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- on rightclick holding a gold sword on player:
- execute player command "rank %clicked player% standard"
- on rightclick holding a diamond sword on player:
- if {tryb.%player%} is 2:
- if name of player's tool is "&6&lODBIERZ &c&lZAPROSZENIE&6&l!":
- if player is sneaking:
- execute player command "styndryt2 %clicked player%"
- if name of player's tool is "&9&lREALZ &6&lPVP":
- if player is sneaking:
- execute player command "styndryt %clicked player%"
- if {tryb.%player%} is 1:
- execute player command "rank %clicked player% hardcore"
- if {tryb.%player%} is 3:
- execute player command "rank %clicked player% symulator"
- if {tryb.%player%} is 4:
- execute player command "rank %clicked player% fosa"
- command /styndryt [<player>]:
- trigger:
- if {tryb.%player%} is 2:
- if {mozezaprosic.%player%} is true:
- if {mozeodebrac.%arg 1%} is false:
- if {walka.%arg 1%} is false:
- set {mozezaprosic.%player%} to false
- set {mozeodebrac.%arg 1%} to true
- send "&3Zostales wyzwany na pojedynek przez &6%player%&3!" to arg 1
- send "&7Aby zaakceptowac wyzwanie, przytrzyjmaj SHIFT i kliknij prawym przyciskiem myszy (RPM)!" to arg 1
- send "&3Wyzwales na pojedynek gracza &6%arg 1%" to player
- set {wyzwanie.%arg 1%} to name of player
- remove 1 diamond sword from the arg 1
- give 1 diamond sword of lure 5 named "&6&lODBIERZ &c&lZAPROSZENIE&6&l!" with lore "&7Aby zaakceptowac wyzwanie od %player% - kliknij &aSHIFT + RPM &7na niego!" to arg 1
- wait 2 seconds
- delete {wyzwanie.%arg 1%}
- remove 1 diamond sword from the arg 1
- give 1 diamond sword of sharpness 5 named "&9&lREALZ &6&lPVP" with lore "&7Aby wyzwac na pojedynek - kliknij SHIFT + RPM na gracza!" to arg 1
- set {mozezaprosic.%player%} to true
- set {mozeodebrac.%arg 1%} to false
- else:
- send "&3Gracz &6%arg 1% &3jest teraz podczas walki!"
- else:
- send "&3Gracz &6%arg 1% &3nie moze jeszcze odbierac zaproszen!"
- else:
- send "&3Nie mozesz ciagle &6wysylac zaproszen do walki&3!"
- command /styndryt2 [<player>]:
- trigger:
- if {mozeodebrac.%player%} is true:
- if {wyzwanie.%player%} is name of arg 1:
- remove 1 iron sword from the player
- make arg 1 see player's prefix as "&cā &9"
- make player see arg 1's prefix as "&cā &9"
- set {mozeodebrac.%player%} to false
- set {mozeodebrac.%arg 1%} to false
- set {mozezaprosic.%arg 1%} to false
- set {mozezaprosic.%player%} to false
- send "&6%player% &3zaakceptowal twoje wyzwanie!" to arg 1
- send "&3Zaakceptowales wyzwanie od &6%arg 1%&3!" to player
- send "&3Walka nastapi za &63 sekundy&3!" to arg 1
- send "&3Walka nastapi za &63 sekundy&3!" to player
- wait 1 second
- send "&3Pojedynek za: &6(3)" to arg 1
- send "&3Pojedynek za: &6(3)" to player
- wait 1 second
- send "&3Pojedynek za: &6(2)" to arg 1
- send "&3Pojedynek za: &6(2)" to player
- wait 1 second
- send "&3Pojedynek za: &6(1)" to arg 1
- send "&3Pojedynek za: &6(1)" to player
- wait 1 second
- execute console command "god %arg 1% off"
- execute console command "god %player% off"
- send "&3Walka z &6%arg 1% &3wystartowala!" to player
- send "&3Walka z &6%player% &3wystartowala!" to arg 1
- else:
- send "&6Nie masz &6aktualnego zaproszenia &3od gracza &6%arg 1%&3!"
- else:
- send "&3Nie mozesz wiecznie &6odbierac zaproszen&3!"
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