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Ownageinacan

D&D Rules

May 24th, 2015
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  1. Follow this shit or I'll kick your ass from the game:
  2. -----------------------------------------------------
  3.  
  4. -Keep it fantasy. No M1 Abrams or EVA units, for example.
  5.  
  6. -Original characters only. For example, no Kirito. At all.
  7.  
  8. -No using old character sheets. New characters only. Obviously
  9. characters carry across adventures/sessions so people can level
  10. up, I just don't want you using characters from old sessions
  11. (Sessions without me present). Exception to this rule is if the
  12. previous characters made absolutely no progress.
  13.  
  14. -There is no "Main Character," so don't argue about who the MC is.
  15. We're playing as a party, and nobody is more important than anyone
  16. else, in terms of story. Try not to go off and make a decision on
  17. your own if it's super important, although there's nothing stopping
  18. you...
  19.  
  20. -Never split up the party. Ever. Fucking ever. It's an absolutely
  21. terrible idea and it ALWAYS ends the session terribly. Don't leave
  22. anybody out of the game, or people will get salty and quit. Plus it's
  23. easier to manage. This only counts when adventuring, you can split up
  24. and do whatever the hell you want in town, as long as you don't
  25. progress the story or do anything super important.
  26.  
  27. -You are allowed to do crazy/stupid things, for a personal example
  28. of what I mean: You may disintegrate an innocent horse merchant, burn
  29. down his house, steal a horse and murder the rest, then steal his
  30. wallet and go on an adventure. The idea is that you can do whatever
  31. the hell you want, as long as it works with your alignment.
  32.  
  33. -You are not allowed to: Do the previously mentioned shit in any way
  34. shape or form to your party, so long as it "harms" another party member.
  35. I'm trying to keep the game healthy so people don't mindlessly slaughter
  36. each other for no reason, or cause extreme misfortune to someone else.
  37. You can still fuck with you friends, you just have to clear it with me
  38. first, so I can decide if it's "healthy" enough. *Edit, don't ask someone
  39. to kill you in your sleep. Or shit like that.
  40.  
  41. -The DM MUST be able to improvise. For example, if the party accidentally
  42. completely refuses to go down the quest line, the DM must find a way
  43. to get the party back on track, while remaining subtle about it so
  44. as not to break immersion (if there is any). For example, if the party
  45. refuses to answer calls from their mobile rune-phone, the DM should send
  46. another NPC to attempt to get the party on track. That being said, it's
  47. the player's job to involve themselves in the adventure.
  48.  
  49. -No "declining" important quests. Simply put, if a dragon attacks your
  50. home town, you probably SHOULDN'T run away from it, but you can. The DM
  51. will force your way back into it, regardless, which is why declining isn't
  52. really an option. Sure, you can say "no," but you're gunna take that shit
  53. up the ass anyway.
  54.  
  55. -(This rule used to be the "voice only" rule, that being said it was
  56. fairly controversial, therefore some modifications have been made to it)
  57. The sissy bitches of the group won't do voice only because of "muh immersion"
  58. and "but it would be too confusing !!!! (which it wouldn't, I know from
  59. experience)," so I've come to the conclusion that OOC will be in voice call,
  60. and IC will be in chat. Whispers must be sent in steam or skype private chat,
  61. doesn't really matter which. If we use skype chat to talk IC, all players must change
  62. each other's nicknames to their character names. Side note, I don't want to
  63. sit in a dead-ass call while everyone types to each other, so please frequent
  64. OOC chat.
  65.  
  66. -No memes
  67.  
  68. -We use roll20 because everyone but me is afraid of cheaters.
  69. http://roll20.net/
  70.  
  71. -----------------------------------------------------
  72.  
  73. This is subject to change, and I can make changes on the spot
  74. if I forgot something important. Otherwise, just remember this
  75. shit is for fun. Try not to do anything that ruins the fun for
  76. anyone. I'm not trying to be a stuck-up prick, I'm just trying
  77. to keep the game fun for everyone playing. Ask if anything is
  78. questionable. It's DND so you don't have to ask about everything,
  79. just shit that's super shady.
  80.  
  81. Updated 5/26/2015, 8:11 PM
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