo (10.0) - Port Kapul > Derphy > Yowyn > Vernis > Palmia > Lumiest > Noyel
- Coffin (12.0) - Derphy > Yowyn > Port Kapul > Palmia > Vernis > Lumiest > Noyel
- Grave (48.0) - Derphy > Yowyn > Lumiest > Port Kapul > Vernis > Palmia > Noyel
- Whisky (16.0) - Port Kapul > Palmia > Vernis > Yowyn > Lumiest > Derphy > Noyel
- NobleToy (32.0)- Vernis > Yoywn > Derphy > Port Kapul > Palmia > Lumiest > Noyel
- InnerTube (1.5)- Port Kapul > Yowyn > Vernis > Palmia > Derphy > Lumiest > Noyel
- Tuna (7.5) - Port Kapul > Derphy > Yowyn > Vernis > Palmia > Lumiest > Noyel
- C.Tree (60.0) - Noyel > Lumiest > Palmia > Derphy > Vernis > Yowyn > Port Kapul
- Snowman (11.0) - Noyel > Lumiest > Palmia > Derphy > Vernis > Yowyn > Port Kapul
- Art (35.0) - Lumiest > Palmia > Derphy > Yowyn > Noyel > Vernis > Port Kapul
- Canvas (7.0) - Lumiest > Palmia > Derphy > Yowyn > Vernis > Noyel > Port Kapul
- Marimo (9.8) - Port Kapul = Palmia > Derphy = Yowyn = Noyel > Vernis > Lumiest
- %END
- #####################################
- %21,JP
- 水を大切に!
- %END
- %21,EN
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- - South Tyris Pocket Atlas -
- <By Anonymous>
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- 1.Eirel
- 2.Kurualm
- 3.Melkawn
- 4.Ruoza
- 5.Melugas
- 6.Valm
- 7.Ludus
- 8.Arcbelc
- D.Rehmido
- S.Smoke and Pipe
- H.Maid house
- M.Machine Fort
- C.Chaos Shrine
- V.Valley of Hereafter
- #~~~~~~~~~~~~~~ ^^^^^^ 1 ~~~~~~~ ~#
- #~~~~~~~~~~~ ^ | ^^~~~~~ F #
- #~~~~~~~ | ^^^^~~ #
- #~~~~~~~2____3~ ___/^^^^^ ^#
- #~~~~ | 4__/ S ^^^^^ ^#
- #~~ ____|_____/ ^^ ^^ ^^^#
- #~~ | C ^^^^^#
- #~~ | ___ ^~#
- #~~~~ | / ^ R ^^^^^^^^~#
- #~~~ | | ^^ ^^^~~~#
- # ^^ | 5 ^ ^^ ~~#
- #6__/\_| 7#
- # ^^ | J~~~ M ~~~~~~~~~~~#
- # | H ~~~~~ ~~~~~~~~~~ #
- #~ ^\ ~~ ~~~~~~~~~~ #
- #^ ^^ ^|^^^^___8 ~~~~~~~~~~~~ #
- #^ ^^ ~~~~ F ~~~~~~V#
- #^^^^ ^^^ ^^~~~~~ ~~~~~~ #
- # ^^^ F^^~~~~~ ~~~~~~ #
- %END
- #####################################
- %22,JP
- 水を大切に!
- %END
- %22,EN
- ----
- Story of Elona
- Prologue
- The setting of the story is a world
- named Irva. After the rise and
- collapse of civilizations, it has
- arrived at its eleventh era, Sierre
- Terre. It is said to be the most
- creative - and also destructive - age
- Irva has seen.
- After a month of torrents, the
- eastern continent has been taken over
- by uninhabitable forests - a
- phenomenon that has not been seen
- before. While the easterners were
- seeking refuge in North Tyris (the
- continent in which the game takes
- place), the prince of Zanan - one of
- the nations of the west - made the
- claim that this disaster is what
- destroyed Rehm Solenoid, the tenth
- era. Therefore, the people of the
- forest should be denied hospitality.
- The formal name of the forests is the
- Vindale Forest and its inhabitants
- are called Elea. The conflict over
- the Vindale Forest did not stop to
- grow and its destruction seemed, at
- the moment, inevitable.
- While all of this was happening, the
- protagonist of the story (you!)
- stowed away on Queen Sedona. However,
- etherwinds managed to sink the ship -
- leaving you floating the waters,
- unconscious. When you regain
- consciousness, you find yourself in a
- cave along with a man and a woman.
- The strangers identify themselves as
- Elea, the people of the forests. The
- man introduces himself as Lomias; the
- woman as Lanneire. Lomias teaches you
- how to survive in North Tyris. After
- that, as their function as
- messengers, Lomias and Lanneire take
- off to the palace in Palmia.
- %END
- #####################################
- %23,JP
- 水を大切に!
- %END
- %23,EN
- ----
- Story of Elona
- Act 1
- (The following is the storyline
- unfolded in the Japanese version,
- absent in the English translation.)
- Once you arrive at Vernis, a soldier
- of Zanan tells you at entrance that
- the crown prince of Zanan himself has
- visited the city. In the city square,
- some albino - Saimore, the Crown
- Prince - is delivering a speech. He
- claims: the Vindale Forest and the
- Elea are attempting to resurrect the
- Messera - the disastrous entity named
- the Star-Eating Giant that destroyed
- Rehm-Ido, the era preceding Sierre
- Terre, considered to be the source of
- the Vindale Forest's expansion and
- the etherwinds. So far in history,
- the great nations of Irva have warred
- with each other. But now, all nations
- must embrace each other if Irva hopes
- to destroy the Vindale Forest and the
- Elea and survive another apocalypse.
- Finally, Saimore demands that the
- insignificant nation of Palmia should
- support this alliance of great
- empires.
- When you are about to leave Vernis,
- the drunkard Zananese lieutenant
- Loyter, the Crimson of Zanan, learns
- that his soldiers discovered his
- once-rival Bethel, the White Eagle of
- Zanan... now titled Whom Dwell in
- Vanity. Bethel cries that he would
- rather rot in prison than talk to
- Loyter - and Loyter fulfills Bethel's
- wish.
- In any case, you (for -some- reason)
- enter Lesimas, a Nefian ruin nearby
- Vernis...
- By then, the news of Bethel's arrest
- in Vernis reaches the ears of
- Saimore. He tells the messenger not
- to do anything to Bethel without his
- orders... and mumbles that how ironic
- it is to find Bethel at this moment.
- On the other hand, Barius, one of
- Saimore's advisors, asks what he
- expects of Bethel. Saimore's answer
- is that, though he expects nothing
- out of him, he wants Bethel to become
- an audience of the comedy that shall
- soon consume Irva.
- You reach the third floor of Lesimas,
- only to find a heavily wounded man.
- He identifies himself as a Palmian
- scout who has been searching the
- ruins and tells you that, in order to
- stop the clash of the great empires
- and the threat posed against Sierre
- Terre, his letter to King Xabi must
- be delivered. After the scout's
- death, you find it unable to procede
- any further - so you head to Palmia
- as asked.
- By the time you arrive at Palmia,
- King Xabi is hearing Lanneire and
- Lomias. To Lanneire's appeal for aid,
- Xabi answers that Palmia exists to
- balance the empires. If Palmia were
- to oppose Saimore, whose claims are
- becoming more and more popular across
- Irva, they will make enemy of the
- world. Thus, without Palmia, Irva
- will inevitably devolve into a world
- war among the great empires. For this
- reason, Xabi denies the Elea aid.
- Lanneire refutes Xabi's argument:
- will Xabi sacrifice the Elea for the
- sake of makeshift “peace”- However,
- Barius intervenes. He states that,
- even though the Elea refer to
- themselves as innocent and harmless,
- the etherwinds from the Vindale
- Forest are wrecking havoc across the
- world. Furthermore, Barius demands
- that the reason behind Vindale
- Forest's unusual expansion should be
- investigated. Of course, Lanneire
- denies that there is no such thing as
- Messera - but Xabi ignores her
- comments. He excuses Lanneire from
- the audience, saying that he will
- listen to her the day after.
- Saimore reiterates to King Xabi that
- the Vindale Forest hosts Messera.
- And, even if this does not turn out
- to be true, the forests will continue
- to expand and take over all habitable
- lands. For these reasons, Saimore
- demands custody of Lanneire. Xabi
- asks: does Saimore not want Lanneire,
- because she knows the truth-
- Saimore's reply is that he has his
- reasons. In the end, Xabi denies
- Saimore's request, reason being that
- Lanneire is a distinguished guest
- from another nation. Furthermore,
- Xabi states that Palmia will not be
- concerned with the Vindale Forest
- crisis.
- Left by himself, Saimore mumbles that
- Lanneire resembles “her”... Barius
- adds that, with the reintroduction of
- the White Eagle, it is certain that
- the Wheel of Fate has begun to turn.
- Saimore says that he does not believe
- in such a thing as fate, but he of
- course welcomes how they lavishly
- adorn the stage for him. He says that
- Bethel and Lanneire shall play the
- roles that he deems appropriate.
- Once you deliver the letter to King
- Xabi, you are asked to talk to the
- royal librarian if you wish to work
- for Palmia. Upon talking to Erystia,
- the royal librarian and the head
- researcher of Lesimas, you receive
- the following information:
- Lesimas - the ruins to which King
- Zasim, one of Palmia's three Greats,
- and his cousin Zeome personally
- ventured for the purpose of attaining
- the treasure at its bottommost floor.
- However, only Zasim returned from the
- adventure. The king told his agents
- that the treasure must lay asleep in
- eternal darkness and its chamber
- shall be foreverl sealed... and that
- Zeome will never return. Thus, the
- heart of Lesimas was magically
- sealed. The key to the seal had its
- magical property obscured and was
- split into three, each of which were
- given to the three evil ones of North
- Tyris.
- Erystia gives you a mission: you are
- to find out the fate of Karam, the
- Lonely Wolf of Karune, who was to
- explore the depths of Lesimas. His
- reports from the ruins has ceased for
- weeks now and that the last one was
- from the sixteenth floor of Lesimas.
- About the time you leave Palmia,
- Lanneire and Lomias are looking for a
- woman named Liana from the Palmia
- tavern. According to Xabi's comments,
- Liana will protect anyone from harm
- with the right price. However, Bethel
- had gotten to Liana first. Seeing how
- gloriously drug- and alcohol-addled
- Bethel is, Lomias attempts to leave
- the scene - Apparently, he despises
- the idea of accompaning an addict.
- But the tavern has been surrounded by
- uncertain figures! With force, Bethel
- takes Lanneire and Lomias and escapes
- the tavern.
- Once you have gotten past the third
- floor of Lesimas, Lanneire confronts
- the crime lord, Sevilis, in Derphy.
- Remembering Xabi's advice that
- Sevilis can be trusted in times of
- danger, Lomias asks Sevilis to help
- them find out who it is that made the
- attempt at their lives. With a gander
- at Lanneire and Bethel, Sevilis
- certifies that it must have been
- Zanan. Here, though Bethel has never
- met Sevilis before, Sevilis treats
- Bethel as if they've known each other
- all along... Finding this strange,
- Bethel comments on it; Sevilis
- brushes it off like nothing.
- It turns out that Sevilis was in
- league with Saimore all along - he
- locks up Lanneire's party for the
- purpose of trading prisoners with
- Barius. Lanneire questions Sevilis if
- he has turned his back to Palmia, but
- he ensures her that no harm will come
- to her. Upon meeting with Barius, it
- turns out that one of Sevilis' men
- has been captured by Barius. At the
- end of the deal, Barius mysteriously
- tells Sevilis - “your survival will
- be a secret to him.”
- While you explore the depths of
- Lesimas, Saimore summons Lanneire to
- his chamber. He says that he just
- wanted someone to talk to. Lanneire
- coldly denies company, saying that
- there can be no understanding between
- her and Saimore, who is falsely
- accusing the Vindale Forest and the
- Elea of evil. Surprisingly, Saimore
- admits that it is all a lie. The
- truth is that the Vindale Forest have
- become activated, sensing Messera's
- resurrection, and the etherwinds are
- the only weapons against Messera.
- Saimore requests Lanneire to hear his
- story before revealing the truth of
- the Forest.
- Long ago, Zanan had two crown
- princes. Saimore was the second -
- weak, ugly and pale. The first crown
- prince, Clyne, was healthy, beautiful
- and strong, like sun to Saimore's
- shadow. Unlike Clyne, who was
- interested in the arts of combat and
- war, Saimore was devoted to charity
- and kindness. His study on evils of
- the world brought his attention to
- the Vindale Forest and the Elea, who
- were despised by the rest of the
- world. In the seeming unhealth of the
- forests, Saimore saw himself. He
- believed that, if he can find a way
- for the peaceful coexistence between
- the Elea and the other peoples
- possible, perhaps Saimore himself
- will find his place in the world. But
- his searches were in vain and time
- kept passing. Saimore could not
- accept a world where the strong
- crushes the weak. Similarly, he could
- not accept that an albino like
- himself should be dominated by his
- strong brother. He grew to hate the
- world.
- But, one day, Saimore met “her”. She
- was an Elea of a similar age. What he
- admired the most in her was that she
- was living strong in Zanan, where the
- prejudice against the Elea was the
- strongest. In a way, Saimore saw her
- as a fountain of inner strength. But
- in the end, she left Saimore with
- nothing but scars in his heart.
- Saimore ends his recount here, saying
- that they have more than enough time
- to kill.
- You pay no attention to all this
- happening above the ground - you are
- too busy exploring Lesimas. In the
- outside world, Lomias and Sevilis
- have a talk at a Derphy bar. Sevilis
- says: Lanneire's imprisonment is not
- by Zanan, but Saimore himself, and
- Saimore will soon let go of Lanneire.
- But under one condition: in the
- conference of nations that will take
- place in Palmia, Lanneire and Lomias
- will represent the Elea. Befuddled by
- this sudden favor, Lomias asks why -
- Sevilis just asks them to entertain
- Saimore for this once.
- This still doesn't stop you from
- exploring Lesimas. As you go deeper,
- Saimore continues his life story with
- Lanneire as the lone audience:
- Clyne died. The world knows that,
- during one of his mountainous
- adventures, he misstepped and fell
- off a cliff... but the truth is that
- it was Saimore who pushed him off a
- cliff. Killing his brother and
- grasping all of Zanan's power meant
- not only Clyne's death, but that of
- Saimore's soul also. He revolted
- against his long-held virtues of
- peace, compassion, charity and mercy,
- saying that all of these was nothing
- but an excuse for his pathetic state.
- Though he may have become the heir
- apparent of Zanan, the sense of
- inferiority persisted. Saimore could
- neither back off nor go further.
- Once hearing Saimore's story,
- Lanneire admits that she can believe
- none of it... though she now
- understands why he became the person
- he is now. Surprised at the
- understanding of another Elea,
- Saimore entertains the thought that,
- if goodness truly exists in this
- world, perhaps they will meet again
- in another lifetime. But he also
- mentions that it is too late. Saimore
- now reveals the truth of the Vindale
- Forest to Lanneire:
- The truth is that Messera, the "Star
- -Eating Giant", is a virus. It is the
- end of all life that hopes to destroy
- it all. In Sierre Terre, Messera lies
- dormant in all lifeforms and
- environments and the only reason that
- life can persist is because of the
- Vindale Forests and its etherwinds.
- If the Vindale Forest is destroyed,
- then all life shall end in Irva.
- And the destruction of the Vindale
- Forest is at hand. Saimore is hoping
- to find out how the world will react
- once it realizes its mistakes too
- late, once Messera reawakens.
- Lanneire calls Saimore out for
- dooming Irva for one man's problem.
- But Saimore claims that this is all
- comedic only because it -is- one
- man's problem. If Lanneire wishes to
- talk ideologies, it may be better to
- talk with Barius, who has different
- intentions than Saimore, says him.
- Devoted to your cause, you keep
- spelunking your way into Lesimas. By
- this point, Lomias, Sevilis and
- Bethel are seeking audience with the
- queen... but, suddenly, Lanneire runs
- into the court, telling the group to
- abandon this place as quickly as
- possible. However, it is too late -
- King Xabi has been assassinated and
- the Lanneire's gang is held culprit.
- Though they know that Saimore is
- behind all this, they have no other
- option than to make the run for it
- and escape the scene.
- You finally arrive at the seventeenth
- floor of Lesimas. You discover Karam,
- but he also is heavily wounded. At
- death's door, Karam tells what he has
- found out: it is Zeome who is
- guarding the secret treasure of
- Lesimas. Furthermore, Karam
- understands why Saimore would want
- the treasure - for the treasure is
- the Eye of the Eternal Darkness, the
- vanisher of all lies. If Saimore, who
- already has widespread support, wants
- this treasure, could it be because he
- doesn't want his lies to be seen
- through- If this is the case, then
- what is Saimore truly intending to
- do- Though he is aware of the
- terrible implications, Karam knows
- that he is unable to escape Lesimas
- in his current state. For this reason
- he asks you to deliver this
- information to Palmia as quickly as
- possible. And then, Karam relieves
- himself of the pain.
- Once you return to Palmia, Lanneire's
- gang can be seen by outskirts of
- Vernis. According to Lomias, the
- rumor that a Vindale witch has
- murdered Xabi when he denied aid to
- the Elea has spread around the town.
- Sevilis suspects that Saimore will
- wage war against the Vindale Forest
- under the pretense of pursuing the
- so-called assassin. To this, Lomias
- complains: if hiding in the Vindale
- Forest won't stop the aggression
- against the Elea, then where can the
- Elea go- On the other hand, Lanneire
- states that they must return to the
- Vindale Forests, in order to warn the
- Elea of the coming invasion, no
- matter what Saimore really intends.
- But, first, they must raid Saimore's
- laboratory in order to find out more
- about the Vindale Forest's secret. If
- the Vindale Forest is the only weapon
- against Messera as Saimore claims,
- then there may yet be hope for the
- Elea. Additionally, Lanneire
- entertains the thought that Saimore
- is expecing her to take some action.
- In any case, Lanneire's group decides
- to head to Zanan, in order to find
- Saimore's laboratory.
- You deliver Karam's final words to
- Erystia. Erystia explains that the
- Eye of the Eternal Darkness is the
- codex of all of Irva's true history.
- If Saimore wants this treasure in
- order to cover up his false claims,
- then he must be stopped. There is no
- time to mourn for King Xabi and
- Karam's death - you must fight the
- three evil ones and recreate the key
- to the final chamber.
- Sevilis and Lanneire are talking on a
- boat toward Zanan. Lanneire
- apologizes to Sevilis for getting him
- involved in her mess and thanks him
- for providing the means to achieve
- their goal, but Sevilis answers that
- both Sevilis and Bethel are doing
- this for their own reasons. Lanneire
- comments that Bethel must be a kind
- person and a smile would complement
- his personality well - to this,
- Sevilis reminds her that there are
- people who just don't fit well within
- the world.
- By the time you challenge the Tower
- of Fire and gain the Sage's Stone,
- Lanneire and Bethel talk in the dark
- of the night. In their conversation,
- Bethel tells Lanneire that she
- reminds him of Elishe. Lanneire
- remembers that name from somewhere
- before - so Bethel tells her his life
- story:
- When the great empires were warring
- with each other, young Bethel,
- unsatisfied by the violence in the
- world, met Elishe in the port city of
- Altiheit. Elishe was an Elea - by the
- time Bethel met her, people claimed
- that she was the source of the
- disease being spread across ships.
- The rumors were vile enough that no
- orphanage would take her in. By the
- time Bethel knew what was going on,
- he was already holding Elishe's hands
- tight. The two of them had found a
- shelter in one of the warehouses and
- depended on each other like family.
- All this while, every week, someone
- would send them money, food and
- clothes. Whenever Bethel and Elishe
- asked the courier, they would only
- say that they were from the “Spirit
- of Altiheit”. What the Spirit of
- Altiheit sent them wasn't just food
- or money, it was hope itself - so
- remembers Bethel.
- Your next challenge is the Crypt of
- the Damned. From here, you gain the
- Fool's Stone.
- Bethel continues his life story:
- before coming to Altiheit, Bethel
- used to be a student of a military
- academy, whose method operandi mainly
- included using others as stepping
- stones. But sickness got to him;
- while he was off commission for two
- months, being nursed by his little
- sibling, the world has changed from
- him. Bethel thought that everyone
- looked on him with scorn and
- contempt. But that is only because he
- is judging himself by his own values.
- He tried to change himself, but the
- vicious past self would always laugh
- at his attempts and tempt him back to
- the academy. Tired of this self-
- treachery and fighting, Bethel runs
- away from his hometown. Elishe was
- not as beautiful as Lanneire, Bethel
- says, but her eyes were just like
- Lanneire's - compassionate, forgiving
- and embracing. For Bethel, Elishe
- becomes the reason to live on. To
- protect and provide for Elishe,
- Bethel learns to accept his ways and
- re-enter the competition in the
- military academy. Seven years after
- moving to Altiheit, Bethel becomes a
- lieutenant of Zanan.
- Your last challenge lies in the
- Ancient Castle. You defeat Wynan, the
- Lord of the Ancient Castle and gain
- the Loser's Stone.
- Bethel's story continues: One autumn
- day, on the way back from a play,
- Bethel and Elishe come across a fire
- at a noble's mansion. Elishe was
- worried that someone might still be
- stuck inside the house - but,
- suddenly, wooden support collapsed
- and fell on Elishe. Bethel tried to
- lift the support, but he could not do
- it alone. He sought for help, but
- nobody would step forward - Elishe
- was, after all, an Elea. Bethel could
- not find himself in a position to
- criticize them; had this happened to
- his rivals at the academy, he would
- do the exact same thing. In the end,
- the fire and the weight killed
- Elishe. When Bethel retrieved
- Elishe's burnt body, he wept - and
- froze in time.
- You report back to Erystia, once you
- have collected the pieces of the key.
- She gives you one final mission - you
- are to claim the Eye of the Eternal
- Darkness from the bottom of Lesimas
- and foil Saimore's conspiracy. For
- your contributions so far, Erystia
- gives you Palmia Pride. Now, you dare
- yourself to challenge the final depth
- of Lesimas.
- Around this time, Lanneire's gang
- arrive at Saimore's laboratory in
- Zanan. Barius has been waiting here,
- only to tell them that what they are
- seeking for will not be found here.
- Even if they did find a support for
- their case, nobody would listen to
- Elea. And, just to taunt them more,
- Barius reveals more truth behind the
- Vindale Forest:
- Rehm-Ido was an age of coprosperity.
- Its civilizations were founded upon
- the virtues of compassion and
- brotherhood. However, there was a
- group of heretics that could not
- belong in this global community - the
- Yutas. Near the end of Rehm-Ido, a
- new substance was discovered from the
- saps of certain trees: Ether. Ether
- was environmentally friendly
- alchemical agent that transmuted
- various substances. Because the
- Yutas' merchants had ownership over
- vast territories, they became the
- most competent Star Harvesters - the
- term for ether-collectors, which was
- considered a holy work at the time.
- Through this work, the Yutas could
- find their place in the global
- community.
- Nobody knows where Messera came from,
- but it was known that ether worked as
- an antibody to the virus. However,
- over-harvesting ether weakened the
- immune system of the forests. The
- result was the Messera infestation of
- the source of ether itself. The Yutas
- were aware that this could happen -
- but they were afraid that, if they
- slowed down the ether harvest, they
- would no longer be accepted by the
- world.
- After infecting the ether trees,
- Messera spread across the world like
- storms of dandelion seeds, rendering
- Irva inhospitable to any life. The
- only refuge was within the primeval
- forests of the far east. People of
- the Rehm-Ido started to call this
- region Vindale - "Hope". At the end
- of the mass extinction of all life
- and civilizations, a miracle
- happened: the Vindale woods produced
- a storm of ether - the first
- etherwinds. The storm washed across
- the continents, weakening Messera and
- rendering it dormant.
- The Messera catastrophe concluded
- with the division of Irva into two
- biomes: the Vindale Forest, the
- source of the world's ether, and the
- lands outside the forest, where
- Messera was suppressed. This event
- nonetheless ended Rehm-Ido and
- allowed for the beginning of Sierre
- Terre. After ages, the peoples of
- Irva adapted to the biomes and split
- into those who can survive in the
- Vindale Forest and those who could
- not.
- If the Vindale Forest is destroyed,
- Messera will be revived. Irva will
- die.
- Hearing Barius' story, Lomias states:
- though the true meaning of the
- Vindale Forest in Irva has been
- explained, Barius' intentions cannot
- be understood. If this is a revenge
- to those who spited the Elea, what
- meaning is vengeance if nobody
- survives to witness it- But Barius
- says that this is no vengeance - this
- is a revolution. Life will always
- persist on Irva. Rehm-Ido may have
- been an ideal era, but even
- principles such as compassion and
- brotherhood alienated the Yutas. If
- Irva is to see an era where no people
- will suffer the fate of the Yutas,
- the dross must be burnt away -
- Messera will destroy the weak and the
- impure. This plan, unfortunately,
- requires the destruction of the
- Vindale Forest. Barius hopes that
- Lanneire's gang will eventually
- understand him.
- Leaving the laboratory, the group
- sets off to the Vindale Forest. In
- the journey, Bethel asks Sevilis
- something he has always been thinking
- about: how does Sevilis know him- To
- answer this, Sevilis reveals that he
- is, in truth, Clyne, the crown prince
- who was murdered by Saimore. His
- story is as thus:
- It was one girl from Altiheit who
- started it all. And the blonde lad
- who did not give into the pressure of
- others and protected her. Bethel the
- White Eagle was Elishe's hope and
- admiration - and also the idol of
- Saimore. Bethel and Elishe's
- happiness was Saimore's ultimate
- desire and justification. A daughter
- of the Elea entering the Zanan palace
- was impossible even in a dream, but
- Bethel made it possible. Hearing
- this, Bethel realizes that the Spirit
- of Altiheit was none other than
- Saimore.
- Three days away from the Vindale
- Forest, Sevilis criticizes the group
- that returning to the forest won't
- stop or even delay the invasion. On
- top of that, Lomias may be able to
- warn his people but nobody can be
- sure what will happen afterward.
- Sevilis understands that losing one's
- homeland may be a tragic thing, but
- in ways it could be a good thing.
- After all, the destroyers of the
- forest and the bystanders will, in
- the end, understand what evil they
- have committed and know regret. But
- Lomias says that Lanneire will not
- agree with that. Lanneire will
- understand why Lomias is doing this -
- if only to plant a single seed of
- hope, they will strive to the very
- end to protect the forest.
- In the palace of Zanan, Saimore asks
- Barius what it feels like to destroy
- his own homeland. To this, Barius
- says that it would have felt better
- if the whole of Irva joined the
- crime, but he regrets that this is
- not the case. Regardless, the Elea
- will be unarmed, so the invasion
- itself will proceed without trouble.
- Saimore trusts Barius to take care of
- the matters once the Vindale Forest
- has been destroyed. He plans to go
- into hiding after all of this is
- over, but there are not many albinos
- in Irva. No matter - he will be happy
- once he has irrevocably broken Irva.
- By the time Lanneire's gang arrive at
- the forest, the fires had already
- begun. Lanneire asks Lomias to help
- the refugees, while she herself will
- delegate with Saimore though it seems
- futile at this point. Seeing as how
- the forest still breathes ether,
- Sevilis and Bethel choose to follow
- Lanneire.
- But it is Barius that they find in
- Saimore's place. When asked where
- Saimore is, Barius answers that
- nobody knows anymore and that he, the
- supreme commander of the invasion
- forces, will not compromise with
- anybody. Still, Lanneire asks that,
- though the fires have already
- started, the Zanan forces leave the
- helpless refugees alone. Barius
- reiterates that he does not
- compromise... but admits that he is
- unlike Saimore in that he avoids
- needless bloodshed. At this point, a
- messenger reports to Barius: a squad
- has lost its way among the smokes and
- became stranded in the forest. Barius
- orders to abandon them as the forest
- is still alive - but Lanneire
- volunteers to save them herself.
- Barius laughs at Lanneire and Bethel
- dissuades her, but Lanneire is
- adamant; she must show that, in timse
- of danger, different peoples can look
- over their hatred and help each
- other. Bethel is furious - if
- Lanneire goes into the forest, if
- Bethel can't protect her, will she
- give him the same pain that Elishe
- did when he lost her- Lanneire
- responds: if she abandons the
- soldiers now, she cannot be true to
- herself. If Elishe, who loved Bethel,
- could be here, Lanneire says she
- would say the same. And, finally,
- though Bethel's wings may be broken
- now, Lanneire hopes that the White
- Eagle will soar again one day.
- With that, Lanneire says goodbye and
- runs into the burning woods.
- With Irva descending into chaos, you
- pursued your own quest, sternly and
- certainly. You reassemble the key to
- the final seal and reach the ultimate
- depth of Lesimas. There awaits Zeome
- the False Prophet. You and Zeome
- engage in a conclusive, final battle,
- surely your most difficult yet.
- You emerge victorious.
- As you approach the altar on which
- the Eye of the Eternal Darkness lays,
- a handsome lad appears out of
- nowhere. He tells you that your
- arrival here was predetermined.
- Though the gods may see it as nothing
- but a facet of a supercomplex system,
- mortals abide by a mysterious force
- called fate. He appears human, but he
- is certainly transcendent. There is a
- sense of unknowable force and
- darkness about him... He is Orphe,
- the Chaos Child.
- He reveals: as sanctioned by the
- Eternal League of Nefia, what Zeome
- was protecting is now yours. On the
- altar is a single, lavishly decorated
- book. None other than the Eye of the
- Eternal Darkness itself. Orphe speaks
- to the Eye: "Your new master may not
- know your true worth, but unlike
- Zeome, who looked into your pages to
- laugh at peoples' lies and feel self
- -satisfaction, your new master will
- find another way to use your powers."
- He turns to you again, saying that
- the Eye of the Eternal Darkness is
- the ultimate codex of all true
- histories and, if it is lifted from
- the altar, the magic will drain from
- it. Finally, he warns that the owner
- of the book will become the enemy of
- all who would fabricate false
- histories. Apparently, Orphe expects
- you to please him, but it is fine if
- you want to remove the book from
- Lesimas. With that, he disappears.
- Once uncertainties fade from you, you
- reach toward the Eye of the Eternal
- Darkness...!
- %END
- #####################################
- %24,JP
- 水を大切に!
- %END
- %24,EN
- ----
- Story of Elona
- Interlude
- …
- The Vindale Forest is no more. The
- peoples of Irva grow to accept
- Saimore's actions, but the world
- begins to change. Mysterious plagues
- spread; crops wither; dry winds blow.
- Once the realization hits, Barius
- reveals a single Elea survivor from
- the war. She testifies the existence
- of Messera, the function of the
- Vindale Forest and the need for
- etherwinds. But without the forest,
- Irva is becoming anathema to all
- life. Hearing her testimony, some are
- shocked; some are afraid; some are
- regretful; but as always, most do not
- care. Sierre Terre grows to be called
- the Dark Age, but Barius lets
- everyone know that the hope may still
- be there - Saimore has created
- another ether forest.
- Zanan, the leader of the Vindale
- invasion, goes through a civil war
- and, in the void, Barius creates a
- utopian community named Ros Lier. The
- purpose of Ros Lier is to plant new
- trees and to advocate peace across
- borders. By wandering the forests,
- people of Ros Lier become free of the
- plagues. Ros Lier will become the
- promised land, a paradise on Irva.
- Three years later.
- Three years' time has brought life
- back to the streets. People act as if
- the catastrophe has never happened.
- Ros Lier, who profitted from bringing
- salvation, has become corrupt over
- time. The empires have warred over
- the possession of the paradise. Even
- in the dying world, the banner of
- peace could not bring people
- together. Pity, for after all that
- trouble, conspiracies of many nations
- flood the continents once again,
- breeding new wars.
- After Palmia's collapse, you have
- left North Tyris for a while. But
- now, you are returning to the
- continent via a similar path - inside
- cargo stowage. Perhaps you are off to
- another lonely journey at the dawn of
- Irva's chaos. You've spent a long
- time deciphering the Eye of the
- Eternal Darkness. As a result, you
- have discovered that, in between the
- materialistic eras of Eyth Terre and
- Rehm-Ido, there existed the unknown,
- mysterious era of Naku Domara. This
- era was the one where the world was
- introduced to the forces of chaos and
- magic - it also holds the secret to
- Nefia's existence.
- Port Kapul. You feel the winds of
- North Tyris and nostalgia hits you.
- Before you is great trials and
- adventures, toward the secret of the
- Eternal League of Nefia.
- %END
- #####################################
- %25,JP
- 水を大切に!
- %END
- %25,EN
- Class Feats
- Occupation - Effect
- Warrior - 5% additional melee attack
- Thief - 100% Critical when undetected
- Wizard - 10% reduced MP usage
- Farmer - increase decapitation chance
- Predator - +10% critical rate
- Archer - +10% physical hit rate
- Warmage - +5% spell success
- Tourist - 2x loss of gold from thieves
- Pianist - 25% nullify sound damage
- Gunner - 5% additional ranged attack
- Priest - Healing Magic heals 25% more
- Claymore - 5% melee full piercing attack
- Use a business card and enter your new class in lowercase.
- %END
- #####################################
- %26,JP
- 水を大切に!
- %END
- %26,EN
- Name Level Breed power
- rat 1 1047
- chicken 1 952
- lame horse 1 952
- wild sheep 1 952
- twintail 1 904
- Poppy the little dog 1 876
- wild horse(1) 4 833
- silver cat 3 826
- cat 4 791
- dog 4 766
- rabbit 1 761
- giant squirrel 4 666
- Noyel horse 10 666
- putit 1 666
- stray cat 9 655
- beetle 5 600
- red putit 4 583
- Yowyn horse 15 571
- flying frog 2 545
- killer squirrel 10 533
- lion 18 500
- wild horse(2) 20 500
- spider 3 486
- bubble 9 482
- snail 1 476
- carbuncle 20 475
- slime 10 466
- wasp 5 464
- yeek(1) 2 454
- hound 5 432
- hermit crab 1 428
- yeek archer 4 416
- acid slime 16 388
- red wasp 10 386
- kamikaze yeek 6 384
- yeek warrior 6 384
- mushroom 4 366
- black widow 11 361
- fire hound 10 360
- ice hound 10 360
- silver wolf 10 360
- master yeek 9 344
- dark hound 12 337
- lightning hound 12 337
- hedgehog 5 336
- bat 1 333
- blue bubble 22 333
- centipede 4 333
- scorpion 4 333
- Giraffe 40 333
- tarantula 15 320
- spore mushroom 8 314
- poison hound 15 308
- yeek(2) 14 294
- brown bear 4 291
- cobra 10 286
- Goda the captain of orc 1 285
- illusion hound 18 284
- nerve hound 18 284
- paralyzer 21 273
- goblin 2 263
- sound hound 22 257
- harpy 13 254
- cupid of love 8 250
- nether hound 25 240
- orc 5 240
- shining hedgehog 15 240
- blood spider 28 233
- fire crab 16 233
- grizzly 10 233
- vampire bat 10 233
- king cobra 18 226
- goblin warrior 6 223
- lizard man 7 222
- kobold 3 217
- chaos hound 30 216
- chaos mushroom 21 214
- fire centipede 18 210
- Gwen the innocent 1 209
- maid 1 209
- old person 1 209
- public performer 1 209
- punk 1 209
- town child 1 209
- young lady 1 209
- younger sister 1 209
- goblin shaman 8 207
- Stersha the queen of Palmia(2) 1 200
- beggar 2 200
- orc warrior 10 200
- goblin wizard 10 193
- fallen soldier 3 191
- gangster 3 191
- prisoner 3 191
- thief 2 190
- Mia the cat freak 4 183
- Rilian the dog lover 4 183
- little girl 4 183
- mercenary 4 183
- king scorpion 24 181
- imp 7 177
- Tam the cat hater 5 176
- captain 5 176
- citizen 5 176
- citizen of cyber dome 5 176
- farmer 5 176
- miner 5 176
- sailor 5 176
- sister(2) 5 176
- warrior 5 176
- wizard 5 176
- Yerles machine infantry 5 176
- mad scientist 6 169
- artist 6 169
- robber 5 168
- Ainc the novice knight 7 162
- minotaur 18 157
- nurse 8 157
- prostitute 8 157
- rogue 8 157
- Mysterious Producer 7 155
- juere infantry 7 155
- noble child 9 151
- rock thrower 9 151
- troll 14 147
- Balzak the janitor 10 146
- Erystia the scholar of history 10 146
- Karam the lonely wolf of Karune 10 146
- Moyer the crooked 10 146
- Raphael the womanizer 10 146
- Slan the shadow of Palmia 10 146
- hard gay 10 146
- Lonely Pael 10 146
- noble 10 146
- Palmian elite soldier 10 146
- cultist of fire 20 145
- minotaur magician 22 142
- dragon bat 30 140
- rogue archer 10 140
- rogue warrior 10 140
- rogue wizard 10 140
- minotaur boxer 23 139
- hand of the dead 4 133
- minotaur king 25 133
- nether imp 16 133
- rogue boss 12 131
- Arnord the injured soldier 15 125
- Icolle the biologist 15 125
- Strange scientist 15 125
- Pael's mom Lily 15 125
- rich person 15 125
- Juere swordman 15 120
- Yerles self-propelled gun 17 118
- Ungaga the minotaur king 31 117
- bard 16 116
- kamikaze samurai 18 115
- Dungeon Cleaner 20 110
- Miches the apprentice 20 110
- bartender 20 110
- elder 20 110
- healer 20 110
- informer 20 110
- mercenary archer 20 110
- mercenary warrior 20 110
- mercenary wizard 20 110
- sales person 20 110
- tourist 20 110
- fairy 13 109
- Noel the bomber 20 105
- Orphe the chaos child 20 105
- Shena the draw 20 105
- Yerles elite machine infantry 22 104
- gagu 30 103
- Hand of the chaos 11 103
- chaos imp 27 102
- puppet 15 102
- Quruiza the red-eyed deceiver 24 100
- Stersha the queen of Palmia(1) 25 97
- Wynan the lord of the Ancient Castle 25 97
- warrior of Elea 5 96
- wizard of Elea 5 96
- fighter guild member 26 95
- Marks the great thief 25 93
- hand of the murderer 15 91
- silver eyed witch 28 91
- thief guild member 26 91
- missionary of darkness 20 90
- bomb rock 25 88
- medusa 22 85
- cleaner 32 84
- Xabi the king of Palmia 35 80
- master of pet arena 35 80
- shopkeeper 35 80
- mage guild member 26 78
- master thief 35 76
- Conery Palmian major general 38 75
- Doria the fighter watchman 30 75
- Lexus the guild watchman 38 75
- lesser mummy 7 74
- arena master 40 73
- guard 40 73
- trainer 40 73
- abyss the thief watchman 38 72
- zombie 8 71
- Isca the fallen angel 42 70
- Renton the suffering wizard 45 67
- euryale 30 67
- fire drake 16 66
- ice drake 16 66
- Gilbert the carnel 45 64
- mandrake 5 64
- puppy 5 64
- asura 12 62
- sister(1) 50 62
- younger sister(2) 50 62
- Larnneire the listener of wind 20 60
- Lomias the messenger from Vindale 20 60
- Loyter crimson of Zanan 50 60
- mass monster 20 60
- pumpkin 7 59
- Fray the fighter guildmaster 55 58
- Revlus the mage guildmaster 55 58
- mummy 14 58
- man eater flower 8 57
- Sin the thief guildmaster 55 56
- stheno 44 56
- alien 19 51
- ancient coffin 19 51
- wyvern 20 50
- guild trainer 69 49
- Little Sister 1 47
- greater mummy 22 47
- Garokk the legendary smith 45 46
- Miral the legendary smith 45 46
- floating eye 2 45
- mitra 26 43
- Whom dwell in the vanity 78 42
- greater pumpkin 18 42
- Tuwen the master of the pyramid 28 41
- chaos flower 19 41
- tyrannosaurus 30 40
- mutant 6 38
- cerberus 23 37
- mad gaze 7 37
- deformed eye 8 35
- varuna 37 35
- Zeome the false prophet 55 32
- halloween nightmare 30 32
- chaos eye 14 29
- cyclops 22 28
- hungry demon 3 26
- hungry sea lion 8 25
- impure eye 19 25
- Ebon the fire giant(2) 30 24
- ghost 5 24
- lesser phantom 9 24
- wooden golem 13 24
- grudge 7 22
- living armor 15 22
- death gaze 29 20
- fire ent 15 20
- ice ent 15 20
- stone golem 19 20
- titan 40 20
- blue baptist 12 18
- nymph 13 18
- red baptist 12 18
- skeleton warrior 12 18
- steel golem 25 17
- steel mass 25 17
- super hungry sea lion 19 17
- golden golem 30 16
- electric cloud 12 15
- pawn 12 15
- skeleton berserker 20 15
- stalker 12 15
- Golden mass 35 14
- mithril golem 35 14
- wisp 14 14
- bishop 18 13
- executioner 18 13
- knight 18 13
- rook 16 13
- sky golem 40 13
- Ebon the fire giant(1) 80 12
- blade 5 12
- death armor 45 12
- lich 20 12
- Corgon the steel dragon 16 11
- adamantium golem 50 11
- king 22 11
- queen 22 11
- Issizzle the dark abomination 28 10
- chaos cloud 30 10
- master lich 30 10
- shadow stalker 26 10
- blade alpha 10 9
- messenger of death 35 9
- Vesda the fire dragon 25 8
- mine dog 15 8
- demi lich 45 7
- great race of Yith 50 7
- green dragon 32 7
- Shub-Niggurath 45 7
- blade omega 30 6
- elec dragon 40 6
- iron maiden 25 6
- nether dragon 45 6
- red dragon 40 6
- white dragon 40 6
- chaos dragon 50 5
- spiral king 65 5
- cube 52 4
- younger cat sister 1 4
- android 8 3
- black angel 8 3
- black cat 8 3
- cute fairy 8 3
- defender 8 3
- exile 8 3
- golden knight 8 3
- Big Daddy 30 2
- Cacy the cat tamer 25 2
- Azzrssil the impure 80 1
- Frisia the cat queen 80 1
- Utima the destroyer of Xeren 80 1
- Ehekatl 350 0
- God inside Ehekatl 1200 0
- Kumiromi 350 0
- Lulwy 350 0
- Mani 350 0
- Opatos 350 0
- gold bell 1 0
- quickling 10 0
- quickling archer 17 0
- silver bell 3 0
- shade 15 43
- %END
- #####################################
- %27,JP
- 水を大切に!
- %END
- %27,EN
- Points Book Name
- 1 Voynich Manuscripts
- 2 Dhol Chants
- 3 Ponape Scripture
- 4 Revelations of Glaaki
- 5 G'harne Fragments
- 6 Liber Damnatus
- 7 Book of Dzyan
- 8 Book of Eibon
- 9 Grand Grimoire
- 10 Celaeno Fragments
- 11 Necronomicon
- 12 The R'lyeh Text
- 13 Eltdown Shards
- 14 The Golden Bough
- 15 Apocalypse
- %END
- #####################################
- %28,EN
- ranged weapon accuracy
- Arms Covered 1 2 3 4 5 6 7 8 9 10
- Short Bow 07-10-10-08-06-04
- Long Bow 05-09-10-09-08-08-07-06-05-04
- Skull Bow 06-09-10-10-08-06-02
- Crossbow 08-10-09-08-07-06-05-04
- Throwing 06-10-07-04
- *Melee Throw 05-08-06-03
- Pistol 09-10-08-06-03
- Shotgun 10-08-05
- Machine Gun 08-10-10-09-08-07-04
- Laser Pistol 10-10-10-10-10-10-10-05
- Sniper Rifle 07-08-09-10-10-09-09-08-07
- Distant attack 09-08-07-06
- A short bow at point blank range does 70% damage.
- %END
- #####################################
- %29,EN
- Yerles
- Yerles is a relatively young kingdom
- that has gained power in the west and
- opposes the older kingdom of Eulderna
- and the Juere. As they are a much
- newer society, thier views are much
- different from traditional kingdoms
- such as Zanan.
- They worship an ancient scientific
- civilization called Eyth Terre, which
- had brought them to discover the
- usage of firearms. While they are
- realists and materialistic, they are
- also adaptable to things that are
- beyond their comprehension if it
- benefits the kingdom, and are very
- eager to learn and change their ways
- to benefit themselves, much like the
- Juere. Unlike their rivals, Yerles
- are much more balanced instead of
- magic oriented.
- Yerles fit well in every class with
- their outstanding learning ability.
- They have a high learning attribute
- and receive one additional skill
- point with every level that they
- gain.
- In South Tyris, the Yerles military
- base Melugas is part of the Melkawn
- district.
- %END
- #####################################
- %30,EN
- Eulderna
- Eulderna is one of the most ancient
- races in Sierra Terre. Egoism and
- elitism dominate every thought behind
- actions of these perfectionists.
- They, are suitable to caster or
- hybrid classes as they are adept at
- magics and using magical devices.
- Euldernas have resistance to magic.
- Eulderna is one of the most ancient
- kingdoms in the world. They were also
- the first country to explore and
- research the ruins of Nefia, the
- original race of Irva. It is one of
- the superpowers in the world, and has
- a hostile rivalry with the younger
- kingdom of Yerles. Their experience
- had also led the Eulderna to have a
- higher charisma stat than the Yerles.
- Members of this country are noted for
- their egotism and elitism. They are
- perfectionists and are a very magic
- focused race, which reflects on their
- high magic attribute and resistance
- to it. Their economy seems to suffer
- regularly, forcing them to inflate
- their currency. Eulderna runs on an
- aristocratic monarchy.
- %END
- #####################################
- %31,EN
- Zanan
- The Empire of Zanan is located in the
- western corners of the world. They
- are strongly based on tradition, as
- Zanan's postwar system is a monarchy,
- but internally the country still
- operates on the outdated systems used
- during Eyth Terre. It has declared
- war on the Elea and are fighting
- against the Vindale forces.
- Notatable Zananese
- Crown Prince Saimore
- An albino.
- In his youth, was devoted to charity
- and kindness, and studied the evils
- of the world.
- Claims the Vindale Forest and the
- Elea are attempting to resurrect the
- Messera - the disastrous entity named
- the Star-Eating Giant that destroyed
- Rehm-Ido, the era preceding Sierre
- Terre, considered to be the source of
- the Vindale Forest's expansion and
- the etherwinds. So far in history,
- the great nations of Irva have warred
- with each other. But now, all nations
- must embrace each other if Irva hopes
- to destroy the Vindale Forest and the
- Elea and survive another apocalypse.
- Finally, Saimore demands that the
- insignificant nation of Palmia should
- support this alliance of great
- empires.
- First Crown Prince Clyne
- Dead
- Was interested in the arts of combat
- and war, was considered healthy,
- beautiful and strong compared to
- Saimore.
- During one of his mountainous
- adventures, he misstepped and fell
- off a cliff.
- Lieutenant Bethel, the White Eagle of
- Zanan
- Now titled Whom Dwell in Vanity
- He is heterochromic, with a red right
- eye and a blue left eye.
- Wields the artifact sword <Ragnarok>.
- Rumored to be a drug and alcohol
- addict.
- Lieutenant Loyter, the Crimson of
- Zanan
- Demanding taste in music.
- Rumored to be a drunkard.
- %END
- #####################################
- %32,EN
- Juere
- The Juere are a people wild and free.
- Scorning the "weaker" laws of others,
- they quickly learn the tricks and
- technologies of others before ever
- moving onwards. Their pride makes
- them great performers, and are used
- to being hungry for long periods of
- time. They gather more materials than
- other races. Nimble of hand, and Bold
- of character, no two Juere are ever
- the same.
- The thieves guild is mostly Juere,
- and Juere are often pirates, rogues,
- bards, and gamblers. They oppose the
- Yerles.
- Notable Juere
- * Gilbert the carnel
- * Shena the Draw
- * Caim the mad rich
- * Guo the rancher
- %END
- #####################################
- %33,EN
- Karune
- Karune was once a glorious nation
- east of North Tyris. However, it was
- completely devastated by the Ether
- Disease, which led to a wide majority
- of it's citizens to flee the country.
- The Vindale Forest and Karune are on
- the same distant landmass of Asseria.
- Long ago, early in the times when the
- 11th era of Sierra Terre began, the
- land of Irva was plagued with wars.
- There was a rain storm lasting for
- over a month, and when the downpour
- had ceased, the region of Karune was
- slowly being overtaken by the
- forests. These forests gave off a
- strange fog, and creatures would grow
- wild, and violent. This Elean forest
- had swiftly consumed the land,
- originating from the Vindale forest.
- Many refugees had to flee to the
- western reaches of the continent.
- Karam the lonely wolf of Karune
- An adventurer from Karune who was
- hired to investigate Lesimas. Was
- given the name "Lonely Wolf" because
- he was mighty and competent but
- aloof.
- %END
- #####################################
- %34,EN
- Elea
- Elea, known by the other peoples of
- the world as "Elves", live quietly in
- their forests, far from man. Nimble
- and graceful, their bows are of
- legend, and their wizards have
- forgotten more magic than many will
- ever know. Still, the young ones from
- time to time leave and go on
- adventures, if only to fill their
- memories for their long lives.
- Elea have resistance to mana reaction
- and the Ether disease.
- Elea hail from the Vindale forest on
- the Continent of Asseria. The forest
- has a very central point in the
- conflicts leading up to the current
- state of politics. When the conflicts
- before the 11th era of Sierra Terre
- had concluded, there was a rainstorm
- that lasted for over a month. When
- the torrent stopped, the Elean
- forests on the continent of Asseria
- had overgrown, and was spreading like
- a virus across the land. Eventually,
- the forest had completely consumed
- the nation of Karune, where the Ether
- Disease had brought the country into
- ruin. The forests stemmed from the
- Vindale forest, the source of the
- Etherwind.
- Notable Elea
- Lomias the messenger from Vindale
- Wields the Bow of Vinderre.
- Requesting Palmia's aid against
- Zanan.
- Larnneire the listener of wind
- Wields the dagger surrounded by wind.
- Requesting Palmia's aid against
- Zanan.
- Elishe
- An orphan rumored to be the source of
- the ether disease in the port city of
- Altiheit.
- %END
- #####################################
- %35,EN
- Norland
- The Norland kingdom in North Tyris is
- called Palmia after its capital.
- Palmia is a small, but old and
- historical kingdom which respects
- peace and freedom. The royalty has
- been obsoleted long time ago, but
- people still carry loyalty to the old
- kings. It has a prosperous economy
- that relies on slaves to work the
- fields.
- Zashim, the third king of Palmia, and
- his cousin Zeome organized an
- excavation of Lesimas. Zeome never
- returned from the caves.
- It is rumored that there exist
- mysterious Norlander assassins called
- 'ninja'.
- Notable Norlanders
- King Xabi
- Said to be wise and a man of his
- word.
- Believes Palmia exists to balance the
- larger empires.
- Queen Stersha
- Considers monarchy obsolete.
- Slan the shadow of Palmia
- Palmian scout who has been searching
- the Lesimas ruins.
- Mia the cat freak
- Palmian celebrity with distinctive
- way of talking.
- Silvia
- A fallen princess
- Wynan the lord of the Ancient Castle
- Holder of the King's Magic Stone.
- Wields the cursed halberd Rankis.
- Took over an abandoned former throne
- of the kingdom in the first century.
- Quruiza the red-eyed Deceiver
- Witch of the Tower of Fire
- Holder of the Sage's magic stone.
- Wields the Blood Moon.
- %END
- #####################################
- %36,EN
- Fairy
- Fairies are cute, mysterious, and
- fragile. Compared to the human race,
- they are gifted with superior skills
- of using magic and evading. In
- contrast, the lack of physical power
- makes it difficult for them to carry
- even the smallest of things, making
- it impossible for them to wear
- equipment weighing more than 1s.
- Fairies have outstanding resistances
- to all elements.
- %END
- #####################################
- %37,EN
- Dwarf
- A Dwarf is a child of the earth. As
- tough and unyielding as the mountains
- they love, most Dwarves will live
- their whole lives underground,
- mining, smelting, and smithing. Some
- few leave the depths to become
- adventurers, hoping to make enough
- coin to start their own clan. Good
- with technology, and tough against
- things dark and poisonous.
- Notable Dwarves
- Miral the legendary smith
- Crafted The Shield Tonfa, The Shining
- Helm, and The Pure Black Sword.
- Garokk the legendary smith
- He'll make a Juke box out of 76 BGM
- discs.
- He can change the type of a material
- kit at the cost of a scroll of
- superior material and a small medal
- (the option is untranslated, pick the
- first option and then pick the first
- option when offered again)
- %END
- #####################################
- %38,EN
- Bethel and Elishe
- When the great empires were warring
- with each other, young Bethel,
- unsatisfied by the violence in the
- world, met Elishe in the port city of
- Altiheit. Elishe was an Elea - by the
- time Bethel met her, people claimed
- that she was the source of the
- disease being spread across ships.
- The rumors were vile enough that no
- orphanage would take her in. By the
- time Bethel knew what was going on,
- he was already holding Elishe's hands
- tight. The two of them had found a
- shelter in one of the warehouses and
- depended on each other like family.
- All this while, every week, someone
- would send them money, food and
- clothes. Whenever Bethel and Elishe
- asked the courier, they would only
- say that they were from the "Spirit
- of Altiheit". What the Spirit of
- Altiheit sent them wasn't just food
- or money, it was hope itself.
- Before coming to Altiheit, Bethel
- used to be a student of a military
- academy, whose method operandi mainly
- included using others as stepping
- stones. But sickness got to him;
- while he was off commission for two
- months, being nursed by his little
- sibling, the world has changed from
- him. Bethel thought that everyone
- looked on him with scorn and
- contempt. But that is only because he
- is judging himself by his own values.
- He tried to change himself, but the
- vicious past self would always laugh
- at his attempts and tempt him back to
- the academy. Tired of this self-
- treachery and fighting, Bethel runs
- away from his hometown. Elishe's eyes
- were compassionate, forgiving and
- embracing. For Bethel, Elishe
- becomes the reason to live on. To
- protect and provide for Elishe,
- Bethel learns to accept his ways and
- re-enter the competition in the
- military academy. Seven years after
- moving to Altiheit, Bethel becomes a
- lieutenant of Zanan.
- One autumn day, on the way back from
- a play, Bethel and Elishe come across
- a fire at a noble's mansion. Elishe
- was worried that someone might still
- be stuck inside the house - but,
- suddenly, wooden support collapsed
- and fell on Elishe. Bethel tried to
- lift the support, but he could not do
- it alone. He sought for help, but
- nobody would step forward - Elishe
- was, after all, an Elea. Bethel could
- not find himself in a position to
- criticize them; had this happened to
- his rivals at the academy, he would
- do the exact same thing. In the end,
- the fire and the weight killed
- Elishe. When Bethel retrieved
- Elishe's burnt body, he wept - and
- froze in time.
- %END
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