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- # Configuration file
- "Advanced Mobs" {
- B:"Attack Evasion"=true
- # Every time a boss is killed all mob heal and damage multipliers will be increased by this [range: 0.0 ~ 3.4028235E38, default: 0.1]
- S:"Boss Kill Modifier"=0.1
- # Skip the Mob Bomb list and allow everything!
- B:"Mob Bomb All"=true
- I:"Mob Bomb Rarity"=9
- S:"Mob Bombs" <
- Spider
- >
- I:"Potion Buff Chance (0-100)"=1
- # List of all the valid potion IDs a mob can spawn with. Amplifier is always x1
- I:"Potion Buff List" <
- 14
- 12
- 5
- 1
- >
- I:"Wither Skeleton Rarity"=9
- B:"Wither Skeletons"=true
- }
- Blaze {
- I:"Dimension Blacklist" <
- >
- I:Fireballs=9
- I:Rarity=9
- B:Spawn=true
- }
- Creeper {
- B:Breaching=true
- B:Napalm=true
- B:Powered=true
- I:"Powered Rarity"=9
- }
- "Dimension Tweaks" {
- Overworld {
- I:"01.Dimension ID"=0
- D:"02.Health Mult"=1.0
- D:"03.Damage Mult"=1.0
- D:"04.Speed Mult"=1.0
- D:"05.Knockback Resistance Mult"=1.0
- }
- }
- Enderman {
- B:"Player Teleport"=true
- # Makes Endermen stalk players with side effects
- B:Slender-Mode=false
- }
- Ghast {
- B:Breaching=true
- I:"Dimension Blacklist" <
- >
- D:"Fire Delay"=1.0
- D:"Fire Distance"=64.0
- I:Rarity=9
- B:Spawn=false
- }
- Main {
- S:"AI Exempt Mob IDs" <
- >
- B:"Allow Sleep"=false
- # If set to true, ESM will not check whether the entity is a mob or not when setting up new AI
- B:"Ambiguous AI"=true
- B:"Apocalypse Mode"=false
- I:"Awareness Radius"=32
- B:"Chaos Mode"=false
- # Ignores world specific settings and just uses the global defaults instead
- B:"Enforce Defaults"=true
- # Forces non pathing mobs to attack from further away. Can cause additional lag
- B:"Force Non-AI Pathing"=false
- # Can mobs harm eachother (type specific in chaos mode) [default: true]
- B:"Friendly Fire"=true
- # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
- I:"Hardcore Day Cycle"=8
- # Keeps mobs with an active target from despawning. Can causes issues with chunk loading/unloading
- B:"Keep Loaded"=false
- # Reduces spawning safe zone from 24 blocks to 8 and makes mobs require only basic conditions to spawn
- B:"More Spawning"=true
- I:"Pathing Cap"=4
- # If set to fales, mobs can use much longer routes to get to their target
- B:"Quick Pathing"=true
- # The amount of ticks of resistance given to the player after changing dimensions
- I:"Resistance Cooldown"=200
- B:"Villager Targeting"=true
- # How many days until ESM spawns mobs at full rate. [range: 0 ~ 2147483647, default: 7]
- I:"Warm Up Days"=7
- B:"Xray Mobs"=true
- }
- Skeleton {
- I:"Arrow Error"=0
- I:"Fire Distance"=64
- }
- Spider {
- I:"Webbing Chance (0-100)"=25
- }
- Witch {
- # List of potion types witches can throw ("id:duration:lvl") [default: [7:1:0], [2:300:0], [15:300:0], [19:300:0], [18300:1], [4300:2]]
- S:"Custom Potions" <
- 7:1:0
- 2:300:0
- 15:300:0
- 19:300:0
- 18300:1
- 4300:2
- >
- }
- ##########################################################################################################
- # World
- #--------------------------------------------------------------------------------------------------------#
- # For the main list of options please refer to the ESM_Options.cfg file in your world directory.
- ##########################################################################################################
- World {
- # Whether the player should fall into the overworld from the new End
- B:"Fall From End"=false
- I:"Fort Dimensions" <
- 0
- >
- I:"Fort Distance"=1024
- I:"Fort Rarity"=100
- S:"Fort Spawner Types" <
- Zombie
- Creeer
- Skeleton
- CaveSpider
- Silverfish
- Spider
- Slime
- Witch
- >
- B:"Spawn Forts"=true
- B:"Use New End"=false
- B:"Use New Nether"=true
- }
- Zombie {
- # Use the digging blacklist as a whitelist instead
- B:"Blacklist to Whitelist"=false
- B:Diggers=true
- # Blacklisted blocks for digging (Add ':#' for metadata e.g. 'minecraft:wool:1')
- S:"Digging Blacklist" <
- >
- # What blocks will be targeted for destruction when not attacking players (Does not affect general digging, light sources are included by default, add ':#' for metadata e.g. 'minecraft:wool:1')
- S:"General Griefable Blocks" <
- minecraft:chest
- minecraft:furnace
- minecraft:crafting_table
- minecraft:melon_stem
- minecraft:pumpkin_stem
- minecraft:fence_gate
- minecraft:melon_block
- minecraft:pumpkin
- minecraft:glass
- minecraft:glass_pane
- minecraft:stained_glass
- minecraft:stained_glass_pane
- minecraft:carrots
- minecraft:potatoes
- minecraft:brewing_stand
- minecraft:enchanting_table
- minecraft:cake
- minecraft:ladder
- minecraft:wooden_door
- minecraft:farmland
- minecraft:bookshelf
- minecraft:sapling
- minecraft:bed
- minecraft:fence
- >
- B:Infectious=true
- B:"Need Required Tools"=true
- # How many blocks to give zombies to pillar up with
- I:"Pillaring Blocks"=64
- B:"Zombies Build Traps"=true
- }
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