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Sep 25th, 2016
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  1.  
  2. class ace_common_forceAllSettings {
  3.     value = 0;
  4.     typeName = "BOOL";
  5.     force = 1;
  6. };
  7. class ace_common_checkPBOsAction {
  8.     value = 0;
  9.     typeName = "SCALAR";
  10.     force = 1;
  11. };
  12. class ace_common_checkPBOsCheckAll {
  13.     value = 0;
  14.     typeName = "BOOL";
  15.     force = 1;
  16. };
  17. class ace_common_checkPBOsWhitelist {
  18.     value = "[]";
  19.     typeName = "STRING";
  20.     force = 1;
  21. };
  22. class ace_common_settingFeedbackIcons {
  23.     value = 1;
  24.     typeName = "SCALAR";
  25.     force = 1;
  26. };
  27. class ace_common_settingProgressBarLocation {
  28.     value = 0;
  29.     typeName = "SCALAR";
  30.     force = 1;
  31. };
  32. class ace_common_displayTextColor {
  33.     value[] = {0, 0, 0, 0.1};
  34.     typeName = "COLOR";
  35.     force = 1;
  36. };
  37. class ace_common_displayTextFontColor {
  38.     value[] = {1, 1, 1, 1};
  39.     typeName = "COLOR";
  40.     force = 1;
  41. };
  42. class ace_cookoff_enable {
  43.     value = 1;
  44.     typeName = "BOOL";
  45.     force = 1;
  46. };
  47. class ace_finger_enabled {
  48.     value = 0;
  49.     typeName = "BOOL";
  50.     force = 1;
  51. };
  52. class ace_finger_maxRange {
  53.     value = 4;
  54.     typeName = "SCALAR";
  55.     force = 1;
  56. };
  57. class ace_finger_indicatorForSelf {
  58.     value = 1;
  59.     typeName = "BOOL";
  60.     force = 1;
  61. };
  62. class ace_finger_indicatorColor {
  63.     value[] = {0.83, 0.68, 0.21, 0.75};
  64.     typeName = "COLOR";
  65.     force = 1;
  66. };
  67. class ace_frag_enabled {
  68.     value = 1;
  69.     typeName = "BOOL";
  70.     force = 1;
  71. };
  72. class ace_frag_spallEnabled {
  73.     value = 0;
  74.     typeName = "BOOL";
  75.     force = 1;
  76. };
  77. class ace_frag_reflectionsEnabled {
  78.     value = 0;
  79.     typeName = "BOOL";
  80.     force = 1;
  81. };
  82. class ace_frag_maxTrack {
  83.     value = 500;
  84.     typeName = "SCALAR";
  85.     force = 1;
  86. };
  87. class ace_frag_maxTrackPerFrame {
  88.     value = 50;
  89.     typeName = "SCALAR";
  90.     force = 1;
  91. };
  92. class ace_frag_enableDebugTrace {
  93.     value = 0;
  94.     typeName = "BOOL";
  95.     force = 1;
  96. };
  97. class ace_gforces_enabledFor {
  98.     value = 1;
  99.     typeName = "SCALAR";
  100.     force = 1;
  101. };
  102. class ace_goggles_effects {
  103.     value = 2;
  104.     typeName = "SCALAR";
  105.     force = 1;
  106. };
  107. class ace_goggles_showInThirdPerson {
  108.     value = 0;
  109.     typeName = "BOOL";
  110.     force = 1;
  111. };
  112. class ace_hitreactions_minDamageToTrigger {
  113.     value = 0.1;
  114.     typeName = "SCALAR";
  115.     force = 1;
  116. };
  117. class ace_interact_menu_alwaysUseCursorSelfInteraction {
  118.     value = 0;
  119.     typeName = "BOOL";
  120.     force = 1;
  121. };
  122. class ace_interact_menu_cursorKeepCentered {
  123.     value = 0;
  124.     typeName = "BOOL";
  125.     force = 1;
  126. };
  127. class ace_interact_menu_alwaysUseCursorInteraction {
  128.     value = 0;
  129.     typeName = "BOOL";
  130.     force = 1;
  131. };
  132. class ace_interact_menu_useListMenu {
  133.     value = 0;
  134.     typeName = "BOOL";
  135.     force = 1;
  136. };
  137. class ace_interact_menu_colorTextMax {
  138.     value[] = {1, 1, 1, 1};
  139.     typeName = "COLOR";
  140.     force = 1;
  141. };
  142. class ace_interact_menu_colorTextMin {
  143.     value[] = {1, 1, 1, 0.25};
  144.     typeName = "COLOR";
  145.     force = 1;
  146. };
  147. class ace_interact_menu_colorShadowMax {
  148.     value[] = {0, 0, 0, 1};
  149.     typeName = "COLOR";
  150.     force = 1;
  151. };
  152. class ace_interact_menu_colorShadowMin {
  153.     value[] = {0, 0, 0, 0.25};
  154.     typeName = "COLOR";
  155.     force = 1;
  156. };
  157. class ace_interact_menu_textSize {
  158.     value = 2;
  159.     typeName = "SCALAR";
  160.     force = 1;
  161. };
  162. class ace_interact_menu_shadowSetting {
  163.     value = 2;
  164.     typeName = "SCALAR";
  165.     force = 1;
  166. };
  167. class ace_interact_menu_actionOnKeyRelease {
  168.     value = 1;
  169.     typeName = "BOOL";
  170.     force = 1;
  171. };
  172. class ace_interact_menu_menuBackground {
  173.     value = 0;
  174.     typeName = "SCALAR";
  175.     force = 1;
  176. };
  177. class ace_interact_menu_addBuildingActions {
  178.     value = 0;
  179.     typeName = "BOOL";
  180.     force = 1;
  181. };
  182. class ace_interact_menu_menuAnimationSpeed {
  183.     value = 0;
  184.     typeName = "SCALAR";
  185.     force = 1;
  186. };
  187. class ace_interaction_enableTeamManagement {
  188.     value = 1;
  189.     typeName = "BOOL";
  190.     force = 1;
  191. };
  192. class ace_interaction_enableMagazinePassing {
  193.     value = 1;
  194.     typeName = "BOOL";
  195.     force = 1;
  196. };
  197. class ace_inventory_inventoryDisplaySize {
  198.     value = 0;
  199.     typeName = "SCALAR";
  200.     force = 1;
  201. };
  202. class ace_laserpointer_enabled {
  203.     value = 1;
  204.     typeName = "BOOL";
  205.     force = 1;
  206. };
  207. class ace_magazinerepack_timePerAmmo {
  208.     value = 1.5;
  209.     typeName = "SCALAR";
  210.     force = 1;
  211. };
  212. class ace_magazinerepack_timePerMagazine {
  213.     value = 2;
  214.     typeName = "SCALAR";
  215.     force = 1;
  216. };
  217. class ace_magazinerepack_timePerBeltLink {
  218.     value = 8;
  219.     typeName = "SCALAR";
  220.     force = 1;
  221. };
  222. class ace_map_BFT_Interval {
  223.     value = 1;
  224.     typeName = "SCALAR";
  225.     force = 1;
  226. };
  227. class ace_map_BFT_Enabled {
  228.     value = 0;
  229.     typeName = "BOOL";
  230.     force = 1;
  231. };
  232. class ace_map_BFT_HideAiGroups {
  233.     value = 0;
  234.     typeName = "BOOL";
  235.     force = 1;
  236. };
  237. class ace_map_BFT_ShowPlayerNames {
  238.     value = 0;
  239.     typeName = "BOOL";
  240.     force = 1;
  241. };
  242. class ace_map_mapIllumination {
  243.     value = 1;
  244.     typeName = "BOOL";
  245.     force = 1;
  246. };
  247. class ace_map_mapGlow {
  248.     value = 1;
  249.     typeName = "BOOL";
  250.     force = 1;
  251. };
  252. class ace_map_mapShake {
  253.     value = 1;
  254.     typeName = "BOOL";
  255.     force = 1;
  256. };
  257. class ace_map_mapLimitZoom {
  258.     value = 0;
  259.     typeName = "BOOL";
  260.     force = 1;
  261. };
  262. class ace_map_mapShowCursorCoordinates {
  263.     value = 0;
  264.     typeName = "BOOL";
  265.     force = 1;
  266. };
  267. class ace_map_defaultChannel {
  268.     value = -1;
  269.     typeName = "SCALAR";
  270.     force = 1;
  271. };
  272. class ace_map_gestures_enabled {
  273.     value = 1;
  274.     typeName = "BOOL";
  275.     force = 1;
  276. };
  277. class ace_map_gestures_maxRange {
  278.     value = 7;
  279.     typeName = "SCALAR";
  280.     force = 1;
  281. };
  282. class ace_map_gestures_interval {
  283.     value = 0.03;
  284.     typeName = "SCALAR";
  285.     force = 1;
  286. };
  287. class ace_map_gestures_nameTextColor {
  288.     value[] = {0.2, 0.2, 0.2, 0.3};
  289.     typeName = "COLOR";
  290.     force = 1;
  291. };
  292. class ace_map_gestures_defaultLeadColor {
  293.     value[] = {1, 0.88, 0, 0.95};
  294.     typeName = "COLOR";
  295.     force = 1;
  296. };
  297. class ace_map_gestures_defaultColor {
  298.     value[] = {1, 0.88, 0, 0.7};
  299.     typeName = "COLOR";
  300.     force = 1;
  301. };
  302. class ace_map_gestures_groupColorConfigurations {
  303.    
  304.     typeName = "ARRAY";
  305.     force = 1;
  306. };
  307. class ace_map_gestures_groupColorConfigurationMapping {
  308.    
  309.     typeName = "ARRAY";
  310.     force = 1;
  311. };
  312. class ace_maptools_rotateModifierKey {
  313.     value = 1;
  314.     typeName = "SCALAR";
  315.     force = 1;
  316. };
  317. class ace_medical_level {
  318.     value = 1;
  319.     typeName = "SCALAR";
  320.     force = 1;
  321. };
  322. class ace_medical_medicSetting {
  323.     value = 1;
  324.     typeName = "SCALAR";
  325.     force = 1;
  326. };
  327. class ace_medical_increaseTrainingInLocations {
  328.     value = 0;
  329.     typeName = "BOOL";
  330.     force = 1;
  331. };
  332. class ace_medical_enableFor {
  333.     value = 0;
  334.     typeName = "SCALAR";
  335.     force = 1;
  336. };
  337. class ace_medical_enableOverdosing {
  338.     value = 1;
  339.     typeName = "BOOL";
  340.     force = 1;
  341. };
  342. class ace_medical_bleedingCoefficient {
  343.     value = 1;
  344.     typeName = "SCALAR";
  345.     force = 1;
  346. };
  347. class ace_medical_painCoefficient {
  348.     value = 1;
  349.     typeName = "SCALAR";
  350.     force = 1;
  351. };
  352. class ace_medical_enableAirway {
  353.     value = 1;
  354.     typeName = "BOOL";
  355.     force = 1;
  356. };
  357. class ace_medical_enableFractures {
  358.     value = 1;
  359.     typeName = "BOOL";
  360.     force = 1;
  361. };
  362. class ace_medical_enableAdvancedWounds {
  363.     value = 1;
  364.     typeName = "BOOL";
  365.     force = 1;
  366. };
  367. class ace_medical_enableVehicleCrashes {
  368.     value = 1;
  369.     typeName = "BOOL";
  370.     force = 1;
  371. };
  372. class ace_medical_enableScreams {
  373.     value = 1;
  374.     typeName = "BOOL";
  375.     force = 1;
  376. };
  377. class ace_medical_playerDamageThreshold {
  378.     value = 1;
  379.     typeName = "SCALAR";
  380.     force = 1;
  381. };
  382. class ace_medical_AIDamageThreshold {
  383.     value = 1;
  384.     typeName = "SCALAR";
  385.     force = 1;
  386. };
  387. class ace_medical_enableUnconsciousnessAI {
  388.     value = 1;
  389.     typeName = "SCALAR";
  390.     force = 1;
  391. };
  392. class ace_medical_remoteControlledAI {
  393.     value = 1;
  394.     typeName = "BOOL";
  395.     force = 1;
  396. };
  397. class ace_medical_preventInstaDeath {
  398.     value = 0;
  399.     typeName = "BOOL";
  400.     force = 1;
  401. };
  402. class ace_medical_enableRevive {
  403.     value = 1;
  404.     typeName = "SCALAR";
  405.     force = 1;
  406. };
  407. class ace_medical_maxReviveTime {
  408.     value = 240;
  409.     typeName = "SCALAR";
  410.     force = 1;
  411. };
  412. class ace_medical_amountOfReviveLives {
  413.     value = -1;
  414.     typeName = "SCALAR";
  415.     force = 1;
  416. };
  417. class ace_medical_allowDeadBodyMovement {
  418.     value = 0;
  419.     typeName = "BOOL";
  420.     force = 1;
  421. };
  422. class ace_medical_allowLitterCreation {
  423.     value = 1;
  424.     typeName = "BOOL";
  425.     force = 1;
  426. };
  427. class ace_medical_litterSimulationDetail {
  428.     value = 3;
  429.     typeName = "SCALAR";
  430.     force = 1;
  431. };
  432. class ace_medical_litterCleanUpDelay {
  433.     value = 0;
  434.     typeName = "SCALAR";
  435.     force = 1;
  436. };
  437. class ace_medical_medicSetting_basicEpi {
  438.     value = 1;
  439.     typeName = "SCALAR";
  440.     force = 1;
  441. };
  442. class ace_medical_medicSetting_PAK {
  443.     value = 1;
  444.     typeName = "SCALAR";
  445.     force = 1;
  446. };
  447. class ace_medical_medicSetting_SurgicalKit {
  448.     value = 1;
  449.     typeName = "SCALAR";
  450.     force = 1;
  451. };
  452. class ace_medical_consumeItem_PAK {
  453.     value = 1;
  454.     typeName = "SCALAR";
  455.     force = 1;
  456. };
  457. class ace_medical_consumeItem_SurgicalKit {
  458.     value = 0;
  459.     typeName = "SCALAR";
  460.     force = 1;
  461. };
  462. class ace_medical_useLocation_basicEpi {
  463.     value = 0;
  464.     typeName = "SCALAR";
  465.     force = 1;
  466. };
  467. class ace_medical_useLocation_PAK {
  468.     value = 3;
  469.     typeName = "SCALAR";
  470.     force = 1;
  471. };
  472. class ace_medical_useLocation_SurgicalKit {
  473.     value = 2;
  474.     typeName = "SCALAR";
  475.     force = 1;
  476. };
  477. class ace_medical_useCondition_PAK {
  478.     value = 0;
  479.     typeName = "SCALAR";
  480.     force = 1;
  481. };
  482. class ace_medical_useCondition_SurgicalKit {
  483.     value = 0;
  484.     typeName = "SCALAR";
  485.     force = 1;
  486. };
  487. class ace_medical_keepLocalSettingsSynced {
  488.     value = 1;
  489.     typeName = "BOOL";
  490.     force = 1;
  491. };
  492. class ace_medical_healHitPointAfterAdvBandage {
  493.     value = 0;
  494.     typeName = "BOOL";
  495.     force = 1;
  496. };
  497. class ace_medical_painIsOnlySuppressed {
  498.     value = 1;
  499.     typeName = "BOOL";
  500.     force = 1;
  501. };
  502. class ace_medical_painEffectType {
  503.     value = 0;
  504.     typeName = "SCALAR";
  505.     force = 1;
  506. };
  507. class ace_medical_allowUnconsciousAnimationOnTreatment {
  508.     value = 1;
  509.     typeName = "BOOL";
  510.     force = 1;
  511. };
  512. class ace_medical_moveUnitsFromGroupOnUnconscious {
  513.     value = 0;
  514.     typeName = "BOOL";
  515.     force = 1;
  516. };
  517. class ace_medical_menuTypeStyle {
  518.     value = 0;
  519.     typeName = "SCALAR";
  520.     force = 1;
  521. };
  522. class ace_medical_delayUnconCaptive {
  523.     value = 3;
  524.     typeName = "SCALAR";
  525.     force = 1;
  526. };
  527. class ace_medical_ai_enabledFor {
  528.     value = 2;
  529.     typeName = "SCALAR";
  530.     force = 1;
  531. };
  532. class ace_medical_menu_allow {
  533.     value = 1;
  534.     typeName = "SCALAR";
  535.     force = 1;
  536. };
  537. class ace_medical_menu_useMenu {
  538.     value = 1;
  539.     typeName = "SCALAR";
  540.     force = 1;
  541. };
  542. class ace_medical_menu_openAfterTreatment {
  543.     value = 1;
  544.     typeName = "BOOL";
  545.     force = 1;
  546. };
  547. class ace_medical_menu_maxRange {
  548.     value = 3;
  549.     typeName = "SCALAR";
  550.     force = 1;
  551. };
  552. class ace_microdagr_mapDataAvailable {
  553.     value = 2;
  554.     typeName = "SCALAR";
  555.     force = 1;
  556. };
  557. class ace_missileguidance_enabled {
  558.     value = 2;
  559.     typeName = "SCALAR";
  560.     force = 1;
  561. };
  562. class ace_mk6mortar_airResistanceEnabled {
  563.     value = 0;
  564.     typeName = "BOOL";
  565.     force = 1;
  566. };
  567. class ace_mk6mortar_allowComputerRangefinder {
  568.     value = 1;
  569.     typeName = "BOOL";
  570.     force = 1;
  571. };
  572. class ace_mk6mortar_allowCompass {
  573.     value = 1;
  574.     typeName = "BOOL";
  575.     force = 1;
  576. };
  577. class ace_mk6mortar_useAmmoHandling {
  578.     value = 0;
  579.     typeName = "BOOL";
  580.     force = 1;
  581. };
  582. class ace_movement_useImperial {
  583.     value = 0;
  584.     typeName = "BOOL";
  585.     force = 1;
  586. };
  587. class ace_nametags_defaultNametagColor {
  588.     value[] = {0.77, 0.51, 0.08, 1};
  589.     typeName = "COLOR";
  590.     force = 1;
  591. };
  592. class ace_nametags_showPlayerNames {
  593.     value = 1;
  594.     typeName = "SCALAR";
  595.     force = 1;
  596. };
  597. class ace_nametags_showPlayerRanks {
  598.     value = 1;
  599.     typeName = "BOOL";
  600.     force = 1;
  601. };
  602. class ace_nametags_showVehicleCrewInfo {
  603.     value = 1;
  604.     typeName = "BOOL";
  605.     force = 1;
  606. };
  607. class ace_nametags_showNamesForAI {
  608.     value = 0;
  609.     typeName = "BOOL";
  610.     force = 1;
  611. };
  612. class ace_nametags_showCursorTagForVehicles {
  613.     value = 0;
  614.     typeName = "BOOL";
  615.     force = 1;
  616. };
  617. class ace_nametags_showSoundWaves {
  618.     value = 0;
  619.     typeName = "SCALAR";
  620.     force = 1;
  621. };
  622. class ace_nametags_playerNamesViewDistance {
  623.     value = 5;
  624.     typeName = "SCALAR";
  625.     force = 1;
  626. };
  627. class ace_nametags_playerNamesMaxAlpha {
  628.     value = 0.8;
  629.     typeName = "SCALAR";
  630.     force = 1;
  631. };
  632. class ace_nametags_tagSize {
  633.     value = 0;
  634.     typeName = "SCALAR";
  635.     force = 1;
  636. };
  637. class ace_nightvision_disableNVGsWithSights {
  638.     value = 0;
  639.     typeName = "BOOL";
  640.     force = 1;
  641. };
  642. class ace_optionsmenu_optionMenuDisplaySize {
  643.     value = 0;
  644.     typeName = "SCALAR";
  645.     force = 1;
  646. };
  647. class ace_optionsmenu_showNewsOnMainMenu {
  648.     value = 1;
  649.     typeName = "BOOL";
  650.     force = 1;
  651. };
  652. class ace_overheating_displayTextOnJam {
  653.     value = 0;
  654.     typeName = "BOOL";
  655.     force = 1;
  656. };
  657. class ace_overheating_showParticleEffects {
  658.     value = 1;
  659.     typeName = "BOOL";
  660.     force = 1;
  661. };
  662. class ace_overheating_showParticleEffectsForEveryone {
  663.     value = 1;
  664.     typeName = "BOOL";
  665.     force = 1;
  666. };
  667. class ace_overheating_overheatingDispersion {
  668.     value = 1;
  669.     typeName = "BOOL";
  670.     force = 1;
  671. };
  672. class ace_overheating_unJamOnreload {
  673.     value = 0;
  674.     typeName = "BOOL";
  675.     force = 1;
  676. };
  677. class ace_overheating_unJamFailChance {
  678.     value = 0.1;
  679.     typeName = "SCALAR";
  680.     force = 1;
  681. };
  682. class ace_overheating_enabled {
  683.     value = 1;
  684.     typeName = "BOOL";
  685.     force = 1;
  686. };
  687. class ace_rearm_level {
  688.     value = 0;
  689.     typeName = "SCALAR";
  690.     force = 1;
  691. };
  692. class ace_refuel_rate {
  693.     value = 1;
  694.     typeName = "SCALAR";
  695.     force = 1;
  696. };
  697. class ace_reload_displayText {
  698.     value = 1;
  699.     typeName = "BOOL";
  700.     force = 1;
  701. };
  702. class ace_repair_displayTextOnRepair {
  703.     value = 1;
  704.     typeName = "BOOL";
  705.     force = 1;
  706. };
  707. class ace_repair_engineerSetting_repair {
  708.     value = 1;
  709.     typeName = "SCALAR";
  710.     force = 1;
  711. };
  712. class ace_repair_engineerSetting_wheel {
  713.     value = 0;
  714.     typeName = "SCALAR";
  715.     force = 1;
  716. };
  717. class ace_repair_repairDamageThreshold {
  718.     value = 0.6;
  719.     typeName = "SCALAR";
  720.     force = 1;
  721. };
  722. class ace_repair_repairDamageThreshold_engineer {
  723.     value = 0.4;
  724.     typeName = "SCALAR";
  725.     force = 1;
  726. };
  727. class ace_repair_consumeItem_toolKit {
  728.     value = 0;
  729.     typeName = "SCALAR";
  730.     force = 1;
  731. };
  732. class ace_repair_fullRepairLocation {
  733.     value = 2;
  734.     typeName = "SCALAR";
  735.     force = 1;
  736. };
  737. class ace_repair_engineerSetting_fullRepair {
  738.     value = 2;
  739.     typeName = "SCALAR";
  740.     force = 1;
  741. };
  742. class ace_repair_addSpareParts {
  743.     value = 1;
  744.     typeName = "BOOL";
  745.     force = 1;
  746. };
  747. class ace_repair_wheelRepairRequiredItems {
  748.     value = 0;
  749.     typeName = "SCALAR";
  750.     force = 1;
  751. };
  752. class ace_repair_autoShutOffEngineWhenStartingRepair {
  753.     value = 0;
  754.     typeName = "BOOL";
  755.     force = 1;
  756. };
  757. class ace_respawn_savePreDeathGear {
  758.     value = 0;
  759.     typeName = "BOOL";
  760.     force = 1;
  761. };
  762. class ace_respawn_removeDeadBodiesDisconnected {
  763.     value = 1;
  764.     typeName = "BOOL";
  765.     force = 1;
  766. };
  767. class ace_respawn_bodyRemoveTimer {
  768.     value = 0;
  769.     typeName = "SCALAR";
  770.     force = 1;
  771. };
  772. class ace_sitting_enable {
  773.     value = 0;
  774.     typeName = "BOOL";
  775.     force = 1;
  776. };
  777. class ace_spectator_filterUnits {
  778.     value = 2;
  779.     typeName = "SCALAR";
  780.     force = 1;
  781. };
  782. class ace_spectator_filterSides {
  783.     value = 0;
  784.     typeName = "SCALAR";
  785.     force = 1;
  786. };
  787. class ace_spectator_restrictModes {
  788.     value = 0;
  789.     typeName = "SCALAR";
  790.     force = 1;
  791. };
  792. class ace_spectator_restrictVisions {
  793.     value = 0;
  794.     typeName = "SCALAR";
  795.     force = 1;
  796. };
  797. class ace_switchunits_enableSwitchUnits {
  798.     value = 0;
  799.     typeName = "BOOL";
  800.     force = 1;
  801. };
  802. class ace_switchunits_switchToWest {
  803.     value = 0;
  804.     typeName = "BOOL";
  805.     force = 1;
  806. };
  807. class ace_switchunits_switchToEast {
  808.     value = 0;
  809.     typeName = "BOOL";
  810.     force = 1;
  811. };
  812. class ace_switchunits_switchToIndependent {
  813.     value = 0;
  814.     typeName = "BOOL";
  815.     force = 1;
  816. };
  817. class ace_switchunits_switchToCivilian {
  818.     value = 0;
  819.     typeName = "BOOL";
  820.     force = 1;
  821. };
  822. class ace_switchunits_enableSafeZone {
  823.     value = 1;
  824.     typeName = "BOOL";
  825.     force = 1;
  826. };
  827. class ace_switchunits_safeZoneRadius {
  828.     value = 100;
  829.     typeName = "SCALAR";
  830.     force = 1;
  831. };
  832. class ace_tagging_quickTag {
  833.     value = 1;
  834.     typeName = "SCALAR";
  835.     force = 1;
  836. };
  837. class ace_ui_allowSelectiveUI {
  838.     value = 1;
  839.     typeName = "BOOL";
  840.     force = 1;
  841. };
  842. class ace_ui_soldierVehicleWeaponInfo {
  843.     value = 1;
  844.     typeName = "BOOL";
  845.     force = 1;
  846. };
  847. class ace_ui_vehicleRadar {
  848.     value = 1;
  849.     typeName = "BOOL";
  850.     force = 1;
  851. };
  852. class ace_ui_vehicleCompass {
  853.     value = 1;
  854.     typeName = "BOOL";
  855.     force = 1;
  856. };
  857. class ace_ui_commandMenu {
  858.     value = 1;
  859.     typeName = "BOOL";
  860.     force = 1;
  861. };
  862. class ace_ui_groupBar {
  863.     value = 0;
  864.     typeName = "BOOL";
  865.     force = 1;
  866. };
  867. class ace_ui_weaponName {
  868.     value = 1;
  869.     typeName = "BOOL";
  870.     force = 1;
  871. };
  872. class ace_ui_weaponNameBackground {
  873.     value = 1;
  874.     typeName = "BOOL";
  875.     force = 1;
  876. };
  877. class ace_ui_firingMode {
  878.     value = 1;
  879.     typeName = "BOOL";
  880.     force = 1;
  881. };
  882. class ace_ui_ammoType {
  883.     value = 1;
  884.     typeName = "BOOL";
  885.     force = 1;
  886. };
  887. class ace_ui_ammoCount {
  888.     value = 0;
  889.     typeName = "BOOL";
  890.     force = 1;
  891. };
  892. class ace_ui_magCount {
  893.     value = 1;
  894.     typeName = "BOOL";
  895.     force = 1;
  896. };
  897. class ace_ui_throwableName {
  898.     value = 1;
  899.     typeName = "BOOL";
  900.     force = 1;
  901. };
  902. class ace_ui_throwableCount {
  903.     value = 1;
  904.     typeName = "BOOL";
  905.     force = 1;
  906. };
  907. class ace_ui_zeroing {
  908.     value = 1;
  909.     typeName = "BOOL";
  910.     force = 1;
  911. };
  912. class ace_ui_weaponLowerInfoBackground {
  913.     value = 1;
  914.     typeName = "BOOL";
  915.     force = 1;
  916. };
  917. class ace_ui_stance {
  918.     value = 1;
  919.     typeName = "BOOL";
  920.     force = 1;
  921. };
  922. class ace_ui_staminaBar {
  923.     value = 1;
  924.     typeName = "BOOL";
  925.     force = 1;
  926. };
  927. class ace_ui_gunnerWeaponName {
  928.     value = 1;
  929.     typeName = "BOOL";
  930.     force = 1;
  931. };
  932. class ace_ui_gunnerWeaponNameBackground {
  933.     value = 1;
  934.     typeName = "BOOL";
  935.     force = 1;
  936. };
  937. class ace_ui_gunnerFiringMode {
  938.     value = 1;
  939.     typeName = "BOOL";
  940.     force = 1;
  941. };
  942. class ace_ui_gunnerAmmoType {
  943.     value = 1;
  944.     typeName = "BOOL";
  945.     force = 1;
  946. };
  947. class ace_ui_gunnerAmmoCount {
  948.     value = 1;
  949.     typeName = "BOOL";
  950.     force = 1;
  951. };
  952. class ace_ui_gunnerMagCount {
  953.     value = 1;
  954.     typeName = "BOOL";
  955.     force = 1;
  956. };
  957. class ace_ui_gunnerLaunchableName {
  958.     value = 1;
  959.     typeName = "BOOL";
  960.     force = 1;
  961. };
  962. class ace_ui_gunnerLaunchableCount {
  963.     value = 1;
  964.     typeName = "BOOL";
  965.     force = 1;
  966. };
  967. class ace_ui_gunnerZeroing {
  968.     value = 1;
  969.     typeName = "BOOL";
  970.     force = 1;
  971. };
  972. class ace_ui_gunnerWeaponLowerInfoBackground {
  973.     value = 1;
  974.     typeName = "BOOL";
  975.     force = 1;
  976. };
  977. class ace_ui_vehicleName {
  978.     value = 1;
  979.     typeName = "BOOL";
  980.     force = 1;
  981. };
  982. class ace_ui_vehicleNameBackground {
  983.     value = 1;
  984.     typeName = "BOOL";
  985.     force = 1;
  986. };
  987. class ace_ui_vehicleFuelBar {
  988.     value = 1;
  989.     typeName = "BOOL";
  990.     force = 1;
  991. };
  992. class ace_ui_vehicleSpeed {
  993.     value = 1;
  994.     typeName = "BOOL";
  995.     force = 1;
  996. };
  997. class ace_ui_vehicleAltitude {
  998.     value = 1;
  999.     typeName = "BOOL";
  1000.     force = 1;
  1001. };
  1002. class ace_ui_vehicleDamage {
  1003.     value = 1;
  1004.     typeName = "BOOL";
  1005.     force = 1;
  1006. };
  1007. class ace_ui_vehicleInfoBackground {
  1008.     value = 1;
  1009.     typeName = "BOOL";
  1010.     force = 1;
  1011. };
  1012. class ace_vehiclelock_defaultLockpickStrength {
  1013.     value = 10;
  1014.     typeName = "SCALAR";
  1015.     force = 1;
  1016. };
  1017. class ace_vehiclelock_lockVehicleInventory {
  1018.     value = 0;
  1019.     typeName = "BOOL";
  1020.     force = 1;
  1021. };
  1022. class ace_vehiclelock_vehicleStartingLockState {
  1023.     value = -1;
  1024.     typeName = "SCALAR";
  1025.     force = 1;
  1026. };
  1027. class ace_viewdistance_enabled {
  1028.     value = 1;
  1029.     typeName = "BOOL";
  1030.     force = 1;
  1031. };
  1032. class ace_viewdistance_viewDistanceOnFoot {
  1033.     value = 0;
  1034.     typeName = "SCALAR";
  1035.     force = 1;
  1036. };
  1037. class ace_viewdistance_viewDistanceLandVehicle {
  1038.     value = 0;
  1039.     typeName = "SCALAR";
  1040.     force = 1;
  1041. };
  1042. class ace_viewdistance_viewDistanceAirVehicle {
  1043.     value = 0;
  1044.     typeName = "SCALAR";
  1045.     force = 1;
  1046. };
  1047. class ace_viewdistance_limitViewDistance {
  1048.     value = 10000;
  1049.     typeName = "SCALAR";
  1050.     force = 1;
  1051. };
  1052. class ace_viewdistance_objectViewDistanceCoeff {
  1053.     value = 0;
  1054.     typeName = "SCALAR";
  1055.     force = 1;
  1056. };
  1057. class ace_weaponselect_displayText {
  1058.     value = 1;
  1059.     typeName = "BOOL";
  1060.     force = 1;
  1061. };
  1062. class ace_weather_enableServerController {
  1063.     value = 1;
  1064.     typeName = "BOOL";
  1065.     force = 1;
  1066. };
  1067. class ace_weather_useACEWeather {
  1068.     value = 1;
  1069.     typeName = "BOOL";
  1070.     force = 1;
  1071. };
  1072. class ace_weather_syncRain {
  1073.     value = 1;
  1074.     typeName = "BOOL";
  1075.     force = 1;
  1076. };
  1077. class ace_weather_syncWind {
  1078.     value = 1;
  1079.     typeName = "BOOL";
  1080.     force = 1;
  1081. };
  1082. class ace_weather_syncMisc {
  1083.     value = 1;
  1084.     typeName = "BOOL";
  1085.     force = 1;
  1086. };
  1087. class ace_weather_serverUpdateInterval {
  1088.     value = 60;
  1089.     typeName = "SCALAR";
  1090.     force = 1;
  1091. };
  1092. class ace_winddeflection_enabled {
  1093.     value = 1;
  1094.     typeName = "BOOL";
  1095.     force = 1;
  1096. };
  1097. class ace_winddeflection_vehicleEnabled {
  1098.     value = 1;
  1099.     typeName = "BOOL";
  1100.     force = 1;
  1101. };
  1102. class ace_winddeflection_simulationInterval {
  1103.     value = 0.05;
  1104.     typeName = "SCALAR";
  1105.     force = 1;
  1106. };
  1107. class ace_winddeflection_simulationRadius {
  1108.     value = 3000;
  1109.     typeName = "SCALAR";
  1110.     force = 1;
  1111. };
  1112. class ace_zeus_zeusAscension {
  1113.     value = 0;
  1114.     typeName = "BOOL";
  1115.     force = 1;
  1116. };
  1117. class ace_zeus_zeusBird {
  1118.     value = 0;
  1119.     typeName = "BOOL";
  1120.     force = 1;
  1121. };
  1122. class ace_zeus_remoteWind {
  1123.     value = 0;
  1124.     typeName = "BOOL";
  1125.     force = 1;
  1126. };
  1127. class ace_zeus_radioOrdnance {
  1128.     value = 0;
  1129.     typeName = "BOOL";
  1130.     force = 1;
  1131. };
  1132. class ace_zeus_revealMines {
  1133.     value = 0;
  1134.     typeName = "SCALAR";
  1135.     force = 1;
  1136. };
  1137. class ace_zeus_autoAddObjects {
  1138.     value = 0;
  1139.     typeName = "BOOL";
  1140.     force = 1;
  1141. };
  1142. class ace_advanced_fatigue_enabled {
  1143.     value = 1;
  1144.     typeName = "BOOL";
  1145.     force = 1;
  1146. };
  1147. class ace_advanced_fatigue_enableStaminaBar {
  1148.     value = 1;
  1149.     typeName = "BOOL";
  1150.     force = 1;
  1151. };
  1152. class ace_advanced_fatigue_performanceFactor {
  1153.     value = 1;
  1154.     typeName = "SCALAR";
  1155.     force = 1;
  1156. };
  1157. class ace_advanced_fatigue_recoveryFactor {
  1158.     value = 1;
  1159.     typeName = "SCALAR";
  1160.     force = 1;
  1161. };
  1162. class ace_advanced_fatigue_loadFactor {
  1163.     value = 1;
  1164.     typeName = "SCALAR";
  1165.     force = 1;
  1166. };
  1167. class ace_advanced_fatigue_terrainGradientFactor {
  1168.     value = 1;
  1169.     typeName = "SCALAR";
  1170.     force = 1;
  1171. };
  1172. class ace_advanced_throwing_enabled {
  1173.     value = 1;
  1174.     typeName = "BOOL";
  1175.     force = 1;
  1176. };
  1177. class ace_advanced_throwing_showThrowArc {
  1178.     value = 1;
  1179.     typeName = "BOOL";
  1180.     force = 1;
  1181. };
  1182. class ace_advanced_throwing_showMouseControls {
  1183.     value = 1;
  1184.     typeName = "BOOL";
  1185.     force = 1;
  1186. };
  1187. class ace_advanced_throwing_enablePickUp {
  1188.     value = 1;
  1189.     typeName = "BOOL";
  1190.     force = 1;
  1191. };
  1192. class ace_advanced_throwing_enablePickUpAttached {
  1193.     value = 1;
  1194.     typeName = "BOOL";
  1195.     force = 1;
  1196. };
  1197. class ace_captives_allowHandcuffOwnSide {
  1198.     value = 1;
  1199.     typeName = "BOOL";
  1200.     force = 1;
  1201. };
  1202. class ace_captives_requireSurrender {
  1203.     value = 1;
  1204.     typeName = "SCALAR";
  1205.     force = 1;
  1206. };
  1207. class ace_captives_allowSurrender {
  1208.     value = 1;
  1209.     typeName = "BOOL";
  1210.     force = 1;
  1211. };
  1212. class ace_cargo_enable {
  1213.     value = 1;
  1214.     typeName = "BOOL";
  1215.     force = 1;
  1216. };
  1217. class ace_explosives_requireSpecialist {
  1218.     value = 0;
  1219.     typeName = "BOOL";
  1220.     force = 1;
  1221. };
  1222. class ace_explosives_punishNonSpecialists {
  1223.     value = 1;
  1224.     typeName = "BOOL";
  1225.     force = 1;
  1226. };
  1227. class ace_explosives_explodeOnDefuse {
  1228.     value = 1;
  1229.     typeName = "BOOL";
  1230.     force = 1;
  1231. };
  1232. class ace_gestures_showOnInteractionMenu {
  1233.     value = 2;
  1234.     typeName = "SCALAR";
  1235.     force = 1;
  1236. };
  1237. class ace_hearing_enableCombatDeafness {
  1238.     value = 1;
  1239.     typeName = "BOOL";
  1240.     force = 1;
  1241. };
  1242. class ace_hearing_earplugsVolume {
  1243.     value = 0.5;
  1244.     typeName = "SCALAR";
  1245.     force = 1;
  1246. };
  1247. class ace_hearing_unconsciousnessVolume {
  1248.     value = 0.4;
  1249.     typeName = "SCALAR";
  1250.     force = 1;
  1251. };
  1252. class ace_hearing_disableEarRinging {
  1253.     value = 0;
  1254.     typeName = "BOOL";
  1255.     force = 1;
  1256. };
  1257. class ace_hearing_enabledForZeusUnits {
  1258.     value = 1;
  1259.     typeName = "BOOL";
  1260.     force = 1;
  1261. };
  1262. class ace_hearing_autoAddEarplugsToUnits {
  1263.     value = 1;
  1264.     typeName = "BOOL";
  1265.     force = 1;
  1266. };
  1267. class ace_advanced_ballistics_enabled {
  1268.     value = 0;
  1269.     typeName = "BOOL";
  1270.     force = 1;
  1271. };
  1272. class ace_advanced_ballistics_simulateForSnipers {
  1273.     value = 1;
  1274.     typeName = "BOOL";
  1275.     force = 1;
  1276. };
  1277. class ace_advanced_ballistics_simulateForGroupMembers {
  1278.     value = 0;
  1279.     typeName = "BOOL";
  1280.     force = 1;
  1281. };
  1282. class ace_advanced_ballistics_simulateForEveryone {
  1283.     value = 0;
  1284.     typeName = "BOOL";
  1285.     force = 1;
  1286. };
  1287. class ace_advanced_ballistics_disabledInFullAutoMode {
  1288.     value = 0;
  1289.     typeName = "BOOL";
  1290.     force = 1;
  1291. };
  1292. class ace_advanced_ballistics_ammoTemperatureEnabled {
  1293.     value = 1;
  1294.     typeName = "BOOL";
  1295.     force = 1;
  1296. };
  1297. class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
  1298.     value = 1;
  1299.     typeName = "BOOL";
  1300.     force = 1;
  1301. };
  1302. class ace_advanced_ballistics_bulletTraceEnabled {
  1303.     value = 1;
  1304.     typeName = "BOOL";
  1305.     force = 1;
  1306. };
  1307. class ace_advanced_ballistics_simulationInterval {
  1308.     value = 0;
  1309.     typeName = "SCALAR";
  1310.     force = 1;
  1311. };
  1312. class ace_advanced_ballistics_simulationRadius {
  1313.     value = 3000;
  1314.     typeName = "SCALAR";
  1315.     force = 1;
  1316. }
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