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  1.  
  2. ################# Definition ########
  3. /Note/
  4. Number,Japanese title,English title,            1=randomly generated
  5.  
  6. %DEFINE
  7. 0,日記,My Diary,                              1
  8. 1,迷子の兵士に送るマニュアル,Beginner's Guide,     0
  9. 2,バグです,It's a bug,                              0
  10. 3,見るな,Don't read this,                    1
  11. 4,博物館運営マニュアル,Museum Guide,          1
  12. 5,クラムベリー中毒,Crimberry Addict,            1
  13. 6,目が回る,Cat's Cradle,                    1
  14. 7,ハーブの効用,Herb Effect,                       1
  15. 8,店の運用マニュアル,Shopkeeper Guide,         1
  16. 9,初めての自家栽培,Easy Gardening,              1
  17. 10,願い,Wishlist,                             1
  18. 11,牧畜のすすめ,Breeder's Guide,          1
  19. 12,なぞの手記,Strange Diary,                       1
  20. 13,ピラミッドへの挑戦状,Pyramid Invitation,   0
  21. 14,カードゲームのルール,Card Game Manual,     1
  22. 15,ダンジョン運営マニュアル,Dungeon Guide,  1
  23. 16,隠されしムジャフの定理,Cryptic,           0
  24. 17,なぞのマニュアル,Towns of North Tyris,                     1
  25. 18,水を大切に!,Water!,                           1
  26. 19,日記19,Blank Map,                          0
  27. 20,日記20,Trade Goods,                                1
  28. 21,日記21,South Tyris Pocket Atlas,                           1
  29. 22,日記22,Story of Elona-Prologue,                            1
  30. 23,日記23,Story of Elona-Act 1,                               1
  31. 24,日記24,Story of Elona-Interlude,                           1
  32. 25,日記25,Class Feats,                                1
  33. 26,日記26,Breeding Power,                             1
  34. 27,日記27,Lexus' notebook,                            1
  35. 28,日記28,ranged weapons,                             1
  36. 29,日記29,Yerles,                             1
  37. 30,日記30,Eulderna,                           1
  38. 31,日記31,Zanan,                              1
  39. 32,日記32,Juere,                              1
  40. 33,日記33,Karune,                             1
  41. 34,日記34,Elea,                               1
  42. 35,日記35,Norland,                            1
  43. 36,日記36,Fairy,                              1
  44. 37,日記37,Dwarf,                              1
  45. 38,日記38,Bethel and Elishe,                          1
  46. %END
  47.  
  48. /Translation Note
  49. Text written after %**,EN will be displayed in the English version of Elona.
  50.  
  51. #####################################
  52. %0,JP
  53. 今日から毎日 日記をつけることにしよう。
  54. %END
  55.  
  56. %0,EN
  57.  
  58.  
  59.  
  60. I'll start writing in my diary from
  61. today on!
  62. %END
  63.  
  64.  
  65.  
  66. #####################################
  67. %1,JP
  68. 迷子の兵士に送るマニュアル
  69. %END
  70.  
  71. %1,EN
  72. Beginner's Guide
  73.         Author: An Old Adventurer
  74.  
  75. <This book is weathered and yellow
  76. with age>
  77.  
  78. I leave this book here in the off
  79. chance that should I not survive my
  80. final adventure, others may learn
  81. from my trials and tribulations.
  82.  
  83. I have lived many years and have
  84. done many deeds. I have seen much
  85. what this world has to offer.
  86.  
  87. This cave has been my hideaway in the
  88. last few seasons, though if you are
  89. reading this, it is most likely now
  90. yours to reside in. I don't mind as
  91. I'm either dead or faboulously rich.
  92.  
  93. Still, if you are planning on going
  94. into the same trade as I and are not
  95. the local scamps just playing at it,
  96. some advice should be parted to you.
  97.  
  98. Now where to begin?
  99.  
  100. I won't know from which way you came
  101. from so it's best to give you the
  102. local landmarks;
  103.  
  104. If you follow the trail from here to
  105. the South-East you find Vernis. It's
  106. a mining town, but it should still
  107. have some shops, a tavern and an inn.
  108. You should be able to find some work
  109. there, as well as food, gear, and
  110. even a friend or two. The innslady I
  111. recall was having some trouble with
  112. local ruffians the last time I was
  113. there.
  114.  
  115. East of Vernis is what the locals
  116. call the "Puppy Cave". It's well...
  117. always changing. A local mage called
  118. it a "Hausdorff-Besicovitch fractal
  119. plane", whatever that means.
  120. If you leave the cave and come back,
  121. or go up or down floors, it will
  122. change all the creatures, items,
  123. walls, and exits. You can find quite
  124. a bit of stuff if you don't mind
  125. hopping in and out.
  126.  
  127. The "Puppy" of this cave is fairly
  128. deep in, and a child in town would
  129. love to get it back, but it kept
  130. getting itself killed when I tried.
  131. It always reappeared on that floor
  132. when I left and came back, but I
  133. gave up after a few tries. Maybe
  134. you can do it. Just don't get lost.
  135.  
  136. Once you are a bit tougher and better
  137. geared, the Gray cave of Lesimas
  138. might be be another good spot. It's
  139. one of the more ancient ruins of
  140. Nefia, and there's bound to be
  141. something interesting in there. If
  142. you ignore the roads, it's almost due
  143. south of this cave.
  144.  
  145. No doubt all around the land there
  146. will be caves and forests spawning
  147. with loathsome critters. Just don't
  148. go blindly into them, check them out
  149. BEFORE going in. Preparation is a key
  150. difference from a live Adventurer and
  151. a dead one.
  152.          -== Geography ==-
  153. If you follow the roads from Vernis:
  154. -Port Kapul is to the west. 3-5 days
  155.   Good Business there as it's a port
  156.   Fighters Guild and an Arena
  157.  
  158. -Palmia is to the East. 2-3 days
  159.   Big City, lots to see and do
  160.   King lives here
  161.   Has Arena
  162.  
  163. -Yowyn is to the South-East. 2-3 days
  164.   Farm Town, not a lot to do unless
  165.   you like turnips and Harvesting.
  166.   Note to self: Clean out Yeek's Nest
  167.   AGAIN... worse than rabbits they be
  168.  
  169. -Lumiest is South-East of Palmia
  170.   On an Island
  171.   Lots of mages live there
  172.  
  173. -Derphy is South-west of Vernis
  174.   No roads lead there
  175.   Wretched hive of scum and villanry
  176.   Steer clear of Dragon's Nest!
  177.  
  178. -Noyel is Far FAR to the east
  179.   Bring a sandwich, it's a long walk
  180.   Snow is slow going
  181.   Don't poke the Fire Giant. Bad juju
  182.  
  183.       -== Work and Jobs ==-
  184. While you may want to go about
  185. slaying dragons and saving damsels,
  186. it's best to start small. Being an
  187. adventurer means you'll do jobs that
  188. no one else wants to do.
  189.  
  190. Deliveries are a good way to start
  191. out in this business. Example:
  192.      Accept job
  193.   -->GET THE ITEM AT YOUR FEET!<--
  194.      Deliver item to recipient
  195.      Collect reward
  196. Note that forgetting the item to
  197. deliver is very BAD, but not the end
  198. of the world. If you are very lucky,
  199. the local shops or fields may have
  200. what you are looking for. They won't
  201. know the difference, trust me.
  202. Also note how many days you have to
  203. deliver things. Running from Lumiest
  204. to Port Kapul is NOT fun, and you may
  205. simply not be fast enough yet to do
  206. the really high paying ones.
  207.  
  208. Hunting can range from easy to very
  209. VERY hard. The money offered is a
  210. good way to tell how bad it will be.
  211. Be careful doing these, as it takes
  212. just one nasty critter to get you.
  213.  
  214. Gift getting also ranges from easy
  215. to absurd. Just remember that if you
  216. accept the job, running from town to
  217. home and back takes time, and you may
  218. not have that long to do it.
  219.  
  220. Cooking requests are only good if you
  221. can cook, have the items, and can
  222. deliver before the food rots. But if
  223. you check out the local bakery before
  224. accepting, you may just be able to
  225. buy what you need before doing the
  226. job.
  227.  
  228. Harvesting LOOKS easy, but it can be
  229. very hard. Waste no time, and go as
  230. unburdened as possible. Speed is the
  231. key for these jobs.
  232. Finally, try not to fail a job, it's
  233. a black stain on your record, and too
  234. many of those can get the guards on
  235. you. Use you noggin BEFORE accepting
  236. any job. Can I do it? Will I have the
  237. time? Who gets their kid garbage on
  238. their birthday?
  239.  
  240.       -== Advice and Tips ==-
  241. And now a few nuggets of wisdom:
  242.  
  243. -Cargos of food are cheap, and you'll
  244. eat them as you travel overland. But
  245. you cannot eat them inside towns or
  246. dungeons. If you are hungry just exit
  247. the town or dungeon, eat, and enter.
  248.  
  249. -Be cheap. 'b'ash fruit bearing trees
  250. in towns and fields for fruit, and
  251. scavenge whatever plantlife you can
  252. outside. That armor is not going to
  253. come to you if you keep eating cakes
  254. and pies.
  255.  
  256. -The meat of many monsters is edible.
  257. Women love Purits flesh for what it
  258. does for their skin. Some isn't so
  259. good for you, but if you're hungry...
  260.  
  261. -While succulent and tasting of young
  262. pork, the flesh of man should not be
  263. eaten. Only crazy people eat people,
  264. and you aren't crazy are you?
  265.  
  266. -Innkeepers for coin can feed you
  267. quite nicely. They have beds too.
  268.  
  269. -Until you can buy/find/steal a bed
  270. for your home, stay at inns when you
  271. are tired. A sleeping bag is a good
  272. idea for deep dungeon trekking.
  273.  
  274. -Should a pet or ally fall in battle,
  275. most towns have a bartender who can
  276. bring them back for a price.
  277.  
  278. -Check your 'j'ournal! It has all the
  279. information about quests you are on,
  280. jobs you are doing, events, your own
  281. reputation and bills. Check it often.
  282.  
  283. -On the subject of bills. When you
  284. become famous enough, you'll get a
  285. salary of money and items twice a
  286. month. The salary will be dropped off
  287. in the chest in your home. However,
  288. with salary also comes taxes. Take
  289. the bill in hand and cash in pocket
  290. to the local embassy just north of
  291. Palmia and pay it there. Don't let
  292. your bills add up as the taxmen are
  293. worse than any dragon or demon.
  294.  
  295. -Should your skills start to plateau,
  296. seek a trainer. There is one in every
  297. town, and will sharpen your existing
  298. skills. They also have skills you do
  299. not yet possess and for a price will
  300. teach you them. Beware though, they
  301. only accept platinum coins, and those
  302. are in short supply these days.
  303.  
  304. -And finally, beware the weather. Oh,
  305. a little rain may have never killed
  306. anybody, but with heavy rain comes
  307. lightning that can blind you and the
  308. great thunder which can confuse you.
  309. Try not to get lost while in one.
  310. Sometimes, the best thing to do is
  311. stay in place till your head clears.
  312. Rarely, but with increasing fervor is
  313. the dreaded Etherwind. Beware this.
  314. A friend of mine was stuck outside in
  315. it and could barely be called human
  316. when he finally staggered inside.
  317. When it comes, FIND SHELTER! I cannot
  318. stress this enough. Hide in a cave if
  319. the monsters inside won't tear you to
  320. bits. If you are in a town you are by
  321. no means safe. Run to the innkeeper
  322. and demand Shelter. Wait out the evil
  323. storms, and only after it passes can
  324. you return to your duties.
  325.  
  326.  
  327.  
  328.  
  329.  
  330.  
  331.  
  332. In closing, I hope this is of some
  333. use to you, and I hope my final
  334. adenture is a good one. Now if you
  335. will excuse me, I have a fort to
  336. conquer. How bad could it be?
  337.  
  338. Good luck to you and your travels.
  339. %END
  340.  
  341.  
  342.  
  343. #####################################
  344. %2,JP
  345.  この本はアイテム生成に失敗した時に出
  346. %END
  347.  
  348. %2,EN
  349.         Author: <Madness!>
  350.  
  351. This book is an item that should fial
  352. to generate out of <Something>.
  353.  
  354. A special action, or bug, leads to
  355. this.
  356.  
  357. If you have anything to report on how
  358. you caused this to be, it is welcome.
  359.  
  360. It should not affect gameplay, but if
  361. it does, the cause is unknown.
  362.  
  363. Sorry about this,
  364. --The Management.
  365.  
  366. %END
  367.  
  368.  
  369.  
  370. #####################################
  371. %3,JP
  372. 見たな?
  373. %END
  374.  
  375. %3,EN
  376.  
  377.  
  378. I warned you.
  379. %END
  380.  
  381.  
  382.  
  383. #####################################
  384. %4,JP
  385. 博物館運営マニュアル
  386. %END
  387.  
  388. %4,EN
  389. Museum Administration Manual Mk.II
  390. ReWritten by Curator Schmidt
  391.  
  392. So you want to run a Museum do you?
  393.  
  394. Young Sir/Lady, it takes some hefty
  395. capital to purchase such a deed, but
  396. if you have the time, patience, and
  397. money this old curator will help you
  398. out with this handy, unbiased manual.
  399.  
  400. In your wanton and overly hedonistic
  401. destruction of the local flora and
  402. fauna (henceforth known in this guide
  403. as "adventuring") you might have come
  404. across some of the following:
  405.  
  406. Item a.) Figure of <Fauna>
  407. Item b.) Card   of <Fauna>
  408.  
  409. If so, then you may have barely given
  410. them a glance before shoving them in
  411. your sack if ill-gotten gains and
  412. simply gone back to "adventuring".
  413. No doubt you have sold them for more
  414. tankerds of ale and legs of mutton,
  415. but the more intelligent among you
  416. might collect them into a pile and
  417. ponder "Why do monsters have these?"
  418.  
  419. The answer: Vanity! And Magic!
  420.  
  421. And it is these things that we shall
  422. profit from. And it's so simple even
  423. an adventurer can do it!
  424.  
  425. Still, just in case, I have written
  426. down the exact steps to minimize any
  427. unfortunate mishaps that might arise.
  428.  
  429. Step 1.) Purchase a deed of a Museum.
  430.    This step is what chokes out the
  431.    small fry from the serious doers.
  432.  
  433. Step 2.) 'r'ecite the deed upon the
  434.    spot on the world you wish your
  435.    museum to be. Let the gnomes do
  436.    the building, it won't take long.
  437.  
  438. Step 3.) Aesthetically place all the
  439.    Cards and Figures you have found
  440.    inside the musuem. Neatness is a
  441.    virtue, though not necessary.
  442.  
  443. Step 4.) Profit!
  444.  
  445. That should do it as far as the basic
  446. setup requires. If you want even more
  447. information about specific queries,
  448. merely ead on to learn more!
  449.       -== Notes and Caveats ==-
  450.  
  451. Whilst having more than one musuem is
  452. certainly possible, only your first
  453. one will make any money.
  454.  
  455. Figures are worth more than cards
  456. most times anyway.
  457.  
  458. Don't pile multiple items upon one
  459. space. It is entirely unprofessional,
  460. and utterly ineffectual.
  461.  
  462. The mightier the monster, the better
  463. value the card and Figure. Rare are
  464. the Cards with a Name or Title on
  465. them. These indeed are best.
  466.  
  467. While having a dragon's card is nice.
  468. having ten is just tacky. Variety is
  469. key. The more duplicates you have,
  470. the less they are worth.
  471.  
  472. Oh and one more thing... the gnomes
  473. that build your musuem have somewhat,
  474. oh, narrow tastes. you may have to
  475. purchase a <designer board> to sculpt
  476. it into your own grandoise vision.
  477.  
  478.             -== Errata ==-
  479. Base cost:              140,000 gp
  480. Maintenance cost:    1500 gp/month
  481. Income per rank:      100 gp/month
  482.  
  483. **Figures above are approximates only
  484.  
  485.  
  486. Happy Curating!
  487. %END
  488.  
  489.  
  490.  
  491. #####################################
  492. %5,JP
  493. クラムベリー中毒
  494. %END
  495.  
  496. %5,EN
  497. Crimberry Addiction and You
  498. A Schmidt Education Pamphlet
  499.  
  500. Every year more and more people are
  501. becoming addicted to the seemingly
  502. harmless Crimberry.
  503.  
  504. Known by an ancient Nefian dialect as
  505. Kur-amu-beri, which should just go to
  506. show its long and sordid history with
  507. our land and peoples, the Crimberry
  508. is a strong hallucinogen with many
  509. different applications.
  510.  
  511. Simply eating a berry can cause the
  512. following symptoms in 15 to 60mins:
  513. - Hallucinations
  514. - Impairment like Drunkenness
  515. - Raving like a loon
  516. - Fever-like motor-control failure.
  517. Crimberry's are highly addictive, and
  518. should the addict fail to get his
  519. next "Crim", he will either turn to
  520. other narcotics, or become a threat
  521. to our community.
  522.  
  523. And of course, no one thinks of the
  524. poor children who get involved in our
  525. seemingly "adult" activities. They've
  526. even created a new way to "enjoy" the
  527. devilish berries;
  528.  
  529. They copy the wild yeeks and dry them
  530. then shove the dried berry up their
  531. nose. This "snorting" of Crimberries
  532. will lead to the proliferation of
  533. excess agression, and will lead more
  534. desparate individuals to become known
  535. as "adventurers" commiting insane
  536. deeds to get their next fix.
  537. While some of the older, long haired
  538. Wizards demand that Crimberries remin
  539. legalized, if only for their sacred
  540. "rituals", this must stop!
  541.  
  542.         FOR OUR CHILDREN!
  543.  
  544.         FOR OUR FUTURE!
  545.  
  546. CONTACT YOUR LOCAL MAGISTRATE TODAY!
  547.         Petition the King!
  548. %END
  549.  
  550.  
  551.  
  552. #####################################
  553. %6,JP
  554. 目がまわる、目がまわる、目がまわる
  555. %END
  556.  
  557. %6,EN
  558. Round Eyes! Round Eyes! Round Eyes!
  559. %END
  560.  
  561.  
  562.  
  563. #####################################
  564. %7,JP
  565. ハーブの効用
  566. %END
  567.  
  568. %7,EN
  569. Blessed Herbs
  570. Chronicled by Dr. Schmidt, PhDM
  571.  
  572. * Curaria [KYURARIA AQUIFOLIUM]
  573. Effect is well known and medicinal.
  574. However, the ability of said effects
  575. is based entirely on it's so called
  576. "consecrated" state, which has been
  577. clinically proven to be a real effect
  578. and not merely a placebo.
  579. Effect Status: Life Restorant
  580.  
  581. * Morgia [MOJIA DIPSACUS PILOSUS]
  582. Massive hormone Stimulant. Increases
  583. muscle mass, strength and endurance.
  584. Blind-Test subjects recieved various
  585. "consecrated" state herbs and thusly
  586. recieved differing returns. This only
  587. goes to prove that Gods do in fact
  588. exist, and that all our science is
  589. meaningless in their might.
  590. Effect Status: Strength and Endurance
  591.                enhancers
  592.  
  593. * Mareilon [MAREIRON DIPSACUS FEROX]
  594. Neuro-Chemical stimulant. Increases
  595. cognitive abilities. Level of effect
  596. entirely on "consecrated" state.
  597. Effect Status: Mental Enhancement
  598.  
  599. * Spenseweed [SUPENSUUIDO LONGIFOLIA]
  600. All effects as of yet are unknown,
  601. though it has been noted that those
  602. who ingest it seem to be more "aware"
  603. and levels of perception may be up.
  604. More testing is needed to determine
  605. all side effects.
  606. Effect Status: Enchanced Perception
  607.  
  608.  
  609.  
  610. * Alraunia [ARURONIA MARTYNIA LUTEA]
  611. Hormone-activated. Aphrodiasiac.
  612. Thus extremely popular with the
  613. locals. Oddly enough, it also appears
  614. to have some ability at improving
  615. memory. Research still pending grant.
  616. Effect Status: Memory improvement,
  617.                Libido enhancement
  618.  
  619. * Stomafilla [SUTOMAFIRIA HYPOGAEA]
  620. Upon contact with the stomach, the
  621. herb expands and fills the cavity,
  622. leading the consumer to feel very
  623. "bloated". Long term use and the
  624. nutritional level of the plant has
  625. yet to be verified.
  626.  
  627. Effect Status: Very Filling
  628.  
  629.  
  630. As more specimens are brought in and
  631. tested, so shall we update this brief
  632. guide.
  633.  
  634. Until then,
  635. Dr. Schmidt
  636.         Philosophiae Doctor Magus
  637. %END
  638.  
  639.  
  640.  
  641. #####################################
  642. %8,JP
  643. 店の運用マニュアル
  644. %END
  645.  
  646. %8,EN
  647. Shop Owning and Operational manual
  648. ReWritten by Schmidt the Fence
  649.  
  650. So, you think you can own a shop? I
  651. know, sitting on your arse all day
  652. hawking wares seems easy enough.
  653.  
  654. But then riddle me this genius:
  655. If it's so easy, why is there only
  656. one shop per type in every town?
  657.  
  658. The answer is simple:
  659.       Only the strong Survive!
  660. (Well, that and the high taxes...)
  661.  
  662. Store operation is so difficult,
  663. only the meanest and cut-throat can
  664. survive in town. You however, have
  665. an advantage over us town-shops:
  666.      You will be outside!
  667. And while that sounds less than ideal
  668. right now, your monthly payments to
  669. the crown are cut down to a mere
  670. Five Thousand Gold Pieces a Month
  671. (5000gp/Month)
  672. Which is peanuts to what us city
  673. shops have to pay, believe you me.
  674.  
  675.      -== Setting up a Shop ==-
  676. Step 1.) Buy a deed of a shop.
  677.  (A Mere 200,000gp at a base price.)
  678.  
  679. Step 2.) 'r'ead the deed aloud on the
  680. spot of the world you would like it
  681. to be built on.
  682.  
  683. Step 3.) Set up the shop (see below)
  684.  
  685. Step 4.) Caveat Emptor!
  686.  
  687.      -== Running your Shop ==-
  688. Your shop is up and now it must be
  689. run, which is a separate process.
  690.  
  691. First you need a shopkeeper. Now this
  692. cannot be you, as you have to out and
  693. get the things to sell. So you have
  694. to go and get one of your companions
  695. to do it. You should choose a worker
  696. based on how good they look, and how
  697. good a negotiator they are, as they
  698. are the vital two things in any good
  699. sale. Now that you have such a goon,
  700. go to the register in the shop.
  701. Assign that person to the job.
  702.  
  703. The other part is also simple, to
  704. SELL Stuff you need to HAVE stuff.
  705. So go get stuff and and leave it in
  706. your shop. The better stuff should
  707. be out on display, the less good bits
  708. should be in a pile in the back in
  709. your shop strongbox.
  710.  
  711. -== Little Golden Nuggets of Info ==-
  712.  
  713. Your Salesperson stays at the shop
  714. and cannot come with you.
  715.  
  716. Selling stuff makes money(natch) but
  717. it also improves your rank, which can
  718. make you even more money.
  719.  
  720. Due to a vicious spat with the local
  721. Furniture Union, we cannot sell any
  722. spare furniture out of town. We in
  723. town can still buy and sell it.
  724.  
  725. Anything else, garbage, junk, even
  726. rotten stuff can be sold if you can
  727. find a sucker for it.
  728.  
  729. Investigate your allies to find the
  730. prettiest and bestest negotiator. It
  731. may be 10,000gp to do so, but having
  732. the best salesperson available will
  733. make up for it in the long run.
  734.  
  735. The Embassy north of Palmia sells a
  736. fair bit of equipment for shops if
  737. you need anything.
  738.  
  739. Due to your shop permit, you can ONLY
  740. sell a maximum of 10 items at a time.
  741. You can expand on this for a mere
  742. 2000gp for an additional ten slots,
  743. and every subsequent 1000gp for each
  744. 10 slots after.
  745.  
  746.  
  747.        -== Fiscal Information ==-
  748. Base cost:            200,000 gp
  749. Maintenance cost:     5,000 gp/month
  750. Income per rank:      ??? gp/month**
  751.  
  752. **Why ??? for income? 'Cause that's
  753. where you come in bub!
  754.  
  755. With luck, you too will be living
  756. large like me!
  757.  
  758. Remember: The GP stops here!
  759.  
  760. Good Business to you!
  761. %END
  762.  
  763.  
  764.  
  765. #####################################
  766. %9,JP
  767. 初めての自家栽培
  768. %END
  769.  
  770. %9,EN
  771. Crop Growin' Fer City-Slickers
  772. by Jebediah Schmidt
  773.  
  774. So you reckon on joining us good folk
  775. in doin' an honest days work do ya?
  776.  
  777. Well, you adventurers-types with yer
  778. big-ol' swords and fancy armor, might
  779. not got enough grit ta get the job
  780. done right, but we'll give you a shot
  781. at join us humble folk.
  782.  
  783. Ta start, you need ta have a green-
  784. Thumb, or "Gardening Skills" in your
  785. fancy city speak. If ya don't have
  786. that skill afore a-startin' out ya
  787. gots a Yeek's chance on a skillet to
  788. get any plantin' done. So go get ta
  789. learnin' that first.
  790.  
  791. Next, since we got all the good land
  792. near the towns, ya'll have to set up
  793. elsewhere. Now, I could go on all day
  794. about what my Pappy and his Pappy say
  795. about soil, but I know you won't get
  796. but a yeek bite's worth of it, so
  797. allow me to "summ-ar-ize" it fer ya:
  798.  
  799. Time and Place. Them's crucial.
  800.  
  801. Ya'll might've noticed it rains more
  802. at certain times of the year. Thems
  803. the seasons, and the rainier it is,
  804. the better fer yer crops.
  805.  
  806. Place is easy. You might notice we
  807. like to plant on flat plains. There's
  808. a good reason fer it, and ya'll soon
  809. prolly figger out what it is. Avoid
  810. Snow, Mountains, and the only good
  811. thing that came from a forest is more
  812. trees, not crops.
  813.  
  814. Now buy a deed and claim yer land.
  815. Come Hell or High Ether it's yers!
  816.  
  817. But Jebidah, ya sez, I ain't gots no
  818. seeds tah plant! Kin I have some o'
  819. yers? I'd say heck no! Seeds is the
  820. lifeblood of any crop! Go finds yer
  821. own! Ya get seeds rarely, unless you
  822. heads North near the Alter and finds
  823. ya some.
  824.  
  825. Once ya got some seeds, ya needs ta
  826. plant 'em. Now I like doin' it in the
  827. rain, as I reckon it's better for em.
  828. Jes stand in yer fields and 't'ool em
  829. into the soil all gentle like. Easy.
  830. Now, after that, ya gotta wait, as
  831. they take time ta grow.
  832.  
  833. Thanks to that there Etherwind, crops
  834. only take about a week or so nowadays
  835. which gets my Pappy all in a tiff it
  836. does, as he reckons it oughta take a
  837. whole season like it did in his time
  838. and his Pappy's time. Anyhoo, after
  839. they grow and get ripe, ya gots ta
  840. pick em. At first ya'll bumble a bit,
  841. but once you get good enough, ya jus'
  842. might find more seeds once ya pick em
  843. rightly good enough.
  844.  
  845. Then ya'll go and do it again!
  846.  
  847.      -== Bits from my Pappy ==-
  848. Now some crops'll wither, and that's
  849. life, so no grumblin' about fate and
  850. the winds and all that hackey-dackey.
  851. It'll happen less if ya bless ya seed
  852. AFORE ya go and plant it! Practice
  853. also helps keep the wither away too.
  854.  
  855. 'g'et yer crops when theys ripe, also
  856. 'g'et yer withered ones away too as
  857. ya never know if it's a catchy sick.
  858.  
  859. Seed Types:
  860. Fruit seed: grows them there fruits
  861. Vegetable seed: grows them vegetables
  862. Herb seed: Ah reckon it grows herbs
  863. Gem seed: grow ores and gems, honest!
  864. Unknown seed: ? Never Grew one o dese
  865. Artifact seed: Grows Fancy artifacts
  866.  
  867. If ya needs seeds, and I know no real
  868. farmer that dain't, ya should worship
  869. Kumiromi. She likes her offerings all
  870. mushy-like, and there's always scraps
  871. ya don't need much.
  872.  
  873. My Pappy's Unca once said that if ya
  874. 'g'et yer crops in the rain it's gets
  875. ya right better crop. Now I never was
  876. one to go pickin' in the rain, so's I
  877. don'ts knows fer sure iffin it's true
  878. or not.
  879.  
  880.       -== Them Numbery Bits ==-
  881. Deed: Bout' Forty Thousand or so
  882.       Pends on your yackin' n' dackin
  883. Now my Grammy, she could get a deal.
  884. Ya shoulda seen her get TWO sacks a
  885. Potatah's for one jug o' CrimShine.
  886. Course', our Still was made by my
  887. Pappy's Cousin's Unca. Still, with
  888. Crimberries bein' frowned on as crops
  889. ya have ta plant them all sneaky like
  890. in the back behind squash...
  891. %END
  892.  
  893.  
  894.  
  895. ######################################|
  896. %10,JP
  897. 水を大切に!
  898. %END
  899.  
  900. %10,EN
  901.  
  902. Wishlist
  903.  
  904. Age and Youth will decrease your age
  905.  by 20 years. The youngest you can get
  906.  seems to be 12
  907. altar will create a godless altar
  908. Attribute : scroll of gain attribute
  909. Beauty displays "A typical wish."
  910. Coin, Medal or Small medal will give
  911.  you 3-5 Small Medals
  912. (Small does not work, nor does medals)
  913. Death will deal you 99999 damage
  914. Descent: potion of descent
  915. Various deeds:
  916.         * Dungeon
  917.         * Farm
  918.         * Museum
  919.         * Ranch  can be cursed.
  920.         * Shop  can be cursed.
  921. Speed ring will give you a Speed ring.
  922. God inside Ehekatl displays
  923.  "There's no god inside."
  924. man inside displays
  925.  "There's no man inside."
  926. figure or card<type> will give you a
  927.  figure/card of the selected monster,
  928.  or a figure/card of '@' if you select
  929.  an invalid type. eg: figurelul (figure
  930.  of lulwy), or figurespiral (figure of
  931.  spiral king) or figurejazzhands
  932.  (figure of '@', since there is no
  933.  jazzhands monster). Note that figures
  934.  and cards of Spiral Kings do exist,
  935.  and may be out of reach only due to a
  936.  parser error.
  937. Food : either a food processor or a
  938.  cargo of food. If you really need food
  939.  use ration.
  940. Friend or Ally lets you choose a new
  941.  companion. You can only chose from
  942.  those that you can pick at the
  943.  beginning of the game (dog, cat, bear,
  944.  little girl); scaled up to your
  945.  current level.
  946. holy well will give the message "It's
  947.  sold out", and instead you'll get
  948.  multiple blessed bottles of water
  949.  (the same message is given if you wish
  950.  for holy water).
  951. item creates one of the two unnamed
  952.  blank items in the game (#618). It is
  953.  edible and looks like a fish.
  954. Material kit summons a random material
  955.  kit, typically of poor quality.
  956. Marriage gives you a spellbook/scroll
  957.  of Nightmare. (The parser matches the
  958.  first three letters of "marriage" with
  959.  the middle letters of "nightmare." )
  960. Money or Wealth will give you x0,000
  961.  gold pieces, where x is some function
  962.  based off of your current level. At
  963.  level 4, this was 20,000 gold.
  964. New Year's Gift may contain something
  965.  rare and beneficial, including
  966.  Hermes' Blood and a Summoning Crystal.
  967.  However, something bad may happen
  968.  when you open it instead. It may also
  969.  be locked.
  970. Platinum will give you 5 Platinum Coins.
  971. Sister will give you a sister's lunch
  972. Sex will change your gender.
  973. sure map: Treasure Map.
  974. suremac: Treasure Machine.
  975. Treasure: Treasure Ball.
  976. Vindale: Vindale cloak
  977. miromi : secret experience of Kumiromi
  978. In Elona+ there is an odd wish that
  979.  only works using the japanese
  980.  language. "====隠しキャラ====" will give
  981.  an odd message, and after completing
  982.  the Struggle against insanity Level
  983.  30 quest in Melkawn, reading the
  984.  Insane book mentioned will result in
  985.  one of four hidden characters
  986.  being added to your party: M girl
  987.  (wizard with magic storm and slow),
  988.  H sister (has Swarm special action),
  989.  White young lady (Pianist with Eye of
  990.  Dimness and Healing Rain), and Lazy
  991.  older sister (gunner with Cheer).
  992. %END
  993.  
  994.  
  995.  
  996. #####################################
  997. %11,JP
  998. 牧畜のすすめ
  999. %END
  1000.  
  1001. %11,EN
  1002. A Ranching guide for the Greenhorns
  1003. By Cattle Baron Schmidt
  1004.  
  1005. Howdy all! I write this guide for the
  1006. same reason I rustle cattle about:
  1007. Money. Plenty of good royalties to be
  1008. had if one takes the time to put pen
  1009. to paper. Still, while I can't give
  1010. ALL my secrets to you as it'd put me
  1011. out of business, but I can't get you
  1012. to by my next book if I don't give at
  1013. least the basics.
  1014.  
  1015. To begin with, you'll at least eighty
  1016. thousand or so to purchase a deed to
  1017. a ranch. Less, if you are a good
  1018. talker or rather attractive.
  1019.  
  1020. Then, with deed in hand, find the
  1021. best place for it you can find. While
  1022. it cannot be within town limits, as
  1023. you do NOT want people asking nosy
  1024. questions on what exactly it is you
  1025. are breeding, or other such moral or
  1026. ethical-type dilemmas.
  1027.  
  1028. Once you are at the spot of choice,
  1029. merely 'r'ead the deed and claim your
  1030. land.
  1031.  
  1032. -== The Joys & Perils of Breeding ==-
  1033.  
  1034. Good Breeding is a fine art, and is
  1035. what separates us from the savages.
  1036. No where more true is this rule than
  1037. at a ranch.
  1038.  
  1039. Any animal assigned to be a "breeder"
  1040. will stay on the ranch, and, in time,
  1041. produce milk, eggs, shit, and other
  1042. bits. And no, I am not going to try
  1043. to explain how mammals will lay eggs
  1044. or how exactly you milk a twenty-ton
  1045. firebreathing lizard. I don't rightly
  1046. try to answer those sort of questions
  1047. and frankly, neither should you.
  1048. Just accept the fact and move on.
  1049.  
  1050. Now, those items can be sold for fair
  1051. coin, but the real profit is in the
  1052. breeding and rightly so. This isn't a
  1053. farm after all. Now, with the coming
  1054. of the Etherwind, breeding has become
  1055. a very simple process. Not like the
  1056. old days, when you had to keep track
  1057. of bloodlines, and breeding seasons,
  1058. and listen to the mating howls, and
  1059. the awful thumping of not one but two
  1060. Twenty-ton Carnivores going at it.
  1061. All. Night. Long.
  1062. But I digress. Now all you do is just
  1063. assign it breeding duties, and let it
  1064. be. Soon, there will be more of them.
  1065. Mitosis? Magic? Again these are the
  1066. questions you should not rightly ask.
  1067.  
  1068. Now, these... offspring, can be used
  1069. in several ways, which I shall list
  1070. below:
  1071.  
  1072. 'i'nteract with it and get it to join
  1073. you on your travels.
  1074.  
  1075. Gene Engineering with zero risk to
  1076. the originals.
  1077.  
  1078. Profit by taking it to a slave trader
  1079. if, I might add, you know where to go
  1080. where no one asks any questions.
  1081.  
  1082. Or you can kill it and the odds of a
  1083. carcass being salvageable is much
  1084. better than duking it out in the wild
  1085.  
  1086. -== The Drydock. Waste Nothing ==-
  1087.  
  1088. A benefit of having a ranch is having
  1089. a drydock at your disposal. Now I put
  1090. mine in the southeast corner so the
  1091. wind will blow the stench away from
  1092. my estate. I assume it will be the
  1093. same for you (you'd best hope so).
  1094. In any other trade a rotten carcass
  1095. would be nothing but a loss. Not so
  1096. with a ranch, where nothing goes to
  1097. waste. Simply dump your rotten meat
  1098. into the drydock to cure, and in no
  1099. time at all you'll have delicious,
  1100. lightweight, adventurer-sought-after
  1101. Jerky!
  1102.         -== In Conclusion ==-
  1103. At this point a wise man would stop
  1104. writing here, and just let you dream.
  1105. Simply imagine the possabilities, and
  1106. then grasp them.
  1107.  
  1108. In my next book, which will be soon
  1109. available, I will highlight the more
  1110. subtle tricks to the trade, like how
  1111. exactly you prevent a twenty-ton,
  1112. fire-breathing, living force of
  1113. Destruction and Death from simply
  1114. leaving the ranch after setting all
  1115. to the flame and devouring you on the
  1116. spot for asking it to sit there and
  1117. breed.
  1118.  
  1119. Until then Partners!
  1120. %END
  1121.  
  1122.  
  1123.  
  1124. #####################################
  1125. %12,JP
  1126. レイチェル…おまえの…忘れない。
  1127. %END
  1128.  
  1129. %12,EN
  1130. [You cannot make out who owns this]
  1131. Written by Rachel's brother <damaged>
  1132.  
  1133. <Within this rotted book is a Letter>
  1134. <The Letter is faded Everywhere>
  1135.  
  1136. Rachel<damaged> I'll forget.
  1137.  
  1138. In order to retain memory of<damaged>
  1139.  
  1140. Your disease <damaged>
  1141. by modern medicine.
  1142.  
  1143. <damaged> himself out of hand.
  1144.  
  1145. No, I'm<damaged>
  1146.  
  1147. So
  1148.  
  1149. Your memories forever<damaged>
  1150.  
  1151. Secret Garden in the snowy field...
  1152.  
  1153. The location is the north 2<damaged>
  1154. And from the 4<damaged>
  1155.  
  1156. My sister is<damaged>
  1157. Requiescat in pace...
  1158. %END
  1159.  
  1160.  
  1161.  
  1162. #####################################
  1163. %13,JP
  1164. ピラミッドへの招待状
  1165. %END
  1166.  
  1167. %13,EN
  1168. You have been cordially invited hero,
  1169. RSVP not required, but come prepared.
  1170.  
  1171. <This has been written on papyrus>
  1172.  
  1173. You have gotten a bit of a name for
  1174. yourself young one, and you are even
  1175. now growing stronger. Soon I, in my
  1176. age beyond ages, might not be a match
  1177. for you. And sensibly, I won't take
  1178. that risk later. But I do so love a
  1179. fresh challenge every now and then.
  1180.  
  1181. So hear this.
  1182.  
  1183. Seek my Pyramid! Challenge my maze!
  1184.  
  1185. Of course you should have a reason
  1186. more than simply my word of challenge.
  1187.  
  1188. How about treasure? Ah, I knew that
  1189. would do it. Within my Labyrinth lies
  1190. much treasure if you can find it. It
  1191. lies within much risk, but any reward
  1192. without risk is hollow and cold as is.
  1193.  
  1194. And there is what I carry as well,
  1195. though I feel it fair to warn you
  1196. that I have played this game for a
  1197. long, long time and have yet to lose.
  1198.  
  1199. Oh and one more thing, should you not
  1200. be properly entered within the great
  1201. Book of the Dead before entering,
  1202. those within shall ensure that you
  1203. become so, promptly indeed.
  1204.  
  1205. Face me if you dare!
  1206.  
  1207. %END
  1208.  
  1209.  
  1210.  
  1211. #####################################
  1212.  
  1213. %14,JP
  1214. カードゲームルール(暫定)
  1215. %END
  1216.  
  1217. %14,EN
  1218. Action! Adventure! It's Card Battles!
  1219. <By DeckMaster Schmidt>
  1220.  
  1221. Have you been looking for a game that
  1222. your kids can play that doesn't
  1223. involve lawn darts, a dead yeek, and
  1224. a bit of twine?
  1225.  
  1226. WELL SEEK NO MORE!
  1227.  
  1228. Coming Soon to the Country of North
  1229. Tyris, a brand new game involving
  1230. gathering cards, duels, and bizarre
  1231. hairstyles that require exstensive
  1232. Gene-engineering to even be possible!
  1233.  
  1234. Sequal to the once popular game
  1235. Monster Duels, which is in turn
  1236. the sequal to Wizards & Magic!
  1237.  
  1238. Become the King of Games!
  1239.  
  1240. - Coming as soon as the Etherwind
  1241. permits long-haul cargo. -
  1242. %END
  1243.  
  1244.  
  1245.  
  1246. #####################################
  1247.  
  1248. %15,JP
  1249. ダンジョン運用マニュアル
  1250. %END
  1251.  
  1252. %15,EN
  1253. Seek Ye the Secretes of yon Dungeons?
  1254. <Schmidt the XVII, Duke of Intrigue>
  1255.  
  1256. Then send ten gold to:
  1257. Spelunkers Monthly Scrolls
  1258. Care Of:
  1259. Samisel
  1260. South Tyris, Elona
  1261. %END
  1262.  
  1263. #####################################
  1264. %16,JP
  1265. 隠されしムジャフの定理
  1266. %END
  1267.  
  1268. %16,EN
  1269.  
  1270.  
  1271.  
  1272. But difficult!
  1273. %END
  1274.  
  1275. #####################################
  1276. %17,JP
  1277. しかたがない、全てを話そう。この街がガレ
  1278. キの山に変わった日だ…私はあきらめてチ
  1279. %END
  1280.  
  1281. %17,EN
  1282. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1283.        - Towns of North Tyris -
  1284.                     <By Lhoto>
  1285. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1286.  
  1287. Have you been looking for an in-game
  1288. guide? Look no further! This will
  1289. assist you in some of the more
  1290. annoying things to remember!
  1291.  
  1292.  
  1293.  
  1294. North Tyris contains 8 towns.
  1295. Various missions will require you to
  1296. get from one town to another within
  1297. a time limit. For this reason, it is
  1298. impotant to know the town's names.
  1299.  
  1300.  
  1301.  
  1302. ====================================
  1303. VERNIS (Close to home)
  1304. ====================================
  1305.  
  1306. Vernis is the small mining town next
  1307. to your starting home. This town has
  1308. an abundance of food on the ground
  1309. and fruit trees, making it a good
  1310. place to swipe some free food. In
  1311. addition to this, it has the nearby
  1312. 'Puppy Cave' which randomly
  1313. regenerates each time you leave a
  1314. floor of it (which makes for good
  1315. looting). The loot which you get
  1316. from Puppy Cave can be identified at
  1317. the trainer's building between the
  1318. Inn and the Pub.
  1319.  
  1320.  
  1321.  
  1322. ====================================
  1323. Port Kapul (North West of home)
  1324. ====================================
  1325.  
  1326. Port Kapul is the seaport on the
  1327. western side of the continent. It is
  1328. the home of the Fighter's Guild,
  1329. as well as the only pet arena. In
  1330. addition to this, it is one of the
  1331. four locations where you may fight
  1332. in an arena.
  1333.  
  1334.  
  1335.  
  1336.  
  1337.  
  1338.  
  1339.  
  1340.  
  1341.  
  1342. ====================================
  1343. Derphy (South West of home)
  1344. ====================================
  1345.  
  1346. Derphy is a town to the south west
  1347. of the starting home. Known as the
  1348. town of theives, it contains the
  1349. thieve's guild, and has no guards.
  1350. This makes it the ideal location for
  1351. individuals with low karma. Aside
  1352. from this, the only notable feature
  1353. in Derphy is its arena.
  1354.  
  1355.  
  1356.  
  1357.  
  1358.  
  1359.  
  1360.  
  1361.  
  1362. ====================================
  1363. Yowyn (South East of home)
  1364. ====================================
  1365.  
  1366. Yowyn is a small farming town
  1367. located to the south east of the
  1368. starting home. It is the best place
  1369. to find gardening missions, which
  1370. are essential to level up your
  1371. gardening, and make owning a farm
  1372. a realistic possibility. Yowyn has
  1373. many different fruits/vegetables on
  1374. the ground, and is a good location
  1375. to fill up before a dungeon.
  1376.  
  1377.  
  1378.  
  1379.  
  1380.  
  1381.  
  1382. ====================================
  1383. Palmia (East of home)
  1384. ====================================
  1385.  
  1386. Palmia, the capital city of North
  1387. Tyris, is located to the East of the
  1388. original home. It is home to the
  1389. king and queen, and also the
  1390. best location to pick up certain
  1391. quests due to location. It is home
  1392. to one of the four fighting arenas.
  1393. Three tiles to the north of Palmia
  1394. is the Embassy. The Embassy is both
  1395. a good place to buy deeds for
  1396. buildings, as well as furniture.
  1397. This is also the location where
  1398. you will be paying your taxes unless
  1399. you obtain a tax box.
  1400.  
  1401.  
  1402. ====================================
  1403. Lumiest (Follow path east of Palmia)
  1404. ====================================
  1405.  
  1406. Lumiest is the second port city, to
  1407. the east of Palmia. It contains one
  1408. of the four fighting arenas, as well
  1409. as the mage's guild. Lumiest may be
  1410. slightly difficult to get to due to
  1411. the close proximity of the path to
  1412. the snow.
  1413.  
  1414.  
  1415.  
  1416.  
  1417.  
  1418.  
  1419.  
  1420.  
  1421.  
  1422. ====================================
  1423. Noyel (To the far north east)
  1424. ====================================
  1425. Noyel is a town located within the
  1426. tundra. As inconvenient as it may be
  1427. this town contains a winter festival
  1428. which allows you to convert to a
  1429. different god without any penalty.
  1430. In addition to this, several unique
  1431. merchants can often be spotted here,
  1432. as well as several very high paying
  1433. missions. Be wary though, these
  1434. missions are often impossible due to
  1435. the slowing effect of the snow.
  1436. On the other side of the lake to the
  1437. south of Noyel is Miral and Garok's
  1438. Workshop. This workshop is the
  1439. location where mini medals are
  1440. spent, as well as a location where
  1441. you can buy a tax box.
  1442. ====================================
  1443. Larna (To the far south east)
  1444. ====================================
  1445.  
  1446. Larna is the only town that is not
  1447. directly accessible, and as such
  1448. will never have any missions. To get
  1449. to Larna, one must go through the
  1450. nearby mountain path, a level 25
  1451. tower-dungeon nearby.
  1452.  
  1453. %END
  1454.  
  1455.  
  1456.  
  1457. #####################################
  1458. %18,JP
  1459. 水を大切に!
  1460. %END
  1461.  
  1462. %18,EN
  1463. You Water Wasting Jackals! Curse you!
  1464. By Schmidt the Water Bandit
  1465.  
  1466. Where I come from water is life!
  1467. Waterholes are protected to the death
  1468. down to the last woman and child!
  1469.  
  1470. I come to this country, and what do I
  1471. see? Water, nay, LIFE, being wasted!
  1472. You people, who live in such lushes,
  1473. waste so much it's sinful!
  1474.  
  1475. Water should be blessed, given to all
  1476. your gods as tribute! Do you people
  1477. even know all the things you can do
  1478. with dirty water?
  1479.  
  1480. I suspect not.
  1481.  
  1482. Nor will you if you simply toss it
  1483. all away like dung from a diseased
  1484. camel.
  1485.  
  1486. May all who waste water wither like
  1487. grass in a drought, and may what you
  1488. issue from your loins be as sand!
  1489.  
  1490. Damn you all!
  1491. %END
  1492.  
  1493.  
  1494. #####################################
  1495. %19,JP
  1496. 水を大切に!
  1497. %END
  1498.  
  1499. %19,EN
  1500. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1501.        - Blank Map -
  1502.                   <By Anonymous>
  1503. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1504.  
  1505.  
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511.  
  1512.  
  1513.  
  1514.  
  1515.  
  1516.  
  1517.  
  1518.  
  1519.  
  1520. top of page 2
  1521.  
  1522.  
  1523.  
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529.  
  1530. map on reverse
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536.  
  1537.  
  1538.  
  1539. bottom of page 2
  1540. ##############################################################################
  1541. #                                                                            #
  1542. #                                                                            #
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  1548. #                                                                            #
  1549. #                                                                            #
  1550. #                                                                            #
  1551. #                                                                            #
  1552. #                                                                            #
  1553. #                                                                            #
  1554. #                                                                            #
  1555. #                                                                            #
  1556. #                                                                            #
  1557. #                                                                            #
  1558. #                                                                            #
  1559. ##############################################################################
  1560. %END
  1561.  
  1562. #####################################
  1563. %20,JP
  1564. 水を大切に!
  1565. %END
  1566.  
  1567. %20,EN
  1568.  
  1569. Trade Goods
  1570. Item (Weight)   - Cheapest -> Most Expensive
  1571. Plush Toy (6.5)- Vernis > Derphy > Yowyn > Port Kapul > Palmia > Lumiest > Noyel
  1572. Barrel (10.0)   - Port Kapul > Palmia > Vernis > Lumiest > Derphy > Noyel > Yowyn
  1573. Piano (50.0)    - Palmia > Noyel > Yowyn > Lumiest > Vernis > Derphy > Port Kapul
  1574. Rope (4.8)      - Port Kapul > Vernis > Yowyn > Palmia > Derphy > Noyel > Lumiest
  1575. Manboo (10.0)   - Port Kapul > Derphy > Yowyn > Vernis > Palmia > Lumiest > Noyel
  1576. Coffin (12.0)   - Derphy > Yowyn > Port Kapul > Palmia > Vernis > Lumiest > Noyel
  1577. Grave (48.0)    - Derphy > Yowyn > Lumiest > Port Kapul > Vernis > Palmia > Noyel
  1578. Whisky (16.0)   - Port Kapul > Palmia > Vernis > Yowyn > Lumiest > Derphy > Noyel
  1579. NobleToy (32.0)- Vernis > Yoywn > Derphy > Port Kapul > Palmia > Lumiest > Noyel
  1580. InnerTube (1.5)- Port Kapul > Yowyn > Vernis > Palmia > Derphy > Lumiest > Noyel
  1581. Tuna (7.5)      - Port Kapul > Derphy > Yowyn > Vernis > Palmia > Lumiest > Noyel
  1582. C.Tree (60.0)   - Noyel > Lumiest > Palmia > Derphy > Vernis > Yowyn > Port Kapul
  1583. Snowman (11.0)  - Noyel > Lumiest > Palmia > Derphy > Vernis > Yowyn > Port Kapul
  1584. Art (35.0)      - Lumiest > Palmia > Derphy > Yowyn > Noyel > Vernis > Port Kapul
  1585. Canvas (7.0)    - Lumiest > Palmia > Derphy > Yowyn > Vernis > Noyel > Port Kapul
  1586. Marimo (9.8)    - Port Kapul = Palmia > Derphy = Yowyn = Noyel > Vernis > Lumiest
  1587. %END
  1588.  
  1589. #####################################
  1590.  
  1591. %21,JP
  1592. 水を大切に!
  1593. %END
  1594.  
  1595. %21,EN
  1596. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1597.    - South Tyris Pocket Atlas -
  1598.                   <By Anonymous>
  1599. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  1600. 1.Eirel
  1601. 2.Kurualm
  1602. 3.Melkawn
  1603. 4.Ruoza
  1604. 5.Melugas
  1605. 6.Valm
  1606. 7.Ludus
  1607. 8.Arcbelc
  1608.  
  1609. D.Rehmido
  1610. S.Smoke and Pipe
  1611. H.Maid house
  1612.  
  1613. M.Machine Fort
  1614. C.Chaos Shrine
  1615. V.Valley of Hereafter
  1616.  
  1617. #~~~~~~~~~~~~~~  ^^^^^^ 1 ~~~~~~~   ~#
  1618. #~~~~~~~~~~~  ^         | ^^~~~~~ F  #
  1619. #~~~~~~~                |  ^^^^~~    #
  1620. #~~~~~~~2____3~      ___/^^^^^      ^#
  1621. #~~~~      |     4__/ S  ^^^^^      ^#
  1622. #~~    ____|_____/       ^^ ^^    ^^^#
  1623. #~~    |                  C     ^^^^^#
  1624. #~~    |     ___                   ^~#
  1625. #~~~~  |    / ^ R           ^^^^^^^^~#
  1626. #~~~   |    | ^^               ^^^~~~#
  1627. # ^^   |    5 ^                 ^^ ~~#
  1628. #6__/\_|                            7#
  1629. #   ^^ |        J~~~ M    ~~~~~~~~~~~#
  1630. #      | H    ~~~~~       ~~~~~~~~~~ #
  1631. #~    ^\       ~~         ~~~~~~~~~~ #
  1632. #^ ^^  ^|^^^^___8       ~~~~~~~~~~~~ #
  1633. #^ ^^                 ~~~~  F ~~~~~~V#
  1634. #^^^^         ^^^  ^^~~~~~    ~~~~~~ #
  1635. #             ^^^ F^^~~~~~    ~~~~~~ #
  1636. %END
  1637.  
  1638. #####################################
  1639.  
  1640. %22,JP
  1641. 水を大切に!
  1642. %END
  1643. %22,EN
  1644. ----
  1645. Story of Elona
  1646. Prologue
  1647.  
  1648. The setting of the story is a world
  1649. named Irva. After the rise and
  1650. collapse of civilizations, it has
  1651. arrived at its eleventh era, Sierre
  1652. Terre. It is said to be the most
  1653. creative - and also destructive - age
  1654. Irva has seen.
  1655.  
  1656. After a month of torrents, the
  1657. eastern continent has been taken over
  1658. by uninhabitable forests - a
  1659. phenomenon that has not been seen
  1660. before. While the easterners were
  1661. seeking refuge in North Tyris (the
  1662. continent in which the game takes
  1663. place), the prince of Zanan - one of
  1664. the nations of the west - made the
  1665. claim that this disaster is what
  1666. destroyed Rehm Solenoid, the tenth
  1667. era. Therefore, the people of the
  1668. forest should be denied hospitality.
  1669.  
  1670. The formal name of the forests is the
  1671. Vindale Forest and its inhabitants
  1672. are called Elea. The conflict over
  1673. the Vindale Forest did not stop to
  1674. grow and its destruction seemed, at
  1675. the moment, inevitable.
  1676.  
  1677. While all of this was happening, the
  1678. protagonist of the story (you!)
  1679. stowed away on Queen Sedona. However,
  1680. etherwinds managed to sink the ship -
  1681. leaving you floating the waters,
  1682. unconscious. When you regain
  1683. consciousness, you find yourself in a
  1684. cave along with a man and a woman.
  1685. The strangers identify themselves as
  1686. Elea, the people of the forests. The
  1687. man introduces himself as Lomias; the
  1688. woman as Lanneire. Lomias teaches you
  1689. how to survive in North Tyris. After
  1690. that, as their function as
  1691. messengers, Lomias and Lanneire take
  1692. off to the palace in Palmia.
  1693.  
  1694. %END
  1695.  
  1696. #####################################
  1697.  
  1698. %23,JP
  1699. 水を大切に!
  1700. %END
  1701. %23,EN
  1702. ----
  1703. Story of Elona
  1704. Act 1
  1705.  
  1706. (The following is the storyline
  1707. unfolded in the Japanese version,
  1708. absent in the English translation.)
  1709.  
  1710. Once you arrive at Vernis, a soldier
  1711. of Zanan tells you at entrance that
  1712. the crown prince of Zanan himself has
  1713. visited the city. In the city square,
  1714. some albino - Saimore, the Crown
  1715. Prince - is delivering a speech. He
  1716. claims: the Vindale Forest and the
  1717. Elea are attempting to resurrect the
  1718. Messera - the disastrous entity named
  1719. the Star-Eating Giant that destroyed
  1720. Rehm-Ido, the era preceding Sierre
  1721. Terre, considered to be the source of
  1722. the Vindale Forest's expansion and
  1723. the etherwinds. So far in history,
  1724. the great nations of Irva have warred
  1725. with each other. But now, all nations
  1726. must embrace each other if Irva hopes
  1727. to destroy the Vindale Forest and the
  1728. Elea and survive another apocalypse.
  1729. Finally, Saimore demands that the
  1730. insignificant nation of Palmia should
  1731. support this alliance of great
  1732. empires.
  1733.  
  1734. When you are about to leave Vernis,
  1735. the drunkard Zananese lieutenant
  1736. Loyter, the Crimson of Zanan, learns
  1737. that his soldiers discovered his
  1738. once-rival Bethel, the White Eagle of
  1739. Zanan... now titled Whom Dwell in
  1740. Vanity. Bethel cries that he would
  1741. rather rot in prison than talk to
  1742. Loyter - and Loyter fulfills Bethel's
  1743. wish.
  1744.  
  1745. In any case, you (for -some- reason)
  1746. enter Lesimas, a Nefian ruin nearby
  1747. Vernis...
  1748.  
  1749. By then, the news of Bethel's arrest
  1750. in Vernis reaches the ears of
  1751. Saimore. He tells the messenger not
  1752. to do anything to Bethel without his
  1753. orders... and mumbles that how ironic
  1754. it is to find Bethel at this moment.
  1755. On the other hand, Barius, one of
  1756. Saimore's advisors, asks what he
  1757. expects of Bethel. Saimore's answer
  1758. is that, though he expects nothing
  1759. out of him, he wants Bethel to become
  1760. an audience of the comedy that shall
  1761. soon consume Irva.
  1762.  
  1763. You reach the third floor of Lesimas,
  1764. only to find a heavily wounded man.
  1765. He identifies himself as a Palmian
  1766. scout who has been searching the
  1767. ruins and tells you that, in order to
  1768. stop the clash of the great empires
  1769. and the threat posed against Sierre
  1770. Terre, his letter to King Xabi must
  1771. be delivered. After the scout's
  1772. death, you find it unable to procede
  1773. any further - so you head to Palmia
  1774. as asked.
  1775.  
  1776. By the time you arrive at Palmia,
  1777. King Xabi is hearing Lanneire and
  1778. Lomias. To Lanneire's appeal for aid,
  1779. Xabi answers that Palmia exists to
  1780. balance the empires. If Palmia were
  1781. to oppose Saimore, whose claims are
  1782. becoming more and more popular across
  1783. Irva, they will make enemy of the
  1784. world. Thus, without Palmia, Irva
  1785. will inevitably devolve into a world
  1786. war among the great empires. For this
  1787. reason, Xabi denies the Elea aid.
  1788.  
  1789. Lanneire refutes Xabi's argument:
  1790. will Xabi sacrifice the Elea for the
  1791. sake of makeshift “peace”- However,
  1792. Barius intervenes. He states that,
  1793. even though the Elea refer to
  1794. themselves as innocent and harmless,
  1795. the etherwinds from the Vindale
  1796. Forest are wrecking havoc across the
  1797. world. Furthermore, Barius demands
  1798. that the reason behind Vindale
  1799. Forest's unusual expansion should be
  1800. investigated. Of course, Lanneire
  1801. denies that there is no such thing as
  1802. Messera - but Xabi ignores her
  1803. comments. He excuses Lanneire from
  1804. the audience, saying that he will
  1805. listen to her the day after.
  1806.  
  1807. Saimore reiterates to King Xabi that
  1808. the Vindale Forest hosts Messera.
  1809. And, even if this does not turn out
  1810. to be true, the forests will continue
  1811. to expand and take over all habitable
  1812. lands. For these reasons, Saimore
  1813. demands custody of Lanneire. Xabi
  1814. asks: does Saimore not want Lanneire,
  1815. because she knows the truth-
  1816. Saimore's reply is that he has his
  1817. reasons. In the end, Xabi denies
  1818. Saimore's request, reason being that
  1819. Lanneire is a distinguished guest
  1820. from another nation. Furthermore,
  1821. Xabi states that Palmia will not be
  1822. concerned with the Vindale Forest
  1823. crisis.
  1824.  
  1825. Left by himself, Saimore mumbles that
  1826. Lanneire resembles “her”... Barius
  1827. adds that, with the reintroduction of
  1828. the White Eagle, it is certain that
  1829. the Wheel of Fate has begun to turn.
  1830. Saimore says that he does not believe
  1831. in such a thing as fate, but he of
  1832. course welcomes how they lavishly
  1833. adorn the stage for him. He says that
  1834. Bethel and Lanneire shall play the
  1835. roles that he deems appropriate.
  1836.  
  1837. Once you deliver the letter to King
  1838. Xabi, you are asked to talk to the
  1839. royal librarian if you wish to work
  1840. for Palmia. Upon talking to Erystia,
  1841. the royal librarian and the head
  1842. researcher of Lesimas, you receive
  1843. the following information:
  1844.  
  1845. Lesimas - the ruins to which King
  1846. Zasim, one of Palmia's three Greats,
  1847. and his cousin Zeome personally
  1848. ventured for the purpose of attaining
  1849. the treasure at its bottommost floor.
  1850. However, only Zasim returned from the
  1851. adventure. The king told his agents
  1852. that the treasure must lay asleep in
  1853. eternal darkness and its chamber
  1854. shall be foreverl sealed... and that
  1855. Zeome will never return. Thus, the
  1856. heart of Lesimas was magically
  1857. sealed. The key to the seal had its
  1858. magical property obscured and was
  1859. split into three, each of which were
  1860. given to the three evil ones of North
  1861. Tyris.
  1862.  
  1863. Erystia gives you a mission: you are
  1864. to find out the fate of Karam, the
  1865. Lonely Wolf of Karune, who was to
  1866. explore the depths of Lesimas. His
  1867. reports from the ruins has ceased for
  1868. weeks now and that the last one was
  1869. from the sixteenth floor of Lesimas.
  1870.  
  1871. About the time you leave Palmia,
  1872. Lanneire and Lomias are looking for a
  1873. woman named Liana from the Palmia
  1874. tavern. According to Xabi's comments,
  1875. Liana will protect anyone from harm
  1876. with the right price. However, Bethel
  1877. had gotten to Liana first. Seeing how
  1878. gloriously drug- and alcohol-addled
  1879. Bethel is, Lomias attempts to leave
  1880. the scene - Apparently, he despises
  1881. the idea of accompaning an addict.
  1882. But the tavern has been surrounded by
  1883. uncertain figures! With force, Bethel
  1884. takes Lanneire and Lomias and escapes
  1885. the tavern.
  1886.  
  1887. Once you have gotten past the third
  1888. floor of Lesimas, Lanneire confronts
  1889. the crime lord, Sevilis, in Derphy.
  1890. Remembering Xabi's advice that
  1891. Sevilis can be trusted in times of
  1892. danger, Lomias asks Sevilis to help
  1893. them find out who it is that made the
  1894. attempt at their lives. With a gander
  1895. at Lanneire and Bethel, Sevilis
  1896. certifies that it must have been
  1897. Zanan. Here, though Bethel has never
  1898. met Sevilis before, Sevilis treats
  1899. Bethel as if they've known each other
  1900. all along... Finding this strange,
  1901. Bethel comments on it; Sevilis
  1902. brushes it off like nothing.
  1903.  
  1904. It turns out that Sevilis was in
  1905. league with Saimore all along - he
  1906. locks up Lanneire's party for the
  1907. purpose of trading prisoners with
  1908. Barius. Lanneire questions Sevilis if
  1909. he has turned his back to Palmia, but
  1910. he ensures her that no harm will come
  1911. to her. Upon meeting with Barius, it
  1912. turns out that one of Sevilis' men
  1913. has been captured by Barius. At the
  1914. end of the deal, Barius mysteriously
  1915. tells Sevilis - “your survival will
  1916. be a secret to him.”
  1917.  
  1918. While you explore the depths of
  1919. Lesimas, Saimore summons Lanneire to
  1920. his chamber. He says that he just
  1921. wanted someone to talk to. Lanneire
  1922. coldly denies company, saying that
  1923. there can be no understanding between
  1924. her and Saimore, who is falsely
  1925. accusing the Vindale Forest and the
  1926. Elea of evil. Surprisingly, Saimore
  1927. admits that it is all a lie. The
  1928. truth is that the Vindale Forest have
  1929. become activated, sensing Messera's
  1930. resurrection, and the etherwinds are
  1931. the only weapons against Messera.
  1932. Saimore requests Lanneire to hear his
  1933. story before revealing the truth of
  1934. the Forest.
  1935.  
  1936. Long ago, Zanan had two crown
  1937. princes. Saimore was the second -
  1938. weak, ugly and pale. The first crown
  1939. prince, Clyne, was healthy, beautiful
  1940. and strong, like sun to Saimore's
  1941. shadow. Unlike Clyne, who was
  1942. interested in the arts of combat and
  1943. war, Saimore was devoted to charity
  1944. and kindness. His study on evils of
  1945. the world brought his attention to
  1946. the Vindale Forest and the Elea, who
  1947. were despised by the rest of the
  1948. world. In the seeming unhealth of the
  1949. forests, Saimore saw himself. He
  1950. believed that, if he can find a way
  1951. for the peaceful coexistence between
  1952. the Elea and the other peoples
  1953. possible, perhaps Saimore himself
  1954. will find his place in the world. But
  1955. his searches were in vain and time
  1956. kept passing. Saimore could not
  1957. accept a world where the strong
  1958. crushes the weak. Similarly, he could
  1959. not accept that an albino like
  1960. himself should be dominated by his
  1961. strong brother. He grew to hate the
  1962. world.
  1963.  
  1964. But, one day, Saimore met “her”. She
  1965. was an Elea of a similar age. What he
  1966. admired the most in her was that she
  1967. was living strong in Zanan, where the
  1968. prejudice against the Elea was the
  1969. strongest. In a way, Saimore saw her
  1970. as a fountain of inner strength. But
  1971. in the end, she left Saimore with
  1972. nothing but scars in his heart.
  1973.  
  1974. Saimore ends his recount here, saying
  1975. that they have more than enough time
  1976. to kill.
  1977.  
  1978. You pay no attention to all this
  1979. happening above the ground - you are
  1980. too busy exploring Lesimas. In the
  1981. outside world, Lomias and Sevilis
  1982. have a talk at a Derphy bar. Sevilis
  1983. says: Lanneire's imprisonment is not
  1984. by Zanan, but Saimore himself, and
  1985. Saimore will soon let go of Lanneire.
  1986. But under one condition: in the
  1987. conference of nations that will take
  1988. place in Palmia, Lanneire and Lomias
  1989. will represent the Elea. Befuddled by
  1990. this sudden favor, Lomias asks why -
  1991. Sevilis just asks them to entertain
  1992. Saimore for this once.
  1993.  
  1994. This still doesn't stop you from
  1995. exploring Lesimas. As you go deeper,
  1996. Saimore continues his life story with
  1997. Lanneire as the lone audience:
  1998.  
  1999. Clyne died. The world knows that,
  2000. during one of his mountainous
  2001. adventures, he misstepped and fell
  2002. off a cliff... but the truth is that
  2003. it was Saimore who pushed him off a
  2004. cliff. Killing his brother and
  2005. grasping all of Zanan's power meant
  2006. not only Clyne's death, but that of
  2007. Saimore's soul also. He revolted
  2008. against his long-held virtues of
  2009. peace, compassion, charity and mercy,
  2010. saying that all of these was nothing
  2011. but an excuse for his pathetic state.
  2012. Though he may have become the heir
  2013. apparent of Zanan, the sense of
  2014. inferiority persisted. Saimore could
  2015. neither back off nor go further.
  2016.  
  2017. Once hearing Saimore's story,
  2018. Lanneire admits that she can believe
  2019. none of it... though she now
  2020. understands why he became the person
  2021. he is now. Surprised at the
  2022. understanding of another Elea,
  2023. Saimore entertains the thought that,
  2024. if goodness truly exists in this
  2025. world, perhaps they will meet again
  2026. in another lifetime. But he also
  2027. mentions that it is too late. Saimore
  2028. now reveals the truth of the Vindale
  2029. Forest to Lanneire:
  2030.  
  2031. The truth is that Messera, the "Star
  2032. -Eating Giant", is a virus. It is the
  2033. end of all life that hopes to destroy
  2034. it all. In Sierre Terre, Messera lies
  2035. dormant in all lifeforms and
  2036. environments and the only reason that
  2037. life can persist is because of the
  2038. Vindale Forests and its etherwinds.
  2039. If the Vindale Forest is destroyed,
  2040. then all life shall end in Irva.
  2041.  
  2042. And the destruction of the Vindale
  2043. Forest is at hand. Saimore is hoping
  2044. to find out how the world will react
  2045. once it realizes its mistakes too
  2046. late, once Messera reawakens.
  2047. Lanneire calls Saimore out for
  2048. dooming Irva for one man's problem.
  2049. But Saimore claims that this is all
  2050. comedic only because it -is- one
  2051. man's problem. If Lanneire wishes to
  2052. talk ideologies, it may be better to
  2053. talk with Barius, who has different
  2054. intentions than Saimore, says him.
  2055.  
  2056. Devoted to your cause, you keep
  2057. spelunking your way into Lesimas. By
  2058. this point, Lomias, Sevilis and
  2059. Bethel are seeking audience with the
  2060. queen... but, suddenly, Lanneire runs
  2061. into the court, telling the group to
  2062. abandon this place as quickly as
  2063. possible. However, it is too late -
  2064. King Xabi has been assassinated and
  2065. the Lanneire's gang is held culprit.
  2066. Though they know that Saimore is
  2067. behind all this, they have no other
  2068. option than to make the run for it
  2069. and escape the scene.
  2070.  
  2071. You finally arrive at the seventeenth
  2072. floor of Lesimas. You discover Karam,
  2073. but he also is heavily wounded. At
  2074. death's door, Karam tells what he has
  2075. found out: it is Zeome who is
  2076. guarding the secret treasure of
  2077. Lesimas. Furthermore, Karam
  2078. understands why Saimore would want
  2079. the treasure - for the treasure is
  2080. the Eye of the Eternal Darkness, the
  2081. vanisher of all lies. If Saimore, who
  2082. already has widespread support, wants
  2083. this treasure, could it be because he
  2084. doesn't want his lies to be seen
  2085. through- If this is the case, then
  2086. what is Saimore truly intending to
  2087. do- Though he is aware of the
  2088. terrible implications, Karam knows
  2089. that he is unable to escape Lesimas
  2090. in his current state. For this reason
  2091. he asks you to deliver this
  2092. information to Palmia as quickly as
  2093. possible. And then, Karam relieves
  2094. himself of the pain.
  2095.  
  2096. Once you return to Palmia, Lanneire's
  2097. gang can be seen by outskirts of
  2098. Vernis. According to Lomias, the
  2099. rumor that a Vindale witch has
  2100. murdered Xabi when he denied aid to
  2101. the Elea has spread around the town.
  2102. Sevilis suspects that Saimore will
  2103. wage war against the Vindale Forest
  2104. under the pretense of pursuing the
  2105. so-called assassin. To this, Lomias
  2106. complains: if hiding in the Vindale
  2107. Forest won't stop the aggression
  2108. against the Elea, then where can the
  2109. Elea go- On the other hand, Lanneire
  2110. states that they must return to the
  2111. Vindale Forests, in order to warn the
  2112. Elea of the coming invasion, no
  2113. matter what Saimore really intends.
  2114. But, first, they must raid Saimore's
  2115. laboratory in order to find out more
  2116. about the Vindale Forest's secret. If
  2117. the Vindale Forest is the only weapon
  2118. against Messera as Saimore claims,
  2119. then there may yet be hope for the
  2120. Elea. Additionally, Lanneire
  2121. entertains the thought that Saimore
  2122. is expecing her to take some action.
  2123. In any case, Lanneire's group decides
  2124. to head to Zanan, in order to find
  2125. Saimore's laboratory.
  2126.  
  2127. You deliver Karam's final words to
  2128. Erystia. Erystia explains that the
  2129. Eye of the Eternal Darkness is the
  2130. codex of all of Irva's true history.
  2131. If Saimore wants this treasure in
  2132. order to cover up his false claims,
  2133. then he must be stopped. There is no
  2134. time to mourn for King Xabi and
  2135. Karam's death - you must fight the
  2136. three evil ones and recreate the key
  2137. to the final chamber.
  2138.  
  2139. Sevilis and Lanneire are talking on a
  2140. boat toward Zanan. Lanneire
  2141. apologizes to Sevilis for getting him
  2142. involved in her mess and thanks him
  2143. for providing the means to achieve
  2144. their goal, but Sevilis answers that
  2145. both Sevilis and Bethel are doing
  2146. this for their own reasons. Lanneire
  2147. comments that Bethel must be a kind
  2148. person and a smile would complement
  2149. his personality well - to this,
  2150. Sevilis reminds her that there are
  2151. people who just don't fit well within
  2152. the world.
  2153.  
  2154. By the time you challenge the Tower
  2155. of Fire and gain the Sage's Stone,
  2156. Lanneire and Bethel talk in the dark
  2157. of the night. In their conversation,
  2158. Bethel tells Lanneire that she
  2159. reminds him of Elishe. Lanneire
  2160. remembers that name from somewhere
  2161. before - so Bethel tells her his life
  2162. story:
  2163.  
  2164. When the great empires were warring
  2165. with each other, young Bethel,
  2166. unsatisfied by the violence in the
  2167. world, met Elishe in the port city of
  2168. Altiheit. Elishe was an Elea - by the
  2169. time Bethel met her, people claimed
  2170. that she was the source of the
  2171. disease being spread across ships.
  2172. The rumors were vile enough that no
  2173. orphanage would take her in. By the
  2174. time Bethel knew what was going on,
  2175. he was already holding Elishe's hands
  2176. tight. The two of them had found a
  2177. shelter in one of the warehouses and
  2178. depended on each other like family.
  2179. All this while, every week, someone
  2180. would send them money, food and
  2181. clothes. Whenever Bethel and Elishe
  2182. asked the courier, they would only
  2183. say that they were from the “Spirit
  2184. of Altiheit”. What the Spirit of
  2185. Altiheit sent them wasn't just food
  2186. or money, it was hope itself - so
  2187. remembers Bethel.
  2188.  
  2189. Your next challenge is the Crypt of
  2190. the Damned. From here, you gain the
  2191. Fool's Stone.
  2192.  
  2193. Bethel continues his life story:
  2194. before coming to Altiheit, Bethel
  2195. used to be a student of a military
  2196. academy, whose method operandi mainly
  2197. included using others as stepping
  2198. stones. But sickness got to him;
  2199. while he was off commission for two
  2200. months, being nursed by his little
  2201. sibling, the world has changed from
  2202. him. Bethel thought that everyone
  2203. looked on him with scorn and
  2204. contempt. But that is only because he
  2205. is judging himself by his own values.
  2206. He tried to change himself, but the
  2207. vicious past self would always laugh
  2208. at his attempts and tempt him back to
  2209. the academy. Tired of this self-
  2210. treachery and fighting, Bethel runs
  2211. away from his hometown. Elishe was
  2212. not as beautiful as Lanneire, Bethel
  2213. says, but her eyes were just like
  2214. Lanneire's - compassionate, forgiving
  2215. and embracing. For Bethel, Elishe
  2216. becomes the reason to live on. To
  2217. protect and provide for Elishe,
  2218. Bethel learns to accept his ways and
  2219. re-enter the competition in the
  2220. military academy. Seven years after
  2221. moving to Altiheit, Bethel becomes a
  2222. lieutenant of Zanan.
  2223.  
  2224. Your last challenge lies in the
  2225. Ancient Castle. You defeat Wynan, the
  2226. Lord of the Ancient Castle and gain
  2227. the Loser's Stone.
  2228.  
  2229. Bethel's story continues: One autumn
  2230. day, on the way back from a play,
  2231. Bethel and Elishe come across a fire
  2232. at a noble's mansion. Elishe was
  2233. worried that someone might still be
  2234. stuck inside the house - but,
  2235. suddenly, wooden support collapsed
  2236. and fell on Elishe. Bethel tried to
  2237. lift the support, but he could not do
  2238. it alone. He sought for help, but
  2239. nobody would step forward - Elishe
  2240. was, after all, an Elea. Bethel could
  2241. not find himself in a position to
  2242. criticize them; had this happened to
  2243. his rivals at the academy, he would
  2244. do the exact same thing. In the end,
  2245. the fire and the weight killed
  2246. Elishe. When Bethel retrieved
  2247. Elishe's burnt body, he wept - and
  2248. froze in time.
  2249.  
  2250. You report back to Erystia, once you
  2251. have collected the pieces of the key.
  2252. She gives you one final mission - you
  2253. are to claim the Eye of the Eternal
  2254. Darkness from the bottom of Lesimas
  2255. and foil Saimore's conspiracy. For
  2256. your contributions so far, Erystia
  2257. gives you Palmia Pride. Now, you dare
  2258. yourself to challenge the final depth
  2259. of Lesimas.
  2260.  
  2261. Around this time, Lanneire's gang
  2262. arrive at Saimore's laboratory in
  2263. Zanan. Barius has been waiting here,
  2264. only to tell them that what they are
  2265. seeking for will not be found here.
  2266. Even if they did find a support for
  2267. their case, nobody would listen to
  2268. Elea. And, just to taunt them more,
  2269. Barius reveals more truth behind the
  2270. Vindale Forest:
  2271.  
  2272. Rehm-Ido was an age of coprosperity.
  2273. Its civilizations were founded upon
  2274. the virtues of compassion and
  2275. brotherhood. However, there was a
  2276. group of heretics that could not
  2277. belong in this global community - the
  2278. Yutas. Near the end of Rehm-Ido, a
  2279. new substance was discovered from the
  2280. saps of certain trees: Ether. Ether
  2281. was environmentally friendly
  2282. alchemical agent that transmuted
  2283. various substances. Because the
  2284. Yutas' merchants had ownership over
  2285. vast territories, they became the
  2286. most competent Star Harvesters - the
  2287. term for ether-collectors, which was
  2288. considered a holy work at the time.
  2289. Through this work, the Yutas could
  2290. find their place in the global
  2291. community.
  2292.  
  2293. Nobody knows where Messera came from,
  2294. but it was known that ether worked as
  2295. an antibody to the virus. However,
  2296. over-harvesting ether weakened the
  2297. immune system of the forests. The
  2298. result was the Messera infestation of
  2299. the source of ether itself. The Yutas
  2300. were aware that this could happen -
  2301. but they were afraid that, if they
  2302. slowed down the ether harvest, they
  2303. would no longer be accepted by the
  2304. world.
  2305.  
  2306. After infecting the ether trees,
  2307. Messera spread across the world like
  2308. storms of dandelion seeds, rendering
  2309. Irva inhospitable to any life. The
  2310. only refuge was within the primeval
  2311. forests of the far east. People of
  2312. the Rehm-Ido started to call this
  2313. region Vindale - "Hope". At the end
  2314. of the mass extinction of all life
  2315. and civilizations, a miracle
  2316. happened: the Vindale woods produced
  2317. a storm of ether - the first
  2318. etherwinds. The storm washed across
  2319. the continents, weakening Messera and
  2320. rendering it dormant.
  2321.  
  2322. The Messera catastrophe concluded
  2323. with the division of Irva into two
  2324. biomes: the Vindale Forest, the
  2325. source of the world's ether, and the
  2326. lands outside the forest, where
  2327. Messera was suppressed. This event
  2328. nonetheless ended Rehm-Ido and
  2329. allowed for the beginning of Sierre
  2330. Terre. After ages, the peoples of
  2331. Irva adapted to the biomes and split
  2332. into those who can survive in the
  2333. Vindale Forest and those who could
  2334. not.
  2335.  
  2336. If the Vindale Forest is destroyed,
  2337. Messera will be revived. Irva will
  2338. die.
  2339.  
  2340. Hearing Barius' story, Lomias states:
  2341. though the true meaning of the
  2342. Vindale Forest in Irva has been
  2343. explained, Barius' intentions cannot
  2344. be understood. If this is a revenge
  2345. to those who spited the Elea, what
  2346. meaning is vengeance if nobody
  2347. survives to witness it- But Barius
  2348. says that this is no vengeance - this
  2349. is a revolution. Life will always
  2350. persist on Irva. Rehm-Ido may have
  2351. been an ideal era, but even
  2352. principles such as compassion and
  2353. brotherhood alienated the Yutas. If
  2354. Irva is to see an era where no people
  2355. will suffer the fate of the Yutas,
  2356. the dross must be burnt away -
  2357. Messera will destroy the weak and the
  2358. impure. This plan, unfortunately,
  2359. requires the destruction of the
  2360. Vindale Forest. Barius hopes that
  2361. Lanneire's gang will eventually
  2362. understand him.
  2363.  
  2364. Leaving the laboratory, the group
  2365. sets off to the Vindale Forest. In
  2366. the journey, Bethel asks Sevilis
  2367. something he has always been thinking
  2368. about: how does Sevilis know him- To
  2369. answer this, Sevilis reveals that he
  2370. is, in truth, Clyne, the crown prince
  2371. who was murdered by Saimore. His
  2372. story is as thus:
  2373.  
  2374. It was one girl from Altiheit who
  2375. started it all. And the blonde lad
  2376. who did not give into the pressure of
  2377. others and protected her. Bethel the
  2378. White Eagle was Elishe's hope and
  2379. admiration - and also the idol of
  2380. Saimore. Bethel and Elishe's
  2381. happiness was Saimore's ultimate
  2382. desire and justification. A daughter
  2383. of the Elea entering the Zanan palace
  2384. was impossible even in a dream, but
  2385. Bethel made it possible. Hearing
  2386. this, Bethel realizes that the Spirit
  2387. of Altiheit was none other than
  2388. Saimore.
  2389.  
  2390. Three days away from the Vindale
  2391. Forest, Sevilis criticizes the group
  2392. that returning to the forest won't
  2393. stop or even delay the invasion. On
  2394. top of that, Lomias may be able to
  2395. warn his people but nobody can be
  2396. sure what will happen afterward.
  2397. Sevilis understands that losing one's
  2398. homeland may be a tragic thing, but
  2399. in ways it could be a good thing.
  2400. After all, the destroyers of the
  2401. forest and the bystanders will, in
  2402. the end, understand what evil they
  2403. have committed and know regret. But
  2404. Lomias says that Lanneire will not
  2405. agree with that. Lanneire will
  2406. understand why Lomias is doing this -
  2407. if only to plant a single seed of
  2408. hope, they will strive to the very
  2409. end to protect the forest.
  2410.  
  2411. In the palace of Zanan, Saimore asks
  2412. Barius what it feels like to destroy
  2413. his own homeland. To this, Barius
  2414. says that it would have felt better
  2415. if the whole of Irva joined the
  2416. crime, but he regrets that this is
  2417. not the case. Regardless, the Elea
  2418. will be unarmed, so the invasion
  2419. itself will proceed without trouble.
  2420. Saimore trusts Barius to take care of
  2421. the matters once the Vindale Forest
  2422. has been destroyed. He plans to go
  2423. into hiding after all of this is
  2424. over, but there are not many albinos
  2425. in Irva. No matter - he will be happy
  2426. once he has irrevocably broken Irva.
  2427.  
  2428. By the time Lanneire's gang arrive at
  2429. the forest, the fires had already
  2430. begun. Lanneire asks Lomias to help
  2431. the refugees, while she herself will
  2432. delegate with Saimore though it seems
  2433. futile at this point. Seeing as how
  2434. the forest still breathes ether,
  2435. Sevilis and Bethel choose to follow
  2436. Lanneire.
  2437.  
  2438. But it is Barius that they find in
  2439. Saimore's place. When asked where
  2440. Saimore is, Barius answers that
  2441. nobody knows anymore and that he, the
  2442. supreme commander of the invasion
  2443. forces, will not compromise with
  2444. anybody. Still, Lanneire asks that,
  2445. though the fires have already
  2446. started, the Zanan forces leave the
  2447. helpless refugees alone. Barius
  2448. reiterates that he does not
  2449. compromise... but admits that he is
  2450. unlike Saimore in that he avoids
  2451. needless bloodshed. At this point, a
  2452. messenger reports to Barius: a squad
  2453. has lost its way among the smokes and
  2454. became stranded in the forest. Barius
  2455. orders to abandon them as the forest
  2456. is still alive - but Lanneire
  2457. volunteers to save them herself.
  2458.  
  2459. Barius laughs at Lanneire and Bethel
  2460. dissuades her, but Lanneire is
  2461. adamant; she must show that, in timse
  2462. of danger, different peoples can look
  2463. over their hatred and help each
  2464. other. Bethel is furious - if
  2465. Lanneire goes into the forest, if
  2466. Bethel can't protect her, will she
  2467. give him the same pain that Elishe
  2468. did when he lost her- Lanneire
  2469. responds: if she abandons the
  2470. soldiers now, she cannot be true to
  2471. herself. If Elishe, who loved Bethel,
  2472. could be here, Lanneire says she
  2473. would say the same. And, finally,
  2474. though Bethel's wings may be broken
  2475. now, Lanneire hopes that the White
  2476. Eagle will soar again one day.
  2477.  
  2478. With that, Lanneire says goodbye and
  2479. runs into the burning woods.
  2480.  
  2481. With Irva descending into chaos, you
  2482. pursued your own quest, sternly and
  2483. certainly. You reassemble the key to
  2484. the final seal and reach the ultimate
  2485. depth of Lesimas. There awaits Zeome
  2486. the False Prophet. You and Zeome
  2487. engage in a conclusive, final battle,
  2488. surely your most difficult yet.
  2489.  
  2490. You emerge victorious.
  2491.  
  2492. As you approach the altar on which
  2493. the Eye of the Eternal Darkness lays,
  2494. a handsome lad appears out of
  2495. nowhere. He tells you that your
  2496. arrival here was predetermined.
  2497. Though the gods may see it as nothing
  2498. but a facet of a supercomplex system,
  2499. mortals abide by a mysterious force
  2500. called fate. He appears human, but he
  2501. is certainly transcendent. There is a
  2502. sense of unknowable force and
  2503. darkness about him... He is Orphe,
  2504. the Chaos Child.
  2505.  
  2506. He reveals: as sanctioned by the
  2507. Eternal League of Nefia, what Zeome
  2508. was protecting is now yours. On the
  2509. altar is a single, lavishly decorated
  2510. book. None other than the Eye of the
  2511. Eternal Darkness itself. Orphe speaks
  2512. to the Eye: "Your new master may not
  2513. know your true worth, but unlike
  2514. Zeome, who looked into your pages to
  2515. laugh at peoples' lies and feel self
  2516. -satisfaction, your new master will
  2517. find another way to use your powers."
  2518. He turns to you again, saying that
  2519. the Eye of the Eternal Darkness is
  2520. the ultimate codex of all true
  2521. histories and, if it is lifted from
  2522. the altar, the magic will drain from
  2523. it. Finally, he warns that the owner
  2524. of the book will become the enemy of
  2525. all who would fabricate false
  2526. histories. Apparently, Orphe expects
  2527. you to please him, but it is fine if
  2528. you want to remove the book from
  2529. Lesimas. With that, he disappears.
  2530.  
  2531. Once uncertainties fade from you, you
  2532. reach toward the Eye of the Eternal
  2533. Darkness...!
  2534.  
  2535. %END
  2536.  
  2537. #####################################
  2538.  
  2539. %24,JP
  2540. 水を大切に!
  2541. %END
  2542. %24,EN
  2543. ----
  2544. Story of Elona
  2545. Interlude
  2546.  
  2547. The Vindale Forest is no more. The
  2548. peoples of Irva grow to accept
  2549. Saimore's actions, but the world
  2550. begins to change. Mysterious plagues
  2551. spread; crops wither; dry winds blow.
  2552. Once the realization hits, Barius
  2553. reveals a single Elea survivor from
  2554. the war. She testifies the existence
  2555. of Messera, the function of the
  2556. Vindale Forest and the need for
  2557. etherwinds. But without the forest,
  2558. Irva is becoming anathema to all
  2559. life. Hearing her testimony, some are
  2560. shocked; some are afraid; some are
  2561. regretful; but as always, most do not
  2562. care. Sierre Terre grows to be called
  2563. the Dark Age, but Barius lets
  2564. everyone know that the hope may still
  2565. be there - Saimore has created
  2566. another ether forest.
  2567.  
  2568. Zanan, the leader of the Vindale
  2569. invasion, goes through a civil war
  2570. and, in the void, Barius creates a
  2571. utopian community named Ros Lier. The
  2572. purpose of Ros Lier is to plant new
  2573. trees and to advocate peace across
  2574. borders. By wandering the forests,
  2575. people of Ros Lier become free of the
  2576. plagues. Ros Lier will become the
  2577. promised land, a paradise on Irva.
  2578.  
  2579. Three years later.
  2580.  
  2581. Three years' time has brought life
  2582. back to the streets. People act as if
  2583. the catastrophe has never happened.
  2584. Ros Lier, who profitted from bringing
  2585. salvation, has become corrupt over
  2586. time. The empires have warred over
  2587. the possession of the paradise. Even
  2588. in the dying world, the banner of
  2589. peace could not bring people
  2590. together. Pity, for after all that
  2591. trouble, conspiracies of many nations
  2592. flood the continents once again,
  2593. breeding new wars.
  2594.  
  2595. After Palmia's collapse, you have
  2596. left North Tyris for a while. But
  2597. now, you are returning to the
  2598. continent via a similar path - inside
  2599. cargo stowage. Perhaps you are off to
  2600. another lonely journey at the dawn of
  2601. Irva's chaos. You've spent a long
  2602. time deciphering the Eye of the
  2603. Eternal Darkness. As a result, you
  2604. have discovered that, in between the
  2605. materialistic eras of Eyth Terre and
  2606. Rehm-Ido, there existed the unknown,
  2607. mysterious era of Naku Domara. This
  2608. era was the one where the world was
  2609. introduced to the forces of chaos and
  2610. magic - it also holds the secret to
  2611. Nefia's existence.
  2612.  
  2613. Port Kapul. You feel the winds of
  2614. North Tyris and nostalgia hits you.
  2615. Before you is great trials and
  2616. adventures, toward the secret of the
  2617. Eternal League of Nefia.
  2618.  
  2619. %END
  2620.  
  2621. #####################################
  2622. %25,JP
  2623. 水を大切に!
  2624. %END
  2625.  
  2626. %25,EN
  2627.  
  2628. Class Feats
  2629. Occupation      -  Effect
  2630.  
  2631. Warrior - 5% additional melee attack
  2632. Thief - 100% Critical when undetected
  2633. Wizard - 10% reduced MP usage
  2634. Farmer - increase decapitation chance
  2635. Predator - +10% critical rate
  2636. Archer - +10% physical hit rate
  2637. Warmage - +5% spell success
  2638. Tourist - 2x loss of gold from thieves
  2639. Pianist - 25%  nullify sound damage
  2640. Gunner - 5% additional ranged attack
  2641. Priest - Healing Magic heals 25% more
  2642. Claymore - 5% melee full piercing attack
  2643.  
  2644. Use a business card and enter your new class in lowercase.
  2645.  
  2646. %END
  2647.  
  2648. #####################################
  2649. %26,JP
  2650. 水を大切に!
  2651. %END
  2652. %26,EN
  2653.  
  2654. Name    Level   Breed power
  2655.  
  2656. rat     1       1047
  2657. chicken         1       952
  2658. lame horse      1       952
  2659. wild sheep      1       952
  2660. twintail        1       904
  2661. Poppy the little dog    1       876
  2662. wild horse(1)   4       833
  2663. silver cat      3       826
  2664. cat     4       791
  2665. dog     4       766
  2666. rabbit  1       761
  2667. giant squirrel  4       666
  2668. Noyel horse     10      666
  2669. putit   1       666
  2670. stray cat       9       655
  2671. beetle  5       600
  2672. red putit       4       583
  2673. Yowyn horse     15      571
  2674. flying frog     2       545
  2675. killer squirrel         10      533
  2676. lion    18      500
  2677. wild horse(2)   20      500
  2678. spider  3       486
  2679. bubble  9       482
  2680. snail   1       476
  2681. carbuncle       20      475
  2682. slime   10      466
  2683. wasp    5       464
  2684. yeek(1)         2       454
  2685. hound   5       432
  2686. hermit crab     1       428
  2687. yeek archer     4       416
  2688. acid slime      16      388
  2689. red wasp        10      386
  2690. kamikaze yeek   6       384
  2691. yeek warrior    6       384
  2692. mushroom        4       366
  2693. black widow     11      361
  2694. fire hound      10      360
  2695. ice hound       10      360
  2696. silver wolf     10      360
  2697. master yeek     9       344
  2698. dark hound      12      337
  2699. lightning hound         12      337
  2700. hedgehog        5       336
  2701. bat     1       333
  2702. blue bubble     22      333
  2703. centipede       4       333
  2704. scorpion        4       333
  2705. Giraffe         40      333
  2706. tarantula       15      320
  2707. spore mushroom  8       314
  2708. poison hound    15      308
  2709. yeek(2)         14      294
  2710. brown bear      4       291
  2711. cobra   10      286
  2712. Goda the captain of orc         1       285
  2713. illusion hound  18      284
  2714. nerve hound     18      284
  2715. paralyzer       21      273
  2716. goblin  2       263
  2717. sound hound     22      257
  2718. harpy   13      254
  2719. cupid of love   8       250
  2720. nether hound    25      240
  2721. orc     5       240
  2722. shining hedgehog        15      240
  2723. blood spider    28      233
  2724. fire crab       16      233
  2725. grizzly         10      233
  2726. vampire bat     10      233
  2727. king cobra      18      226
  2728. goblin warrior  6       223
  2729. lizard man      7       222
  2730. kobold  3       217
  2731. chaos hound     30      216
  2732. chaos mushroom  21      214
  2733. fire centipede  18      210
  2734. Gwen the innocent       1       209
  2735. maid    1       209
  2736. old person      1       209
  2737. public performer        1       209
  2738. punk    1       209
  2739. town child      1       209
  2740. young lady      1       209
  2741. younger sister  1       209
  2742. goblin shaman   8       207
  2743. Stersha the queen of Palmia(2)  1       200
  2744. beggar  2       200
  2745. orc warrior     10      200
  2746. goblin wizard   10      193
  2747. fallen soldier  3       191
  2748. gangster        3       191
  2749. prisoner        3       191
  2750. thief   2       190
  2751. Mia the cat freak       4       183
  2752. Rilian the dog lover    4       183
  2753. little girl     4       183
  2754. mercenary       4       183
  2755. king scorpion   24      181
  2756. imp     7       177
  2757. Tam the cat hater       5       176
  2758. captain         5       176
  2759. citizen         5       176
  2760. citizen of cyber dome   5       176
  2761. farmer  5       176
  2762. miner   5       176
  2763. sailor  5       176
  2764. sister(2)       5       176
  2765. warrior         5       176
  2766. wizard  5       176
  2767. Yerles machine infantry         5       176
  2768. mad scientist   6       169
  2769. artist  6       169
  2770. robber  5       168
  2771. Ainc the novice knight  7       162
  2772. minotaur        18      157
  2773. nurse   8       157
  2774. prostitute      8       157
  2775. rogue   8       157
  2776. Mysterious Producer     7       155
  2777. juere infantry  7       155
  2778. noble child     9       151
  2779. rock thrower    9       151
  2780. troll   14      147
  2781. Balzak the janitor      10      146
  2782. Erystia the scholar of history  10      146
  2783. Karam the lonely wolf of Karune         10      146
  2784. Moyer the crooked       10      146
  2785. Raphael the womanizer   10      146
  2786. Slan the shadow of Palmia       10      146
  2787. hard gay        10      146
  2788. Lonely Pael     10      146
  2789. noble   10      146
  2790. Palmian elite soldier   10      146
  2791. cultist of fire         20      145
  2792. minotaur magician       22      142
  2793. dragon bat      30      140
  2794. rogue archer    10      140
  2795. rogue warrior   10      140
  2796. rogue wizard    10      140
  2797. minotaur boxer  23      139
  2798. hand of the dead        4       133
  2799. minotaur king   25      133
  2800. nether imp      16      133
  2801. rogue boss      12      131
  2802. Arnord the injured soldier      15      125
  2803. Icolle the biologist    15      125
  2804. Strange scientist       15      125
  2805. Pael's mom Lily         15      125
  2806. rich person     15      125
  2807. Juere swordman  15      120
  2808. Yerles self-propelled gun       17      118
  2809. Ungaga the minotaur king        31      117
  2810. bard    16      116
  2811. kamikaze samurai        18      115
  2812. Dungeon Cleaner         20      110
  2813. Miches the apprentice   20      110
  2814. bartender       20      110
  2815. elder   20      110
  2816. healer  20      110
  2817. informer        20      110
  2818. mercenary archer        20      110
  2819. mercenary warrior       20      110
  2820. mercenary wizard        20      110
  2821. sales person    20      110
  2822. tourist         20      110
  2823. fairy   13      109
  2824. Noel the bomber         20      105
  2825. Orphe the chaos child   20      105
  2826. Shena the draw  20      105
  2827. Yerles elite machine infantry   22      104
  2828. gagu    30      103
  2829. Hand of the chaos       11      103
  2830. chaos imp       27      102
  2831. puppet  15      102
  2832. Quruiza the red-eyed deceiver   24      100
  2833. Stersha the queen of Palmia(1)  25      97
  2834. Wynan the lord of the Ancient Castle    25      97
  2835. warrior of Elea         5       96
  2836. wizard of Elea  5       96
  2837. fighter guild member    26      95
  2838. Marks the great thief   25      93
  2839. hand of the murderer    15      91
  2840. silver eyed witch       28      91
  2841. thief guild member      26      91
  2842. missionary of darkness  20      90
  2843. bomb rock       25      88
  2844. medusa  22      85
  2845. cleaner         32      84
  2846. Xabi the king of Palmia         35      80
  2847. master of pet arena     35      80
  2848. shopkeeper      35      80
  2849. mage guild member       26      78
  2850. master thief    35      76
  2851. Conery Palmian major general    38      75
  2852. Doria the fighter watchman      30      75
  2853. Lexus the guild watchman        38      75
  2854. lesser mummy    7       74
  2855. arena master    40      73
  2856. guard   40      73
  2857. trainer         40      73
  2858. abyss the thief watchman        38      72
  2859. zombie  8       71
  2860. Isca the fallen angel   42      70
  2861. Renton the suffering wizard     45      67
  2862. euryale         30      67
  2863. fire drake      16      66
  2864. ice drake       16      66
  2865. Gilbert the carnel      45      64
  2866. mandrake        5       64
  2867. puppy   5       64
  2868. asura   12      62
  2869. sister(1)       50      62
  2870. younger sister(2)       50      62
  2871. Larnneire the listener of wind  20      60
  2872. Lomias the messenger from Vindale       20      60
  2873. Loyter crimson of Zanan         50      60
  2874. mass monster    20      60
  2875. pumpkin         7       59
  2876. Fray the fighter guildmaster    55      58
  2877. Revlus the mage guildmaster     55      58
  2878. mummy   14      58
  2879. man eater flower        8       57
  2880. Sin the thief guildmaster       55      56
  2881. stheno  44      56
  2882. alien   19      51
  2883. ancient coffin  19      51
  2884. wyvern  20      50
  2885. guild trainer   69      49
  2886. Little Sister   1       47
  2887. greater mummy   22      47
  2888. Garokk the legendary smith      45      46
  2889. Miral the legendary smith       45      46
  2890. floating eye    2       45
  2891. mitra   26      43
  2892. Whom dwell in the vanity        78      42
  2893. greater pumpkin         18      42
  2894. Tuwen the master of the pyramid         28      41
  2895. chaos flower    19      41
  2896. tyrannosaurus   30      40
  2897. mutant  6       38
  2898. cerberus        23      37
  2899. mad gaze        7       37
  2900. deformed eye    8       35
  2901. varuna  37      35
  2902. Zeome the false prophet         55      32
  2903. halloween nightmare     30      32
  2904. chaos eye       14      29
  2905. cyclops         22      28
  2906. hungry demon    3       26
  2907. hungry sea lion         8       25
  2908. impure eye      19      25
  2909. Ebon the fire giant(2)  30      24
  2910. ghost   5       24
  2911. lesser phantom  9       24
  2912. wooden golem    13      24
  2913. grudge  7       22
  2914. living armor    15      22
  2915. death gaze      29      20
  2916. fire ent        15      20
  2917. ice ent         15      20
  2918. stone golem     19      20
  2919. titan   40      20
  2920. blue baptist    12      18
  2921. nymph   13      18
  2922. red baptist     12      18
  2923. skeleton warrior        12      18
  2924. steel golem     25      17
  2925. steel mass      25      17
  2926. super hungry sea lion   19      17
  2927. golden golem    30      16
  2928. electric cloud  12      15
  2929. pawn    12      15
  2930. skeleton berserker      20      15
  2931. stalker         12      15
  2932. Golden mass     35      14
  2933. mithril golem   35      14
  2934. wisp    14      14
  2935. bishop  18      13
  2936. executioner     18      13
  2937. knight  18      13
  2938. rook    16      13
  2939. sky golem       40      13
  2940. Ebon the fire giant(1)  80      12
  2941. blade   5       12
  2942. death armor     45      12
  2943. lich    20      12
  2944. Corgon the steel dragon         16      11
  2945. adamantium golem        50      11
  2946. king    22      11
  2947. queen   22      11
  2948. Issizzle the dark abomination   28      10
  2949. chaos cloud     30      10
  2950. master lich     30      10
  2951. shadow stalker  26      10
  2952. blade alpha     10      9
  2953. messenger of death      35      9
  2954. Vesda the fire dragon   25      8
  2955. mine dog        15      8
  2956. demi lich       45      7
  2957. great race of Yith      50      7
  2958. green dragon    32      7
  2959. Shub-Niggurath  45      7
  2960. blade omega     30      6
  2961. elec dragon     40      6
  2962. iron maiden     25      6
  2963. nether dragon   45      6
  2964. red dragon      40      6
  2965. white dragon    40      6
  2966. chaos dragon    50      5
  2967. spiral king     65      5
  2968. cube    52      4
  2969. younger cat sister      1       4
  2970. android         8       3
  2971. black angel     8       3
  2972. black cat       8       3
  2973. cute fairy      8       3
  2974. defender        8       3
  2975. exile   8       3
  2976. golden knight   8       3
  2977. Big Daddy       30      2
  2978. Cacy the cat tamer      25      2
  2979. Azzrssil the impure     80      1
  2980. Frisia the cat queen    80      1
  2981. Utima the destroyer of Xeren    80      1
  2982. Ehekatl         350     0
  2983. God inside Ehekatl      1200    0
  2984. Kumiromi        350     0
  2985. Lulwy   350     0
  2986. Mani    350     0
  2987. Opatos  350     0
  2988. gold bell       1       0
  2989. quickling       10      0
  2990. quickling archer        17      0
  2991. silver bell     3       0
  2992. shade   15      43
  2993.  
  2994. %END
  2995. #####################################
  2996. %27,JP
  2997. 水を大切に!
  2998. %END
  2999. %27,EN
  3000.  
  3001. Points  Book Name
  3002.  
  3003. 1  Voynich Manuscripts
  3004. 2  Dhol Chants
  3005. 3  Ponape Scripture
  3006. 4  Revelations of Glaaki
  3007. 5  G'harne Fragments
  3008. 6  Liber Damnatus
  3009. 7  Book of Dzyan
  3010. 8  Book of Eibon
  3011. 9  Grand Grimoire
  3012. 10 Celaeno Fragments
  3013. 11 Necronomicon
  3014. 12 The R'lyeh Text
  3015. 13 Eltdown Shards
  3016. 14 The Golden Bough
  3017. 15 Apocalypse
  3018. %END
  3019.  
  3020. #####################################
  3021. %28,EN
  3022.  
  3023. ranged weapon accuracy
  3024.  
  3025. Arms Covered   1  2  3  4  5  6  7  8  9 10
  3026.      Short Bow  07-10-10-08-06-04
  3027.       Long Bow  05-09-10-09-08-08-07-06-05-04
  3028.      Skull Bow  06-09-10-10-08-06-02
  3029.       Crossbow  08-10-09-08-07-06-05-04
  3030.       Throwing  06-10-07-04
  3031.   *Melee Throw  05-08-06-03
  3032.         Pistol  09-10-08-06-03
  3033.        Shotgun  10-08-05
  3034.    Machine Gun  08-10-10-09-08-07-04
  3035.   Laser Pistol  10-10-10-10-10-10-10-05
  3036.   Sniper Rifle  07-08-09-10-10-09-09-08-07
  3037. Distant attack  09-08-07-06
  3038.  
  3039. A short bow at point blank range does 70% damage.
  3040. %END
  3041.  
  3042.  
  3043. #####################################
  3044. %29,EN
  3045.  
  3046. Yerles
  3047.  
  3048.  
  3049. Yerles is a relatively young kingdom
  3050. that has gained power in the west and
  3051. opposes the older kingdom of Eulderna
  3052. and the Juere. As they are a much
  3053. newer society, thier views are much
  3054. different from traditional kingdoms
  3055. such as Zanan.
  3056.  
  3057. They worship an ancient scientific
  3058. civilization called Eyth Terre, which
  3059. had brought them to discover the
  3060. usage of firearms. While they are
  3061. realists and materialistic, they are
  3062. also adaptable to things that are
  3063. beyond their comprehension if it
  3064. benefits the kingdom, and are very
  3065. eager to learn and change their ways
  3066. to benefit themselves, much like the
  3067. Juere. Unlike their rivals, Yerles
  3068. are much more balanced instead of
  3069. magic oriented.
  3070.  
  3071. Yerles fit well in every class with
  3072. their outstanding learning ability.
  3073. They have a high learning attribute
  3074. and receive one additional skill
  3075. point with every level that they
  3076. gain.
  3077.  
  3078. In South Tyris, the Yerles military
  3079. base Melugas is part of the Melkawn
  3080. district.
  3081.  
  3082. %END
  3083.  
  3084.  
  3085. #####################################
  3086. %30,EN
  3087.  
  3088. Eulderna
  3089.  
  3090. Eulderna is one of the most ancient
  3091. races in Sierra Terre. Egoism and
  3092. elitism dominate every thought behind
  3093. actions of these perfectionists.
  3094. They, are suitable to caster or
  3095. hybrid classes as they are adept at
  3096. magics and using magical devices.
  3097. Euldernas have resistance to magic.
  3098.  
  3099. Eulderna is one of the most ancient
  3100. kingdoms in the world. They were also
  3101. the first country to explore and
  3102. research the ruins of Nefia, the
  3103. original race of Irva. It is one of
  3104. the superpowers in the world, and has
  3105. a hostile rivalry with the younger
  3106. kingdom of Yerles. Their experience
  3107. had also led the Eulderna to have a
  3108. higher charisma stat than the Yerles.
  3109. Members of this country are noted for
  3110. their egotism and elitism. They are
  3111. perfectionists and are a very magic
  3112. focused race, which reflects on their
  3113. high magic attribute and resistance
  3114. to it. Their economy seems to suffer
  3115. regularly, forcing them to inflate
  3116. their currency. Eulderna runs on an
  3117. aristocratic monarchy.
  3118.  
  3119. %END
  3120.  
  3121. #####################################
  3122. %31,EN
  3123.  
  3124. Zanan
  3125.  
  3126.  
  3127. The Empire of Zanan is located in the
  3128. western corners of the world. They
  3129. are strongly based on tradition, as
  3130. Zanan's postwar system is a monarchy,
  3131. but internally the country still
  3132. operates on the outdated systems used
  3133. during Eyth Terre. It has declared
  3134. war on the Elea and are fighting
  3135. against the Vindale forces.
  3136.  
  3137. Notatable Zananese
  3138.  
  3139. Crown Prince Saimore
  3140. An albino.
  3141. In his youth, was devoted to charity
  3142. and kindness, and studied the evils
  3143. of the world.
  3144. Claims the Vindale Forest and the
  3145. Elea are attempting to resurrect the
  3146. Messera - the disastrous entity named
  3147. the Star-Eating Giant that destroyed
  3148. Rehm-Ido, the era preceding Sierre
  3149. Terre, considered to be the source of
  3150. the Vindale Forest's expansion and
  3151. the etherwinds. So far in history,
  3152. the great nations of Irva have warred
  3153. with each other. But now, all nations
  3154. must embrace each other if Irva hopes
  3155. to destroy the Vindale Forest and the
  3156. Elea and survive another apocalypse.
  3157. Finally, Saimore demands that the
  3158. insignificant nation of Palmia should
  3159. support this alliance of great
  3160. empires.
  3161.  
  3162. First Crown Prince Clyne
  3163. Dead
  3164. Was interested in the arts of combat
  3165. and war, was considered healthy,
  3166. beautiful and strong compared to
  3167. Saimore.
  3168. During one of his mountainous
  3169. adventures, he misstepped and fell
  3170. off a cliff.
  3171.  
  3172. Lieutenant Bethel, the White Eagle of
  3173. Zanan
  3174. Now titled Whom Dwell in Vanity
  3175. He is heterochromic, with a red right
  3176. eye and a blue left eye.
  3177. Wields the artifact sword <Ragnarok>.
  3178. Rumored to be a drug and alcohol
  3179. addict.
  3180.  
  3181. Lieutenant Loyter, the Crimson of
  3182. Zanan
  3183. Demanding taste in music.
  3184. Rumored to be a drunkard.
  3185.  
  3186. %END
  3187.  
  3188. #####################################
  3189. %32,EN
  3190.  
  3191. Juere
  3192.  
  3193. The Juere are a people wild and free.
  3194. Scorning the "weaker" laws of others,
  3195. they quickly learn the tricks and
  3196. technologies of others before ever
  3197. moving onwards. Their pride makes
  3198. them great performers, and are used
  3199. to being hungry for long periods of
  3200. time. They gather more materials than
  3201. other races. Nimble of hand, and Bold
  3202. of character, no two Juere are ever
  3203. the same.
  3204.  
  3205. The thieves guild is mostly Juere,
  3206. and Juere are often pirates, rogues,
  3207. bards, and gamblers. They oppose the
  3208. Yerles.
  3209.  
  3210. Notable Juere
  3211. * Gilbert the carnel    
  3212. * Shena the Draw
  3213. * Caim the mad rich  
  3214. * Guo the rancher
  3215.  
  3216. %END
  3217.  
  3218. #####################################
  3219. %33,EN
  3220.  
  3221. Karune
  3222.  
  3223. Karune was once a glorious nation
  3224. east of North Tyris. However, it was
  3225. completely devastated by the Ether
  3226. Disease, which led to a wide majority
  3227. of it's citizens to flee the country.
  3228. The Vindale Forest and Karune are on
  3229. the same distant landmass of Asseria.
  3230.  
  3231. Long ago, early in the times when the
  3232. 11th era of Sierra Terre began, the
  3233. land of Irva was plagued with wars.
  3234. There was a rain storm lasting for
  3235. over a month, and when the downpour
  3236. had ceased, the region of Karune was
  3237. slowly being overtaken by the
  3238. forests. These forests gave off a
  3239. strange fog, and creatures would grow
  3240. wild, and violent. This Elean forest
  3241. had swiftly consumed the land,
  3242. originating from the Vindale forest.
  3243. Many refugees had to flee to the
  3244. western reaches of the continent.
  3245.  
  3246. Karam the lonely wolf of Karune
  3247. An adventurer from Karune who was
  3248. hired to investigate Lesimas. Was
  3249. given the name "Lonely Wolf" because
  3250. he was mighty and competent but
  3251. aloof.
  3252.  
  3253. %END
  3254.  
  3255. #####################################
  3256. %34,EN
  3257.  
  3258. Elea
  3259.  
  3260. Elea, known by the other peoples of
  3261. the world as "Elves", live quietly in
  3262. their forests, far from man. Nimble
  3263. and graceful, their bows are of
  3264. legend, and their wizards have
  3265. forgotten more magic than many will
  3266. ever know. Still, the young ones from
  3267. time to time leave and go on
  3268. adventures, if only to fill their
  3269. memories for their long lives.
  3270.  
  3271. Elea have resistance to mana reaction
  3272. and the Ether disease.
  3273.  
  3274. Elea hail from the Vindale forest on
  3275. the Continent of Asseria. The forest
  3276. has a very central point in the
  3277. conflicts leading up to the current
  3278. state of politics. When the conflicts
  3279. before the 11th era of Sierra Terre
  3280. had concluded, there was a rainstorm
  3281. that lasted for over a month. When
  3282. the torrent stopped, the Elean
  3283. forests on the continent of Asseria
  3284. had overgrown, and was spreading like
  3285. a virus across the land. Eventually,
  3286. the forest had completely consumed
  3287. the nation of Karune, where the Ether
  3288. Disease had brought the country into
  3289. ruin. The forests stemmed from the
  3290. Vindale forest, the source of the
  3291. Etherwind.
  3292.  
  3293. Notable Elea
  3294.  
  3295. Lomias the messenger from Vindale
  3296. Wields the Bow of Vinderre.
  3297. Requesting Palmia's aid against
  3298. Zanan.
  3299.  
  3300. Larnneire the listener of wind
  3301. Wields the dagger surrounded by wind.
  3302. Requesting Palmia's aid against
  3303. Zanan.
  3304.  
  3305. Elishe
  3306. An orphan rumored to be the source of
  3307. the ether disease in the port city of
  3308. Altiheit.
  3309.  
  3310. %END
  3311.  
  3312. #####################################
  3313. %35,EN
  3314.  
  3315. Norland
  3316.  
  3317. The Norland kingdom in North Tyris is
  3318. called Palmia after its capital.
  3319. Palmia is a small, but old and
  3320. historical kingdom which respects
  3321. peace and freedom. The royalty has
  3322. been obsoleted long time ago, but
  3323. people still carry loyalty to the old
  3324. kings. It has a prosperous economy
  3325. that relies on slaves to work the
  3326. fields.
  3327.  
  3328. Zashim, the third king of Palmia, and
  3329. his cousin Zeome organized an
  3330. excavation of Lesimas. Zeome never
  3331. returned from the caves.
  3332.  
  3333. It is rumored that there exist
  3334. mysterious Norlander assassins called
  3335. 'ninja'.
  3336.  
  3337. Notable Norlanders
  3338.  
  3339. King Xabi
  3340. Said to be wise and a man of his
  3341. word.
  3342. Believes Palmia exists to balance the
  3343. larger empires.
  3344.  
  3345. Queen Stersha
  3346. Considers monarchy obsolete.
  3347.  
  3348. Slan the shadow of Palmia
  3349. Palmian scout who has been searching
  3350. the Lesimas ruins.
  3351.  
  3352. Mia the cat freak
  3353. Palmian celebrity with distinctive
  3354. way of talking.
  3355.  
  3356. Silvia
  3357. A fallen princess
  3358.  
  3359. Wynan the lord of the Ancient Castle
  3360. Holder of the King's Magic Stone.
  3361. Wields the cursed halberd Rankis.
  3362. Took over an abandoned former throne
  3363. of the kingdom in the first century.
  3364.  
  3365. Quruiza the red-eyed Deceiver
  3366. Witch of the Tower of Fire
  3367. Holder of the Sage's magic stone.
  3368. Wields the Blood Moon.
  3369.  
  3370. %END
  3371.  
  3372. #####################################
  3373. %36,EN
  3374.  
  3375. Fairy
  3376.  
  3377. Fairies are cute, mysterious, and
  3378. fragile. Compared to the human race,
  3379. they are gifted with superior skills
  3380. of using magic and evading. In
  3381. contrast, the lack of physical power
  3382. makes it difficult for them to carry
  3383. even the smallest of things, making
  3384. it impossible for them to wear
  3385. equipment weighing more than 1s.
  3386. Fairies have outstanding resistances
  3387. to all elements.
  3388.  
  3389. %END
  3390.  
  3391. #####################################
  3392. %37,EN
  3393.  
  3394. Dwarf
  3395.  
  3396. A Dwarf is a child of the earth. As
  3397. tough and unyielding as the mountains
  3398. they love, most Dwarves will live
  3399. their whole lives underground,
  3400. mining, smelting, and smithing. Some
  3401. few leave the depths to become
  3402. adventurers, hoping to make enough
  3403. coin to start their own clan. Good
  3404. with technology, and tough against
  3405. things dark and poisonous.
  3406.  
  3407. Notable Dwarves
  3408.  
  3409. Miral the legendary smith
  3410. Crafted The Shield Tonfa, The Shining
  3411. Helm, and The Pure Black Sword.
  3412.  
  3413. Garokk the legendary smith
  3414. He'll make a Juke box out of 76 BGM
  3415. discs.
  3416. He can change the type of a material
  3417. kit at the cost of a scroll of
  3418. superior material and a small medal
  3419. (the option is untranslated, pick the
  3420. first option and then pick the first
  3421. option when offered again)
  3422.  
  3423. %END
  3424.  
  3425. #####################################
  3426. %38,EN
  3427.  
  3428. Bethel and Elishe
  3429.  
  3430. When the great empires were warring
  3431. with each other, young Bethel,
  3432. unsatisfied by the violence in the
  3433. world, met Elishe in the port city of
  3434. Altiheit. Elishe was an Elea - by the
  3435. time Bethel met her, people claimed
  3436. that she was the source of the
  3437. disease being spread across ships.
  3438. The rumors were vile enough that no
  3439. orphanage would take her in. By the
  3440. time Bethel knew what was going on,
  3441. he was already holding Elishe's hands
  3442. tight. The two of them had found a
  3443. shelter in one of the warehouses and
  3444. depended on each other like family.
  3445. All this while, every week, someone
  3446. would send them money, food and
  3447. clothes. Whenever Bethel and Elishe
  3448. asked the courier, they would only
  3449. say that they were from the "Spirit
  3450. of Altiheit". What the Spirit of
  3451. Altiheit sent them wasn't just food
  3452. or money, it was hope itself.
  3453.  
  3454. Before coming to Altiheit, Bethel
  3455. used to be a student of a military
  3456. academy, whose method operandi mainly
  3457. included using others as stepping
  3458. stones. But sickness got to him;
  3459. while he was off commission for two
  3460. months, being nursed by his little
  3461. sibling, the world has changed from
  3462. him. Bethel thought that everyone
  3463. looked on him with scorn and
  3464. contempt. But that is only because he
  3465. is judging himself by his own values.
  3466. He tried to change himself, but the
  3467. vicious past self would always laugh
  3468. at his attempts and tempt him back to
  3469. the academy. Tired of this self-
  3470. treachery and fighting, Bethel runs
  3471. away from his hometown. Elishe's eyes
  3472. were compassionate, forgiving and
  3473. embracing. For Bethel, Elishe
  3474. becomes the reason to live on. To
  3475. protect and provide for Elishe,
  3476. Bethel learns to accept his ways and
  3477. re-enter the competition in the
  3478. military academy. Seven years after
  3479. moving to Altiheit, Bethel becomes a
  3480. lieutenant of Zanan.
  3481.  
  3482. One autumn day, on the way back from
  3483. a play, Bethel and Elishe come across
  3484. a fire at a noble's mansion. Elishe
  3485. was worried that someone might still
  3486. be stuck inside the house - but,
  3487. suddenly, wooden support collapsed
  3488. and fell on Elishe. Bethel tried to
  3489. lift the support, but he could not do
  3490. it alone. He sought for help, but
  3491. nobody would step forward - Elishe
  3492. was, after all, an Elea. Bethel could
  3493. not find himself in a position to
  3494. criticize them; had this happened to
  3495. his rivals at the academy, he would
  3496. do the exact same thing. In the end,
  3497. the fire and the weight killed
  3498. Elishe. When Bethel retrieved
  3499. Elishe's burnt body, he wept - and
  3500. froze in time.
  3501. %END
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