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  1. {
  2. "FileVersion" : 3,
  3.  
  4. "FriendlyName" : "Orbe Library",
  5. "Version" : 1,
  6. "VersionName": "1.0",
  7. "EngineVersion" : 1579795,
  8. "Description" : "Orbe library for OrbeVR project.",
  9. "Category" : "Orbe Library",
  10. "CreatedBy" : "",
  11. "CreatedByURL" : "",
  12.  
  13. "Modules" :
  14. [
  15. {
  16. "Name" : "OrbeLib",
  17. "Type" : "Runtime",
  18. "LoadingPhase" : "PreDefault"
  19. }
  20. ]
  21. }
  22.  
  23. // Copyright
  24.  
  25.  
  26. using UnrealBuildTool;
  27. //using System.IO;
  28.  
  29. public class OrbeLib : ModuleRules
  30. {
  31. public OrbeLib(TargetInfo Target)
  32. {
  33. PrivateIncludePaths.AddRange(new string[] {
  34. "OrbeLib/Public",
  35. "OrbeLib/Private"
  36. });
  37.  
  38.  
  39. //PublicIncludePaths.AddRange(new string[] { "OrbeLib/Public" });
  40.  
  41. PublicDependencyModuleNames.AddRange(
  42. new string[] {
  43. "Engine",
  44. "Core",
  45. "CoreUObject",
  46. }
  47. );
  48. }
  49. }
  50.  
  51. /*
  52.  
  53. */
  54.  
  55. #pragma once
  56.  
  57. #include "OrbeLibFunctionLibrary.generated.h"
  58.  
  59. UCLASS()
  60. class ORBELIB_API UOrbeLibFunctionLibrary : public UBlueprintFunctionLibrary
  61. {
  62. GENERATED_UCLASS_BODY()
  63.  
  64.  
  65. /*
  66. UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Orbit Library")
  67. FString Hello = "Hello world";
  68. */
  69. UFUNCTION(BlueprintPure, Category = "Orbe Library")
  70. static bool HelloWorld(FString MyString);
  71.  
  72. };
  73.  
  74.  
  75. /*
  76.  
  77. */
  78.  
  79. #pragma once
  80.  
  81. #include "Engine.h"
  82. #include "OrbeLibClasses.h"
  83.  
  84.  
  85. // Copyright
  86.  
  87. #include "OrbeLibPrivatePCH.h"
  88.  
  89. IMPLEMENT_MODULE(FDefaultGameModuleImpl, OrbeLib);
  90.  
  91. /*
  92.  
  93.  
  94. */
  95.  
  96.  
  97. #include "OrbeLibPrivatePCH.h"
  98.  
  99.  
  100. UOrbeLibFunctionLibrary::UOrbeLibFunctionLibrary(const FObjectInitializer& ObjectInitializer)
  101. : Super(ObjectInitializer)
  102. {
  103.  
  104. }
  105.  
  106.  
  107. bool UOrbeLibFunctionLibrary::HelloWorld(FString MyString)
  108. {
  109. return true;
  110. }
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