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- --- UNHANDLED EXCEPTION - 7/4/2014 5:36:07 PM - HMW 1.23 DEBUG ---
- System.InvalidOperationException: Sequence contains no elements
- at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
- at TiltedEngine.WorldObjects.ScriptNodes.CheckVariable.OnExecute() in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\CheckVariable.cs:line 38
- at TiltedEngine.WorldObjects.ScriptNodes.BaseScriptNode.Execute() in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\BaseScriptNode.cs:line 150
- at TiltedEngine.WorldObjects.ScriptNodes.BaseScriptNode.Execute() in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\BaseScriptNode.cs:line 155
- at TiltedEngine.WorldObjects.ScriptNodes.ObjectEventTrigger.EventClbk(WorldObject obj) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\ObjectEventTrigger.cs:line 103
- at TiltedEngine.WorldObjects.WorldObject.FireEvent(WorldObjectEvent evnt) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldObject.cs:line 99
- at TiltedEngine.WorldObjects.WorldObject.Hit(WorldObject attacker, Int32 dmg, IBuff buff, Boolean canKill) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldObject.cs:line 112
- at ARPGGame.Behaviors.Players.Knight.PlayerKnightActorBehavior.Attack(WorldActor actor) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Behaviors\Players\Knight\PlayerKnightActorBehavior.cs:line 521
- at TiltedEngine.WorldObjects.WorldActor.Attack() in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldActor.cs:line 111
- at ARPGGame.Behaviors.Players.Knight.PlayerKnightActorBehavior.DoUpdate(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Behaviors\Players\Knight\PlayerKnightActorBehavior.cs:line 239
- at ARPGGame.Behaviors.Players.PlayerActorBehavior.Update(Int32 ms, WorldActor worldActor, Body body) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Behaviors\Players\PlayerActorBehavior.cs:line 642
- at TiltedEngine.WorldObjects.WorldActor.Update(Int32 ms, WorldNodeLeaf worldNode) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldActor.cs:line 99
- at TiltedEngine.WorldNodeLeaf.Update(Int32 ms) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeLeaf.cs:line 166
- at TiltedEngine.WorldNodeBranch.Update(Int32 ms) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:line 52
- at TiltedEngine.WorldNodeBranch.Update(Int32 ms) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:line 52
- at ARPGGame.GameBase.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 870
- at ARPGGame.ARPGGame.OnUpdateFrame() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 958
- at ARPGGame.ARPGGame.Run() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 557
- at ARPGGame.Program.Main(String[] args) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 193
- ------
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