Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1.3 incl. DLC:
- New Features
- Welcome to the "Wildwater Bay"! This patch brings up a new Sector which is now available within the Temperate Region. Purchase it from a rival corporation and settle a new city in a large continental landscape. Also an old friend offers you a whole new Sector Project.
- Free artworks for all players: In your installed game directory, go to /BonusContent/Artwork to get a large wallpaper and banner artwork of the "Wildwater Bay".
- The World Market received a major update. It now contains a menu which tells you everything about the price development and your available routes.
- Three new Ornamentals have been added to the Temperate Region.
- The Corporation HQ now satisfies the needs for Information, Security, Mobility and Entertainment.
- Bugfixes:
- Audio messages aren't cut off anymore when the game is sped up.
- Quest Objects will no longer accidentally spawn inside a crater.
- Fixed a bug that caused Clients to stay in a Sector after their Quest was solved.
- Fixed a bug that caused Feedback Units to disappear.
- Fixed a bug that caused the Command Vehicle to spawn at a wrong place after a Sector Overtake.
- Loading bars now correctly show 100% on time.
- Sector Project Progress is now correctly shown in the Strategic Map filters.
- Balancing Changes
- The following changes affect all existing corporations. Be aware of possible changes to your economy.
- Construction Costs of the Corporation HQ main building were adjusted:
- Biopolymers: Increased to 250 (from 150)
- Construct-o-Bots: Incresed to 250 (from 150)
- Superalloys: Increased to 250 (from 150)
- Maintenance Costs of the Corporation HQ main building were adjusted:
- Energy: Decreased to 1,500 (from 2,000)
- Workforce: Decreased to 1,000 (from 10,000)
- Credits: Increased to 15,000 (from 10,000)
- Construction & Maintenance Costs of the Corporation HQ modules were adjusted:
- Modules now cost 25 Iridium and 50 Graphene
- Maintenance Costs are now increased by 5% per module (was 10%)
- Some Achievements were adjusted to work with the new Sector "Wildwater Bay".
- Bridges now take longer to construct and consume more resources.
- Interface Changes
- The World Market received a whole new menu.
- The Spaceport and Bridges menu was updated to better display the required upgrade time and costs.
- The Corporation HQ menu displays the new supply it provides.
- Modules now show their individual bonus and maintenance cost.
- When selecting a factory or public building, all buildings of the same type are also highlighted.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement