Advertisement
Guest User

Queen Drac EiB Custom Weapons

a guest
Mar 31st, 2015
255
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.61 KB | None | 0 0
  1. [mjcWeapons.CustomWeapons]
  2. ;; These are initialized to the defaults for the unmodded game.
  3. ;; **** WARNING ****
  4. ;; Be sure to make a copy of your changes because this file may be
  5. ;; corrupted and will be overwritten whenever you update or reinstall WarZone.
  6.  
  7. ;;;;;;;;;;;;;;;;;;;;;;
  8. ;; DAMAGE MODIFIERS ;;
  9.  
  10. ; By default, AI soldiers do less than players, especially for the M1 and K98
  11. AIDoesReducedBulletDamage=false ; set to true or false
  12.  
  13. ; Basic damage multipliers for all soldiers
  14. BulletDamageToPlayerSP=1.0
  15. BulletDamageToUS=1.0
  16. BulletDamageToGerman=1.0
  17. ExplosiveDamageToPlayerSP=1.0
  18. ExplosiveDamageToUS=1.0
  19. ExplosiveDamageToGerman=1.0
  20. OtherDamageToPlayerSP=1.0
  21. OtherDamageToUS=1.0
  22. OtherDamageToGerman=1.0
  23. ; Damage to AI Soldiers in MP are not modified.
  24. DamageToPlayerMP=1.0
  25.  
  26. Damage_AllyMelee=1000.0 ; Damage caused by ally soldiers
  27. Damage_EnemyMelee=1000.0 ; Damage caused by enemy soldiers
  28. ;Melee will always kill in 1 hit to make it more viable
  29. ;; Bullet Damage, most weapons set to 2 hit kill
  30. Damage_MG42_=90.0
  31. Damage_P38_=55.0
  32. Damage_K98Sniper=1000.0 ;Both sniper rifles will always kill in 1 hit
  33. Damage_K98_=90.0
  34. Damage_FG42Sniper=90.0
  35. Damage_FG42_=90.0
  36. Damage_MP40_=65.0
  37. Damage_STG44_=80.0
  38.  
  39. Damage_USMachineGun30cal=90.0
  40. Damage_USMachineGun50cal=1000.0 ;It fires a really big bullet, so it will always kill in 1 hit
  41. Damage_USM3A1_=70.0
  42. Damage_Thompson=70.0
  43. Damage_Bar=90.0
  44. Damage_Colt=60.0
  45. Damage_M1Carbine=70.0
  46. Damage_M1_=90.0
  47. Damage_Springfield=1000.0
  48.  
  49. Damage_USTankMG=90.0 ; AI-Controlled Tank MGs mounted on the front
  50. Damage_GermanTankMG=90.0
  51.  
  52. ;; Explosives Damage and Radius (maximum distance the explosion causes damage)
  53. ;; This is only for damage against infantry. See below for anti-tank settings
  54. Damage_USGrenade=300
  55. Damage_GermanGrenade=300
  56. Damage_MPGrenade=300
  57. DamageRadius_Grenade=1097.0
  58. DamageRadius_MPGrenade=1097.0 ;1 unit=1cm, damage radius is a little over 10m like the actual grenades
  59.  
  60. Damage_Panzerfaust=800 ;Panzerfaust is more powerful than the US Bazooka
  61. Damage_Bazooka=500
  62. Damage_TNT=500
  63. DamageRadius_Panzerfaust=375
  64. DamageRadius_Bazooka=375
  65. DamageRadius_TNT=750
  66. DamageRadius_TNTMP=750 ;TNT radius for SP and MP matched
  67.  
  68. Damage_TankShell=500
  69. Damage_Mortar=500
  70. Damage_Pak88_=500
  71. Damage_Pak36_=500
  72. DamageRadius_TankShell=500
  73. DamageRadius_Mortar=375
  74. DamageRadius_Pak88_=750
  75. DamageRadius_Pak36_=375
  76.  
  77. ;; Global Damage Multipliers
  78. DamageScale_AllBullets=1.0 ; Multiplies damage by all bullets
  79. DamageScale_AllExplosives=1.0 ; Multiplies damage by all explosives
  80. DamageRadiusScale_AllExplosives=1.0 ; Multiplies range of all explosives
  81.  
  82. ;; Tank damage is calculated separately
  83. ;; Use this setting to scale all anti-tank weapon damages
  84. ;; 5.0+ should cause any tank to blow up in one shot from any direction
  85. AntiTank_DamageScale=1.0
  86.  
  87. ;; Enable the RealTankShells mutator
  88. ;; Without it, tank shells do minimum damage to other tanks and cannot be scaled
  89. RealTankShells=true
  90.  
  91. ;;;;;;;;;;;;;;;;;;
  92. ;; FIRING RATES ;;
  93.  
  94. ; Rates are represented by the time between shots, in seconds.
  95. ; Lower numbers will fire faster, higher numbers fire slower
  96. ; 0.133 = 450 rounds/min
  97. ; 0.12 = 500 rounds/min
  98. ; 0.109 = 550 rounds/min
  99. ; 0.1 = 600 rounds/min
  100. ; 0.091 = 660 rounds/min
  101. ; 0.06 = 1000 rounds/min
  102.  
  103. FireRate_MG42_=0.0417
  104. FireRate_P38_=0.13
  105. FireRate_K98Sniper=1.2
  106. FireRate_K98_=1.2
  107. FireRate_FG42Sniper=0.1
  108. FireRate_FG42_=0.1
  109. FireRate_MP40_=0.12
  110. FireRate_STG44_=0.12
  111.  
  112. FireRate_USM1919_=0.12
  113. FireRate_USMachineGun30cal=0.12
  114. FireRate_USMachineGun50cal=0.133
  115. FireRate_USM3A1_=0.133
  116. FireRate_Thompson=0.086
  117. FireRate_Bar=0.109
  118. FireRate_Colt=0.13
  119. FireRate_M1Carbine=0.135
  120. FireRate_M1_=0.14
  121. FireRate_Springfield=1.3125
  122.  
  123. FireRate_USTankMG=0.12;
  124. FireRate_GermanTankMG=0.0417;
  125. FireRate_TankM10_MainGun=6.0
  126. FireRate_TankMarder_MainGun=8.0
  127. FireRate_TankPanzerIV_MainGun=10.0
  128. FireRate_TankSherman_MainGun=8.0
  129. FireRate_TankStuart_MainGun=6.0
  130. FireRate_TankStug_MainGun=8.0
  131.  
  132. FireRate_Melee=0.2
  133. FireRate_Melee_AI=0.2 ;Melee is made faster to try and make it more viable
  134.  
  135. FireRate_Panzerfaust_AI=10.0
  136. FireRate_Bazooka_AI=10.0
  137.  
  138. ; Some weapons have different fire rates in MP. This will force MP weapons
  139. ; to fire at the same rate as in SP
  140. UseSPFireRatesForMP=true
  141.  
  142. ;;;;;;;;;;;;;;;;;;;
  143. ;; CLIPS/MAGAZINES
  144.  
  145. ; Thompson Magazines used in Normandy had either 20 or 30 rounds
  146. ThompsonMagazineRounds=20 ;In-game model uses 20 round magazine
  147.  
  148. ; StG 44 Magazines were often limited to 25 rounds, even though they were
  149. ; originally designed with a 30 round capacity
  150. STG44MagazineRounds=25.0
  151.  
  152. ;;;;;;;;;;;;;;;;;;;
  153. ;; WEAPON AIMING ;;
  154.  
  155. ZoomWithIronSights=false ; set to true or false
  156. ;Iron Sight Zoom set to false makes combat ranges seem longer than they are due to Field of View limitations from a computer monitor, but I find that this works the best for gameplay
  157. ; Only applies to unmodded aiming (no RealSights)
  158. Sway_Vertical=1.0
  159. Sway_Horizontal=1.0
  160. Sway_Pistol=1.0 ; Additional multipliers for specific types of weapons
  161. Sway_Sniper=1.0
  162. Sway_MG=1.0
  163.  
  164. ; Only applies to RealSights
  165. RealSway_Amp=1.0
  166. RealSway_Freq=1.0
  167. RealLag_Amp=1.0
  168. RealLag_Turn=0.0014
  169. RealLag_Recover=0.04
  170.  
  171. ;; The lower the AccuracyError, the more accurate the weapon
  172. ;; Value of 0 means perfect accuracy, 3.03=1 Minute of Arc
  173. AccuracyError_MG42_=150 ;MG accuracy error kept higher to create a beaten zone
  174. AccuracyError_P38_=350
  175. ;AccuracyError_K98Sniper=0 ; K98Sniper has perfect accuracy and cannot be changed.
  176. AccuracyError_K98_=35
  177. AccuracyError_FG42Sniper=50
  178. AccuracyError_FG42_=50
  179. AccuracyError_MP40_=100
  180. AccuracyError_STG44_=75
  181.  
  182. AccuracyError_USMachineGun=150
  183. AccuracyError_USM3A1_=100
  184. AccuracyError_Thompson=100
  185. AccuracyError_Bar=75 ;Accuracy error meant to make weapon accurate but still create a beaten zone
  186. AccuracyError_Colt=350
  187. AccuracyError_M1Carbine=75
  188. AccuracyError_M1_=50
  189. ;AccuracyError_Springfield=0 ; Springfield has perfect accuracy and cannot be changed.
  190.  
  191. ; Scales AccuracyError for all weapons
  192. ; 1.0 is the default, while 0.0 means perfect aim.
  193. AccuracyErrorScale_Player=1.0 ; for human players
  194. AccuracyErrorScale_AI=1.0 ; for all AI/Bots
  195.  
  196. ;; Weapon Kick from firing
  197.  
  198. KickBack_MachineGun=250 ; for deployed MG42 and Browning 30cal
  199. KickBack_USMGOnTank=400 ; for the mounted usable MGs on tanks
  200.  
  201. ;; sighted means aiming down sights
  202. KickBack_P38_=100
  203. KickBackSighted_P38_=400
  204. KickBack_K98_=400
  205. KickBackSighted_K98_=1200
  206. KickBack_FG42_=500
  207. KickBackSighted_FG42_=400
  208. KickBack_MP40_=350
  209. KickBackSighted_MP40_=200
  210. KickBack_STG44_=400
  211. KickBackSighted_STG44_=300
  212. KickBack_Panzerfaust=350
  213. KickBackSighted_Panzerfaust=600
  214.  
  215. KickBack_USM3A1_=350
  216. KickBackSighted_USM3A1_=200
  217. KickBack_Thompson=350
  218. KickBackSighted_Thompson=200
  219. KickBack_Bar=400
  220. KickBackSighted_Bar=400 ;increased for balance
  221. KickBack_Colt=200
  222. KickBackSighted_Colt=600
  223. KickBack_M1Carbine=250
  224. KickBackSighted_M1Carbine=600
  225. KickBack_M1_=300
  226. KickBackSighted_M1_=600 ;lowered for balance
  227. KickBack_Springfield=350
  228. KickBackSighted_Springfield=600
  229. KickBack_Bazooka=600
  230. KickBackSighted_Bazooka=600
  231.  
  232. KickBackScale_All=1.0 ; multiplies all kickback
  233. KickBackSightedScale_All=1.0
  234.  
  235. ;;;;;;;;;;;
  236. ;; RANGES: extend weapon ranges for AI and all weapons
  237.  
  238. AllowLongDistanceAIShots=true
  239.  
  240. ; set this to 30000 to give all weapons the same range as a sniper
  241. MinimumWeaponRange=30000
  242.  
  243. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  244. ;; WEAPON SUPPRESSION LEVELS ;;
  245.  
  246. SuppressionSP_FG42Sniper=1.5
  247. SuppressionMP_FG42Sniper=1.5
  248. SuppressionSP_FG42_=1.5
  249. SuppressionMP_FG42_=1.5
  250. SuppressionSP_HalftrackMG42_=10.0
  251. SuppressionMP_HalftrackMG42_=10.0
  252. SuppressionSP_K98Sniper=10.0
  253. SuppressionMP_K98Sniper=10.0
  254. SuppressionSP_K98_=3.5
  255. SuppressionMP_K98_=3.5
  256. SuppressionSP_MG42Static=10.0
  257. SuppressionMP_MG42Static=10.0
  258. SuppressionSP_MG42_=10.0
  259. SuppressionMP_MG42_=10.0
  260. SuppressionSP_MP40_=1.0
  261. SuppressionMP_MP40_=1.0
  262. SuppressionSP_P38_=0.5
  263. SuppressionMP_P38_=0.5
  264. SuppressionSP_STG44_=1.5
  265. SuppressionMP_STG44_=1.5
  266. SuppressionSP_Bar=2.0
  267. SuppressionMP_Bar=2.0
  268. SuppressionSP_Colt1911_=0.5
  269. SuppressionMP_Colt1911_=0.5
  270. SuppressionSP_M10_50cal=10.0
  271. SuppressionMP_M10_50cal=10.0
  272. SuppressionSP_M1Carbine=1.2
  273. SuppressionMP_M1Carbine=1.2
  274. SuppressionSP_M1_=1.7
  275. SuppressionMP_M1_=1.7
  276. SuppressionSP_M3A1_=0.7
  277. SuppressionMP_M3A1_=0.7
  278. SuppressionSP_Sherman50cal=10.0
  279. SuppressionMP_Sherman50cal=10.0
  280. SuppressionSP_Springfield=10.0
  281. SuppressionMP_Springfield=10.0
  282. SuppressionSP_Stuart30cal=7.0
  283. SuppressionMP_Stuart30cal=7.0
  284. SuppressionSP_Thompson=0.7
  285. SuppressionMP_Thompson=0.7
  286.  
  287. SuppressionScaleSP_AllWeapons=1.0 ; multiplies suppression for all weapons
  288. SuppressionScaleMP_AllWeapons=1.0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement