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  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicShadows=False
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=1
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=True
  18. bAllowLightShafts=False
  19. Distortion=True
  20. FilteredDistortion=True
  21. DropParticleDistortion=False
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=True
  24. SpeedTreeFronds=True
  25. OnlyStreamInTextures=False
  26. LensFlares=True
  27. FogVolumes=True
  28. FloatingPointRenderTargets=True
  29. OneFrameThreadLag=True
  30. UseVsync=False
  31. UpscaleScreenPercentage=True
  32. Fullscreen=False
  33. Borderless=True
  34. AllowOpenGL=False
  35. AllowRadialBlur=True
  36. AllowSubsurfaceScattering=True
  37. AllowImageReflections=True
  38. AllowImageReflectionShadowing=True
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=True
  41. PostProcessAAType=7
  42. bAllowHighQualityMaterials=True
  43. MaxFilterBlurSampleCount=16
  44. SkeletalMeshLODBias=0
  45. ParticleLODBias=0
  46. FoliageLODBias=0
  47. SSAOQuality=2
  48. DetailMode=2
  49. MaxDrawDistanceScale=1.200000
  50. ShadowFilterQualityBias=0
  51. MaxAnisotropy=8
  52. MaxMultiSamples=1
  53. bAllowD3D9MSAA=False
  54. bAllowTemporalAA=False
  55. TemporalAA_MinDepth=500.000000
  56. TemporalAA_StartDepthVelocityScale=100.000000
  57. MinShadowResolution=64
  58. MinPreShadowResolution=8
  59. MaxShadowResolution=1024
  60. MobileShadowTextureResolution=1120
  61. MaxWholeSceneDominantShadowResolution=1280
  62. ShadowFadeResolution=128
  63. PreShadowFadeResolution=16
  64. ShadowFadeExponent=0.250000
  65. ResX=1920
  66. ResY=1080
  67. ScreenPercentage=100.000000
  68. SceneCaptureStreamingMultiplier=1.000000
  69. ShadowTexelsPerPixel=1.300000
  70. PreShadowResolutionFactor=0.500000
  71. bEnableBranchingPCFShadows=False
  72. bAllowHardwareShadowFiltering=False
  73. TessellationAdaptivePixelsPerTriangle=48.000000
  74. bEnableForegroundShadowsOnWorld=False
  75. bEnableForegroundSelfShadowing=False
  76. bAllowWholeSceneDominantShadows=True
  77. bUseConservativeShadowBounds=False
  78. ShadowFilterRadius=2.000000
  79. ShadowDepthBias=0.012000
  80. PerObjectShadowTransition=60.000000
  81. PerSceneShadowTransition=600.000000
  82. CSMSplitPenumbraScale=0.500000
  83. CSMSplitSoftTransitionDistanceScale=4.000000
  84. CSMSplitDepthBiasScale=0.500000
  85. CSMMinimumFOV=40.000000
  86. CSMFOVRoundFactor=4.000000
  87. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  88. UnbuiltNumWholeSceneDynamicShadowCascades=3
  89. WholeSceneShadowUnbuiltInteractionThreshold=50
  90. bAllowFracturedDamage=True
  91. NumFracturedPartsScale=1.000000
  92. FractureDirectSpawnChanceScale=1.000000
  93. FractureRadialSpawnChanceScale=1.000000
  94. FractureCullDistanceScale=2.000000
  95. bForceCPUAccessToGPUSkinVerts=false
  96. bDisableSkeletalInstanceWeights=false
  97. HighPrecisionGBuffers=False
  98. AllowSecondaryDisplays=False
  99. SecondaryDisplayMaximumWidth=1280
  100. SecondaryDisplayMaximumHeight=720
  101. MaxSoundNodeRandomChildren=4
  102. MobileFeatureLevel=0
  103. MobileFog=True
  104. MobileHeightFog=False
  105. MobileSpecular=True
  106. MobileBumpOffset=True
  107. MobileNormalMapping=True
  108. MobileEnvMapping=True
  109. MobileRimLighting=True
  110. MobileColorBlending=True
  111. MobileColorGrading=False
  112. MobileVertexMovement=True
  113. MobileOcclusionQueries=False
  114. MobileGlobalGammaCorrection=False
  115. MobileAllowGammaCorrectionWorldOverride=True
  116. MobileLODBias=-0.5
  117. MobileBoneCount=75
  118. MobileBoneWeightCount=2
  119. MobileUsePreprocessedShaders=True
  120. MobileFlashRedForUncachedShaders=False
  121. MobileWarmUpPreprocessedShaders=True
  122. MobileCachePreprocessedShaders=False
  123. MobileProfilePreprocessedShaders=False
  124. MobileUseCPreprocessorOnShaders=True
  125. MobileLoadCPreprocessedShaders=True
  126. MobileSharePixelShaders=True
  127. MobileShareVertexShaders=True
  128. MobileShareShaderPrograms=True
  129. MobileEnableMSAA=False
  130. MobileContentScaleFactor=1.0
  131. MobileVertexScratchBufferSize=150
  132. MobileIndexScratchBufferSize=10
  133. MobileLightShaftScale=2.0
  134. MobileLightShaftFirstPass=0.5
  135. MobileLightShaftSecondPass=1.0
  136. MobileModShadows=True
  137. MobileTiltShift=False
  138. MobileMaxMemory=300
  139. MobilePostProcessBlurAmount=32.0
  140. MobileTiltShiftPosition=0.5
  141. MobileTiltShiftFocusWidth=0.3
  142. MobileTiltShiftTransitionWidth=0.5
  143. MobileMaxShadowRange=500.0
  144. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  145. MobileClearDepthBetweenDPG=False
  146. MobileSceneDepthResolveForShadows=TRUE
  147. ApexLODResourceBudget=1000000020040877300000.000000
  148. ApexDestructionMaxChunkIslandCount=2500
  149. ApexDestructionMaxShapeCount=0
  150. ApexDestructionMaxChunkSeparationLOD=1.000000
  151. ApexDestructionMaxActorCreatesPerFrame=-1
  152. ApexDestructionMaxFracturesProcessedPerFrame=-1
  153. ApexDestructionSortByBenefit=True
  154. ApexGRBEnable=false
  155. ApexGRBGPUMemSceneSize=128
  156. ApexGRBGPUMemTempDataSize=128
  157. ApexGRBMeshCellSize=7.500000
  158. ApexGRBNonPenSolverPosIterCount=9
  159. ApexGRBFrictionSolverPosIterCount=3
  160. ApexGRBFrictionSolverVelIterCount=3
  161. ApexGRBSkinWidth=0.025000
  162. ApexGRBMaxLinearAcceleration=1000000.000000
  163. bEnableParallelAPEXClothingFetch=True
  164. ApexClothingAvgSimFrequencyWindow=60
  165. ApexClothingAllowAsyncCooking=True
  166. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  167. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  168. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  170. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  193. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  194. PerformedBucketing=True
  195. OriginalBucket=5
  196. SoundMinCompressed=2
  197. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. CurrentBucket=0
  199.  
  200. [SystemSettingsBucket1]
  201. BasedOn=SystemSettings
  202. PostProcessAAType=2
  203. ParticleLODBias=2
  204. FoliageLODBias=2
  205. SoundMinCompressed=0
  206. StaticDecals=False
  207. DynamicDecals=False
  208. ResX=800
  209. ResY=600
  210. UnbatchedDecals=True
  211. DecalCullDistanceScale=0.4
  212. DynamicLights=False
  213. DynamicShadows=False
  214. LightEnvironmentShadows=False
  215. MotionBlur=False
  216. DepthOfField=False
  217. AmbientOcclusion=False
  218. Bloom=False
  219. bAllowLightShafts=False
  220. Distortion=False
  221. DropParticleDistortion=True
  222. LensFlares=False
  223. AllowRadialBlur=False
  224. bAllowSeparateTranslucency=False
  225. bAllowPostprocessMLAA=False
  226. bAllowHighQualityMaterials=False
  227. SkeletalMeshLODBias=1
  228. DetailMode=0
  229. MaxDrawDistanceScale=0.8
  230. MaxAnisotropy=1
  231. MaxShadowResolution=256
  232. MaxWholeSceneDominantShadowResolution=256
  233. ScreenPercentage=100.000000
  234. ShadowTexelsPerPixel=0.5
  235. bAllowWholeSceneDominantShadows=True
  236. bUseConservativeShadowBounds=True
  237. bAllowFracturedDamage=False
  238. FractureCullDistanceScale=0.25
  239. MaxSoundNodeRandomChildren=1
  240. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  241. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  242. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  243. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  244. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  245. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  246. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,NumStreamedMips=3)
  247. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  248. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1024,LODBias=0)
  249. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  250. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  251. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  252. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  253. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  254. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  255. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0)
  256. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  257. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  258. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=1)
  259. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  260.  
  261. [SystemSettingsBucket2]
  262. BasedOn=SystemSettings
  263. PostProcessAAType=3
  264. ParticleLODBias=1
  265. FoliageLODBias=1
  266. SoundMinCompressed=1
  267. StaticDecals=True
  268. DynamicDecals=False
  269. ResX=1280
  270. ResY=720
  271. UnbatchedDecals=True
  272. DecalCullDistanceScale=0.5
  273. DynamicShadows=False
  274. LightEnvironmentShadows=False
  275. MotionBlur=False
  276. DepthOfField=True
  277. AmbientOcclusion=False
  278. Bloom=False
  279. bAllowLightShafts=True
  280. Distortion=False
  281. DropParticleDistortion=True
  282. LensFlares=True
  283. AllowRadialBlur=False
  284. bAllowSeparateTranslucency=False
  285. bAllowPostprocessMLAA=False
  286. bAllowHighQualityMaterials=True
  287. SkeletalMeshLODBias=1
  288. DetailMode=0
  289. MaxDrawDistanceScale=0.9
  290. MaxAnisotropy=1
  291. MaxShadowResolution=512
  292. MaxWholeSceneDominantShadowResolution=512
  293. ScreenPercentage=100.000000
  294. ShadowTexelsPerPixel=0.9
  295. bAllowWholeSceneDominantShadows=True
  296. bUseConservativeShadowBounds=True
  297. bAllowFracturedDamage=False
  298. FractureCullDistanceScale=0.5
  299. MaxSoundNodeRandomChildren=6
  300. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  301. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  302. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  303. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  304. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  305. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  306. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
  307. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  308. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  309. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  310. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  311. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  312. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  313. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  314. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  315. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  316. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  317. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  318. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  319. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  320.  
  321. [SystemSettingsBucket3]
  322. BasedOn=SystemSettings
  323. PostProcessAAType=4
  324. SoundMinCompressed=2
  325. StaticDecals=True
  326. DynamicDecals=True
  327. ResX=1920
  328. ResY=1080
  329. UnbatchedDecals=True
  330. DecalCullDistanceScale=0.6
  331. DynamicShadows=True
  332. LightEnvironmentShadows=True
  333. MotionBlur=False
  334. DepthOfField=True
  335. AmbientOcclusion=True
  336. Bloom=True
  337. bAllowLightShafts=True
  338. Distortion=True
  339. DropParticleDistortion=False
  340. LensFlares=True
  341. AllowRadialBlur=True
  342. bAllowSeparateTranslucency=False
  343. bAllowPostprocessMLAA=False
  344. bAllowHighQualityMaterials=True
  345. SkeletalMeshLODBias=0
  346. DetailMode=1
  347. MaxDrawDistanceScale=1.0
  348. MaxAnisotropy=1
  349. MaxShadowResolution=1024
  350. MaxWholeSceneDominantShadowResolution=1280
  351. ScreenPercentage=100.000000
  352. ShadowTexelsPerPixel=1.3
  353. bAllowWholeSceneDominantShadows=True
  354. bUseConservativeShadowBounds=False
  355. bAllowFracturedDamage=True
  356. FractureCullDistanceScale=1.0
  357. MaxSoundNodeRandomChildren=10
  358. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  359. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  360. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  361. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  362. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  363. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  364. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
  365. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  366. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  367. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  368. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  369. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  370. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  371. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  372. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  373. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  374. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  375. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  376. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  377. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  378.  
  379. [SystemSettingsBucket4]
  380. BasedOn=SystemSettings
  381. PostProcessAAType=6
  382. SoundMinCompressed=2
  383. StaticDecals=True
  384. DynamicDecals=True
  385. UnbatchedDecals=True
  386. ResX=1920
  387. ResY=1080
  388. DecalCullDistanceScale=0.8
  389. DynamicShadows=True
  390. LightEnvironmentShadows=True
  391. MotionBlur=True
  392. DepthOfField=True
  393. AmbientOcclusion=True
  394. Bloom=True
  395. bAllowLightShafts=True
  396. Distortion=True
  397. DropParticleDistortion=False
  398. LensFlares=True
  399. AllowRadialBlur=True
  400. bAllowSeparateTranslucency=False
  401. bAllowPostprocessMLAA=False
  402. bAllowHighQualityMaterials=True
  403. SkeletalMeshLODBias=0
  404. DetailMode=2
  405. MaxDrawDistanceScale=1.1
  406. MaxAnisotropy=4
  407. MaxShadowResolution=1024
  408. MaxWholeSceneDominantShadowResolution=1280
  409. ScreenPercentage=100.000000
  410. ShadowTexelsPerPixel=1.3
  411. bAllowWholeSceneDominantShadows=True
  412. bUseConservativeShadowBounds=False
  413. bAllowFracturedDamage=True
  414. FractureCullDistanceScale=1.5
  415. MaxSoundNodeRandomChildren=14
  416. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  417. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  418. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  419. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  420. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  421. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  422. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,NumStreamedMips=3)
  423. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
  424. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  425. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  426. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  427. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  428. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  429. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  430. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  431. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  432. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  433. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  434. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  435. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  436.  
  437. [SystemSettingsBucket5]
  438. BasedOn=SystemSettings
  439. PostProcessAAType=7
  440. SoundMinCompressed=3
  441. ResX=1920
  442. ResY=1080
  443. StaticDecals=True
  444. DynamicDecals=True
  445. UnbatchedDecals=True
  446. DecalCullDistanceScale=1.0
  447. DynamicShadows=True
  448. LightEnvironmentShadows=True
  449. MotionBlur=True
  450. DepthOfField=True
  451. AmbientOcclusion=True
  452. Bloom=True
  453. bAllowLightShafts=True
  454. Distortion=True
  455. DropParticleDistortion=False
  456. LensFlares=True
  457. AllowRadialBlur=True
  458. bAllowSeparateTranslucency=False
  459. bAllowPostprocessMLAA=True
  460. bAllowHighQualityMaterials=True
  461. SkeletalMeshLODBias=0
  462. DetailMode=2
  463. MaxDrawDistanceScale=1.2
  464. MaxAnisotropy=8
  465. MaxShadowResolution=1024
  466. MaxWholeSceneDominantShadowResolution=1280
  467. ScreenPercentage=100.000000
  468. ShadowTexelsPerPixel=1.3
  469. bAllowWholeSceneDominantShadows=True
  470. bUseConservativeShadowBounds=False
  471. bAllowFracturedDamage=True
  472. FractureCullDistanceScale=2.0
  473. MaxSoundNodeRandomChildren=18
  474. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  475. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  476. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  477. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  478. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  479. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  480. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  481. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  482. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  483. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  484. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  485. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  486. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  487. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  488. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  489. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  490. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  491. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  492. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  493. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  494.  
  495. [SystemSettingsScreenshot]
  496. BasedOn=SystemSettings
  497. MaxAnisotropy=16
  498. ShadowFilterQualityBias=1
  499. MinShadowResolution=16
  500. ShadowFadeResolution=1
  501. MinPreShadowResolution=16
  502. PreShadowFadeResolution=1
  503. ShadowTexelsPerPixel=4.0f
  504. PreShadowResolutionFactor=1.0
  505. MaxShadowResolution=4096
  506. MaxWholeSceneDominantShadowResolution=4096
  507. CompositeDynamicLights=FALSE
  508. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  509. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  510. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  511. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  512. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  513. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  514. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  515. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  516. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  517. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  518. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  519. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  520. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  521. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  522. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  523. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  524. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  525. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  526. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  527. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  528. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  529. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  530. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  531. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  532. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  533.  
  534. [SystemSettingsEditor]
  535. BasedOn=SystemSettings
  536.  
  537. [SystemSettingsSplitScreen2]
  538. BasedOn=SystemSettings
  539. bAllowWholeSceneDominantShadows=False
  540. bAllowLightShafts=False
  541. DetailMode=1
  542.  
  543. [SystemSettingsMobile]
  544. BasedOn=SystemSettings
  545. Fullscreen=True
  546. DirectionalLightmaps=False
  547. DynamicLights=False
  548. SHSecondaryLighting=False
  549. StaticDecals=True
  550. DynamicDecals=False
  551. UnbatchedDecals=False
  552. MotionBlur=FALSE
  553. MotionBlurPause=FALSE
  554. DepthOfField=FALSE
  555. AmbientOcclusion=FALSE
  556. Bloom=FALSE
  557. Distortion=FALSE
  558. FilteredDistortion=FALSE
  559. DropParticleDistortion=TRUE
  560. FloatingPointRenderTargets=FALSE
  561. MaxAnisotropy=2
  562. bAllowLightShafts=FALSE
  563. MobileModShadows=False
  564. MobileClearDepthBetweenDPG=False
  565. MaxFilterBlurSampleCount=4
  566. DynamicShadows=False
  567. MobileMaxMemory=300
  568.  
  569. [SystemSettingsMobilePreviewer]
  570. BasedOn=SystemSettingsMobile
  571. Fullscreen=False
  572.  
  573. [SystemSettingsMobileTextureBias]
  574. BasedOn=SystemSettingsMobile
  575. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  589. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  594. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  595. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  596. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  600.  
  601. [SystemSettingsAndroid]
  602. BasedOn=SystemSettingsMobileTextureBias
  603.  
  604. [SystemSettingsFlash]
  605. BasedOn=SystemSettingsMobileTextureBias
  606. MotionBlur=FALSE
  607. MotionBlurPause=FALSE
  608. DepthOfField=FALSE
  609. AmbientOcclusion=FALSE
  610. Bloom=FALSE
  611. Distortion=FALSE
  612. FilteredDistortion=FALSE
  613. bAllowLightShafts=TRUE
  614. MobileModShadows=True
  615. DynamicShadows=True
  616. MobileClearDepthBetweenDPG=True
  617. DirectionalLightmaps=False
  618. MobileHeightFog=False
  619.  
  620. [SystemSettingsFlash_Detail]
  621. BasedOn=SystemSettingsMobileTextureBias
  622. MotionBlur=FALSE
  623. MotionBlurPause=FALSE
  624. DepthOfField=FALSE
  625. AmbientOcclusion=FALSE
  626. Bloom=FALSE
  627. Distortion=FALSE
  628. FilteredDistortion=FALSE
  629. bAllowLightShafts=TRUE
  630. MobileModShadows=True
  631. DynamicShadows=True
  632. MobileClearDepthBetweenDPG=True
  633. DirectionalLightmaps=True
  634. MobileHeightFog=True
  635.  
  636. [SystemSettingsIPhone]
  637. BasedOn=SystemSettingsMobileTextureBias
  638.  
  639. [SystemSettingsIPhone3GS]
  640. BasedOn=SystemSettingsMobileTextureBias
  641. LensFlares=False
  642. DetailMode=1
  643. MobileEnableMSAA=True
  644. MobileMaxMemory=100
  645.  
  646. [SystemSettingsIPhone4]
  647. BasedOn=SystemSettingsMobile
  648. MobileContentScaleFactor=2.0
  649. LensFlares=False
  650.  
  651. [SystemSettingsIPhone4S]
  652. BasedOn=SystemSettingsMobile
  653. MobileEnableMSAA=True
  654. bAllowLightShafts=True
  655. MobileModShadows=True
  656. DynamicShadows=False
  657. ShadowDepthBias=0.025
  658. MobileContentScaleFactor=2.0
  659. MaxShadowResolution=256
  660. MobileShadowTextureResolution=256
  661.  
  662. [SystemSettingsIPodTouch4]
  663. BasedOn=SystemSettingsMobileTextureBias
  664. MobileContentScaleFactor=2.0
  665. LensFlares=False
  666. MobileMaxMemory=100
  667.  
  668. [SystemSettingsIPad]
  669. BasedOn=SystemSettingsMobileTextureBias
  670. MobileFeatureLevel=1
  671. MobileFog=False
  672. MobileSpecular=False
  673. MobileBumpOffset=False
  674. MobileNormalMapping=False
  675. MobileEnvMapping=False
  676. MobileRimLighting=False
  677. MobileMaxMemory=100
  678. MobileContentScaleFactor=0.9375
  679.  
  680. [SystemSettingsIPad2]
  681. BasedOn=SystemSettingsMobile
  682. MobileEnableMSAA=False
  683. bAllowLightShafts=True
  684. MobileModShadows=True
  685. DynamicShadows=False
  686. ShadowDepthBias=0.016
  687. MobileContentScaleFactor=1.0
  688. MaxShadowResolution=256
  689. MobileShadowTextureResolution=256
  690.  
  691. [SystemSettingsIPad3]
  692. BasedOn=SystemSettingsMobile
  693. MobileEnableMSAA=False
  694. bAllowLightShafts=True
  695. MobileModShadows=True
  696. DynamicShadows=True
  697. ShadowDepthBias=0.016
  698. MobileContentScaleFactor=1.40625
  699. MaxShadowResolution=256
  700. MobileShadowTextureResolution=256
  701. MobileMaxMemory=500
  702.  
  703. [SystemSettingsIPad2_Detail]
  704. BasedOn=SystemSettingsIPad2
  705.  
  706. [Configuration]
  707.  
  708. [OpenAutomateBenchmarks]
  709. Benchmark=NightAndDayMap
  710. Benchmark=DM-Deck?CauseEvent=FlyThrough
  711.  
  712. [IniVersion]
  713. 0=1405619932.000000
  714. 1=1406053012.000000
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