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Reus Sunflower Crash

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Jun 2nd, 2013
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  1. Version: 1.1.0.0
  2. Thread: Main
  3.  
  4. System.Exception: Oops something went wrong...
  5. at Reus.Model.AssetRules.AssetInRangeBonusHandle.Destroy()
  6. at Reus.Model.AssetRules.RuleHandleSet.Destroy()
  7. at Reus.Model.ProvidingAsset.DeactivateSynergies()
  8. at Reus.Model.NatureAsset.OnRemoved(Asset newAsset)
  9. at Reus.Model.FloraAsset.OnRemoved(Asset newAsset)
  10. at Reus.Model.InternalAssetSlot.OnAssetRemoved(AssetRemovedEventArgs e)
  11. at Reus.Model.InternalAssetSlot.set_Asset(Asset value)
  12. at Reus.Model.Asset.ReplaceWith(Asset asset)
  13. at Reus.Model.Flora.FloraLogic.SpawnFloraAsset(FloraAssetDefinition assetDef, Patch patch, ScalableAssetStatWrapper levelBonusses, Asset replacement, IAspectHandleProvider[] aspects, Boolean isEvolution)
  14. at Reus.Controller.FloraController.Tick(GameTime gameTime)
  15. at Reus.Controller.StepController.Update(GameTime gameTime)
  16. at Reus.Controller.PlanetController.Update(GameTime gameTime)
  17. at Reus.GameplayComponent.Update(GameTime gameTime)
  18. at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
  19. at (Object , GameTime )
  20. at 冷櫎띂ફ迷ಏ泈.ウ沊鉨㚽ᕼ᠃ᮩ(Object , GameTime 볤샑辋䴠簹連夯촵)
  21. at ≬鑜瓜쓄憎쨢㣠㭄.Update(GameTime gameTime)
  22. at Microsoft.Xna.Framework.Game.Tick()
  23. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  24. at Microsoft.Xna.Framework.GameHost.OnIdle()
  25. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  26. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  27. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  28. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  29. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  30. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  31. at System.Windows.Forms.Application.Run(Form mainForm)
  32. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  33. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  34. at (Object )
  35. at 絕㲝﷦陼ﱾㆺ݃.䅾∮吒赐⻪엞束(Object )
  36. at 弛㻗惦汓糳侏㚼.抏﬷녥풞븴矫()
  37. at 弛㻗惦汓糳侏㚼.눵萩타ഠ颜ᇕ粐螾(String[] 嗕䛍봛ミ莏㵇꠶⹅)
  38.  
  39. 0x0000 Reus.exe->ꂈ姹틌躤韃.₁땊뇔틶⎐⨥⟂ಶ
  40. 0x0139 Reus.exe->弛㻗惦汓糳侏㚼.뀆悀潴┈Ꮝ碂�
  41. 0x0000 Reus.Model.dll->Reus.Model.AssetRules.AssetInRangeBonusHandle.Destroy
  42. 0x0020 Reus.Model.dll->Reus.Model.AssetRules.RuleHandleSet.Destroy
  43. 0x0028 Reus.Model.dll->Reus.Model.ProvidingAsset.DeactivateSynergies
  44. 0x0096 Reus.Model.dll->Reus.Model.NatureAsset.OnRemoved
  45. 0x0087 Reus.Model.dll->Reus.Model.FloraAsset.OnRemoved
  46. 0x0023 Reus.Model.dll->Reus.Model.InternalAssetSlot.OnAssetRemoved
  47. 0x0080 Reus.Model.dll->Reus.Model.InternalAssetSlot.set_Asset
  48. 0x0042 Reus.Model.dll->Reus.Model.Asset.ReplaceWith
  49. 0x008e Reus.Model.dll->Reus.Model.Flora.FloraLogic.SpawnFloraAsset
  50. 0x00b6 Reus.exe->Reus.Controller.FloraController.Tick
  51. 0x005e Reus.exe->Reus.Controller.StepController.Update
  52. 0x00e6 Reus.exe->Reus.Controller.PlanetController.Update
  53. 0x008e Reus.exe->Reus.GameplayComponent.Update
  54. 0x0058 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Update
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