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Nov 23rd, 2014
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  1. =====
  2. A competitive metagame is (Hallmarks of Competition):
  3. - Fair: One player can do to the opponent what the opponent can do in return to them
  4. - Not one which has the means to subvert given rules of the game OR change the mechanics in which the game is played
  5. - One that must have a clear winner and loser
  6.  
  7. An uncompetitive game element, therefore, must subvert any one of the above Hallmarks of Competition. This is done via taking away autonomy (ie control of the game's mechanics) to the extent which:
  8. - The control removed must violate one of the three hallmarks of competition
  9. - The amount of control removed must have a direct and causative effect on the outcome of the game.
  10. - The element in question must have contributed most to the victory (or loss).
  11. - The suspect in question cannot be prepared for with any tools used in Pokemon battling, including teambuilding.
  12.  
  13. This is done by:
  14. - Both players must have control removed (ie RNG-based bans), OR:
  15. - If one player has control removed, the way that it is decided who has control removed is through the RNG (reciprocity principle) or through any means that violate principles (2) and (3) of the hallmarks of competition that I listed above.
  16. ======
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