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- Version: 1.1.0.0
- Thread: Main
- System.Exception: Oops something went wrong...
- at Reus.Model.AssetRules.AssetInRangeBonusHandle.Destroy()
- at Reus.Model.AssetRules.RuleHandleSet.Destroy()
- at Reus.Model.ProvidingAsset.DeactivateSynergies()
- at Reus.Model.NatureAsset.OnRemoved(Asset newAsset)
- at Reus.Model.FloraAsset.OnRemoved(Asset newAsset)
- at Reus.Model.InternalAssetSlot.OnAssetRemoved(AssetRemovedEventArgs e)
- at Reus.Model.InternalAssetSlot.set_Asset(Asset value)
- at Reus.Model.Asset.ReplaceWith(Asset asset)
- at Reus.Model.Flora.FloraLogic.SpawnFloraAsset(FloraAssetDefinition assetDef, Patch patch, ScalableAssetStatWrapper levelBonusses, Asset replacement, IAspectHandleProvider[] aspects, Boolean isEvolution)
- at Reus.Controller.FloraController.Tick(GameTime gameTime)
- at Reus.Controller.StepController.Update(GameTime gameTime)
- at Reus.Controller.PlanetController.Update(GameTime gameTime)
- at Reus.GameplayComponent.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
- at (Object , GameTime )
- at 冷櫎띂ફ迷ಏ泈.ウ沊鉨㚽ᕼ᠃ᮩ(Object , GameTime 볤샑辋䴠簹連夯촵)
- at ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at (Object )
- at 絕㲝陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
- at 弛㻗惦汓糳侏㚼.抏녥풞븴矫()
- at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)
- 0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
- 0x0139 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
- 0x0000 Reus.Model.dll->Reus.Model.AssetRules.AssetInRangeBonusHandle.Destroy
- 0x0020 Reus.Model.dll->Reus.Model.AssetRules.RuleHandleSet.Destroy
- 0x0028 Reus.Model.dll->Reus.Model.ProvidingAsset.DeactivateSynergies
- 0x0096 Reus.Model.dll->Reus.Model.NatureAsset.OnRemoved
- 0x0087 Reus.Model.dll->Reus.Model.FloraAsset.OnRemoved
- 0x0023 Reus.Model.dll->Reus.Model.InternalAssetSlot.OnAssetRemoved
- 0x0080 Reus.Model.dll->Reus.Model.InternalAssetSlot.set_Asset
- 0x0042 Reus.Model.dll->Reus.Model.Asset.ReplaceWith
- 0x008e Reus.Model.dll->Reus.Model.Flora.FloraLogic.SpawnFloraAsset
- 0x00b6 Reus.exe->Reus.Controller.FloraController.Tick
- 0x005e Reus.exe->Reus.Controller.StepController.Update
- 0x00e6 Reus.exe->Reus.Controller.PlanetController.Update
- 0x008e Reus.exe->Reus.GameplayComponent.Update
- 0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update
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