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- 2015-03-01 18:40:38 infiSTAR.de | 1h 40min | Lamention(76561198165982613) BANNED | BadFile1: 1.sqf - #line 1 "1.sqf"
- ['Keybinds'] call {
- if (!isnil "andy_keyp") then {
- (findDisplay 46) displayRemoveEventHandler ["KeyDown", andy_keyp];
- };
- andy_keybinds = {
- switch (_this) do {
- case 79:
- {
- deleteVehicle cursorTarget;
- hintSilent format[" has been deleted", getText(configFile >> "cfgVehicles" >> typeof (cursorTarget) >> "DisplayName")];
- };
- case 80:
- {
- hint "Heal Target";
- cursorTarget setDamage 0;
- };
- case 81:
- {
- hint "Get Keys";
- []spawn andy_targetkey;
- };
- case 75:
- {
- hint "Escort";
- []spawn andy_escorttt;
- };
- case 76:
- {
- call andy_tepe;
- };
- case 77:
- {
- _vehicle = vehicle player;
- _vel = velocity _vehicle;
- _dir = direction _vehicle;
- _speed = 20; comment "Added speed";
- _vehicle setVelocity [
- (_vel select 0) + (sin _dir * _speed),
- (_vel select 1) + (cos _dir * _speed),
- (_vel select 2)
- ];
- call andy_loopz;
- };
- case 71:
- {
- call andy_godmode;
- };
- case 72:
- {
- cursorTarget setDamage 1;
- };
- case 73:
- {
- };
- case 82:
- {
- andy_playersToGod = playableUnits;
- andy_countedPlayersGod = count andy_playersToGod;
- for "_i" from 0 to andy_countedPlayersGod do
- {
- _player = andy_playersToGod select _i;
- if ((name _player) == "[Crookie] Neeil") then {
- hint format ["Autokill - Executed ", andy_annoyingPlayer];
- _player setDamage 1;
- };
- if ((name _player) == "[Crookie] Neeil ") then {
- hint format ["Autokill - Executed ", andy_annoyingPlayer];
- _player setDamage 1;
- };
- if ((name _player) == "[Crookie] Neeil ") then {
- hint format ["Autokill - Executed ", andy_annoyingPlayer];
- _player setDamage 1;
- };
- if ((name _player) == "[Crookie] Neeil ") then {
- hint format ["Autokill - Executed ", andy_annoyingPlayer];
- _player setDamage 1;
- };
- if ((name _player) == "[Crookie] Neeil ") then {
- hint format ["Autokill - Executed ", andy_annoyingPlayer];
- _player setDamage 1;
- };
- if ((name _player) == "[Crookie] Neeil ") then {
- hint format ["Autokill - Executed ", andy_annoyingPlayer];
- _player setDamage 1;
- };
- if ((name _player) == "[Crookie] Neeil ") then {
- hint format ["Autokill - Executed ", andy_annoyingPlayer];
- _player setDamage 1;
- };
- };
- hint "Autokill - On";
- if(isNil "andy_annoyingLock") then {
- andy_annoyingLock = cursorTarget;
- andy_annoyingPlayer = name cursorTarget;
- hint format ["Autokill - Locked ", andy_annoyingPlayer];
- } else {
- andy_playersToGod = playableUnits;
- andy_countedPlayersGod = count andy_playersToGod;
- for "_i" from 0 to andy_countedPlayersGod do
- {
- _player = andy_playersToGod select _i;
- if ((name _player) == andy_annoyingPlayer) then {
- hint format ["Autokill - Executed ", andy_annoyingPlayer];
- _player setDamage 1;
- };
- };
- }
- };
- };
- };
- waituntil {!isnull (finddisplay 46)};
- andy_keyp = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call andy_keybinds; false;"];
- };
- ['REmote Execution'] call {
- andy_loopz= {
- andy_ANUS_FINGER_BANG = 'O_Soldier_F' createUnit [[0,0,0], (createGroup east), (_this select 0), 0.5, "CORPORAL"];
- };
- };
- ['Scripts'] call {
- andy_suicide = {
- player setDamage 1;
- };
- andy_destroyall = {
- _list = nearestObjects [position player, [], 100];
- _toRE = '_players = playableUnits;_countplayers = count _players;_i = 0;for "_i" from 0 to _countplayers do{_selectedUnit = _players select _i;if (player != _selectedUnit) then{{_x setDamage 1;} forEach _list;};};';
- [_toRE] call andy_loopz;
- };
- andy_destroyallsure= {
- removeallActions player;
- player addAction ["----Are you sure that you want to destroy everything?----",""];
- player addAction [">NOO","[] spawn andy_main_menu"];
- player addAction [">Oh Yeah","[] spawn andy_destroyall"];
- };
- andy_healallsure= {
- removeallActions player;
- player addAction ["----Are you sure that you want to heal everything?----",""];
- player addAction [">NOO","[] spawn andy_main_menu"];
- player addAction [">Oh Yeah","[] spawn andy_healall"];
- };
- andy_teleportallsure= {
- removeallActions player;
- player addAction ["----Are you sure that you want to teleport everyone?----",""];
- player addAction [">NOO","[] spawn andy_main_menu"];
- player addAction [">Oh Yeah","[] spawn andy_tepall"];
- };
- andy_healall = {
- _list = nearestObjects [position player, [], 999];
- _toRE = '_players = playableUnits;_countplayers = count _players;_i = 0;
- for "_i" from 0 to _countplayers do
- {
- _selectedUnit = _players select _i;
- if (player != _selectedUnit) then
- {
- {
- _x setDamage 0;
- } forEach _list;
- };
- };';
- [_toRE] call andy_loopz;
- };
- andy_tepall= {
- private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"];
- _pList = playableUnits;
- j = count _pList;
- i = 0;
- _pArray = [];
- for "i" from 0 to j do
- {
- v = _pList select i;
- if(player != v) then {
- _dir = getdir vehicle player;
- _pos = getPos vehicle player;
- _pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir),2];
- v setPos _pos;
- }
- };
- };
- andy_cashall= {
- private["_pList", "j", "i", "_pArray", "v"];
- _pList = playableUnits;
- j = count _pList;
- i = 0;
- _pArray = [];
- for "i" from 0 to j do
- {
- v = _pList select i;
- if(player != v) then {
- life_ngcash = life_ngcash + 500000;
- life_cash = life_cash + 500000;
- life_bucks = life_bucks + 500000;
- }
- };
- };
- andy_turtlespawn= {
- TitleText [format["#RefleXx's Service: Turles!!"], "PLAIN DOWN"];
- private["_spawnAIS", "_plrGroup"];
- EAST setFriend [WEST, 0];
- EAST setFriend [CIVILIAN, 0];
- WEST setFriend [CIVILIAN, 0];
- CIVILIAN setfriend [WEST, 0];
- CIVILIAN setfriend [EAST, 0];
- player addRating 50000;
- _plrGroup = (group player);
- _plrGroup allowFleeing 0;
- _plrGroup setFormation "LINE";
- "Turtle_F" createUnit [[(getpos player select 0), (getpos player select 1), 50], _plrGroup, "_spawnAIS = this;"];
- _spawnAIS enableAI "TARGET";
- _spawnAIS enableAI "FIRE";
- _spawnAIS enableAI "FIRED";
- _spawnAIS enableAI "INTERACT";
- _spawnAIS enableAI "AUTOTARGET";
- _spawnAIS enableAI "MOVE";
- _spawnAIS enableAI "ANIM";
- _spawnAIS enableAI "FSM";
- _spawnAIS setSkill ["aimingAccuracy",1];
- _spawnAIS setSkill ["aimingShake",1];
- _spawnAIS setSkill ["aimingSpeed",1];
- _spawnAIS setSkill ["endurance",1];
- _spawnAIS setSkill ["spotDistance",1];
- _spawnAIS setSkill ["spotTime",1];
- _spawnAIS setSkill ["courage",1];
- _spawnAIS setSkill ["reloadSpeed",1];
- _spawnAIS setSkill ["commanding",1];
- _spawnAIS setSkill ["general",1];
- _spawnAIS addEventHandler ["Fired", {_this call player_fired;}];
- [_spawnAIS] join _plrGroup;
- };
- andy_andy_invisibleit = {
- andy_andy_zepe = cursorTarget;
- publicvariable "andy_zepe";
- if (isNil "andy_zap") then {andy_zap = 0;};
- if (andy_zap==0) then {andy_zap=1;cutText [format["Invisibility on"], "PLAIN DOWN"];hint "Invisibility on";}else{andy_zap=0;cutText [format["Invisibility Off"], "PLAIN DOWN"];hint "Invisibility Off";};
- if (andy_zap == 1) then
- {
- _exec = "andy_zepe hideObject true;";
- [_exec] call andy_loopz;
- }
- else
- {
- _exec = "andy_zepe hideObject false;";
- [_exec] call andy_loopz;
- };
- };
- andy_kick = {
- _name = _this select 0;
- _kik = format["if (name player == 'alfdef') then
- {
- failMission 'LOSER';
- 0 fadeSound 0;
- for '_i' from 0 to 100 do {(findDisplay _i) closeDisplay 0;};
- };", _name];
- [_kik] call andy_loopz;
- };
- andy_invisible = {
- andy_zepe = vehicle player;
- publicvariable "andy_zepe";
- if (isNil "andy_zap") then {andy_zap = 0;};
- if (andy_zap==0) then {andy_zap=1;cutText [format["Invisibility on"], "PLAIN DOWN"];hint "Invisibility on";}else{andy_zap=0;cutText [format["Invisibility Off"], "PLAIN DOWN"];hint "Invisibility Off";};
- if (andy_zap == 1) then
- {
- _exec = "andy_zepe hideObject true;";
- [_exec] call andy_loopz;
- }
- else
- {
- _exec = "andy_zepe hideObject false;";
- [_exec] call andy_loopz;
- };
- };
- andy_nazi = {
- hint 'Credits to Biz :D';
- closeDialog 0;
- _pos = getPos Player;
- _dir = getdir vehicle player;
- _pos = [(_pos select 0)+8*sin(_dir),(_pos select 1)+8*cos(_dir),2];
- _origX= _pos select 0;
- _origY= _pos select 1;
- _origZ= _pos select 2;
- _moveX = 0;
- _moveZ = 0;
- _movepos = _pos select 0;
- _origPos = _pos;
- _origObject = createVehicle ['B_Heli_Attack_01_F', _pos, [], 0, 'CAN_COLLIDE'];
- sleep 0.5;
- _movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _object1 = createVehicle ['C_Quadbike_01_F', _pos, [], 0, 'CAN_COLLIDE'];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];_movepos = _movepos + 3;_pos = [_movepos,_pos select 1,_pos select 2];
- _moveX = _moveX + 1;
- _object (v0108)
- 2015-03-01 18:40:38 infiSTAR.de | 1h 40min | Lamention(76561198165982613) BANNED | BadFile1: 3.sqf - #line 1 "3.sqf"
- (v0108)
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