Advertisement
Guest User

Untitled

a guest
Jul 4th, 2014
293
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.99 KB | None | 0 0
  1. --- UNHANDLED EXCEPTION - 7/4/2014 5:36:07 PM - HMW 1.23 DEBUG ---
  2. System.InvalidOperationException: Sequence contains no elements
  3. at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
  4. at TiltedEngine.WorldObjects.ScriptNodes.CheckVariable.OnExecute() in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\CheckVariable.cs:line 38
  5. at TiltedEngine.WorldObjects.ScriptNodes.BaseScriptNode.Execute() in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\BaseScriptNode.cs:line 150
  6. at TiltedEngine.WorldObjects.ScriptNodes.BaseScriptNode.Execute() in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\BaseScriptNode.cs:line 155
  7. at TiltedEngine.WorldObjects.ScriptNodes.ObjectEventTrigger.EventClbk(WorldObject obj) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\ScriptNodes\ObjectEventTrigger.cs:line 103
  8. at TiltedEngine.WorldObjects.WorldObject.FireEvent(WorldObjectEvent evnt) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldObject.cs:line 99
  9. at TiltedEngine.WorldObjects.WorldObject.Hit(WorldObject attacker, Int32 dmg, IBuff buff, Boolean canKill) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldObject.cs:line 112
  10. at ARPGGame.Behaviors.Players.Knight.PlayerKnightActorBehavior.Attack(WorldActor actor) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Behaviors\Players\Knight\PlayerKnightActorBehavior.cs:line 521
  11. at TiltedEngine.WorldObjects.WorldActor.Attack() in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldActor.cs:line 111
  12. at ARPGGame.Behaviors.Players.Knight.PlayerKnightActorBehavior.DoUpdate(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Behaviors\Players\Knight\PlayerKnightActorBehavior.cs:line 239
  13. at ARPGGame.Behaviors.Players.PlayerActorBehavior.Update(Int32 ms, WorldActor worldActor, Body body) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Behaviors\Players\PlayerActorBehavior.cs:line 642
  14. at TiltedEngine.WorldObjects.WorldActor.Update(Int32 ms, WorldNodeLeaf worldNode) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldObjects\WorldActor.cs:line 99
  15. at TiltedEngine.WorldNodeLeaf.Update(Int32 ms) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeLeaf.cs:line 166
  16. at TiltedEngine.WorldNodeBranch.Update(Int32 ms) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:line 52
  17. at TiltedEngine.WorldNodeBranch.Update(Int32 ms) in C:\Projects\ARPGProj\trunk\Tilted Engine\TiltedEngine\WorldNodeBranch.cs:line 52
  18. at ARPGGame.GameBase.Update(Int32 ms) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\GameBase.cs:line 870
  19. at ARPGGame.ARPGGame.OnUpdateFrame() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 958
  20. at ARPGGame.ARPGGame.Run() in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 557
  21. at ARPGGame.Program.Main(String[] args) in c:\Projects\ARPGProj\trunk\ARPG\ARPGGame\Program.cs:line 193
  22. ------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement