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Jul 7th, 2015
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  1. // WebGL2 textures:
  2. // 2d, 3d, 2d-array, cube
  3.  
  4. // option A
  5. // different classes for Texture2D, TextureCube, etc
  6. var createTextureCube = require('glo-texture/cube')
  7. var texCube = createTextureCube(gl, images, {
  8. format: gl.RGB
  9. })
  10.  
  11. // option B
  12. // same Texture class, handles different upload() behaviour
  13. var createTexture = require('glo-texture')
  14. var texCube = createTexture(gl, images, {
  15. target: gl.TEXTURE_CUBE_MAP,
  16. format: gl.RGB
  17. })
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