Nightmare
By: a guest | Sep 5th, 2010 | Syntax:
Java | Size: 1.15 KB | Hits: 26 | Expires: Never
ssTimer(){
while(1){
for(i=level.scorelimit;i>0;i--)
wait 1;
level.currentWeap = randomInt(20);
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
players[i] ssGiveGun(level.currentWeap);
}
}
ssGiveGun(i){
if(i==0)
weap = "colt_mp";
else if(i==1)
weap = "luger_mp";
else if(i==2)
weap = "m1carabine_mp";
else if(i==3)
weap = "m1garand_mp";
else if(i==4)
weap = "enfield_mp";
else if(i==5)
weap = "kar98k_mp";
else if(i==6)
weap = "mosin_nagant_mp";
else if(i==7)
weap = "sten_mp";
else if(i==8)
weap = "mp40_mp";
else if(i==9)
weap = "thompson_mp";
else if(i==10)
weap = "ppsh_mp";
else if(i==11)
weap = "bren_mp";
else if(i==12)
weap = "bar_mp";
else if(i==13)
weap = "mp44_mp";
else if(i==14)
weap = "fg42_mp";
else if(i==15)
weap = "kar98k_sniper_mp";
else if(i==16)
weap = "mosin_nagant_sniper_mp";
else if(i==17)
weap = "springfield_mp";
else if(i==18)
weap = "panzerfaust_mp";
else
weap = "fraggrenade_mp";
self takeAllWeapons();
self giveWeapon(weap);
self giveMaxAmmo(weap);
self switchtoweapon(weap);
}