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awp shared.lua

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Jul 27th, 2015
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  1.  
  2. SWEP.Gun = ("awpdragon")
  3. SWEP.Category = "Clout's CSGO Weapons"
  4. SWEP.Author = ""
  5. SWEP.Contact = ""
  6. SWEP.Purpose = ""
  7. SWEP.Instructions = ""
  8. SWEP.PrintName = "AWP - Dragon Lore"
  9. SWEP.Slot = 2
  10. SWEP.SlotPos = 4
  11. SWEP.DrawAmmo = true
  12. SWEP.DrawWeaponInfoBox = false
  13. SWEP.BounceWeaponIcon = false
  14. SWEP.DrawCrosshair = false
  15. SWEP.Weight = 50
  16. SWEP.AutoSwitchTo = true
  17. SWEP.AutoSwitchFrom = true
  18. SWEP.XHair = false
  19. SWEP.BoltAction = true
  20. SWEP.HoldType = "rpg"
  21.  
  22. SWEP.ViewModelFOV = 70
  23. SWEP.ViewModelFlip = true
  24. SWEP.ViewModel = "models/weapons/v_clout_awp.mdl"
  25. SWEP.WorldModel = "models/weapons/w_snip_awp.mdl"
  26. SWEP.ShowWorldModel = false
  27. SWEP.Base = "clout_scoped_base"
  28. SWEP.Spawnable = true
  29. SWEP.AdminSpawnable = true
  30.  
  31. SWEP.Primary.Sound = Sound("dragon_shot_sound")
  32. SWEP.Primary.RPM = 50
  33. SWEP.Primary.ClipSize = 5
  34. SWEP.Primary.DefaultClip = 5
  35. SWEP.Primary.KickUp = 1
  36. SWEP.Primary.KickDown = 1
  37. SWEP.Primary.KickHorizontal = 1
  38. SWEP.Primary.Automatic = false
  39. SWEP.Primary.Ammo = "SniperPenetratedRound"
  40.  
  41. SWEP.Secondary.ScopeZoom = 8
  42. SWEP.Secondary.UseACOG = false
  43. SWEP.Secondary.UseMilDot = false
  44. SWEP.Secondary.UseClout = true
  45. SWEP.Secondary.UseSVD = false
  46. SWEP.Secondary.UseParabolic = false
  47. SWEP.Secondary.UseElcan = false
  48. SWEP.Secondary.UseGreenDuplex = false
  49.  
  50. SWEP.data = {}
  51. SWEP.data.ironsights = 1
  52. SWEP.ScopeScale = 1
  53. SWEP.ReticleScale = 0.6
  54.  
  55. SWEP.Primary.Damage = 90
  56. SWEP.Primary.Spread = .015
  57. SWEP.Primary.IronAccuracy = .0001
  58.  
  59.  
  60. SWEP.SightsPos = Vector(5, -4.624, 0.879)
  61. SWEP.SightsAng = Vector(0, 0, 0)
  62. SWEP.RunSightsPos = Vector(-0.681, -2.329, 0)
  63. SWEP.RunSightsAng = Vector(-12.804, -37.112, 11.071)
  64.  
  65. SWEP.WElements = {
  66. ["weapon_dragonlore"] = { type = "Model", model = "models/weapons/w_clout_awp.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(0, 1.616, 0), angle = Angle(-15.301, 7.714, 180), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
  67. }
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