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Omnix-TSC

Makpad (BBCP 1.1 Makoto Nanaya Combo Notes) WIP

Apr 18th, 2014
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  1. *Notes:
  2. *Combo denoted by "**" at the start is for characters with awkward hurtboxes
  3. *Any trail of "..." means the rest of that combo is the same as the parent combo
  4. -------------------
  5. |Table of Contents|
  6. -------------------
  7. >Section<---------------------------------------------->Section Code<
  8. A.Normal Move Starters.....................................[A.0]
  9. I. Practical Ground-to-Ground Combos.......................[I.0]
  10. 1) 5A/2A Starters..................................[I.1]
  11. 2) 6A Starters.....................................[I.2]
  12. 3) 5B/2B Starters..................................[I.3]
  13. 4) 6B Starters.....................................[I.4]
  14. 5) 5C/5C~C Starters................................[I.5]
  15. 6) 2C Starters.....................................[I.6]
  16. 7) 3C Starters.....................................[I.7]
  17. II. Practical Ground-to-Air (Anti-Air) Combos..............[II.0]
  18. 1) 5A/2A Starters..................................[II.1]
  19. 2) 6A Starters.....................................[II.2]
  20. 3) 5B/2B Starters..................................[II.3]
  21. 4) 6B Starters.....................................[II.4]
  22. 5) 5C/5C~C Starters................................[II.5]
  23. 6) 2C Starters.....................................[II.6]
  24. 7) 3C Starters.....................................[II.7]
  25.  
  26. -------
  27. Format
  28. -------
  29. (Starting Meter Required) Combo > Route 1 (Damage Values / Heat Gained)
  30. --> Route 2
  31.  
  32. [[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]
  33. [[[[[[[[Section A.0: Normal Move Starters]]]]]]]]]
  34. [[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]
  35. -----------------------------------------------
  36. |Section I.0: Practical Ground-to-Ground Combos|
  37. -----------------------------------------------
  38. |Section I.1: 5A/2A Starters|
  39.  
  40. Mid-screen
  41. ----------
  42.  
  43. (0 Heat) 5A > 5B > 6A > 5B > 5C~C > 214A~C~CCCCC (2154 Damage / 15 Heat)
  44. --> 2A Starter (2103 Damage / 15 Heat)
  45. (0 Heat) 5A > 5B > 6A > 5B > 5C > 6C > 214A~C~A (1814 Damage / 13 Heat)
  46. --> 2A Starter (1774 Damage / 12 Heat)
  47. (0 Heat) 5A > 6A > 5B > 5C~C > 2D (lvl 2) > 5B > 6A > sj.C > j.B > dj.C > j.B > j.623C~D (2451 Damage / 17 Heat)
  48. --> 2A > 2A > 5B > 5C~C... (1973 Damage / 14 Heat)
  49. **(0 Heat) 5A > 6A > 5B > 5C~C > 2D (lvl 2) > 66 > 5A > 6A > sj.C > j.B > dj.C > j.B > j.623C~D (2279 Damage / 16 Heat)
  50. --> 2A > 2A > 5B > 5C~C... (1831 Damage / 13 Heat)
  51.  
  52. Corner
  53. ----------
  54.  
  55. (0 Heat) 5A > 5B > 5C~C > 2D (lvl 2) > 5C > j.B > j.D > 5D > Orb Oki (2155 Damage / 15 Heat)
  56. (0 Heat) 5A > 5B > 5C~C > 5D > 66 > 2C > 236D (lvl 3) > 6B(Delay)~C > j.B > j.C > j.623C~D (2941 Damage / 21 Heat)
  57. (0 Heat) [Near Corner] 5A > 5B > 6A > 5B > 6C > 214A~C > 236D (lvl 3) > 66 > 6A > j.C > j.B > 623C~D (2566 Damage / 18 Heat)
  58. (0 Heat) [Near Corner] 5A > 5B > 5C > 6C > 214A~C > 236D (lvl 3) > 6B~C > 5D > 66 > 5C~C > j.B > j.623C~D (2908 Damage / 20 Heat)
  59.  
  60. |Section I.2: 6A Starters|
  61.  
  62. Mid-screen
  63. ----------
  64.  
  65. (0 Heat) 6A > 5B > 5C~C > 2D (lvl 2) > 5B > 6A > 2D (lvl 3) > 2C > 214A~A > 5C~C > j.C > j.B > dj.C > j.B > 623C~D (3190 Damage / 22 Heat)
  66. (0 Heat) 6A > 5B > 5C~C > 5D > 66 > 2B > 6A > 2D (lvl 3) > 2C > 236D (lvl 3) > 6B~(Delay)C > j.C > j.B > 623C~D (3425 Damage / 24 Heat)
  67. (0 Heat)
  68.  
  69.  
  70. -----------------------------------------------
  71. |Section II.0: Practical Ground-to-Air Combos|
  72. -----------------------------------------------
  73. |Section II.1: 5A/2A Starters|
  74.  
  75. Mid-screen
  76. ----------
  77.  
  78. (0 Heat) AA 5A > j.B > (Falling) j.B > sj.B > j.B > j.623C~D (1579 Damage / 11 Heat)
  79. (0 Heat) AA 5A > 6A > sj.C > j.B > dj.C > j.B > j.623C~D (1775 Damage / 12 Heat)
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