Advertisement
Guest User

Untitled

a guest
Jul 2nd, 2015
437
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.53 KB | None | 0 0
  1. # Configuration file
  2.  
  3. "Advanced Mobs" {
  4. B:"Attack Evasion"=true
  5.  
  6. # Every time a boss is killed all mob heal and damage multipliers will be increased by this [range: 0.0 ~ 3.4028235E38, default: 0.1]
  7. S:"Boss Kill Modifier"=0.1
  8.  
  9. # Skip the Mob Bomb list and allow everything!
  10. B:"Mob Bomb All"=true
  11. I:"Mob Bomb Rarity"=9
  12. S:"Mob Bombs" <
  13. Spider
  14. >
  15. I:"Potion Buff Chance (0-100)"=1
  16.  
  17. # List of all the valid potion IDs a mob can spawn with. Amplifier is always x1
  18. I:"Potion Buff List" <
  19. 14
  20. 12
  21. 5
  22. 1
  23. >
  24. I:"Wither Skeleton Rarity"=9
  25. B:"Wither Skeletons"=true
  26. }
  27.  
  28.  
  29. Blaze {
  30. I:"Dimension Blacklist" <
  31. >
  32. I:Fireballs=9
  33. I:Rarity=9
  34. B:Spawn=true
  35. }
  36.  
  37.  
  38. Creeper {
  39. B:Breaching=true
  40. B:Napalm=true
  41. B:Powered=true
  42. I:"Powered Rarity"=9
  43. }
  44.  
  45.  
  46. "Dimension Tweaks" {
  47.  
  48. Overworld {
  49. I:"01.Dimension ID"=0
  50. D:"02.Health Mult"=1.0
  51. D:"03.Damage Mult"=1.0
  52. D:"04.Speed Mult"=1.0
  53. D:"05.Knockback Resistance Mult"=1.0
  54. }
  55.  
  56. }
  57.  
  58.  
  59. Enderman {
  60. B:"Player Teleport"=true
  61.  
  62. # Makes Endermen stalk players with side effects
  63. B:Slender-Mode=false
  64. }
  65.  
  66.  
  67. Ghast {
  68. B:Breaching=true
  69. I:"Dimension Blacklist" <
  70. >
  71. D:"Fire Delay"=1.0
  72. D:"Fire Distance"=64.0
  73. I:Rarity=9
  74. B:Spawn=false
  75. }
  76.  
  77.  
  78. Main {
  79. S:"AI Exempt Mob IDs" <
  80. >
  81. B:"Allow Sleep"=false
  82.  
  83. # If set to true, ESM will not check whether the entity is a mob or not when setting up new AI
  84. B:"Ambiguous AI"=true
  85. B:"Apocalypse Mode"=false
  86. I:"Awareness Radius"=32
  87. B:"Chaos Mode"=false
  88.  
  89. # Ignores world specific settings and just uses the global defaults instead
  90. B:"Enforce Defaults"=true
  91.  
  92. # Forces non pathing mobs to attack from further away. Can cause additional lag
  93. B:"Force Non-AI Pathing"=false
  94.  
  95. # Can mobs harm eachother (type specific in chaos mode) [default: true]
  96. B:"Friendly Fire"=true
  97.  
  98. # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
  99. I:"Hardcore Day Cycle"=8
  100.  
  101. # Keeps mobs with an active target from despawning. Can causes issues with chunk loading/unloading
  102. B:"Keep Loaded"=false
  103.  
  104. # Reduces spawning safe zone from 24 blocks to 8 and makes mobs require only basic conditions to spawn
  105. B:"More Spawning"=true
  106. I:"Pathing Cap"=4
  107.  
  108. # If set to fales, mobs can use much longer routes to get to their target
  109. B:"Quick Pathing"=true
  110.  
  111. # The amount of ticks of resistance given to the player after changing dimensions
  112. I:"Resistance Cooldown"=200
  113. B:"Villager Targeting"=true
  114.  
  115. # How many days until ESM spawns mobs at full rate. [range: 0 ~ 2147483647, default: 7]
  116. I:"Warm Up Days"=7
  117. B:"Xray Mobs"=true
  118. }
  119.  
  120.  
  121. Skeleton {
  122. I:"Arrow Error"=0
  123. I:"Fire Distance"=64
  124. }
  125.  
  126.  
  127. Spider {
  128. I:"Webbing Chance (0-100)"=25
  129. }
  130.  
  131.  
  132. Witch {
  133. # List of potion types witches can throw ("id:duration:lvl") [default: [7:1:0], [2:300:0], [15:300:0], [19:300:0], [18300:1], [4300:2]]
  134. S:"Custom Potions" <
  135. 7:1:0
  136. 2:300:0
  137. 15:300:0
  138. 19:300:0
  139. 18300:1
  140. 4300:2
  141. >
  142. }
  143.  
  144.  
  145. ##########################################################################################################
  146. # World
  147. #--------------------------------------------------------------------------------------------------------#
  148. # For the main list of options please refer to the ESM_Options.cfg file in your world directory.
  149. ##########################################################################################################
  150.  
  151. World {
  152. # Whether the player should fall into the overworld from the new End
  153. B:"Fall From End"=false
  154. I:"Fort Dimensions" <
  155. 0
  156. >
  157. I:"Fort Distance"=1024
  158. I:"Fort Rarity"=100
  159. S:"Fort Spawner Types" <
  160. Zombie
  161. Creeer
  162. Skeleton
  163. CaveSpider
  164. Silverfish
  165. Spider
  166. Slime
  167. Witch
  168. >
  169. B:"Spawn Forts"=true
  170. B:"Use New End"=false
  171. B:"Use New Nether"=true
  172. }
  173.  
  174.  
  175. Zombie {
  176. # Use the digging blacklist as a whitelist instead
  177. B:"Blacklist to Whitelist"=false
  178. B:Diggers=true
  179.  
  180. # Blacklisted blocks for digging (Add ':#' for metadata e.g. 'minecraft:wool:1')
  181. S:"Digging Blacklist" <
  182. >
  183.  
  184. # What blocks will be targeted for destruction when not attacking players (Does not affect general digging, light sources are included by default, add ':#' for metadata e.g. 'minecraft:wool:1')
  185. S:"General Griefable Blocks" <
  186. minecraft:chest
  187. minecraft:furnace
  188. minecraft:crafting_table
  189. minecraft:melon_stem
  190. minecraft:pumpkin_stem
  191. minecraft:fence_gate
  192. minecraft:melon_block
  193. minecraft:pumpkin
  194. minecraft:glass
  195. minecraft:glass_pane
  196. minecraft:stained_glass
  197. minecraft:stained_glass_pane
  198. minecraft:carrots
  199. minecraft:potatoes
  200. minecraft:brewing_stand
  201. minecraft:enchanting_table
  202. minecraft:cake
  203. minecraft:ladder
  204. minecraft:wooden_door
  205. minecraft:farmland
  206. minecraft:bookshelf
  207. minecraft:sapling
  208. minecraft:bed
  209. minecraft:fence
  210. >
  211. B:Infectious=true
  212. B:"Need Required Tools"=true
  213.  
  214. # How many blocks to give zombies to pillar up with
  215. I:"Pillaring Blocks"=64
  216. B:"Zombies Build Traps"=true
  217. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement