
Untitled
By: a guest on
Jan 25th, 2013 | syntax:
C | size: 0.29 KB | hits: 116 | expires: Never
(fragment.glsl)
varying vec3 f_color;
void main(void) {
gl_FragColor = vec4(f_color.x, f_color.y, f_color.z, 1.0);
}
(vertex.glsl)
attribute vec3 coord3d;
attribute vec3 v_color;
varying vec3 f_color;
void main(void) {
gl_Position = vec4(coord3d, 1.0);
f_color = v_color;
}