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May 29th, 2015
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  1. #include clientscripts\_utility;
  2. #include clientscripts\_music;
  3. #include clientscripts\_fx;
  4.  
  5. main()
  6. {
  7. level.DLC3_Client = spawnStruct(); // Leave This Line Or Else It Breaks Everything
  8.  
  9. // Must Change These For Your Map
  10. level.DLC3_Client.createFX = clientscripts\createfx\Lavender_Town_fx::main;
  11. #include clientscripts\_utility;
  12. #include clientscripts\_music;
  13. #include clientscripts\_fx;
  14.  
  15. main()
  16. {
  17. level.DLC3_Client = spawnStruct(); // Leave This Line Or Else It Breaks Everything
  18.  
  19. // Must Change These For Your Map
  20. level.DLC3_Client.createFX = clientscripts\createfx\Lavender_Town_fx::main;
  21. level.DLC3_Client.myFX = ::preCacheMyFX;
  22.  
  23. clientscripts\_load::main();
  24.  
  25. println("Registering zombify");
  26. clientscripts\_utility::registerSystem("zombify", clientscripts\dlc3_code::zombifyHandler);
  27.  
  28. clientscripts\dlc3_teleporter::main();
  29.  
  30. clientscripts\dlc3_code::DLC3_FX();
  31.  
  32. clientscripts\_zombiemode_tesla::init();
  33.  
  34. thread clientscripts\_audio::audio_init(0);
  35.  
  36. // Change For Your Map!
  37. thread clientscripts\Lavender_Town_amb::main();
  38.  
  39. level._zombieCBFunc = clientscripts\_zombie_mode::zombie_eyes;
  40.  
  41. thread waitforclient(0);
  42.  
  43. println("*** Client : zombie running...or is it chasing? Muhahahaha");
  44.  
  45. }
  46.  
  47. clientscripts\_load::main();
  48.  
  49. println("Registering zombify");
  50. clientscripts\_utility::registerSystem("zombify", clientscripts\dlc3_code::zombifyHandler);
  51.  
  52. clientscripts\dlc3_teleporter::main();
  53.  
  54. clientscripts\dlc3_code::DLC3_FX();
  55.  
  56. clientscripts\_zombiemode_tesla::init();
  57.  
  58. thread clientscripts\_audio::audio_init(0);
  59.  
  60. // Change For Your Map!
  61. thread clientscripts\Lavender_Town_amb::main();
  62.  
  63. level._zombieCBFunc = clientscripts\_zombie_mode::zombie_eyes;
  64.  
  65. thread waitforclient(0);
  66.  
  67. println("*** Client : zombie running...or is it chasing? Muhahahaha");
  68.  
  69. }
  70.  
  71. preCacheMyFX()
  72. {
  73. level._effect["green_farm_fx"] = loadFX("green_farm_fx");
  74. }
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