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- {
- "FileVersion" : 3,
- "FriendlyName" : "Orbe Library",
- "Version" : 1,
- "VersionName": "1.0",
- "EngineVersion" : 1579795,
- "Description" : "Orbe library for OrbeVR project.",
- "Category" : "Orbe Library",
- "CreatedBy" : "",
- "CreatedByURL" : "",
- "Modules" :
- [
- {
- "Name" : "OrbeLib",
- "Type" : "Runtime",
- "LoadingPhase" : "PreDefault"
- }
- ]
- }
- // Copyright
- using UnrealBuildTool;
- //using System.IO;
- public class OrbeLib : ModuleRules
- {
- public OrbeLib(TargetInfo Target)
- {
- PrivateIncludePaths.AddRange(new string[] {
- "OrbeLib/Public",
- "OrbeLib/Private"
- });
- //PublicIncludePaths.AddRange(new string[] { "OrbeLib/Public" });
- PublicDependencyModuleNames.AddRange(
- new string[] {
- "Engine",
- "Core",
- "CoreUObject",
- }
- );
- }
- }
- /*
- */
- #pragma once
- #include "OrbeLibFunctionLibrary.generated.h"
- UCLASS()
- class ORBELIB_API UOrbeLibFunctionLibrary : public UBlueprintFunctionLibrary
- {
- GENERATED_UCLASS_BODY()
- /*
- UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Orbit Library")
- FString Hello = "Hello world";
- */
- UFUNCTION(BlueprintPure, Category = "Orbe Library")
- static bool HelloWorld(FString MyString);
- };
- /*
- */
- #pragma once
- #include "Engine.h"
- #include "OrbeLibClasses.h"
- // Copyright
- #include "OrbeLibPrivatePCH.h"
- IMPLEMENT_MODULE(FDefaultGameModuleImpl, OrbeLib);
- /*
- */
- #include "OrbeLibPrivatePCH.h"
- UOrbeLibFunctionLibrary::UOrbeLibFunctionLibrary(const FObjectInitializer& ObjectInitializer)
- : Super(ObjectInitializer)
- {
- }
- bool UOrbeLibFunctionLibrary::HelloWorld(FString MyString)
- {
- return true;
- }
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