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Forest Tale v0.3 changelist (final)

Apr 25th, 2015
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  1.  
  2. CLIENT CHANGES:
  3. + Added crafting
  4. > Press R to bring up the crafting menu (default)
  5. + Added Fire Elementals
  6. > Has 50hp
  7. > Drops 1x "Blade of Fire", a 20 damage sword
  8. > Spawns fire around itself for protection
  9. > Fairly rare
  10. + Added Spiders
  11. > Has 20hp
  12. > Drops up to 3x String
  13. > Creates a network of webs while idle
  14. > Fairly common
  15. + Added Snakes
  16. > Has 5hp
  17. > Has a 25% chance of dropping venom
  18. > Moves very fast around the world
  19. > Common
  20. + New secret boss mob
  21. > Drops secret powerful blade
  22. > Chances of solo killing it are incredibly slim
  23. + Added aspects
  24. > Aspects are on-screen effects on your character
  25. > If you have an active aspect, you'll be informed of both the name of the aspect and its effect on your character
  26. + New reagent: Nail (costs 1x metal for 4)
  27. + New reagent: String (Dropped by spiders)
  28. + New item: Venom
  29. > Can be used as a reagent to create "Blade of Poison"
  30. > Can be used to create puddles of venom that can burn through any tile and damage players
  31. > Dropped by Snakes
  32. + New item: Short sword
  33. > Deals up to 4 damage
  34. > Takes 0.5 seconds to use
  35. > Costs 3x Wood and 10x Metal to create
  36. + New item: Longsword
  37. > Deals up to 10 damage two meters in whichever direction used
  38. > Takes 1 second to use
  39. > Costs 3x Wood and 25x Metal to create
  40. + New item: Blade of Fire
  41. > Deals up to 20 damage
  42. > Takes 0.5 seconds to use
  43. > Dropped by Fire Elementals
  44. + New item: Blade of Poison
  45. > Deals up to 15 damage two meters in whicever direction used
  46. > Takes 0.75 seconds to use
  47. > Costs 1x Longsword and 5x Venom to create
  48. + New secret Blade
  49. + New item: Pickaxe
  50. > Costs 10x Wood and 8x Metal to create
  51. > Takes 2 seconds to use
  52. > 100% higher production of stone and metal than Hatchet
  53. > 75% less production of wood than Hatchet
  54. + New item: Shovel
  55. > Costs 2x Wood and 2x Metal to create
  56. > Takes 8 seconds to use
  57. > Digs up dirt (for filling with water when raining)
  58. + New item: Map
  59. > Costs 4x String to create
  60. > Takes 0.5 seconds to use
  61. > Shows the whole world represented as pixels, with an indicator of where your player is in orange
  62. > Currently doesn't use any sort of UI system, to be changed
  63. + Added chat emotes
  64. > /roll X will roll an X sided dice. If X isn't specified then the default number of sides is 6.
  65. > /me X will display "* username X" (roleplaying purposes)
  66. + New and updated images for the Hatchet, Rake, Hoe and Pickaxe
  67. + New player skin system
  68. > Your image no longer changes when moving up or down, only left and right
  69. > Added 3 human skins
  70. > Added a demon skin
  71. > Added an Orc skin
  72. > Added Mouse-kin skin
  73. + New rain overlay
  74. + New song, a variation of "Pretty": "Prettier"
  75. + An ambient fire sound effect now plays when you're nearby fire
  76. * Rakes no longer create dirt
  77. * Farmland is now creatable by using a hoe on grass rather than dirt
  78. * Fixed a bug that didn't check the entire inventory when an adding an item before putting it in. Duplicate items no longer occur.
  79. * You can no longer send blank messages
  80. * Made starving an aspect
  81. * Made burning an aspect
  82. * Metal is now used for more things
  83. * You can no longer lose an item by attempting to drop it on a tile where another item already exists
  84. * Health now regenerates at a rate of +3hp/s
  85.  
  86. SERVER CHANGES:
  87. + Added mob scripting system
  88. > Mobs can be scripted to do just about anything; they can move on a set path, create entities, etc.
  89. > Mobs have two states: "idle" and "aggro" and thus two motion scripts
  90. + It's now possible to force the generation of a new world
  91. - Removed IP ban list refreshing (it was causing more harm than good)
  92.  
  93. ENVIRONMENTAL CHANGES:
  94. * Greatly reduced the chance of rain (and increased the length)
  95. * Fire has returned!
  96. * Planted tree's no longer grow instantly (but still bloody quick so it's alright)
  97. - Removed moss (temporary)
  98. - Removed Carpenter Fred
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